Brian | edf24e6 | 2007-02-03 11:36:16 -0700 | [diff] [blame] | 1 | /** |
| 2 | * Test texturing with GL shading language. |
| 3 | * |
| 4 | * Copyright (C) 2007 Brian Paul All Rights Reserved. |
| 5 | * |
| 6 | * Permission is hereby granted, free of charge, to any person obtaining a |
| 7 | * copy of this software and associated documentation files (the "Software"), |
| 8 | * to deal in the Software without restriction, including without limitation |
| 9 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| 10 | * and/or sell copies of the Software, and to permit persons to whom the |
| 11 | * Software is furnished to do so, subject to the following conditions: |
| 12 | * |
| 13 | * The above copyright notice and this permission notice shall be included |
| 14 | * in all copies or substantial portions of the Software. |
| 15 | * |
| 16 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| 17 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 18 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| 19 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
| 20 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| 21 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| 22 | */ |
| 23 | |
| 24 | |
| 25 | |
| 26 | #include <assert.h> |
| 27 | #include <math.h> |
| 28 | #include <stdio.h> |
| 29 | #include <stdlib.h> |
| 30 | #include <string.h> |
| 31 | #include "GL/glut.h" |
| 32 | #include "readtex.h" |
| 33 | #include "extfuncs.h" |
| 34 | |
| 35 | static const char *Demo = "texdemo1"; |
| 36 | |
| 37 | static const char *ReflectVertFile = "reflect.vert.txt"; |
| 38 | static const char *CubeFragFile = "cubemap.frag.txt"; |
| 39 | |
| 40 | static const char *SimpleVertFile = "simple.vert.txt"; |
| 41 | static const char *SimpleTexFragFile = "shadowtex.frag.txt"; |
| 42 | |
| 43 | static const char *GroundImage = "../images/tile.rgb"; |
| 44 | |
| 45 | static GLuint Program1, Program2; |
| 46 | |
| 47 | static GLfloat TexXrot = 0, TexYrot = 0; |
| 48 | static GLfloat Xrot = 20.0, Yrot = 20.0, Zrot = 0.0; |
| 49 | static GLfloat EyeDist = 10; |
| 50 | static GLboolean Anim = GL_TRUE; |
| 51 | |
| 52 | |
| 53 | struct uniform_info { |
| 54 | const char *name; |
| 55 | GLuint size; |
| 56 | GLint location; |
| 57 | GLenum type; /**< GL_FLOAT or GL_INT */ |
| 58 | GLfloat value[4]; |
| 59 | }; |
| 60 | |
| 61 | static struct uniform_info ReflectUniforms[] = { |
| 62 | { "cubeTex", 1, -1, GL_INT, { 0, 0, 0, 0 } }, |
| 63 | { "lightPos", 3, -1, GL_FLOAT, { 10, 10, 20, 0 } }, |
| 64 | { NULL, 0, 0, 0, { 0, 0, 0, 0 } } |
| 65 | }; |
| 66 | |
| 67 | static struct uniform_info SimpleUniforms[] = { |
| 68 | { "tex2d", 1, -1, GL_INT, { 1, 0, 0, 0 } }, |
| 69 | { "lightPos", 3, -1, GL_FLOAT, { 10, 10, 20, 0 } }, |
| 70 | { NULL, 0, 0, 0, { 0, 0, 0, 0 } } |
| 71 | }; |
| 72 | |
| 73 | |
| 74 | static void |
| 75 | CheckError(int line) |
| 76 | { |
| 77 | GLenum err = glGetError(); |
| 78 | if (err) { |
| 79 | printf("GL Error %s (0x%x) at line %d\n", |
| 80 | gluErrorString(err), (int) err, line); |
| 81 | } |
| 82 | } |
| 83 | |
| 84 | |
| 85 | static void |
| 86 | DrawGround(GLfloat size) |
| 87 | { |
| 88 | glPushMatrix(); |
| 89 | glRotatef(90, 1, 0, 0); |
| 90 | glNormal3f(0, 0, 1); |
| 91 | glBegin(GL_POLYGON); |
| 92 | glTexCoord2f(-2, -2); glVertex2f(-size, -size); |
| 93 | glTexCoord2f( 2, -2); glVertex2f( size, -size); |
| 94 | glTexCoord2f( 2, 2); glVertex2f( size, size); |
| 95 | glTexCoord2f(-2, 2); glVertex2f(-size, size); |
| 96 | glEnd(); |
| 97 | glPopMatrix(); |
| 98 | } |
| 99 | |
| 100 | |
| 101 | static void |
| 102 | draw(void) |
| 103 | { |
| 104 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 105 | |
| 106 | glEnable(GL_TEXTURE_2D); |
| 107 | |
| 108 | glPushMatrix(); /* modelview matrix */ |
| 109 | glTranslatef(0.0, 0.0, -EyeDist); |
| 110 | glRotatef(Xrot, 1, 0, 0); |
| 111 | glRotatef(Yrot, 0, 1, 0); |
| 112 | glRotatef(Zrot, 0, 0, 1); |
| 113 | |
| 114 | /* sphere w/ reflection map */ |
| 115 | glPushMatrix(); |
| 116 | glTranslatef(0, 1, 0); |
| 117 | glUseProgram_func(Program1); |
| 118 | |
| 119 | /* setup texture matrix */ |
| 120 | glActiveTexture(GL_TEXTURE0); |
| 121 | glMatrixMode(GL_TEXTURE); |
| 122 | glLoadIdentity(); |
| 123 | glRotatef(-TexYrot, 0, 1, 0); |
| 124 | glRotatef(-TexXrot, 1, 0, 0); |
| 125 | |
| 126 | glEnable(GL_TEXTURE_GEN_S); |
| 127 | glEnable(GL_TEXTURE_GEN_T); |
| 128 | glEnable(GL_TEXTURE_GEN_R); |
| 129 | glutSolidSphere(2.0, 20, 20); |
| 130 | |
| 131 | glLoadIdentity(); /* texture matrix */ |
| 132 | glMatrixMode(GL_MODELVIEW); |
| 133 | glPopMatrix(); |
| 134 | |
| 135 | /* ground */ |
| 136 | glUseProgram_func(Program2); |
| 137 | glTranslatef(0, -1.0, 0); |
| 138 | DrawGround(5); |
| 139 | |
| 140 | glPopMatrix(); |
| 141 | |
| 142 | glutSwapBuffers(); |
| 143 | } |
| 144 | |
| 145 | |
| 146 | static void |
| 147 | idle(void) |
| 148 | { |
| 149 | GLfloat t = 0.05 * glutGet(GLUT_ELAPSED_TIME); |
| 150 | TexYrot = t; |
| 151 | glutPostRedisplay(); |
| 152 | } |
| 153 | |
| 154 | |
| 155 | static void |
| 156 | key(unsigned char k, int x, int y) |
| 157 | { |
| 158 | (void) x; |
| 159 | (void) y; |
| 160 | switch (k) { |
| 161 | case ' ': |
| 162 | case 'a': |
| 163 | Anim = !Anim; |
| 164 | if (Anim) |
| 165 | glutIdleFunc(idle); |
| 166 | else |
| 167 | glutIdleFunc(NULL); |
| 168 | break; |
| 169 | case 'z': |
| 170 | EyeDist -= 0.5; |
| 171 | if (EyeDist < 6.0) |
| 172 | EyeDist = 6.0; |
| 173 | break; |
| 174 | case 'Z': |
| 175 | EyeDist += 0.5; |
| 176 | if (EyeDist > 90.0) |
| 177 | EyeDist = 90; |
| 178 | break; |
| 179 | case 27: |
| 180 | exit(0); |
| 181 | } |
| 182 | glutPostRedisplay(); |
| 183 | } |
| 184 | |
| 185 | |
| 186 | static void |
| 187 | specialkey(int key, int x, int y) |
| 188 | { |
| 189 | GLfloat step = 2.0; |
| 190 | (void) x; |
| 191 | (void) y; |
| 192 | switch (key) { |
| 193 | case GLUT_KEY_UP: |
| 194 | Xrot += step; |
| 195 | break; |
| 196 | case GLUT_KEY_DOWN: |
| 197 | Xrot -= step; |
| 198 | break; |
| 199 | case GLUT_KEY_LEFT: |
| 200 | Yrot -= step; |
| 201 | break; |
| 202 | case GLUT_KEY_RIGHT: |
| 203 | Yrot += step; |
| 204 | break; |
| 205 | } |
| 206 | glutPostRedisplay(); |
| 207 | } |
| 208 | |
| 209 | |
| 210 | /* new window size or exposure */ |
| 211 | static void |
| 212 | Reshape(int width, int height) |
| 213 | { |
| 214 | GLfloat ar = (float) width / (float) height; |
| 215 | glViewport(0, 0, (GLint)width, (GLint)height); |
| 216 | glMatrixMode(GL_PROJECTION); |
| 217 | glLoadIdentity(); |
| 218 | glFrustum(-2.0*ar, 2.0*ar, -2.0, 2.0, 4.0, 100.0); |
| 219 | glMatrixMode(GL_MODELVIEW); |
| 220 | glLoadIdentity(); |
| 221 | } |
| 222 | |
| 223 | |
| 224 | static void |
| 225 | InitCheckers(void) |
| 226 | { |
| 227 | #define CUBE_TEX_SIZE 64 |
| 228 | GLubyte image[CUBE_TEX_SIZE][CUBE_TEX_SIZE][3]; |
| 229 | static const GLubyte colors[6][3] = { |
| 230 | { 255, 0, 0 }, /* face 0 - red */ |
| 231 | { 0, 255, 255 }, /* face 1 - cyan */ |
| 232 | { 0, 255, 0 }, /* face 2 - green */ |
| 233 | { 255, 0, 255 }, /* face 3 - purple */ |
| 234 | { 0, 0, 255 }, /* face 4 - blue */ |
| 235 | { 255, 255, 0 } /* face 5 - yellow */ |
| 236 | }; |
| 237 | static const GLenum targets[6] = { |
| 238 | GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, |
| 239 | GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, |
| 240 | GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, |
| 241 | GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, |
| 242 | GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB, |
| 243 | GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB |
| 244 | }; |
| 245 | |
| 246 | GLint i, j, f; |
| 247 | |
| 248 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| 249 | |
| 250 | /* make colored checkerboard cube faces */ |
| 251 | for (f = 0; f < 6; f++) { |
| 252 | for (i = 0; i < CUBE_TEX_SIZE; i++) { |
| 253 | for (j = 0; j < CUBE_TEX_SIZE; j++) { |
| 254 | if ((i/4 + j/4) & 1) { |
| 255 | image[i][j][0] = colors[f][0]; |
| 256 | image[i][j][1] = colors[f][1]; |
| 257 | image[i][j][2] = colors[f][2]; |
| 258 | } |
| 259 | else { |
| 260 | image[i][j][0] = 255; |
| 261 | image[i][j][1] = 255; |
| 262 | image[i][j][2] = 255; |
| 263 | } |
| 264 | } |
| 265 | } |
| 266 | |
| 267 | glTexImage2D(targets[f], 0, GL_RGB, CUBE_TEX_SIZE, CUBE_TEX_SIZE, 0, |
| 268 | GL_RGB, GL_UNSIGNED_BYTE, image); |
| 269 | } |
| 270 | } |
| 271 | |
| 272 | |
| 273 | static void |
| 274 | LoadFace(GLenum target, const char *filename, |
| 275 | GLboolean flipTB, GLboolean flipLR) |
| 276 | { |
| 277 | GLint w, h; |
| 278 | GLenum format; |
| 279 | GLubyte *img = LoadRGBImage(filename, &w, &h, &format); |
| 280 | if (!img) { |
| 281 | printf("Error: couldn't load texture image %s\n", filename); |
| 282 | exit(1); |
| 283 | } |
| 284 | assert(format == GL_RGB); |
| 285 | |
| 286 | /* <sigh> the way the texture cube mapping works, we have to flip |
| 287 | * images to make things look right. |
| 288 | */ |
| 289 | if (flipTB) { |
| 290 | const int stride = 3 * w; |
| 291 | GLubyte temp[3*1024]; |
| 292 | int i; |
| 293 | for (i = 0; i < h / 2; i++) { |
| 294 | memcpy(temp, img + i * stride, stride); |
| 295 | memcpy(img + i * stride, img + (h - i - 1) * stride, stride); |
| 296 | memcpy(img + (h - i - 1) * stride, temp, stride); |
| 297 | } |
| 298 | } |
| 299 | if (flipLR) { |
| 300 | const int stride = 3 * w; |
| 301 | GLubyte temp[3]; |
| 302 | GLubyte *row; |
| 303 | int i, j; |
| 304 | for (i = 0; i < h; i++) { |
| 305 | row = img + i * stride; |
| 306 | for (j = 0; j < w / 2; j++) { |
| 307 | int k = w - j - 1; |
| 308 | temp[0] = row[j*3+0]; |
| 309 | temp[1] = row[j*3+1]; |
| 310 | temp[2] = row[j*3+2]; |
| 311 | row[j*3+0] = row[k*3+0]; |
| 312 | row[j*3+1] = row[k*3+1]; |
| 313 | row[j*3+2] = row[k*3+2]; |
| 314 | row[k*3+0] = temp[0]; |
| 315 | row[k*3+1] = temp[1]; |
| 316 | row[k*3+2] = temp[2]; |
| 317 | } |
| 318 | } |
| 319 | } |
| 320 | |
| 321 | gluBuild2DMipmaps(target, GL_RGB, w, h, format, GL_UNSIGNED_BYTE, img); |
| 322 | free(img); |
| 323 | } |
| 324 | |
| 325 | |
| 326 | static void |
| 327 | LoadEnvmaps(void) |
| 328 | { |
| 329 | LoadFace(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, "right.rgb", GL_TRUE, GL_FALSE); |
| 330 | LoadFace(GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, "left.rgb", GL_TRUE, GL_FALSE); |
| 331 | LoadFace(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, "top.rgb", GL_FALSE, GL_TRUE); |
| 332 | LoadFace(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, "bottom.rgb", GL_FALSE, GL_TRUE); |
| 333 | LoadFace(GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB, "front.rgb", GL_TRUE, GL_FALSE); |
| 334 | LoadFace(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB, "back.rgb", GL_TRUE, GL_FALSE); |
| 335 | } |
| 336 | |
| 337 | |
| 338 | static void |
| 339 | InitTextures(GLboolean useImageFiles) |
| 340 | { |
| 341 | GLenum filter; |
| 342 | |
| 343 | /* |
| 344 | * Env map |
| 345 | */ |
| 346 | glActiveTexture(GL_TEXTURE0); |
| 347 | glBindTexture(GL_TEXTURE_CUBE_MAP, 1); |
| 348 | if (useImageFiles) { |
| 349 | LoadEnvmaps(); |
| 350 | filter = GL_LINEAR; |
| 351 | } |
| 352 | else { |
| 353 | InitCheckers(); |
| 354 | filter = GL_NEAREST; |
| 355 | } |
| 356 | glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MIN_FILTER, filter); |
| 357 | glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MAG_FILTER, filter); |
| 358 | glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 359 | glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 360 | |
| 361 | /* |
| 362 | * Ground texture |
| 363 | */ |
| 364 | { |
| 365 | GLint imgWidth, imgHeight; |
| 366 | GLenum imgFormat; |
| 367 | GLubyte *image = NULL; |
| 368 | |
| 369 | image = LoadRGBImage(GroundImage, &imgWidth, &imgHeight, &imgFormat); |
| 370 | if (!image) { |
| 371 | printf("Couldn't read %s\n", GroundImage); |
| 372 | exit(0); |
| 373 | } |
| 374 | |
| 375 | glActiveTexture(GL_TEXTURE1); |
| 376 | glBindTexture(GL_TEXTURE_2D, 2); |
| 377 | gluBuild2DMipmaps(GL_TEXTURE_2D, 3, imgWidth, imgHeight, |
| 378 | imgFormat, GL_UNSIGNED_BYTE, image); |
| 379 | free(image); |
| 380 | |
| 381 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
| 382 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
| 383 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 384 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 385 | } |
| 386 | } |
| 387 | |
| 388 | |
| 389 | static void |
| 390 | LoadAndCompileShader(GLuint shader, const char *text) |
| 391 | { |
| 392 | GLint stat; |
| 393 | |
| 394 | glShaderSource_func(shader, 1, (const GLchar **) &text, NULL); |
| 395 | |
| 396 | glCompileShader_func(shader); |
| 397 | |
| 398 | glGetShaderiv_func(shader, GL_COMPILE_STATUS, &stat); |
| 399 | if (!stat) { |
| 400 | GLchar log[1000]; |
| 401 | GLsizei len; |
| 402 | glGetShaderInfoLog_func(shader, 1000, &len, log); |
| 403 | fprintf(stderr, "%s: problem compiling shader: %s\n", Demo, log); |
| 404 | exit(1); |
| 405 | } |
| 406 | else { |
| 407 | printf("Shader compiled OK\n"); |
| 408 | } |
| 409 | } |
| 410 | |
| 411 | |
| 412 | /** |
| 413 | * Read a shader from a file. |
| 414 | */ |
| 415 | static void |
| 416 | ReadShader(GLuint shader, const char *filename) |
| 417 | { |
| 418 | const int max = 100*1000; |
| 419 | int n; |
| 420 | char *buffer = (char*) malloc(max); |
| 421 | FILE *f = fopen(filename, "r"); |
| 422 | if (!f) { |
| 423 | fprintf(stderr, "%s: Unable to open shader file %s\n", Demo, filename); |
| 424 | exit(1); |
| 425 | } |
| 426 | |
| 427 | n = fread(buffer, 1, max, f); |
| 428 | printf("%s: read %d bytes from shader file %s\n", Demo, n, filename); |
| 429 | if (n > 0) { |
| 430 | buffer[n] = 0; |
| 431 | LoadAndCompileShader(shader, buffer); |
| 432 | } |
| 433 | |
| 434 | fclose(f); |
| 435 | free(buffer); |
| 436 | } |
| 437 | |
| 438 | |
| 439 | static void |
| 440 | CheckLink(GLuint prog) |
| 441 | { |
| 442 | GLint stat; |
| 443 | glGetProgramiv_func(prog, GL_LINK_STATUS, &stat); |
| 444 | if (!stat) { |
| 445 | GLchar log[1000]; |
| 446 | GLsizei len; |
| 447 | glGetProgramInfoLog_func(prog, 1000, &len, log); |
| 448 | fprintf(stderr, "Linker error:\n%s\n", log); |
| 449 | } |
| 450 | else { |
| 451 | fprintf(stderr, "Link success!\n"); |
| 452 | } |
| 453 | } |
| 454 | |
| 455 | |
| 456 | static GLuint |
| 457 | CreateProgram(const char *vertProgFile, const char *fragProgFile, |
| 458 | struct uniform_info *uniforms) |
| 459 | { |
| 460 | GLuint fragShader = 0, vertShader = 0, program = 0; |
| 461 | GLint i; |
| 462 | |
| 463 | program = glCreateProgram_func(); |
| 464 | if (vertProgFile) { |
| 465 | vertShader = glCreateShader_func(GL_VERTEX_SHADER); |
| 466 | ReadShader(vertShader, vertProgFile); |
| 467 | glAttachShader_func(program, vertShader); |
| 468 | } |
| 469 | |
| 470 | if (fragProgFile) { |
| 471 | fragShader = glCreateShader_func(GL_FRAGMENT_SHADER); |
| 472 | ReadShader(fragShader, fragProgFile); |
| 473 | glAttachShader_func(program, fragShader); |
| 474 | } |
| 475 | |
| 476 | glLinkProgram_func(program); |
| 477 | CheckLink(program); |
| 478 | |
| 479 | glUseProgram_func(program); |
| 480 | |
| 481 | assert(glIsProgram_func(program)); |
| 482 | assert(glIsShader_func(fragShader)); |
| 483 | assert(glIsShader_func(vertShader)); |
| 484 | |
| 485 | CheckError(__LINE__); |
| 486 | for (i = 0; uniforms[i].name; i++) { |
| 487 | uniforms[i].location |
| 488 | = glGetUniformLocation_func(program, uniforms[i].name); |
| 489 | printf("Uniform %s location: %d\n", uniforms[i].name, |
| 490 | uniforms[i].location); |
| 491 | |
| 492 | switch (uniforms[i].size) { |
| 493 | case 1: |
| 494 | if (uniforms[i].type == GL_INT) |
| 495 | glUniform1i_func(uniforms[i].location, |
| 496 | (GLint) uniforms[i].value[0]); |
| 497 | else |
| 498 | glUniform1fv_func(uniforms[i].location, 1, uniforms[i].value); |
| 499 | break; |
| 500 | case 2: |
| 501 | glUniform2fv_func(uniforms[i].location, 1, uniforms[i].value); |
| 502 | break; |
| 503 | case 3: |
| 504 | glUniform3fv_func(uniforms[i].location, 1, uniforms[i].value); |
| 505 | break; |
| 506 | case 4: |
| 507 | glUniform4fv_func(uniforms[i].location, 1, uniforms[i].value); |
| 508 | break; |
| 509 | default: |
| 510 | abort(); |
| 511 | } |
| 512 | } |
| 513 | |
| 514 | CheckError(__LINE__); |
| 515 | |
| 516 | return program; |
| 517 | } |
| 518 | |
| 519 | |
| 520 | static void |
| 521 | InitPrograms(void) |
| 522 | { |
| 523 | Program1 = CreateProgram(ReflectVertFile, CubeFragFile, ReflectUniforms); |
| 524 | Program2 = CreateProgram(SimpleVertFile, SimpleTexFragFile, SimpleUniforms); |
| 525 | } |
| 526 | |
| 527 | |
| 528 | static void |
| 529 | Init(GLboolean useImageFiles) |
| 530 | { |
| 531 | const char *version = (const char *) glGetString(GL_VERSION); |
| 532 | |
| 533 | if (version[0] != '2' || version[1] != '.') { |
| 534 | printf("Warning: this program expects OpenGL 2.0\n"); |
| 535 | /*exit(1);*/ |
| 536 | } |
| 537 | printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER)); |
| 538 | |
| 539 | GetExtensionFuncs(); |
| 540 | |
| 541 | InitTextures(useImageFiles); |
| 542 | InitPrograms(); |
| 543 | |
| 544 | glEnable(GL_DEPTH_TEST); |
| 545 | |
| 546 | glClearColor(.6, .6, .9, 0); |
| 547 | glColor3f(1.0, 1.0, 1.0); |
| 548 | } |
| 549 | |
| 550 | |
| 551 | int |
| 552 | main(int argc, char *argv[]) |
| 553 | { |
| 554 | glutInit(&argc, argv); |
| 555 | glutInitWindowSize(500, 400); |
| 556 | glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE); |
| 557 | glutCreateWindow(Demo); |
| 558 | glutReshapeFunc(Reshape); |
| 559 | glutKeyboardFunc(key); |
| 560 | glutSpecialFunc(specialkey); |
| 561 | glutDisplayFunc(draw); |
| 562 | if (Anim) |
| 563 | glutIdleFunc(idle); |
| 564 | if (argc > 1 && strcmp(argv[1] , "-i") == 0) |
| 565 | Init(1); |
| 566 | else |
| 567 | Init(0); |
| 568 | glutMainLoop(); |
| 569 | return 0; |
| 570 | } |