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Andres Gomezbb40d2f2017-11-10 15:33:58 +02001<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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11 <h1>The Mesa 3D Graphics Library</h1>
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16
17<h1>Mesa 17.2.5 Release Notes / November 10, 2017</h1>
18
19<p>
20Mesa 17.2.5 is a bug fix release which fixes bugs found since the 17.2.4 release.
21</p>
22<p>
23Mesa 17.2.5 implements the OpenGL 4.5 API, but the version reported by
24glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26Some drivers don't support all the features required in OpenGL 4.5. OpenGL
274.5 is <strong>only</strong> available if requested at context creation
28because compatibility contexts are not supported.
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30
31
32<h2>SHA256 checksums</h2>
33<pre>
34TBD
35</pre>
36
37
38<h2>New features</h2>
39<p>None</p>
40
41
42<h2>Bug fixes</h2>
43<ul>
44
45<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97532">Bug 97532</a> - Regression: GLB 2.7 &amp; Glmark-2 GLES versions segfault due to linker precision error (259fc505) on dead variable</li>
46
47<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102680">Bug 102680</a> - [OpenGL CTS] KHR-GL45.shader_ballot_tests.ShaderBallotBitmasks fails</li>
48
49<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102809">Bug 102809</a> - Rust shadows(?) flash random colours</li>
50
51<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103142">Bug 103142</a> - R600g+sb: optimizer apparently stuck in an endless loop</li>
52
53</ul>
54
55
56<h2>Changes</h2>
57<p>Andres Gomez (8):</p>
58<ul>
59 <li>docs: add sha256 checksums for 17.2.4</li>
60 <li>cherry-ignore: radv: copy indirect lowering settings from radeonsi</li>
61 <li>cherry-ignore: i965: fix blorp stage_prog_data-&gt;param leak</li>
62 <li>cherry-ignore: etnaviv: don't do resolve-in-place without valid TS</li>
63 <li>cherry-ignore: intel/fs: Alloc pull constants off mem_ctx</li>
64 <li>cherry-ignore: added 17.3 nominations.</li>
65 <li>cherry-ignore: automake: include git_sha1.h.in in release tarball</li>
66 <li>Update version to 17.2.5</li>
67</ul>
68
69<p>Bas Nieuwenhuizen (3):</p>
70<ul>
71 <li>radv: Don't expose heaps with 0 memory.</li>
72 <li>radv: Don't use vgpr indexing for outputs on GFX9.</li>
73 <li>radv: Disallow indirect outputs for GS on GFX9 as well.</li>
74</ul>
75
76<p>Dave Airlie (3):</p>
77<ul>
78 <li>i915g: make gears run again.</li>
79 <li>radv: free attachments on end command buffer.</li>
80 <li>radv: add initial copy descriptor support. (v2)</li>
81</ul>
82
83<p>Eric Engestrom (1):</p>
84<ul>
85 <li>vc4: fix release build</li>
86</ul>
87
88<p>Gert Wollny (1):</p>
89<ul>
90 <li>r600/sb: bail out if prepare_alu_group() doesn't find a proper scheduling</li>
91</ul>
92
93<p>Jason Ekstrand (4):</p>
94<ul>
95 <li>spirv: Claim support for the simple memory model</li>
96 <li>i965/blorp: Use blorp_to_isl_format for src_isl_format in blit_miptrees</li>
97 <li>i965/blorp: Use more temporary isl_format variables</li>
98 <li>i965/miptree: Take an isl_format in render_aux_usage</li>
99</ul>
100
101<p>Kenneth Graunke (1):</p>
102<ul>
103 <li>mesa: Accept GL_BACK in get_fb0_attachment with ARB_ES3_1_compatibility.</li>
104</ul>
105
106<p>Leo Liu (1):</p>
107<ul>
108 <li>radeon/video: add gfx9 offsets when rejoin the video surface</li>
109</ul>
110
111<p>Marek Olšák (2):</p>
112<ul>
113 <li>st/dri: don't expose modifiers in EGL if the driver doesn't implement them</li>
114 <li>ac/surface/gfx9: don't allow DCC for the smallest mipmap levels</li>
115</ul>
116
117<p>Nanley Chery (1):</p>
118<ul>
119 <li>i965: Check CCS_E compatibility for texture view rendering</li>
120</ul>
121
122<p>Neil Roberts (1):</p>
123<ul>
124 <li>nir/opt_intrinsics: Fix values for gl_SubGroupG{e,t}MaskARB</li>
125</ul>
126
127<p>Nicolai Hähnle (1):</p>
128<ul>
129 <li>amd/common/gfx9: workaround DCC corruption more conservatively</li>
130</ul>
131
132<p>Tapani Pälli (1):</p>
133<ul>
134 <li>i965: unref push_const_bo in intelDestroyContext</li>
135</ul>
136
137<p>Timothy Arceri (1):</p>
138<ul>
139 <li>radv: copy indirect lowering settings from radeonsi</li>
140</ul>
141
142<p>Tomasz Figa (1):</p>
143<ul>
144 <li>glsl: Allow precision mismatch on dead data with GLSL ES 1.00</li>
145</ul>
146
147<p>Topi Pohjolainen (1):</p>
148<ul>
149 <li>intel/compiler/gen9: Pixel shader header only workaround</li>
150</ul>
151
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