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Brian Paule4b23562005-05-04 20:11:35 +00001/*
2 * Mesa 3-D graphics library
Brian Paul57223382006-04-06 04:09:03 +00003 * Version: 6.5.1
Brian Paule4b23562005-05-04 20:11:35 +00004 *
Brian Paul7275d4d2006-03-20 15:25:18 +00005 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
Brian Paule4b23562005-05-04 20:11:35 +00006 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26/**
27 * Functions for allocating/managing framebuffers and renderbuffers.
28 * Also, routines for reading/writing renderbuffer data as ubytes,
29 * ushorts, uints, etc.
30 */
31
32
33#include "glheader.h"
34#include "imports.h"
35#include "context.h"
Brian Paul84716042005-11-16 04:05:54 +000036#include "depthstencil.h"
Brian Paule4b23562005-05-04 20:11:35 +000037#include "mtypes.h"
38#include "fbobject.h"
39#include "framebuffer.h"
40#include "renderbuffer.h"
41
42
43
44/**
45 * Compute/set the _DepthMax field for the given framebuffer.
46 * This value depends on the Z buffer resolution.
47 */
48static void
49compute_depth_max(struct gl_framebuffer *fb)
50{
51 if (fb->Visual.depthBits == 0) {
52 /* Special case. Even if we don't have a depth buffer we need
53 * good values for DepthMax for Z vertex transformation purposes
54 * and for per-fragment fog computation.
55 */
56 fb->_DepthMax = (1 << 16) - 1;
57 }
58 else if (fb->Visual.depthBits < 32) {
59 fb->_DepthMax = (1 << fb->Visual.depthBits) - 1;
60 }
61 else {
62 /* Special case since shift values greater than or equal to the
63 * number of bits in the left hand expression's type are undefined.
64 */
65 fb->_DepthMax = 0xffffffff;
66 }
67 fb->_DepthMaxF = (GLfloat) fb->_DepthMax;
68 fb->_MRD = 1.0; /* Minimum resolvable depth value, for polygon offset */
69}
70
71
72/**
Brian Paulea4fe662006-03-26 05:22:17 +000073 * Set the framebuffer's _DepthBuffer field, taking care of
74 * reference counts, etc.
75 */
76static void
77set_depth_renderbuffer(struct gl_framebuffer *fb,
78 struct gl_renderbuffer *rb)
79{
80 if (fb->_DepthBuffer) {
81 fb->_DepthBuffer->RefCount--;
82 if (fb->_DepthBuffer->RefCount <= 0) {
83 fb->_DepthBuffer->Delete(fb->_DepthBuffer);
84 }
85 }
86 fb->_DepthBuffer = rb;
87 if (rb) {
88 rb->RefCount++;
89 }
90}
91
92
93/**
94 * Set the framebuffer's _StencilBuffer field, taking care of
95 * reference counts, etc.
96 */
97static void
98set_stencil_renderbuffer(struct gl_framebuffer *fb,
99 struct gl_renderbuffer *rb)
100{
101 if (fb->_StencilBuffer) {
102 fb->_StencilBuffer->RefCount--;
103 if (fb->_StencilBuffer->RefCount <= 0) {
104 fb->_StencilBuffer->Delete(fb->_StencilBuffer);
105 }
106 }
107 fb->_StencilBuffer = rb;
108 if (rb) {
109 rb->RefCount++;
110 }
111}
112
113
114/**
Brian Paule4b23562005-05-04 20:11:35 +0000115 * Create and initialize a gl_framebuffer object.
116 * This is intended for creating _window_system_ framebuffers, not generic
117 * framebuffer objects ala GL_EXT_framebuffer_object.
118 *
119 * \sa _mesa_new_framebuffer
120 */
121struct gl_framebuffer *
122_mesa_create_framebuffer(const GLvisual *visual)
123{
124 struct gl_framebuffer *fb = CALLOC_STRUCT(gl_framebuffer);
125 assert(visual);
126 if (fb) {
127 _mesa_initialize_framebuffer(fb, visual);
128 }
129 return fb;
130}
131
132
133/**
134 * Allocate a new gl_framebuffer object.
135 * This is the default function for ctx->Driver.NewFramebuffer().
136 * This is for allocating user-created framebuffers, not window-system
137 * framebuffers!
138 * \sa _mesa_create_framebuffer
139 */
140struct gl_framebuffer *
141_mesa_new_framebuffer(GLcontext *ctx, GLuint name)
142{
143 struct gl_framebuffer *fb;
Brian Paul28b014e2006-04-05 03:05:17 +0000144 (void) ctx;
Brian Paule4b23562005-05-04 20:11:35 +0000145 assert(name != 0);
146 fb = CALLOC_STRUCT(gl_framebuffer);
147 if (fb) {
148 fb->Name = name;
149 fb->RefCount = 1;
Brian Paule4b23562005-05-04 20:11:35 +0000150 fb->ColorDrawBuffer[0] = GL_COLOR_ATTACHMENT0_EXT;
151 fb->_ColorDrawBufferMask[0] = BUFFER_BIT_COLOR0;
152 fb->ColorReadBuffer = GL_COLOR_ATTACHMENT0_EXT;
Brian Paul048b13d2005-09-23 03:22:20 +0000153 fb->_ColorReadBufferIndex = BUFFER_COLOR0;
Brian Paule4b23562005-05-04 20:11:35 +0000154 fb->Delete = _mesa_destroy_framebuffer;
155 }
156 return fb;
157}
158
159
160/**
Brian Paulf084f602005-09-13 23:37:50 +0000161 * Initialize a gl_framebuffer object. Typically used to initialize
162 * window system-created framebuffers, not user-created framebuffers.
Brian Paule4b23562005-05-04 20:11:35 +0000163 * \sa _mesa_create_framebuffer
164 */
165void
166_mesa_initialize_framebuffer(struct gl_framebuffer *fb, const GLvisual *visual)
167{
168 assert(fb);
169 assert(visual);
170
171 _mesa_bzero(fb, sizeof(struct gl_framebuffer));
172
Brian Paulea4fe662006-03-26 05:22:17 +0000173 _glthread_INIT_MUTEX(fb->Mutex);
174
Brian Paule4b23562005-05-04 20:11:35 +0000175 /* save the visual */
176 fb->Visual = *visual;
177
178 /* Init glRead/DrawBuffer state */
179 if (visual->doubleBufferMode) {
180 fb->ColorDrawBuffer[0] = GL_BACK;
181 fb->_ColorDrawBufferMask[0] = BUFFER_BIT_BACK_LEFT;
182 fb->ColorReadBuffer = GL_BACK;
Brian Paul048b13d2005-09-23 03:22:20 +0000183 fb->_ColorReadBufferIndex = BUFFER_BACK_LEFT;
Brian Paule4b23562005-05-04 20:11:35 +0000184 }
185 else {
186 fb->ColorDrawBuffer[0] = GL_FRONT;
187 fb->_ColorDrawBufferMask[0] = BUFFER_BIT_FRONT_LEFT;
188 fb->ColorReadBuffer = GL_FRONT;
Brian Paul048b13d2005-09-23 03:22:20 +0000189 fb->_ColorReadBufferIndex = BUFFER_FRONT_LEFT;
Brian Paule4b23562005-05-04 20:11:35 +0000190 }
191
192 fb->Delete = _mesa_destroy_framebuffer;
Brian Pauld95000d2005-09-28 15:46:46 +0000193 fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
Brian Paule4b23562005-05-04 20:11:35 +0000194
195 compute_depth_max(fb);
196}
197
198
199/**
Brian Paule4b23562005-05-04 20:11:35 +0000200 * Deallocate buffer and everything attached to it.
Brian Paulf084f602005-09-13 23:37:50 +0000201 * Typically called via the gl_framebuffer->Delete() method.
Brian Paule4b23562005-05-04 20:11:35 +0000202 */
203void
Brian Paulf084f602005-09-13 23:37:50 +0000204_mesa_destroy_framebuffer(struct gl_framebuffer *fb)
Brian Paule4b23562005-05-04 20:11:35 +0000205{
Brian Paulf084f602005-09-13 23:37:50 +0000206 if (fb) {
Brian Paulea4fe662006-03-26 05:22:17 +0000207 _glthread_DESTROY_MUTEX(fb->Mutex);
Brian Paulf084f602005-09-13 23:37:50 +0000208 _mesa_free_framebuffer_data(fb);
Brian Paul84716042005-11-16 04:05:54 +0000209 _mesa_free(fb);
Brian Paule4b23562005-05-04 20:11:35 +0000210 }
211}
212
213
214/**
215 * Free all the data hanging off the given gl_framebuffer, but don't free
216 * the gl_framebuffer object itself.
217 */
218void
219_mesa_free_framebuffer_data(struct gl_framebuffer *fb)
220{
221 GLuint i;
222
223 assert(fb);
224
225 for (i = 0; i < BUFFER_COUNT; i++) {
226 struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
Brian Paul753af3a2006-03-25 17:57:52 +0000227 if (att->Renderbuffer) {
Brian Paule4b23562005-05-04 20:11:35 +0000228 struct gl_renderbuffer *rb = att->Renderbuffer;
Brian Paulea4fe662006-03-26 05:22:17 +0000229 _glthread_LOCK_MUTEX(rb->Mutex);
Brian Paule4b23562005-05-04 20:11:35 +0000230 rb->RefCount--;
Brian Paulea4fe662006-03-26 05:22:17 +0000231 _glthread_UNLOCK_MUTEX(rb->Mutex);
Brian Paule4b23562005-05-04 20:11:35 +0000232 if (rb->RefCount == 0) {
233 rb->Delete(rb);
234 }
235 }
236 att->Type = GL_NONE;
237 att->Renderbuffer = NULL;
238 }
Brian Paul84716042005-11-16 04:05:54 +0000239
Brian Paulea4fe662006-03-26 05:22:17 +0000240 /* unbind depth/stencil to decr ref counts */
241 set_depth_renderbuffer(fb, NULL);
242 set_stencil_renderbuffer(fb, NULL);
Brian Paule4b23562005-05-04 20:11:35 +0000243}
244
245
246/**
247 * Resize the given framebuffer's renderbuffers to the new width and height.
248 * This should only be used for window-system framebuffers, not
249 * user-created renderbuffers (i.e. made with GL_EXT_framebuffer_object).
Brian Paul84716042005-11-16 04:05:54 +0000250 * This will typically be called via ctx->Driver.ResizeBuffers() or directly
251 * from a device driver.
252 *
253 * \note it's possible for ctx to be null since a window can be resized
254 * without a currently bound rendering context.
Brian Paule4b23562005-05-04 20:11:35 +0000255 */
256void
257_mesa_resize_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb,
258 GLuint width, GLuint height)
259{
260 GLuint i;
261
Brian Paulea4fe662006-03-26 05:22:17 +0000262 /* XXX I think we could check if the size is not changing
263 * and return early.
264 */
265
Brian Paule4b23562005-05-04 20:11:35 +0000266 /* For window system framebuffers, Name is zero */
267 assert(fb->Name == 0);
268
269 for (i = 0; i < BUFFER_COUNT; i++) {
270 struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
271 if (att->Type == GL_RENDERBUFFER_EXT && att->Renderbuffer) {
272 struct gl_renderbuffer *rb = att->Renderbuffer;
273 /* only resize if size is changing */
274 if (rb->Width != width || rb->Height != height) {
Brian Paulea4fe662006-03-26 05:22:17 +0000275 /* could just as well pass rb->_ActualFormat here */
Brian Paule4b23562005-05-04 20:11:35 +0000276 if (rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) {
Brian Paulea4fe662006-03-26 05:22:17 +0000277 ASSERT(rb->Width == width);
278 ASSERT(rb->Height == height);
Brian Paule4b23562005-05-04 20:11:35 +0000279 }
280 else {
281 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer");
Brian Paulea4fe662006-03-26 05:22:17 +0000282 /* no return */
Brian Paule4b23562005-05-04 20:11:35 +0000283 }
284 }
285 }
286 }
287
Brian Paulea4fe662006-03-26 05:22:17 +0000288 if (fb->_DepthBuffer) {
289 struct gl_renderbuffer *rb = fb->_DepthBuffer;
290 if (rb->Width != width || rb->Height != height) {
291 if (!rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) {
292 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer");
293 }
294 }
295 }
296
297 if (fb->_StencilBuffer) {
298 struct gl_renderbuffer *rb = fb->_StencilBuffer;
299 if (rb->Width != width || rb->Height != height) {
300 if (!rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) {
301 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer");
302 }
303 }
304 }
305
Brian Paule4b23562005-05-04 20:11:35 +0000306 fb->Width = width;
307 fb->Height = height;
Brian Paul52f686c2005-10-21 21:39:10 +0000308
309 /* to update scissor / window bounds */
Brian Paulea4fe662006-03-26 05:22:17 +0000310 _mesa_update_draw_buffer_bounds(ctx);
Brian Paule4b23562005-05-04 20:11:35 +0000311}
312
313
314/**
315 * Examine all the framebuffer's renderbuffers to update the Width/Height
316 * fields of the framebuffer. If we have renderbuffers with different
317 * sizes, set the framebuffer's width and height to zero.
318 * Note: this is only intended for user-created framebuffers, not
319 * window-system framebuffes.
320 */
321static void
322update_framebuffer_size(struct gl_framebuffer *fb)
323{
324 GLboolean haveSize = GL_FALSE;
325 GLuint i;
326
327 /* user-created framebuffers only */
328 assert(fb->Name);
329
330 for (i = 0; i < BUFFER_COUNT; i++) {
331 struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
332 const struct gl_renderbuffer *rb = att->Renderbuffer;
333 if (rb) {
334 if (haveSize) {
335 if (rb->Width != fb->Width && rb->Height != fb->Height) {
336 /* size mismatch! */
337 fb->Width = 0;
338 fb->Height = 0;
339 return;
340 }
341 }
342 else {
343 fb->Width = rb->Width;
344 fb->Height = rb->Height;
345 haveSize = GL_TRUE;
346 }
347 }
348 }
349}
350
351
352/**
353 * Update the context's current drawing buffer's Xmin, Xmax, Ymin, Ymax fields.
354 * These values are computed from the buffer's width and height and
355 * the scissor box, if it's enabled.
356 * \param ctx the GL context.
357 */
358void
359_mesa_update_draw_buffer_bounds(GLcontext *ctx)
360{
361 struct gl_framebuffer *buffer = ctx->DrawBuffer;
362
363 if (buffer->Name) {
364 /* user-created framebuffer size depends on the renderbuffers */
365 update_framebuffer_size(buffer);
366 }
367
368 buffer->_Xmin = 0;
369 buffer->_Ymin = 0;
370 buffer->_Xmax = buffer->Width;
371 buffer->_Ymax = buffer->Height;
372
373 if (ctx->Scissor.Enabled) {
374 if (ctx->Scissor.X > buffer->_Xmin) {
375 buffer->_Xmin = ctx->Scissor.X;
376 }
377 if (ctx->Scissor.Y > buffer->_Ymin) {
378 buffer->_Ymin = ctx->Scissor.Y;
379 }
380 if (ctx->Scissor.X + ctx->Scissor.Width < buffer->_Xmax) {
381 buffer->_Xmax = ctx->Scissor.X + ctx->Scissor.Width;
382 }
383 if (ctx->Scissor.Y + ctx->Scissor.Height < buffer->_Ymax) {
384 buffer->_Ymax = ctx->Scissor.Y + ctx->Scissor.Height;
385 }
386 /* finally, check for empty region */
387 if (buffer->_Xmin > buffer->_Xmax) {
388 buffer->_Xmin = buffer->_Xmax;
389 }
390 if (buffer->_Ymin > buffer->_Ymax) {
391 buffer->_Ymin = buffer->_Ymax;
392 }
393 }
394
395 ASSERT(buffer->_Xmin <= buffer->_Xmax);
396 ASSERT(buffer->_Ymin <= buffer->_Ymax);
397}
398
399
400/**
401 * The glGet queries of the framebuffer red/green/blue size, stencil size,
402 * etc. are satisfied by the fields of ctx->DrawBuffer->Visual. These can
Brian Paulf084f602005-09-13 23:37:50 +0000403 * change depending on the renderbuffer bindings. This function updates
Brian Paule4b23562005-05-04 20:11:35 +0000404 * the given framebuffer's Visual from the current renderbuffer bindings.
405 * This is only intended for user-created framebuffers.
Brian Pauleb063cf2005-10-04 14:48:24 +0000406 *
407 * Also note: ctx->DrawBuffer->Visual.depthBits might not equal
408 * ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer.DepthBits.
409 * The former one is used to convert floating point depth values into
410 * integer Z values.
Brian Paule4b23562005-05-04 20:11:35 +0000411 */
412void
413_mesa_update_framebuffer_visual(struct gl_framebuffer *fb)
414{
Brian Paul474f28e2005-10-08 14:41:17 +0000415 GLuint i;
416
Brian Paule4b23562005-05-04 20:11:35 +0000417 assert(fb->Name != 0);
418
419 _mesa_bzero(&fb->Visual, sizeof(fb->Visual));
Brian Paul474f28e2005-10-08 14:41:17 +0000420 fb->Visual.rgbMode = GL_TRUE; /* assume this */
Brian Paule4b23562005-05-04 20:11:35 +0000421
Brian Paul34b3b402006-04-20 00:45:08 +0000422#if 0 /* this _might_ be needed */
423 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
424 /* leave visual fields zero'd */
425 return;
426 }
427#endif
428
Brian Paul474f28e2005-10-08 14:41:17 +0000429 /* find first RGB or CI renderbuffer */
430 for (i = 0; i < BUFFER_COUNT; i++) {
431 if (fb->Attachment[i].Renderbuffer) {
432 const struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
433 if (rb->_BaseFormat == GL_RGBA || rb->_BaseFormat == GL_RGB) {
434 fb->Visual.redBits = rb->RedBits;
435 fb->Visual.greenBits = rb->GreenBits;
436 fb->Visual.blueBits = rb->BlueBits;
437 fb->Visual.alphaBits = rb->AlphaBits;
438 fb->Visual.rgbBits = fb->Visual.redBits
439 + fb->Visual.greenBits + fb->Visual.blueBits;
440 fb->Visual.floatMode = GL_FALSE;
441 break;
442 }
443 else if (rb->_BaseFormat == GL_COLOR_INDEX) {
444 fb->Visual.indexBits = rb->IndexBits;
445 fb->Visual.rgbMode = GL_FALSE;
446 break;
447 }
448 }
Brian Paule4b23562005-05-04 20:11:35 +0000449 }
450
451 if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) {
452 fb->Visual.haveDepthBuffer = GL_TRUE;
453 fb->Visual.depthBits
Brian Paul676d0ac2005-09-22 05:19:57 +0000454 = fb->Attachment[BUFFER_DEPTH].Renderbuffer->DepthBits;
Brian Paule4b23562005-05-04 20:11:35 +0000455 }
456
457 if (fb->Attachment[BUFFER_STENCIL].Renderbuffer) {
458 fb->Visual.haveStencilBuffer = GL_TRUE;
459 fb->Visual.stencilBits
Brian Paul676d0ac2005-09-22 05:19:57 +0000460 = fb->Attachment[BUFFER_STENCIL].Renderbuffer->StencilBits;
Brian Paule4b23562005-05-04 20:11:35 +0000461 }
462
463 compute_depth_max(fb);
464}
465
466
467/**
Brian Paulea4fe662006-03-26 05:22:17 +0000468 * Update the framebuffer's _DepthBuffer field using the renderbuffer
469 * found at the given attachment index.
470 *
471 * If that attachment points to a combined GL_DEPTH_STENCIL renderbuffer,
472 * create and install a depth wrapper/adaptor.
473 *
474 * \param fb the framebuffer whose _DepthBuffer field to update
475 * \param attIndex indicates the renderbuffer to possibly wrap
Brian Paul84716042005-11-16 04:05:54 +0000476 */
Brian Paulea4fe662006-03-26 05:22:17 +0000477void
478_mesa_update_depth_buffer(GLcontext *ctx,
479 struct gl_framebuffer *fb,
480 GLuint attIndex)
Brian Paul84716042005-11-16 04:05:54 +0000481{
Brian Paulea4fe662006-03-26 05:22:17 +0000482 struct gl_renderbuffer *depthRb;
483
484 /* only one possiblity for now */
485 ASSERT(attIndex == BUFFER_DEPTH);
486
487 depthRb = fb->Attachment[attIndex].Renderbuffer;
488
489 if (depthRb && depthRb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT) {
490 /* The attached depth buffer is a GL_DEPTH_STENCIL renderbuffer */
Brian Paul57223382006-04-06 04:09:03 +0000491 if (!fb->_DepthBuffer
492 || fb->_DepthBuffer->Wrapped != depthRb
493 || fb->_DepthBuffer->_BaseFormat != GL_DEPTH_COMPONENT) {
Brian Paulea4fe662006-03-26 05:22:17 +0000494 /* need to update wrapper */
495 struct gl_renderbuffer *wrapper
496 = _mesa_new_z24_renderbuffer_wrapper(ctx, depthRb);
497 set_depth_renderbuffer(fb, wrapper);
498 ASSERT(fb->_DepthBuffer->Wrapped == depthRb);
Brian Paul84716042005-11-16 04:05:54 +0000499 }
500 }
Brian Paulea4fe662006-03-26 05:22:17 +0000501 else {
502 /* depthRb may be null */
503 set_depth_renderbuffer(fb, depthRb);
504 }
Brian Paul84716042005-11-16 04:05:54 +0000505}
506
Brian Paulea4fe662006-03-26 05:22:17 +0000507
Brian Paul84716042005-11-16 04:05:54 +0000508/**
Brian Paulea4fe662006-03-26 05:22:17 +0000509 * Update the framebuffer's _StencilBuffer field using the renderbuffer
510 * found at the given attachment index.
511 *
512 * If that attachment points to a combined GL_DEPTH_STENCIL renderbuffer,
513 * create and install a stencil wrapper/adaptor.
514 *
515 * \param fb the framebuffer whose _StencilBuffer field to update
516 * \param attIndex indicates the renderbuffer to possibly wrap
Brian Paul84716042005-11-16 04:05:54 +0000517 */
Brian Paulea4fe662006-03-26 05:22:17 +0000518void
519_mesa_update_stencil_buffer(GLcontext *ctx,
520 struct gl_framebuffer *fb,
521 GLuint attIndex)
Brian Paul84716042005-11-16 04:05:54 +0000522{
Brian Paulea4fe662006-03-26 05:22:17 +0000523 struct gl_renderbuffer *stencilRb;
524
525 ASSERT(attIndex == BUFFER_DEPTH ||
526 attIndex == BUFFER_STENCIL);
527
528 stencilRb = fb->Attachment[attIndex].Renderbuffer;
529
530 if (stencilRb && stencilRb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT) {
531 /* The attached stencil buffer is a GL_DEPTH_STENCIL renderbuffer */
Brian Paul57223382006-04-06 04:09:03 +0000532 if (!fb->_StencilBuffer
533 || fb->_StencilBuffer->Wrapped != stencilRb
534 || fb->_StencilBuffer->_BaseFormat != GL_STENCIL_INDEX) {
Brian Paulea4fe662006-03-26 05:22:17 +0000535 /* need to update wrapper */
536 struct gl_renderbuffer *wrapper
537 = _mesa_new_s8_renderbuffer_wrapper(ctx, stencilRb);
538 set_stencil_renderbuffer(fb, wrapper);
539 ASSERT(fb->_StencilBuffer->Wrapped == stencilRb);
Brian Paul84716042005-11-16 04:05:54 +0000540 }
541 }
Brian Paulea4fe662006-03-26 05:22:17 +0000542 else {
543 /* stencilRb may be null */
544 set_stencil_renderbuffer(fb, stencilRb);
545 }
546}
547
548
549/**
550 * Update the list of color drawing renderbuffer pointers.
551 * Later, when we're rendering we'll loop from 0 to _NumColorDrawBuffers
552 * writing colors.
553 */
554static void
555update_color_draw_buffers(GLcontext *ctx, struct gl_framebuffer *fb)
556{
557 GLuint output;
558
559 /*
560 * Fragment programs can write to multiple colorbuffers with
561 * the GL_ARB_draw_buffers extension.
562 */
563 for (output = 0; output < ctx->Const.MaxDrawBuffers; output++) {
564 GLbitfield bufferMask = fb->_ColorDrawBufferMask[output];
565 GLuint count = 0;
566 GLuint i;
567 /* We need the inner loop here because glDrawBuffer(GL_FRONT_AND_BACK)
568 * can specify writing to two or four color buffers (for example).
569 */
570 for (i = 0; bufferMask && i < BUFFER_COUNT; i++) {
571 const GLuint bufferBit = 1 << i;
572 if (bufferBit & bufferMask) {
573 struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
574 if (rb) {
575 fb->_ColorDrawBuffers[output][count] = rb;
576 count++;
577 }
578 else {
579 /*_mesa_warning(ctx, "DrawBuffer names a missing buffer!\n");*/
580 }
581 bufferMask &= ~bufferBit;
582 }
583 }
584 fb->_NumColorDrawBuffers[output] = count;
585 }
586}
587
588
589/**
590 * Update the color read renderbuffer pointer.
591 * Unlike the DrawBuffer, we can only read from one (or zero) color buffers.
592 */
593static void
594update_color_read_buffer(GLcontext *ctx, struct gl_framebuffer *fb)
595{
Brian Paul28b014e2006-04-05 03:05:17 +0000596 (void) ctx;
Brian Paulea4fe662006-03-26 05:22:17 +0000597 if (fb->_ColorReadBufferIndex == -1) {
598 fb->_ColorReadBuffer = NULL; /* legal! */
599 }
600 else {
601 ASSERT(fb->_ColorReadBufferIndex >= 0);
602 ASSERT(fb->_ColorReadBufferIndex < BUFFER_COUNT);
603 fb->_ColorReadBuffer
604 = fb->Attachment[fb->_ColorReadBufferIndex].Renderbuffer;
605 }
Brian Paul84716042005-11-16 04:05:54 +0000606}
607
608
609/**
Brian Paule4b23562005-05-04 20:11:35 +0000610 * Update state related to the current draw/read framebuffers.
Brian Paul52783592005-08-31 21:38:53 +0000611 * Specifically, update these framebuffer fields:
612 * _ColorDrawBuffers
Brian Paul52783592005-08-31 21:38:53 +0000613 * _NumColorDrawBuffers
614 * _ColorReadBuffer
Brian Paul0f29ef62005-11-16 04:17:20 +0000615 * _DepthBuffer
616 * _StencilBuffer
Brian Paule4b23562005-05-04 20:11:35 +0000617 * If the current framebuffer is user-created, make sure it's complete.
Brian Paul52783592005-08-31 21:38:53 +0000618 * The following functions can effect this state: glReadBuffer,
Brian Paul0f29ef62005-11-16 04:17:20 +0000619 * glDrawBuffer, glDrawBuffersARB, glFramebufferRenderbufferEXT,
620 * glRenderbufferStorageEXT.
Brian Paule4b23562005-05-04 20:11:35 +0000621 */
622void
623_mesa_update_framebuffer(GLcontext *ctx)
624{
625 struct gl_framebuffer *fb = ctx->DrawBuffer;
Brian Paule4b23562005-05-04 20:11:35 +0000626
627 /* Completeness only matters for user-created framebuffers */
Brian Paul474f28e2005-10-08 14:41:17 +0000628 if (fb->Name != 0) {
Brian Paule4b23562005-05-04 20:11:35 +0000629 _mesa_test_framebuffer_completeness(ctx, fb);
Brian Paul474f28e2005-10-08 14:41:17 +0000630 _mesa_update_framebuffer_visual(fb);
631 }
Brian Paule4b23562005-05-04 20:11:35 +0000632
Brian Paulea4fe662006-03-26 05:22:17 +0000633 update_color_draw_buffers(ctx, fb);
634 update_color_read_buffer(ctx, fb);
635 _mesa_update_depth_buffer(ctx, fb, BUFFER_DEPTH);
636 _mesa_update_stencil_buffer(ctx, fb, BUFFER_STENCIL);
Brian Paul84716042005-11-16 04:05:54 +0000637
Brian Paule4b23562005-05-04 20:11:35 +0000638 compute_depth_max(fb);
639}
Brian Paul7275d4d2006-03-20 15:25:18 +0000640
641
642/**
643 * Check if the renderbuffer for a read operation (glReadPixels, glCopyPixels,
644 * glCopyTex[Sub]Image, etc. exists.
645 * \param format a basic image format such as GL_RGB, GL_RGBA, GL_ALPHA,
646 * GL_DEPTH_COMPONENT, etc. or GL_COLOR, GL_DEPTH, GL_STENCIL.
647 * \return GL_TRUE if buffer exists, GL_FALSE otherwise
648 */
649GLboolean
650_mesa_source_buffer_exists(GLcontext *ctx, GLenum format)
651{
652 const struct gl_renderbuffer_attachment *att
653 = ctx->ReadBuffer->Attachment;
654
655 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
656 return GL_FALSE;
657 }
658
659 switch (format) {
660 case GL_COLOR:
Brian Paul590cd262006-03-24 22:53:00 +0000661 case GL_RED:
662 case GL_GREEN:
663 case GL_BLUE:
Brian Paul7275d4d2006-03-20 15:25:18 +0000664 case GL_ALPHA:
665 case GL_LUMINANCE:
666 case GL_LUMINANCE_ALPHA:
667 case GL_INTENSITY:
668 case GL_RGB:
Brian Paul590cd262006-03-24 22:53:00 +0000669 case GL_BGR:
Brian Paul7275d4d2006-03-20 15:25:18 +0000670 case GL_RGBA:
Brian Paul590cd262006-03-24 22:53:00 +0000671 case GL_BGRA:
672 case GL_ABGR_EXT:
Brian Paul7275d4d2006-03-20 15:25:18 +0000673 case GL_COLOR_INDEX:
674 if (ctx->ReadBuffer->_ColorReadBuffer == NULL) {
675 return GL_FALSE;
676 }
Brian Paul84c5d0a2006-03-30 16:29:41 +0000677 /* XXX enable this post 6.5 release:
678 ASSERT(ctx->ReadBuffer->_ColorReadBuffer->RedBits > 0 ||
679 ctx->ReadBuffer->_ColorReadBuffer->IndexBits > 0);
680 */
Brian Paul7275d4d2006-03-20 15:25:18 +0000681 break;
682 case GL_DEPTH:
683 case GL_DEPTH_COMPONENT:
684 if (!att[BUFFER_DEPTH].Renderbuffer) {
685 return GL_FALSE;
686 }
687 ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0);
688 break;
689 case GL_STENCIL:
690 case GL_STENCIL_INDEX:
691 if (!att[BUFFER_STENCIL].Renderbuffer) {
692 return GL_FALSE;
693 }
694 ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0);
695 break;
696 case GL_DEPTH_STENCIL_EXT:
697 if (!att[BUFFER_DEPTH].Renderbuffer ||
698 !att[BUFFER_STENCIL].Renderbuffer) {
699 return GL_FALSE;
700 }
701 ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0);
702 ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0);
703 break;
704 default:
705 _mesa_problem(ctx,
Brian Paul590cd262006-03-24 22:53:00 +0000706 "Unexpected format 0x%x in _mesa_source_buffer_exists",
707 format);
Brian Paul7275d4d2006-03-20 15:25:18 +0000708 return GL_FALSE;
709 }
710
711 /* OK */
712 return GL_TRUE;
713}
714
715
716/**
717 * As above, but for drawing operations.
718 * XXX code do some code merging w/ above function.
719 */
720GLboolean
721_mesa_dest_buffer_exists(GLcontext *ctx, GLenum format)
722{
723 const struct gl_renderbuffer_attachment *att
724 = ctx->ReadBuffer->Attachment;
725
726 if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
727 return GL_FALSE;
728 }
729
730 switch (format) {
731 case GL_COLOR:
Brian Paul590cd262006-03-24 22:53:00 +0000732 case GL_RED:
733 case GL_GREEN:
734 case GL_BLUE:
Brian Paul7275d4d2006-03-20 15:25:18 +0000735 case GL_ALPHA:
736 case GL_LUMINANCE:
737 case GL_LUMINANCE_ALPHA:
738 case GL_INTENSITY:
739 case GL_RGB:
Brian Paul590cd262006-03-24 22:53:00 +0000740 case GL_BGR:
Brian Paul7275d4d2006-03-20 15:25:18 +0000741 case GL_RGBA:
Brian Paul590cd262006-03-24 22:53:00 +0000742 case GL_BGRA:
743 case GL_ABGR_EXT:
Brian Paul7275d4d2006-03-20 15:25:18 +0000744 case GL_COLOR_INDEX:
745 /* nothing special */
Brian Paul84c5d0a2006-03-30 16:29:41 +0000746 /* Could assert that colorbuffer has RedBits > 0 */
Brian Paul7275d4d2006-03-20 15:25:18 +0000747 break;
748 case GL_DEPTH:
749 case GL_DEPTH_COMPONENT:
750 if (!att[BUFFER_DEPTH].Renderbuffer) {
751 return GL_FALSE;
752 }
753 ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0);
754 break;
755 case GL_STENCIL:
756 case GL_STENCIL_INDEX:
757 if (!att[BUFFER_STENCIL].Renderbuffer) {
758 return GL_FALSE;
759 }
760 ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0);
761 break;
762 case GL_DEPTH_STENCIL_EXT:
763 if (!att[BUFFER_DEPTH].Renderbuffer ||
764 !att[BUFFER_STENCIL].Renderbuffer) {
765 return GL_FALSE;
766 }
767 ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0);
768 ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0);
769 break;
770 default:
771 _mesa_problem(ctx,
Brian Paul590cd262006-03-24 22:53:00 +0000772 "Unexpected format 0x%x in _mesa_source_buffer_exists",
773 format);
Brian Paul7275d4d2006-03-20 15:25:18 +0000774 return GL_FALSE;
775 }
776
777 /* OK */
778 return GL_TRUE;
779}