Brian | 2f207dc | 2007-04-04 09:31:41 -0600 | [diff] [blame] | 1 | <HTML> |
| 2 | |
| 3 | <TITLE>Developers</TITLE> |
| 4 | |
| 5 | <link rel="stylesheet" type="text/css" href="mesa.css"></head> |
| 6 | |
| 7 | <BODY> |
| 8 | |
| 9 | <H1>Developers</H1> |
| 10 | |
| 11 | <p> |
| 12 | Both professional and volunteer developers contribute to Mesa. |
| 13 | </p> |
| 14 | <p> |
Brian Paul | 30cd76e | 2010-08-26 11:20:31 -0600 | [diff] [blame^] | 15 | <a href="http://www.vmware.com/" target="_parent">VMware</a> |
Brian | 2f207dc | 2007-04-04 09:31:41 -0600 | [diff] [blame] | 16 | employs several of the main Mesa developers including Brian Paul |
| 17 | and Keith Whitwell. |
Brian Paul | 30cd76e | 2010-08-26 11:20:31 -0600 | [diff] [blame^] | 18 | </p> |
| 19 | |
| 20 | <p> |
| 21 | In the past, Tungsten Graphics contracts implemented many Mesa features |
| 22 | including: |
Brian | 2f207dc | 2007-04-04 09:31:41 -0600 | [diff] [blame] | 23 | </p> |
| 24 | <ul> |
| 25 | <li>DRI drivers for Intel i965, i945, i915 and other chips |
| 26 | <li>Advanced memory manager and framebuffer object support |
| 27 | <li>Shading language compiler and OpenGL 2.0 support |
| 28 | <li>MiniGLX environment |
| 29 | </ul> |
| 30 | |
| 31 | <p> |
| 32 | Other companies including |
| 33 | <a href="http://www.intellinuxgraphics.org/index.html" target="_parent">Intel</a> |
Brian Paul | 30cd76e | 2010-08-26 11:20:31 -0600 | [diff] [blame^] | 34 | and RedHat also actively contribute to the project. |
| 35 | Intel has recently contributed the new GLSL compiler in Mesa 7.9. |
| 36 | </p> |
| 37 | |
| 38 | <p> |
| 39 | <a href="http://www.lunarg.com/" target="_parent">LunarG</a> can be contacted |
| 40 | for custom Mesa / 3D graphics development. |
Brian | 2f207dc | 2007-04-04 09:31:41 -0600 | [diff] [blame] | 41 | </p> |
| 42 | |
| 43 | <p> |
| 44 | Volunteers have made significant contributions to all parts of Mesa, including |
| 45 | complete device drivers. |
| 46 | </p> |
| 47 | |
Brian | 2f207dc | 2007-04-04 09:31:41 -0600 | [diff] [blame] | 48 | </body> |
| 49 | </html> |