Chia-I Wu | ada4605 | 2010-01-21 15:29:14 +0800 | [diff] [blame] | 1 | <html> |
| 2 | |
| 3 | <title>Mesa EGL</title> |
| 4 | |
| 5 | <head><link rel="stylesheet" type="text/css" href="mesa.css"></head> |
| 6 | |
| 7 | <body> |
| 8 | |
| 9 | <h1>Mesa EGL</h1> |
| 10 | |
| 11 | <p>The current version of EGL in Mesa implements EGL 1.4. More information |
| 12 | about EGL can be found at |
Brian Paul | aeff9f9 | 2010-01-21 08:13:32 -0700 | [diff] [blame] | 13 | <a href="http://www.khronos.org/egl/" target="_parent"> |
| 14 | http://www.khronos.org/egl/</a>.</p> |
Chia-I Wu | ada4605 | 2010-01-21 15:29:14 +0800 | [diff] [blame] | 15 | |
| 16 | <p>The Mesa's implementation of EGL uses a driver architecture. The main |
| 17 | library (<code>libEGL</code>) is window system neutral. It provides the EGL |
| 18 | API entry points and helper functions for use by the drivers. Drivers are |
| 19 | dynamically loaded by the main library and most of the EGL API calls are |
| 20 | directly dispatched to the drivers.</p> |
| 21 | |
| 22 | <p>The driver in use decides the window system to support. For drivers that |
| 23 | support hardware rendering, there are usually multiple drivers supporting the |
| 24 | same window system. Each one of of them supports a certain range of graphics |
| 25 | cards.</p> |
| 26 | |
| 27 | <h2>Build EGL</h2> |
| 28 | |
| 29 | <ol> |
| 30 | <li> |
Chia-I Wu | 3418f74 | 2010-11-02 23:55:56 +0800 | [diff] [blame] | 31 | <p>Run <code>configure</code> with the desired client APIs and enable |
| 32 | the driver for your hardware. For example</p> |
Chia-I Wu | ada4605 | 2010-01-21 15:29:14 +0800 | [diff] [blame] | 33 | |
| 34 | <pre> |
Chia-I Wu | 3418f74 | 2010-11-02 23:55:56 +0800 | [diff] [blame] | 35 | $ ./configure --enable-gles2 --enable-openvg --enable-gallium-nouveau |
Chia-I Wu | ada4605 | 2010-01-21 15:29:14 +0800 | [diff] [blame] | 36 | </pre> |
| 37 | |
Chia-I Wu | 3418f74 | 2010-11-02 23:55:56 +0800 | [diff] [blame] | 38 | <p>The main library and OpenGL is enabled by default. The first option above |
| 39 | enables <a href="opengles.html">OpenGL ES 2.x</a>. The second option enables |
| 40 | <a href="openvg.html">OpenVG</a>.</p> |
Chia-I Wu | c6320c5 | 2010-10-28 17:25:07 +0800 | [diff] [blame] | 41 | |
Chia-I Wu | ada4605 | 2010-01-21 15:29:14 +0800 | [diff] [blame] | 42 | </li> |
| 43 | |
| 44 | <li>Build and install Mesa as usual.</li> |
| 45 | </ol> |
| 46 | |
| 47 | <p>In the given example, it will build and install <code>libEGL</code>, |
Chia-I Wu | 2e3c4e4 | 2010-05-07 14:13:08 +0800 | [diff] [blame] | 48 | <code>libGL</code>, <code>libGLESv1_CM</code>, <code>libGLESv2</code>, |
| 49 | <code>libOpenVG</code>, and one or more EGL drivers.</p> |
Chia-I Wu | ada4605 | 2010-01-21 15:29:14 +0800 | [diff] [blame] | 50 | |
| 51 | <h3>Configure Options</h3> |
| 52 | |
| 53 | <p>There are several options that control the build of EGL at configuration |
| 54 | time</p> |
| 55 | |
| 56 | <ul> |
| 57 | <li><code>--enable-egl</code> |
| 58 | |
| 59 | <p>By default, EGL is enabled. When disabled, the main library and the drivers |
| 60 | will not be built.</p> |
| 61 | |
| 62 | </li> |
| 63 | |
Chia-I Wu | a6342af | 2010-01-26 10:54:45 +0800 | [diff] [blame] | 64 | <li><code>--with-egl-driver-dir</code> |
| 65 | |
| 66 | <p>The directory EGL drivers should be installed to. If not specified, EGL |
| 67 | drivers will be installed to <code>${libdir}/egl</code>.</p> |
| 68 | |
| 69 | </li> |
| 70 | |
Chia-I Wu | da39d5d | 2010-06-17 16:07:46 +0800 | [diff] [blame] | 71 | <li><code>--with-egl-platforms</code> |
Chia-I Wu | ada4605 | 2010-01-21 15:29:14 +0800 | [diff] [blame] | 72 | |
Chia-I Wu | b365b15 | 2010-07-03 17:18:40 +0800 | [diff] [blame] | 73 | <p>List the platforms (window systems) to support. Its argument is a comma |
Chia-I Wu | e7424d7 | 2010-09-19 16:54:39 +0800 | [diff] [blame] | 74 | seprated string such as <code>--with-egl-platforms=x11,drm</code>. It decides |
Chia-I Wu | b365b15 | 2010-07-03 17:18:40 +0800 | [diff] [blame] | 75 | the platforms a driver may support. The first listed platform is also used by |
| 76 | the main library to decide the native platform: the platform the EGL native |
| 77 | types such as <code>EGLNativeDisplayType</code> or |
| 78 | <code>EGLNativeWindowType</code> defined for.</p> |
Chia-I Wu | ada4605 | 2010-01-21 15:29:14 +0800 | [diff] [blame] | 79 | |
Chia-I Wu | e7424d7 | 2010-09-19 16:54:39 +0800 | [diff] [blame] | 80 | <p>The available platforms are <code>x11</code>, <code>drm</code>, |
Chia-I Wu | da39d5d | 2010-06-17 16:07:46 +0800 | [diff] [blame] | 81 | <code>fbdev</code>, and <code>gdi</code>. The <code>gdi</code> platform can |
Chia-I Wu | 3418f74 | 2010-11-02 23:55:56 +0800 | [diff] [blame] | 82 | only be built with SCons. Unless for special needs, the build system should |
| 83 | select the right platforms automatically.</p> |
Chia-I Wu | 2e3c4e4 | 2010-05-07 14:13:08 +0800 | [diff] [blame] | 84 | |
| 85 | </li> |
| 86 | |
| 87 | <li><code>--enable-gles1</code> and <code>--enable-gles2</code> |
| 88 | |
Chia-I Wu | 3418f74 | 2010-11-02 23:55:56 +0800 | [diff] [blame] | 89 | <p>These options enable OpenGL ES support in OpenGL. The result is |
Chia-I Wu | b365b15 | 2010-07-03 17:18:40 +0800 | [diff] [blame] | 90 | one big library that supports multiple APIs.</p> |
Chia-I Wu | ada4605 | 2010-01-21 15:29:14 +0800 | [diff] [blame] | 91 | |
| 92 | </li> |
Chia-I Wu | a1306f4 | 2010-01-22 15:51:51 +0800 | [diff] [blame] | 93 | |
Chia-I Wu | 3418f74 | 2010-11-02 23:55:56 +0800 | [diff] [blame] | 94 | <li><code>--enable-gles-overlay</code> |
| 95 | |
| 96 | <p>This option enables OpenGL ES as separate libraries. This is an alternative |
| 97 | approach to enable OpenGL ES. It is only supported by |
| 98 | <code>egl_gallium</code>.</p> |
| 99 | |
| 100 | </li> |
| 101 | |
Chia-I Wu | c6320c5 | 2010-10-28 17:25:07 +0800 | [diff] [blame] | 102 | <li><code>--enable-openvg</code> |
| 103 | |
| 104 | <p>OpenVG must be explicitly enabled by this option.</p> |
| 105 | |
| 106 | </li> |
| 107 | |
Chia-I Wu | 3418f74 | 2010-11-02 23:55:56 +0800 | [diff] [blame] | 108 | <li><code>--enable-gallium-egl</code> |
| 109 | |
| 110 | <p>Explicitly enable or disable <code>egl_gallium</code>.</p> |
| 111 | |
| 112 | </li> |
| 113 | |
Chia-I Wu | ada4605 | 2010-01-21 15:29:14 +0800 | [diff] [blame] | 114 | </ul> |
| 115 | |
Chia-I Wu | ada4605 | 2010-01-21 15:29:14 +0800 | [diff] [blame] | 116 | <h2>Use EGL</h2> |
| 117 | |
Chia-I Wu | 411bba3 | 2010-06-11 12:47:14 +0800 | [diff] [blame] | 118 | <h3>Demos</h3> |
Chia-I Wu | ada4605 | 2010-01-21 15:29:14 +0800 | [diff] [blame] | 119 | |
Chia-I Wu | 411bba3 | 2010-06-11 12:47:14 +0800 | [diff] [blame] | 120 | <p>There are demos for the client APIs supported by EGL. They can be found in |
| 121 | mesa/demos repository.</p> |
Chia-I Wu | ada4605 | 2010-01-21 15:29:14 +0800 | [diff] [blame] | 122 | |
| 123 | <h3>Environment Variables</h3> |
| 124 | |
| 125 | <p>There are several environment variables that control the behavior of EGL at |
| 126 | runtime</p> |
| 127 | |
| 128 | <ul> |
Chia-I Wu | 5d8646c | 2010-02-02 15:34:55 +0800 | [diff] [blame] | 129 | <li><code>EGL_DRIVERS_PATH</code> |
| 130 | |
| 131 | <p>By default, the main library will look for drivers in the directory where |
| 132 | the drivers are installed to. This variable specifies a list of |
| 133 | colon-separated directories where the main library will look for drivers, in |
Chia-I Wu | 6fd8b6a | 2010-02-02 16:47:53 +0800 | [diff] [blame] | 134 | addition to the default directory. This variable is ignored for setuid/setgid |
| 135 | binaries.</p> |
Chia-I Wu | 5d8646c | 2010-02-02 15:34:55 +0800 | [diff] [blame] | 136 | |
| 137 | </li> |
| 138 | |
Chia-I Wu | ada4605 | 2010-01-21 15:29:14 +0800 | [diff] [blame] | 139 | <li><code>EGL_DRIVER</code> |
| 140 | |
Chia-I Wu | 7fc3581 | 2010-02-02 11:05:19 +0800 | [diff] [blame] | 141 | <p>This variable specifies a full path to an EGL driver and it forces the |
| 142 | specified EGL driver to be loaded. It comes in handy when one wants to test a |
Chia-I Wu | 6fd8b6a | 2010-02-02 16:47:53 +0800 | [diff] [blame] | 143 | specific driver. This variable is ignored for setuid/setgid binaries.</p> |
Chia-I Wu | ada4605 | 2010-01-21 15:29:14 +0800 | [diff] [blame] | 144 | |
| 145 | </li> |
| 146 | |
Chia-I Wu | da39d5d | 2010-06-17 16:07:46 +0800 | [diff] [blame] | 147 | <li><code>EGL_PLATFORM</code> |
Chia-I Wu | ada4605 | 2010-01-21 15:29:14 +0800 | [diff] [blame] | 148 | |
Chia-I Wu | b365b15 | 2010-07-03 17:18:40 +0800 | [diff] [blame] | 149 | <p>This variable specifies the native platform. The valid values are the same |
| 150 | as those for <code>--with-egl-platforms</code>. When the variable is not set, |
| 151 | the main library uses the first platform listed in |
Chia-I Wu | 3418f74 | 2010-11-02 23:55:56 +0800 | [diff] [blame] | 152 | <code>--with-egl-platforms</code> as the native platform.</p> |
| 153 | |
| 154 | <p>Extensions like <code>EGL_MESA_drm_display</code> define new functions to |
| 155 | create displays for non-native platforms. These extensions are usually used by |
| 156 | applications that support non-native platforms. Setting this variable is |
| 157 | probably required only for some of the demos found in mesa/demo repository.</p> |
Chia-I Wu | ada4605 | 2010-01-21 15:29:14 +0800 | [diff] [blame] | 158 | |
| 159 | </li> |
| 160 | |
| 161 | <li><code>EGL_LOG_LEVEL</code> |
| 162 | |
| 163 | <p>This changes the log level of the main library and the drivers. The valid |
| 164 | values are: <code>debug</code>, <code>info</code>, <code>warning</code>, and |
| 165 | <code>fatal</code>.</p> |
| 166 | |
| 167 | </li> |
| 168 | |
| 169 | <li><code>EGL_SOFTWARE</code> |
| 170 | |
| 171 | <p>For drivers that support both hardware and software rendering, setting this |
| 172 | variable to true forces the use of software rendering.</p> |
| 173 | |
| 174 | </li> |
| 175 | </ul> |
| 176 | |
| 177 | <h2>EGL Drivers</h2> |
| 178 | |
Chia-I Wu | ada4605 | 2010-01-21 15:29:14 +0800 | [diff] [blame] | 179 | <ul> |
Chia-I Wu | 3418f74 | 2010-11-02 23:55:56 +0800 | [diff] [blame] | 180 | <li><code>egl_dri2</code> |
| 181 | |
| 182 | <p>This driver supports both <code>x11</code> and <code>drm</code> platforms. |
| 183 | It functions as a DRI2 driver loader. For <code>x11</code> support, it talks |
| 184 | to the X server directly using (XCB-)DRI2 protocol.</p> |
| 185 | |
| 186 | </li> |
| 187 | |
Chia-I Wu | b365b15 | 2010-07-03 17:18:40 +0800 | [diff] [blame] | 188 | <li><code>egl_gallium</code> |
Chia-I Wu | ada4605 | 2010-01-21 15:29:14 +0800 | [diff] [blame] | 189 | |
Chia-I Wu | b365b15 | 2010-07-03 17:18:40 +0800 | [diff] [blame] | 190 | <p>This driver is based on Gallium3D. It supports all rendering APIs and |
| 191 | hardwares supported by Gallium3D. It is the only driver that supports OpenVG. |
Chia-I Wu | c6320c5 | 2010-10-28 17:25:07 +0800 | [diff] [blame] | 192 | The supported platforms are X11, DRM, FBDEV, and GDI.</p> |
Chia-I Wu | ada4605 | 2010-01-21 15:29:14 +0800 | [diff] [blame] | 193 | |
Chia-I Wu | b365b15 | 2010-07-03 17:18:40 +0800 | [diff] [blame] | 194 | </li> |
Chia-I Wu | ada4605 | 2010-01-21 15:29:14 +0800 | [diff] [blame] | 195 | |
Chia-I Wu | ada4605 | 2010-01-21 15:29:14 +0800 | [diff] [blame] | 196 | <li><code>egl_glx</code> |
| 197 | |
| 198 | <p>This driver provides a wrapper to GLX. It uses exclusively GLX to implement |
| 199 | the EGL API. It supports both direct and indirect rendering when the GLX does. |
| 200 | It is accelerated when the GLX is. As such, it cannot provide functions that |
| 201 | is not available in GLX or GLX extensions.</p> |
| 202 | </li> |
Chia-I Wu | ada4605 | 2010-01-21 15:29:14 +0800 | [diff] [blame] | 203 | </ul> |
| 204 | |
Chia-I Wu | ada4605 | 2010-01-21 15:29:14 +0800 | [diff] [blame] | 205 | <h2>Developers</h2> |
| 206 | |
Chia-I Wu | 14cbf32 | 2010-01-27 23:18:22 +0800 | [diff] [blame] | 207 | <p>The sources of the main library and the classic drivers can be found at |
Chia-I Wu | 3c967a9 | 2010-01-22 16:31:43 +0800 | [diff] [blame] | 208 | <code>src/egl/</code>. The sources of the <code>egl</code> state tracker can |
Chia-I Wu | 14cbf32 | 2010-01-27 23:18:22 +0800 | [diff] [blame] | 209 | be found at <code>src/gallium/state_trackers/egl/</code>.</p> |
| 210 | |
| 211 | <p>The suggested way to learn to write a EGL driver is to see how other drivers |
| 212 | are written. <code>egl_glx</code> should be a good reference. It works in any |
| 213 | environment that has GLX support, and it is simpler than most drivers.</p> |
| 214 | |
| 215 | <h3>Lifetime of Display Resources</h3> |
| 216 | |
| 217 | <p>Contexts and surfaces are examples of display resources. They might live |
| 218 | longer than the display that creates them.</p> |
| 219 | |
| 220 | <p>In EGL, when a display is terminated through <code>eglTerminate</code>, all |
| 221 | display resources should be destroyed. Similarly, when a thread is released |
| 222 | throught <code>eglReleaseThread</code>, all current display resources should be |
| 223 | released. Another way to destory or release resources is through functions |
| 224 | such as <code>eglDestroySurface</code> or <code>eglMakeCurrent</code>.</p> |
| 225 | |
| 226 | <p>When a resource that is current to some thread is destroyed, the resource |
| 227 | should not be destroyed immediately. EGL requires the resource to live until |
| 228 | it is no longer current. A driver usually calls |
| 229 | <code>eglIs<Resource>Bound</code> to check if a resource is bound |
| 230 | (current) to any thread in the destroy callbacks. If it is still bound, the |
| 231 | resource is not destroyed.</p> |
| 232 | |
| 233 | <p>The main library will mark destroyed current resources as unlinked. In a |
| 234 | driver's <code>MakeCurrent</code> callback, |
| 235 | <code>eglIs<Resource>Linked</code> can then be called to check if a newly |
| 236 | released resource is linked to a display. If it is not, the last reference to |
| 237 | the resource is removed and the driver should destroy the resource. But it |
| 238 | should be careful here because <code>MakeCurrent</code> might be called with an |
| 239 | uninitialized display.</p> |
| 240 | |
| 241 | <p>This is the only mechanism provided by the main library to help manage the |
| 242 | resources. The drivers are responsible to the correct behavior as defined by |
| 243 | EGL.</p> |
Chia-I Wu | ada4605 | 2010-01-21 15:29:14 +0800 | [diff] [blame] | 244 | |
Chia-I Wu | 1b2b08c | 2010-02-05 12:44:45 +0800 | [diff] [blame] | 245 | <h3><code>EGL_RENDER_BUFFER</code></h3> |
| 246 | |
| 247 | <p>In EGL, the color buffer a context should try to render to is decided by the |
| 248 | binding surface. It should try to render to the front buffer if the binding |
| 249 | surface has <code>EGL_RENDER_BUFFER</code> set to |
| 250 | <code>EGL_SINGLE_BUFFER</code>; If the same context is later bound to a |
| 251 | surface with <code>EGL_RENDER_BUFFER</code> set to |
| 252 | <code>EGL_BACK_BUFFER</code>, the context should try to render to the back |
| 253 | buffer. However, the context is allowed to make the final decision as to which |
| 254 | color buffer it wants to or is able to render to.</p> |
| 255 | |
| 256 | <p>For pbuffer surfaces, the render buffer is always |
| 257 | <code>EGL_BACK_BUFFER</code>. And for pixmap surfaces, the render buffer is |
| 258 | always <code>EGL_SINGLE_BUFFER</code>. Unlike window surfaces, EGL spec |
| 259 | requires their <code>EGL_RENDER_BUFFER</code> values to be honored. As a |
| 260 | result, a driver should never set <code>EGL_PIXMAP_BIT</code> or |
| 261 | <code>EGL_PBUFFER_BIT</code> bits of a config if the contexts created with the |
| 262 | config won't be able to honor the <code>EGL_RENDER_BUFFER</code> of pixmap or |
| 263 | pbuffer surfaces.</p> |
| 264 | |
| 265 | <p>It should also be noted that pixmap and pbuffer surfaces are assumed to be |
| 266 | single-buffered, in that <code>eglSwapBuffers</code> has no effect on them. It |
| 267 | is desirable that a driver allocates a private color buffer for each pbuffer |
| 268 | surface created. If the window system the driver supports has native pbuffers, |
| 269 | or if the native pixmaps have more than one color buffers, the driver should |
| 270 | carefully attach the native color buffers to the EGL surfaces, re-route them if |
| 271 | required.</p> |
| 272 | |
| 273 | <p>There is no defined behavior as to, for example, how |
| 274 | <code>glDrawBuffer</code> interacts with <code>EGL_RENDER_BUFFER</code>. Right |
| 275 | now, it is desired that the draw buffer in a client API be fixed for pixmap and |
| 276 | pbuffer surfaces. Therefore, the driver is responsible to guarantee that the |
| 277 | client API renders to the specified render buffer for pixmap and pbuffer |
| 278 | surfaces.</p> |
| 279 | |
Chia-I Wu | e16f577 | 2010-02-17 19:52:29 +0800 | [diff] [blame] | 280 | <h3><code>EGLDisplay</code> Mutex</h3> |
| 281 | |
| 282 | The <code>EGLDisplay</code> will be locked before calling any of the dispatch |
| 283 | functions (well, except for GetProcAddress which does not take an |
| 284 | <code>EGLDisplay</code>). This guarantees that the same dispatch function will |
| 285 | not be called with the sample display at the same time. If a driver has access |
| 286 | to an <code>EGLDisplay</code> without going through the EGL APIs, the driver |
| 287 | should as well lock the display before using it. |
| 288 | |
Chia-I Wu | ada4605 | 2010-01-21 15:29:14 +0800 | [diff] [blame] | 289 | <h3>TODOs</h3> |
| 290 | |
| 291 | <ul> |
Chia-I Wu | ada4605 | 2010-01-21 15:29:14 +0800 | [diff] [blame] | 292 | <li>Pass the conformance tests</li> |
Chia-I Wu | 6807182 | 2010-09-09 13:51:59 +0800 | [diff] [blame] | 293 | <li>Mixed use of OpenGL, OpenGL ES 1.1, and OpenGL ES 2.0 is supported. But |
| 294 | which one of <code>libGL.so</code>, <code>libGLESv1_CM.so</code>, and |
| 295 | <code>libGLESv2.so</code> should an application link to? Bad things may happen |
| 296 | when, say, an application is linked to <code>libGLESv2.so</code> and |
| 297 | <code>libcairo</code>, which is linked to <code>libGL.so</code> instead.</li> |
Chia-I Wu | ada4605 | 2010-01-21 15:29:14 +0800 | [diff] [blame] | 298 | |
| 299 | </ul> |
| 300 | |
| 301 | </body> |
| 302 | </html> |