Eric Anholt | bf29daa | 2020-10-29 10:29:28 -0700 | [diff] [blame] | 1 | dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_center,Fail |
| 2 | dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_corner,Fail |
| 3 | dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_y_pos_z_and_pos_x_pos_y_neg_z,Fail |
| 4 | dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_y_pos_z_and_pos_x_neg_y_neg_z,Fail |
| 5 | dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_y_pos_z_and_neg_x_pos_y_neg_z,Fail |
| 6 | dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_y_pos_z_and_neg_x_neg_y_neg_z,Fail |
| 7 | dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb565_depth_component16,Fail |
| 8 | dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb5_a1_depth_component16,Fail |
| 9 | dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgba4_depth_component16,Fail |
| 10 | dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgba_depth_component16,Fail |
| 11 | dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgb_depth_component16,Fail |
| 12 | dEQP-GLES2.functional.fragment_ops.depth_stencil.random.0,Fail |
| 13 | dEQP-GLES2.functional.fragment_ops.depth_stencil.random.1,Fail |
| 14 | dEQP-GLES2.functional.fragment_ops.depth_stencil.random.10,Fail |
| 15 | dEQP-GLES2.functional.fragment_ops.depth_stencil.random.11,Fail |
| 16 | dEQP-GLES2.functional.fragment_ops.depth_stencil.random.12,Fail |
| 17 | dEQP-GLES2.functional.fragment_ops.depth_stencil.random.13,Fail |
| 18 | dEQP-GLES2.functional.fragment_ops.depth_stencil.random.14,Fail |
| 19 | dEQP-GLES2.functional.fragment_ops.depth_stencil.random.15,Fail |
| 20 | dEQP-GLES2.functional.fragment_ops.depth_stencil.random.16,Fail |
| 21 | dEQP-GLES2.functional.fragment_ops.depth_stencil.random.17,Fail |
| 22 | dEQP-GLES2.functional.fragment_ops.depth_stencil.random.18,Fail |
| 23 | dEQP-GLES2.functional.fragment_ops.depth_stencil.random.19,Fail |
| 24 | dEQP-GLES2.functional.fragment_ops.depth_stencil.random.2,Fail |
| 25 | dEQP-GLES2.functional.fragment_ops.depth_stencil.random.20,Fail |
| 26 | dEQP-GLES2.functional.fragment_ops.depth_stencil.random.21,Fail |
| 27 | dEQP-GLES2.functional.fragment_ops.depth_stencil.random.22,Fail |
| 28 | dEQP-GLES2.functional.fragment_ops.depth_stencil.random.23,Fail |
| 29 | dEQP-GLES2.functional.fragment_ops.depth_stencil.random.24,Fail |
| 30 | dEQP-GLES2.functional.fragment_ops.depth_stencil.random.3,Fail |
| 31 | dEQP-GLES2.functional.fragment_ops.depth_stencil.random.4,Fail |
| 32 | dEQP-GLES2.functional.fragment_ops.depth_stencil.random.5,Fail |
| 33 | dEQP-GLES2.functional.fragment_ops.depth_stencil.random.6,Fail |
| 34 | dEQP-GLES2.functional.fragment_ops.depth_stencil.random.7,Fail |
| 35 | dEQP-GLES2.functional.fragment_ops.depth_stencil.random.8,Fail |
| 36 | dEQP-GLES2.functional.fragment_ops.depth_stencil.random.9,Fail |
| 37 | dEQP-GLES2.functional.fragment_ops.depth_stencil.write_mask.stencil,Fail |
| 38 | dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.vector_counter_fragment,Fail |
| 39 | dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.vector_counter_fragment,Fail |
| 40 | dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.vector_counter_fragment,Fail |
| 41 | dEQP-GLES2.functional.shaders.random.all_features.fragment.37,Fail |
| 42 | dEQP-GLES2.functional.shaders.random.exponential.fragment.11,Fail |
| 43 | dEQP-GLES2.functional.shaders.random.exponential.fragment.12,Fail |
| 44 | dEQP-GLES2.functional.shaders.random.exponential.fragment.14,Fail |
| 45 | dEQP-GLES2.functional.shaders.random.exponential.fragment.37,Fail |
| 46 | dEQP-GLES2.functional.shaders.random.exponential.fragment.5,Fail |
| 47 | dEQP-GLES2.functional.shaders.random.exponential.fragment.74,Fail |
| 48 | dEQP-GLES2.functional.shaders.random.texture.fragment.28,Fail |
| 49 | dEQP-GLES2.functional.shaders.random.trigonometric.fragment.65,Fail |
| 50 | dEQP-GLES2.functional.shaders.texture_functions.fragment.texture2d_bias,Fail |
| 51 | dEQP-GLES2.functional.shaders.texture_functions.fragment.texture2dproj_vec4_bias,Fail |
| 52 | dEQP-GLES2.functional.shaders.texture_functions.fragment.texturecube_bias,Fail |
| 53 | dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_clamp_rgba8888,Fail |
| 54 | dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_mirror_rgba8888,Fail |
| 55 | dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_clamp_rgba8888,Fail |
| 56 | dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_mirror_rgba8888,Fail |
| 57 | dEQP-GLES2.functional.texture.mipmap.cube.basic.linear_linear,Fail |
| 58 | dEQP-GLES2.functional.texture.mipmap.cube.basic.linear_nearest,Fail |
| 59 | dEQP-GLES2.functional.texture.mipmap.cube.bias.linear_linear,Fail |
| 60 | dEQP-GLES2.functional.texture.mipmap.cube.bias.linear_nearest,Fail |
| 61 | dEQP-GLES2.functional.texture.mipmap.cube.projected.linear_linear,Fail |
| 62 | dEQP-GLES2.functional.texture.mipmap.cube.projected.linear_nearest,Fail |
| 63 | dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.2d_rgb,Fail |
| 64 | dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.2d_rgba,Fail |
| 65 | dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.cube_rgb,Fail |
| 66 | dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.cube_rgba,Fail |