| Gareth Hughes | 2c3d34c | 2001-03-18 08:53:49 +0000 | [diff] [blame] | 1 | /* $Id: texformat.c,v 1.2 2001/03/18 08:53:49 gareth Exp $ */ |
| 2 | |
| 3 | /* |
| 4 | * Mesa 3-D graphics library |
| 5 | * Version: 3.5 |
| 6 | * |
| 7 | * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. |
| 8 | * |
| 9 | * Permission is hereby granted, free of charge, to any person obtaining a |
| 10 | * copy of this software and associated documentation files (the "Software"), |
| 11 | * to deal in the Software without restriction, including without limitation |
| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| 13 | * and/or sell copies of the Software, and to permit persons to whom the |
| 14 | * Software is furnished to do so, subject to the following conditions: |
| 15 | * |
| 16 | * The above copyright notice and this permission notice shall be included |
| 17 | * in all copies or substantial portions of the Software. |
| 18 | * |
| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| 25 | * |
| 26 | * Author: |
| 27 | * Gareth Hughes <gareth@valinux.com> |
| 28 | */ |
| 29 | |
| 30 | #ifdef PC_HEADER |
| 31 | #include "all.h" |
| 32 | #else |
| 33 | #include "glheader.h" |
| 34 | #include "colormac.h" |
| 35 | #include "context.h" |
| 36 | #include "image.h" |
| 37 | #include "mem.h" |
| 38 | #include "mmath.h" |
| 39 | #include "mtypes.h" |
| 40 | #include "texformat.h" |
| 41 | #include "teximage.h" |
| 42 | #include "texstate.h" |
| 43 | #include "swrast/s_span.h" |
| 44 | #endif |
| 45 | |
| 46 | |
| 47 | /* Texel fetch routines for all supported formats: |
| 48 | */ |
| 49 | #define DIM 1 |
| 50 | #include "texformat_tmp.h" |
| 51 | |
| 52 | #define DIM 2 |
| 53 | #include "texformat_tmp.h" |
| 54 | |
| 55 | #define DIM 3 |
| 56 | #include "texformat_tmp.h" |
| 57 | |
| 58 | /* Have to have this so the FetchTexel function pointer is never NULL. |
| 59 | */ |
| 60 | static void fetch_null_texel( const struct gl_texture_image *texImage, |
| 61 | GLint i, GLint j, GLint k, GLvoid *texel ) |
| 62 | { |
| 63 | GLchan *rgba = (GLchan *) texel; |
| 64 | rgba[RCOMP] = 0; |
| 65 | rgba[GCOMP] = 0; |
| 66 | rgba[BCOMP] = 0; |
| 67 | rgba[ACOMP] = 0; |
| 68 | } |
| 69 | |
| 70 | |
| 71 | /* ================================================================ |
| 72 | * Default GLchan-based formats: |
| 73 | */ |
| 74 | |
| 75 | const struct gl_texture_format _mesa_texformat_rgba = { |
| 76 | MESA_FORMAT_RGBA, /* IntFormat */ |
| 77 | CHAN_BITS, /* RedBits */ |
| 78 | CHAN_BITS, /* GreenBits */ |
| 79 | CHAN_BITS, /* BlueBits */ |
| 80 | CHAN_BITS, /* AlphaBits */ |
| 81 | 0, /* LuminanceBits */ |
| 82 | 0, /* IntensityBits */ |
| 83 | 0, /* IndexBits */ |
| 84 | 0, /* DepthBits */ |
| 85 | 4 * CHAN_BITS / 8, /* TexelBytes */ |
| 86 | fetch_1d_texel_rgba, /* FetchTexel1D */ |
| 87 | fetch_2d_texel_rgba, /* FetchTexel2D */ |
| 88 | fetch_3d_texel_rgba, /* FetchTexel3D */ |
| 89 | }; |
| 90 | |
| 91 | const struct gl_texture_format _mesa_texformat_rgb = { |
| 92 | MESA_FORMAT_RGBA, /* IntFormat */ |
| 93 | CHAN_BITS, /* RedBits */ |
| 94 | CHAN_BITS, /* GreenBits */ |
| 95 | CHAN_BITS, /* BlueBits */ |
| 96 | 0, /* AlphaBits */ |
| 97 | 0, /* LuminanceBits */ |
| 98 | 0, /* IntensityBits */ |
| 99 | 0, /* IndexBits */ |
| 100 | 0, /* DepthBits */ |
| 101 | 3 * CHAN_BITS / 8, /* TexelBytes */ |
| 102 | fetch_1d_texel_rgb, /* FetchTexel1D */ |
| 103 | fetch_2d_texel_rgb, /* FetchTexel2D */ |
| 104 | fetch_3d_texel_rgb, /* FetchTexel3D */ |
| 105 | }; |
| 106 | |
| 107 | const struct gl_texture_format _mesa_texformat_alpha = { |
| 108 | MESA_FORMAT_ALPHA, /* IntFormat */ |
| 109 | 0, /* RedBits */ |
| 110 | 0, /* GreenBits */ |
| 111 | 0, /* BlueBits */ |
| 112 | CHAN_BITS, /* AlphaBits */ |
| 113 | 0, /* LuminanceBits */ |
| 114 | 0, /* IntensityBits */ |
| 115 | 0, /* IndexBits */ |
| 116 | 0, /* DepthBits */ |
| 117 | CHAN_BITS / 8, /* TexelBytes */ |
| 118 | fetch_1d_texel_alpha, /* FetchTexel1D */ |
| 119 | fetch_2d_texel_alpha, /* FetchTexel2D */ |
| 120 | fetch_3d_texel_alpha, /* FetchTexel3D */ |
| 121 | }; |
| 122 | |
| 123 | const struct gl_texture_format _mesa_texformat_luminance = { |
| 124 | MESA_FORMAT_LUMINANCE, /* IntFormat */ |
| 125 | 0, /* RedBits */ |
| 126 | 0, /* GreenBits */ |
| 127 | 0, /* BlueBits */ |
| 128 | 0, /* AlphaBits */ |
| 129 | CHAN_BITS, /* LuminanceBits */ |
| 130 | 0, /* IntensityBits */ |
| 131 | 0, /* IndexBits */ |
| 132 | 0, /* DepthBits */ |
| 133 | CHAN_BITS / 8, /* TexelBytes */ |
| 134 | fetch_1d_texel_luminance, /* FetchTexel1D */ |
| 135 | fetch_2d_texel_luminance, /* FetchTexel2D */ |
| 136 | fetch_3d_texel_luminance, /* FetchTexel3D */ |
| 137 | }; |
| 138 | |
| 139 | const struct gl_texture_format _mesa_texformat_luminance_alpha = { |
| 140 | MESA_FORMAT_LUMINANCE_ALPHA, /* IntFormat */ |
| 141 | 0, /* RedBits */ |
| 142 | 0, /* GreenBits */ |
| 143 | 0, /* BlueBits */ |
| 144 | CHAN_BITS, /* AlphaBits */ |
| 145 | CHAN_BITS, /* LuminanceBits */ |
| 146 | 0, /* IntensityBits */ |
| 147 | 0, /* IndexBits */ |
| 148 | 0, /* DepthBits */ |
| 149 | 2 * CHAN_BITS / 8, /* TexelBytes */ |
| 150 | fetch_1d_texel_luminance_alpha, /* FetchTexel1D */ |
| 151 | fetch_2d_texel_luminance_alpha, /* FetchTexel2D */ |
| 152 | fetch_3d_texel_luminance_alpha, /* FetchTexel3D */ |
| 153 | }; |
| 154 | |
| 155 | const struct gl_texture_format _mesa_texformat_intensity = { |
| 156 | MESA_FORMAT_INTENSITY, /* IntFormat */ |
| 157 | 0, /* RedBits */ |
| 158 | 0, /* GreenBits */ |
| 159 | 0, /* BlueBits */ |
| 160 | 0, /* AlphaBits */ |
| 161 | 0, /* LuminanceBits */ |
| 162 | CHAN_BITS, /* IntensityBits */ |
| 163 | 0, /* IndexBits */ |
| 164 | 0, /* DepthBits */ |
| 165 | CHAN_BITS / 8, /* TexelBytes */ |
| 166 | fetch_1d_texel_intensity, /* FetchTexel1D */ |
| 167 | fetch_2d_texel_intensity, /* FetchTexel2D */ |
| 168 | fetch_3d_texel_intensity, /* FetchTexel3D */ |
| 169 | }; |
| 170 | |
| 171 | const struct gl_texture_format _mesa_texformat_color_index = { |
| 172 | MESA_FORMAT_COLOR_INDEX, /* IntFormat */ |
| 173 | 0, /* RedBits */ |
| 174 | 0, /* GreenBits */ |
| 175 | 0, /* BlueBits */ |
| 176 | 0, /* AlphaBits */ |
| 177 | 0, /* LuminanceBits */ |
| 178 | 0, /* IntensityBits */ |
| 179 | CHAN_BITS, /* IndexBits */ |
| 180 | 0, /* DepthBits */ |
| 181 | CHAN_BITS / 8, /* TexelBytes */ |
| 182 | fetch_1d_texel_color_index, /* FetchTexel1D */ |
| 183 | fetch_2d_texel_color_index, /* FetchTexel2D */ |
| 184 | fetch_3d_texel_color_index, /* FetchTexel3D */ |
| 185 | }; |
| 186 | |
| 187 | const struct gl_texture_format _mesa_texformat_depth_component = { |
| 188 | MESA_FORMAT_DEPTH_COMPONENT, /* IntFormat */ |
| 189 | 0, /* RedBits */ |
| 190 | 0, /* GreenBits */ |
| 191 | 0, /* BlueBits */ |
| 192 | 0, /* AlphaBits */ |
| 193 | 0, /* LuminanceBits */ |
| 194 | 0, /* IntensityBits */ |
| 195 | 0, /* IndexBits */ |
| 196 | sizeof(GLfloat) * 8, /* DepthBits */ |
| 197 | sizeof(GLfloat), /* TexelBytes */ |
| 198 | fetch_1d_texel_depth_component, /* FetchTexel1D */ |
| 199 | fetch_2d_texel_depth_component, /* FetchTexel2D */ |
| 200 | fetch_3d_texel_depth_component, /* FetchTexel3D */ |
| 201 | }; |
| 202 | |
| 203 | |
| 204 | /* ================================================================ |
| 205 | * Hardware formats: |
| 206 | */ |
| 207 | |
| 208 | const struct gl_texture_format _mesa_texformat_rgba8888 = { |
| 209 | MESA_FORMAT_RGBA8888, /* IntFormat */ |
| 210 | 8, /* RedBits */ |
| 211 | 8, /* GreenBits */ |
| 212 | 8, /* BlueBits */ |
| 213 | 8, /* AlphaBits */ |
| 214 | 0, /* LuminanceBits */ |
| 215 | 0, /* IntensityBits */ |
| 216 | 0, /* IndexBits */ |
| 217 | 0, /* DepthBits */ |
| 218 | 4, /* TexelBytes */ |
| 219 | fetch_1d_texel_rgba8888, /* FetchTexel1D */ |
| 220 | fetch_2d_texel_rgba8888, /* FetchTexel2D */ |
| 221 | fetch_3d_texel_rgba8888, /* FetchTexel3D */ |
| 222 | }; |
| 223 | |
| 224 | const struct gl_texture_format _mesa_texformat_argb8888 = { |
| 225 | MESA_FORMAT_ARGB8888, /* IntFormat */ |
| 226 | 8, /* RedBits */ |
| 227 | 8, /* GreenBits */ |
| 228 | 8, /* BlueBits */ |
| 229 | 8, /* AlphaBits */ |
| 230 | 0, /* LuminanceBits */ |
| 231 | 0, /* IntensityBits */ |
| 232 | 0, /* IndexBits */ |
| 233 | 0, /* DepthBits */ |
| 234 | 4, /* TexelBytes */ |
| 235 | fetch_1d_texel_argb8888, /* FetchTexel1D */ |
| 236 | fetch_2d_texel_argb8888, /* FetchTexel2D */ |
| 237 | fetch_3d_texel_argb8888, /* FetchTexel3D */ |
| 238 | }; |
| 239 | |
| 240 | const struct gl_texture_format _mesa_texformat_rgb888 = { |
| 241 | MESA_FORMAT_RGB888, /* IntFormat */ |
| 242 | 8, /* RedBits */ |
| 243 | 8, /* GreenBits */ |
| 244 | 8, /* BlueBits */ |
| 245 | 0, /* AlphaBits */ |
| 246 | 0, /* LuminanceBits */ |
| 247 | 0, /* IntensityBits */ |
| 248 | 0, /* IndexBits */ |
| 249 | 0, /* DepthBits */ |
| 250 | 3, /* TexelBytes */ |
| 251 | fetch_1d_texel_rgb888, /* FetchTexel1D */ |
| 252 | fetch_2d_texel_rgb888, /* FetchTexel2D */ |
| 253 | fetch_3d_texel_rgb888, /* FetchTexel3D */ |
| 254 | }; |
| 255 | |
| 256 | const struct gl_texture_format _mesa_texformat_rgb565 = { |
| 257 | MESA_FORMAT_RGB565, /* IntFormat */ |
| 258 | 5, /* RedBits */ |
| 259 | 6, /* GreenBits */ |
| 260 | 5, /* BlueBits */ |
| 261 | 0, /* AlphaBits */ |
| 262 | 0, /* LuminanceBits */ |
| 263 | 0, /* IntensityBits */ |
| 264 | 0, /* IndexBits */ |
| 265 | 0, /* DepthBits */ |
| 266 | 2, /* TexelBytes */ |
| 267 | fetch_1d_texel_rgb565, /* FetchTexel1D */ |
| 268 | fetch_2d_texel_rgb565, /* FetchTexel2D */ |
| 269 | fetch_3d_texel_rgb565, /* FetchTexel3D */ |
| 270 | }; |
| 271 | |
| 272 | const struct gl_texture_format _mesa_texformat_argb4444 = { |
| 273 | MESA_FORMAT_ARGB4444, /* IntFormat */ |
| 274 | 4, /* RedBits */ |
| 275 | 4, /* GreenBits */ |
| 276 | 4, /* BlueBits */ |
| 277 | 4, /* AlphaBits */ |
| 278 | 0, /* LuminanceBits */ |
| 279 | 0, /* IntensityBits */ |
| 280 | 0, /* IndexBits */ |
| 281 | 0, /* DepthBits */ |
| 282 | 2, /* TexelBytes */ |
| 283 | fetch_1d_texel_argb4444, /* FetchTexel1D */ |
| 284 | fetch_2d_texel_argb4444, /* FetchTexel2D */ |
| 285 | fetch_3d_texel_argb4444, /* FetchTexel3D */ |
| 286 | }; |
| 287 | |
| 288 | const struct gl_texture_format _mesa_texformat_argb1555 = { |
| 289 | MESA_FORMAT_ARGB1555, /* IntFormat */ |
| 290 | 5, /* RedBits */ |
| 291 | 5, /* GreenBits */ |
| 292 | 5, /* BlueBits */ |
| 293 | 1, /* AlphaBits */ |
| 294 | 0, /* LuminanceBits */ |
| 295 | 0, /* IntensityBits */ |
| 296 | 0, /* IndexBits */ |
| 297 | 0, /* DepthBits */ |
| 298 | 2, /* TexelBytes */ |
| 299 | fetch_1d_texel_argb1555, /* FetchTexel1D */ |
| 300 | fetch_2d_texel_argb1555, /* FetchTexel2D */ |
| 301 | fetch_3d_texel_argb1555, /* FetchTexel3D */ |
| 302 | }; |
| 303 | |
| 304 | const struct gl_texture_format _mesa_texformat_al88 = { |
| 305 | MESA_FORMAT_AL88, /* IntFormat */ |
| 306 | 0, /* RedBits */ |
| 307 | 0, /* GreenBits */ |
| 308 | 0, /* BlueBits */ |
| 309 | 8, /* AlphaBits */ |
| 310 | 8, /* LuminanceBits */ |
| 311 | 0, /* IntensityBits */ |
| 312 | 0, /* IndexBits */ |
| 313 | 0, /* DepthBits */ |
| 314 | 2, /* TexelBytes */ |
| 315 | fetch_1d_texel_al88, /* FetchTexel1D */ |
| 316 | fetch_2d_texel_al88, /* FetchTexel2D */ |
| 317 | fetch_3d_texel_al88, /* FetchTexel3D */ |
| 318 | }; |
| 319 | |
| 320 | const struct gl_texture_format _mesa_texformat_rgb332 = { |
| 321 | MESA_FORMAT_RGB332, /* IntFormat */ |
| 322 | 3, /* RedBits */ |
| 323 | 3, /* GreenBits */ |
| 324 | 2, /* BlueBits */ |
| 325 | 0, /* AlphaBits */ |
| 326 | 0, /* LuminanceBits */ |
| 327 | 0, /* IntensityBits */ |
| 328 | 0, /* IndexBits */ |
| 329 | 0, /* DepthBits */ |
| 330 | 1, /* TexelBytes */ |
| 331 | fetch_1d_texel_rgb332, /* FetchTexel1D */ |
| 332 | fetch_2d_texel_rgb332, /* FetchTexel2D */ |
| 333 | fetch_3d_texel_rgb332, /* FetchTexel3D */ |
| 334 | }; |
| 335 | |
| 336 | const struct gl_texture_format _mesa_texformat_a8 = { |
| 337 | MESA_FORMAT_A8, /* IntFormat */ |
| 338 | 0, /* RedBits */ |
| 339 | 0, /* GreenBits */ |
| 340 | 0, /* BlueBits */ |
| 341 | 8, /* AlphaBits */ |
| 342 | 0, /* LuminanceBits */ |
| 343 | 0, /* IntensityBits */ |
| 344 | 0, /* IndexBits */ |
| 345 | 0, /* DepthBits */ |
| 346 | 1, /* TexelBytes */ |
| 347 | fetch_1d_texel_a8, /* FetchTexel1D */ |
| 348 | fetch_2d_texel_a8, /* FetchTexel2D */ |
| 349 | fetch_3d_texel_a8, /* FetchTexel3D */ |
| 350 | }; |
| 351 | |
| 352 | const struct gl_texture_format _mesa_texformat_l8 = { |
| 353 | MESA_FORMAT_L8, /* IntFormat */ |
| 354 | 0, /* RedBits */ |
| 355 | 0, /* GreenBits */ |
| 356 | 0, /* BlueBits */ |
| 357 | 0, /* AlphaBits */ |
| 358 | 8, /* LuminanceBits */ |
| 359 | 0, /* IntensityBits */ |
| 360 | 0, /* IndexBits */ |
| 361 | 0, /* DepthBits */ |
| 362 | 1, /* TexelBytes */ |
| 363 | fetch_1d_texel_l8, /* FetchTexel1D */ |
| 364 | fetch_2d_texel_l8, /* FetchTexel2D */ |
| 365 | fetch_3d_texel_l8, /* FetchTexel3D */ |
| 366 | }; |
| 367 | |
| 368 | const struct gl_texture_format _mesa_texformat_i8 = { |
| 369 | MESA_FORMAT_I8, /* IntFormat */ |
| 370 | 0, /* RedBits */ |
| 371 | 0, /* GreenBits */ |
| 372 | 0, /* BlueBits */ |
| 373 | 0, /* AlphaBits */ |
| 374 | 0, /* LuminanceBits */ |
| 375 | 8, /* IntensityBits */ |
| 376 | 0, /* IndexBits */ |
| 377 | 0, /* DepthBits */ |
| 378 | 1, /* TexelBytes */ |
| 379 | fetch_1d_texel_i8, /* FetchTexel1D */ |
| 380 | fetch_2d_texel_i8, /* FetchTexel2D */ |
| 381 | fetch_3d_texel_i8, /* FetchTexel3D */ |
| 382 | }; |
| 383 | |
| 384 | const struct gl_texture_format _mesa_texformat_ci8 = { |
| 385 | MESA_FORMAT_CI8, /* IntFormat */ |
| 386 | 0, /* RedBits */ |
| 387 | 0, /* GreenBits */ |
| 388 | 0, /* BlueBits */ |
| 389 | 0, /* AlphaBits */ |
| 390 | 0, /* LuminanceBits */ |
| 391 | 0, /* IntensityBits */ |
| 392 | 8, /* IndexBits */ |
| 393 | 0, /* DepthBits */ |
| 394 | 1, /* TexelBytes */ |
| 395 | fetch_1d_texel_ci8, /* FetchTexel1D */ |
| 396 | fetch_2d_texel_ci8, /* FetchTexel2D */ |
| 397 | fetch_3d_texel_ci8, /* FetchTexel3D */ |
| 398 | }; |
| 399 | |
| 400 | |
| 401 | /* ================================================================ |
| 402 | * Null format: |
| 403 | */ |
| 404 | |
| 405 | const struct gl_texture_format _mesa_null_texformat = { |
| 406 | -1, /* IntFormat */ |
| 407 | 0, /* RedBits */ |
| 408 | 0, /* GreenBits */ |
| 409 | 0, /* BlueBits */ |
| 410 | 0, /* AlphaBits */ |
| 411 | 0, /* LuminanceBits */ |
| 412 | 0, /* IntensityBits */ |
| 413 | 0, /* IndexBits */ |
| 414 | 0, /* DepthBits */ |
| 415 | 0, /* TexelBytes */ |
| 416 | fetch_null_texel, /* FetchTexel1D */ |
| 417 | fetch_null_texel, /* FetchTexel2D */ |
| 418 | fetch_null_texel, /* FetchTexel3D */ |
| 419 | }; |
| 420 | |
| 421 | |
| 422 | |
| 423 | /* |
| 424 | * Given an internal texture format enum or 1, 2, 3, 4 return the |
| 425 | * corresponding _base_ internal format: GL_ALPHA, GL_LUMINANCE, |
| 426 | * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA. |
| 427 | * Return -1 if invalid enum. |
| 428 | */ |
| 429 | void _mesa_init_tex_format( GLcontext *ctx, GLenum internalFormat, |
| 430 | struct gl_texture_image *texImage ) |
| 431 | { |
| 432 | texImage->IntFormat = internalFormat; |
| 433 | |
| 434 | /* Ask the driver for the base format, if it doesn't know, it will |
| 435 | * return -1; |
| 436 | */ |
| 437 | if ( ctx->Driver.BaseCompressedTexFormat ) { |
| 438 | GLint format = 0; /* Silence compiler warning */ |
| 439 | format = (*ctx->Driver.BaseCompressedTexFormat)( ctx, format ); |
| 440 | if ( format >= 0 ) { |
| 441 | internalFormat = format; |
| 442 | } |
| 443 | } |
| 444 | |
| 445 | switch ( internalFormat ) { |
| 446 | /* GH: Bias towards GL_RGB, GL_RGBA texture formats. This has |
| 447 | * got to be better than sticking them way down the end of this |
| 448 | * huge list. |
| 449 | */ |
| 450 | case 4: /* Quake3 uses this... */ |
| 451 | case GL_RGBA: |
| 452 | texImage->Format = GL_RGBA; |
| 453 | texImage->Type = CHAN_TYPE; |
| 454 | texImage->TexFormat = &_mesa_texformat_rgba; |
| 455 | break; |
| 456 | |
| 457 | case 3: /* ... and this. */ |
| 458 | case GL_RGB: |
| 459 | texImage->Format = GL_RGB; |
| 460 | texImage->Type = CHAN_TYPE; |
| 461 | texImage->TexFormat = &_mesa_texformat_rgb; |
| 462 | break; |
| 463 | |
| 464 | /* GH: Okay, keep checking as normal. Still test for GL_RGB, |
| 465 | * GL_RGBA formats first. |
| 466 | */ |
| 467 | case GL_RGBA2: |
| 468 | case GL_RGBA4: |
| 469 | case GL_RGB5_A1: |
| 470 | case GL_RGBA8: |
| 471 | case GL_RGB10_A2: |
| 472 | case GL_RGBA12: |
| 473 | case GL_RGBA16: |
| 474 | texImage->Format = GL_RGBA; |
| 475 | texImage->Type = CHAN_TYPE; |
| 476 | texImage->TexFormat = &_mesa_texformat_rgba; |
| 477 | break; |
| 478 | |
| 479 | case GL_R3_G3_B2: |
| 480 | case GL_RGB4: |
| 481 | case GL_RGB5: |
| 482 | case GL_RGB8: |
| 483 | case GL_RGB10: |
| 484 | case GL_RGB12: |
| 485 | case GL_RGB16: |
| 486 | texImage->Format = GL_RGB; |
| 487 | texImage->Type = CHAN_TYPE; |
| 488 | texImage->TexFormat = &_mesa_texformat_rgb; |
| 489 | break; |
| 490 | |
| 491 | case GL_ALPHA: |
| 492 | case GL_ALPHA4: |
| 493 | case GL_ALPHA8: |
| 494 | case GL_ALPHA12: |
| 495 | case GL_ALPHA16: |
| 496 | texImage->Format = GL_ALPHA; |
| 497 | texImage->Type = CHAN_TYPE; |
| 498 | texImage->TexFormat = &_mesa_texformat_alpha; |
| 499 | break; |
| 500 | |
| 501 | case 1: |
| 502 | case GL_LUMINANCE: |
| 503 | case GL_LUMINANCE4: |
| 504 | case GL_LUMINANCE8: |
| 505 | case GL_LUMINANCE12: |
| 506 | case GL_LUMINANCE16: |
| 507 | texImage->Format = GL_LUMINANCE; |
| 508 | texImage->Type = CHAN_TYPE; |
| 509 | texImage->TexFormat = &_mesa_texformat_luminance; |
| 510 | break; |
| 511 | |
| 512 | case 2: |
| 513 | case GL_LUMINANCE_ALPHA: |
| 514 | case GL_LUMINANCE4_ALPHA4: |
| 515 | case GL_LUMINANCE6_ALPHA2: |
| 516 | case GL_LUMINANCE8_ALPHA8: |
| 517 | case GL_LUMINANCE12_ALPHA4: |
| 518 | case GL_LUMINANCE12_ALPHA12: |
| 519 | case GL_LUMINANCE16_ALPHA16: |
| 520 | texImage->Format = GL_LUMINANCE_ALPHA; |
| 521 | texImage->Type = CHAN_TYPE; |
| 522 | texImage->TexFormat = &_mesa_texformat_luminance_alpha; |
| 523 | break; |
| 524 | |
| 525 | case GL_INTENSITY: |
| 526 | case GL_INTENSITY4: |
| 527 | case GL_INTENSITY8: |
| 528 | case GL_INTENSITY12: |
| 529 | case GL_INTENSITY16: |
| 530 | texImage->Format = GL_INTENSITY; |
| 531 | texImage->Type = CHAN_TYPE; |
| 532 | texImage->TexFormat = &_mesa_texformat_intensity; |
| 533 | break; |
| 534 | |
| 535 | case GL_COLOR_INDEX: |
| 536 | case GL_COLOR_INDEX1_EXT: |
| 537 | case GL_COLOR_INDEX2_EXT: |
| 538 | case GL_COLOR_INDEX4_EXT: |
| 539 | case GL_COLOR_INDEX8_EXT: |
| 540 | case GL_COLOR_INDEX12_EXT: |
| 541 | case GL_COLOR_INDEX16_EXT: |
| 542 | texImage->Format = GL_COLOR_INDEX; |
| 543 | texImage->Type = CHAN_TYPE; |
| 544 | texImage->TexFormat = &_mesa_texformat_color_index; |
| 545 | break; |
| 546 | |
| 547 | case GL_DEPTH_COMPONENT: |
| 548 | case GL_DEPTH_COMPONENT16_SGIX: |
| 549 | case GL_DEPTH_COMPONENT24_SGIX: |
| 550 | case GL_DEPTH_COMPONENT32_SGIX: |
| 551 | if ( ctx->Extensions.SGIX_depth_texture ) { |
| 552 | texImage->Format = GL_DEPTH_COMPONENT; |
| 553 | texImage->Type = GL_FLOAT; /* XXX or GL_UNSIGNED_INT? */ |
| 554 | texImage->TexFormat = &_mesa_texformat_depth_component; |
| 555 | } else { |
| 556 | /* This error should have already been caught and dealt with. |
| 557 | */ |
| 558 | _mesa_problem( ctx, "depth format without GL_SGIX_depth_texture" ); |
| 559 | } |
| 560 | break; |
| 561 | |
| 562 | default: |
| 563 | _mesa_problem( ctx, "unexpected format in _mesa_init_tex_format" ); |
| 564 | return; |
| 565 | } |
| 566 | } |