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11 <h1>The Mesa 3D Graphics Library</h1>
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16
17<h1>Mesa 11.1.2 Release Notes / February 10, 2016</h1>
18
19<p>
20Mesa 11.1.2 is a bug fix release which fixes bugs found since the 11.1.1 release.
21</p>
22<p>
23Mesa 11.1.2 implements the OpenGL 4.1 API, but the version reported by
24glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26Some drivers don't support all the features required in OpenGL 4.1. OpenGL
274.1 is <strong>only</strong> available if requested at context creation
28because compatibility contexts are not supported.
29</p>
30
31
32<h2>SHA256 checksums</h2>
33<pre>
34TBD
35</pre>
36
37
38<h2>New features</h2>
39<p>None</p>
40
41<h2>Bug fixes</h2>
42
43<p>This list is likely incomplete.</p>
44
45<ul>
46
47<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91596">Bug 91596</a> - EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI</li>
48
49<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93628">Bug 93628</a> - Exception: attempt to use unavailable module DRM when building MesaGL 11.1.0 on windows</li>
50
51<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93648">Bug 93648</a> - Random lines being rendered when playing Dolphin (geometry shaders related, w/ apitrace)</li>
52
53<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93650">Bug 93650</a> - GL_ARB_separate_shader_objects is buggy (PCSX2)</li>
54
55<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93717">Bug 93717</a> - Meta mipmap generation can corrupt texture state</li>
56
57<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93722">Bug 93722</a> - Segfault when compiling shader with a subroutine that takes a parameter</li>
58
59<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93731">Bug 93731</a> - glUniformSubroutinesuiv segfaults when subroutine uniform is bound to a specific location</li>
60
61<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93761">Bug 93761</a> - A conditional discard in a fragment shader causes no depth writing at all</li>
62
63</ul>
64
65
66<h2>Changes</h2>
67
68<p>Ben Widawsky (1):</p>
69<ul>
70 <li>i965/bxt: Fix conservative wm thread counts.</li>
71</ul>
72
73<p>Dave Airlie (1):</p>
74<ul>
75 <li>glsl: fix subroutine lowering reusing actual parmaters</li>
76</ul>
77
78<p>Emil Velikov (6):</p>
79<ul>
80 <li>docs: add sha256 checksums for 11.1.1</li>
81 <li>cherry-ignore: drop the i965/kbl .num_slices patch</li>
82 <li>i915: correctly parse/set the context flags</li>
83 <li>targets/dri: android: use WHOLE static libraries</li>
84 <li>egl/dri2: expose srgb configs when KHR_gl_colorspace is available</li>
85 <li>Update version to 11.1.2</li>
86</ul>
87
88<p>Eric Anholt (2):</p>
89<ul>
90 <li>vc4: Don't record the seqno of a failed job submit.</li>
91 <li>vc4: Throttle outstanding rendering after submission.</li>
92</ul>
93
94<p>François Tigeot (1):</p>
95<ul>
96 <li>gallium: Add DragonFly support</li>
97</ul>
98
99<p>Grazvydas Ignotas (1):</p>
100<ul>
101 <li>r600g: don't leak driver const buffers</li>
102</ul>
103
104<p>Ian Romanick (2):</p>
105<ul>
106 <li>meta/blit: Restore GL_DEPTH_STENCIL_TEXTURE_MODE state for GL_TEXTURE_RECTANGLE</li>
107 <li>meta: Use internal functions to set texture parameters</li>
108</ul>
109
110<p>Ilia Mirkin (6):</p>
111<ul>
112 <li>st/mesa: use surface format to generate mipmaps when available</li>
113 <li>glsl: always compute proper varying type, irrespective of varying packing</li>
114 <li>nvc0: avoid crashing when there are holes in vertex array bindings</li>
115 <li>nv50,nvc0: fix buffer clearing to respect engine alignment requirements</li>
116 <li>nv50/ir: fix false global CSE on instructions with multiple defs</li>
117 <li>st/mesa: treat a write as a read for range purposes</li>
118</ul>
119
120<p>Jason Ekstrand (3):</p>
121<ul>
122 <li>i965/vec4: Use UW type for multiply into accumulator on GEN8+</li>
123 <li>i965/fs/generator: Take an actual shader stage rather than a string</li>
124 <li>i965/fs: Always set channel 2 of texture headers in some stages</li>
125</ul>
126
127<p>Jose Fonseca (2):</p>
128<ul>
129 <li>scons: Conditionally use DRM module on pipe-loader.</li>
130 <li>pipe-loader: Fix PATH_MAX define on MSVC.</li>
131</ul>
132
133<p>Karol Herbst (1):</p>
134<ul>
135 <li>nv50/ir: fix memory corruption when spilling and redoing RA</li>
136</ul>
137
138<p>Kenneth Graunke (2):</p>
139<ul>
140 <li>glsl: Make bitfield_insert/extract and bfi/bfm non-vectorizable.</li>
141 <li>glsl: Allow implicit int -&gt; uint conversions for bitwise operators (&amp;, ^, |).</li>
142</ul>
143
144<p>Leo Liu (2):</p>
145<ul>
146 <li>vl: add zig zag scan for list 4x4</li>
147 <li>st/omx/dec/h264: fix corruption when scaling matrix present flag set</li>
148</ul>
149
150<p>Marek Olšák (1):</p>
151<ul>
152 <li>radeonsi: don't miss changes to SPI_TMPRING_SIZE</li>
153</ul>
154
155<p>Nicolai Hähnle (11):</p>
156<ul>
157 <li>mesa/bufferobj: make _mesa_delete_buffer_object externally accessible</li>
158 <li>st/mesa: use _mesa_delete_buffer_object</li>
159 <li>radeon: use _mesa_delete_buffer_object</li>
160 <li>i915: use _mesa_delete_buffer_object</li>
161 <li>i965: use _mesa_delete_buffer_object</li>
162 <li>util/u_pstipple.c: copy immediates during transformation</li>
163 <li>radeonsi: extract the VGT_GS_MODE calculation into its own function</li>
164 <li>radeonsi: ensure that VGT_GS_MODE is sent when necessary</li>
165 <li>radeonsi: add DCC buffer for sampler views on new CS</li>
166 <li>st/mesa: use the correct address generation functions in st_TexSubImage blit</li>
167 <li>radeonsi: fix discard-only fragment shaders (11.1 version)</li>
168</ul>
169
170<p>Timothy Arceri (4):</p>
171<ul>
172 <li>glsl: fix segfault linking subroutine uniform with explicit location</li>
173 <li>mesa: fix segfault in glUniformSubroutinesuiv()</li>
174 <li>glsl: fix interface block error message</li>
175 <li>glsl: create helper to remove outer vertex index array used by some stages</li>
176</ul>
177
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