blob: 3b459d59cf8af160898fe085bca8f38e6005dac5 [file] [log] [blame]
Eric Anholta3289322010-09-28 10:43:56 -07001/*
2 * Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
3 * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
4 * Copyright © 2010 Intel Corporation
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
22 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
23 * DEALINGS IN THE SOFTWARE.
24 */
25
Chad Versace223568f2010-11-01 14:23:53 -070026#include "ir.h"
27#include "glsl_types.h"
28#include "ir_visitor.h"
Ian Romanicka9f25162011-09-22 16:56:58 -070029#include "../glsl/program.h"
Eric Anholta3289322010-09-28 10:43:56 -070030
31extern "C" {
32#include "main/compiler.h"
33#include "main/mtypes.h"
34#include "program/prog_parameter.h"
Eric Anholta3289322010-09-28 10:43:56 -070035}
36
Eric Anholta3289322010-09-28 10:43:56 -070037class get_sampler_name : public ir_hierarchical_visitor
38{
39public:
40 get_sampler_name(ir_dereference *last,
41 struct gl_shader_program *shader_program)
42 {
Kenneth Graunked3073f52011-01-21 14:32:31 -080043 this->mem_ctx = ralloc_context(NULL);
Eric Anholta3289322010-09-28 10:43:56 -070044 this->shader_program = shader_program;
45 this->name = NULL;
46 this->offset = 0;
47 this->last = last;
48 }
49
50 ~get_sampler_name()
51 {
Kenneth Graunked3073f52011-01-21 14:32:31 -080052 ralloc_free(this->mem_ctx);
Eric Anholta3289322010-09-28 10:43:56 -070053 }
54
55 virtual ir_visitor_status visit(ir_dereference_variable *ir)
56 {
57 this->name = ir->var->name;
58 return visit_continue;
59 }
60
61 virtual ir_visitor_status visit_leave(ir_dereference_record *ir)
62 {
Kenneth Graunked3073f52011-01-21 14:32:31 -080063 this->name = ralloc_asprintf(mem_ctx, "%s.%s", name, ir->field);
Eric Anholta3289322010-09-28 10:43:56 -070064 return visit_continue;
65 }
66
67 virtual ir_visitor_status visit_leave(ir_dereference_array *ir)
68 {
69 ir_constant *index = ir->array_index->as_constant();
70 int i;
71
72 if (index) {
73 i = index->value.i[0];
74 } else {
75 /* GLSL 1.10 and 1.20 allowed variable sampler array indices,
76 * while GLSL 1.30 requires that the array indices be
77 * constant integer expressions. We don't expect any driver
78 * to actually work with a really variable array index, so
79 * all that would work would be an unrolled loop counter that ends
80 * up being constant above.
81 */
Kenneth Graunked3073f52011-01-21 14:32:31 -080082 ralloc_strcat(&shader_program->InfoLog,
83 "warning: Variable sampler array index unsupported.\n"
84 "This feature of the language was removed in GLSL 1.20 "
85 "and is unlikely to be supported for 1.10 in Mesa.\n");
Eric Anholta3289322010-09-28 10:43:56 -070086 i = 0;
87 }
88 if (ir != last) {
Kenneth Graunked3073f52011-01-21 14:32:31 -080089 this->name = ralloc_asprintf(mem_ctx, "%s[%d]", name, i);
Eric Anholta3289322010-09-28 10:43:56 -070090 } else {
91 offset = i;
92 }
93 return visit_continue;
94 }
95
96 struct gl_shader_program *shader_program;
97 const char *name;
98 void *mem_ctx;
99 int offset;
100 ir_dereference *last;
101};
102
103extern "C" {
104int
105_mesa_get_sampler_uniform_value(class ir_dereference *sampler,
106 struct gl_shader_program *shader_program,
107 const struct gl_program *prog)
108{
109 get_sampler_name getname(sampler, shader_program);
110
111 sampler->accept(&getname);
112
113 GLint index = _mesa_lookup_parameter_index(prog->Parameters, -1,
114 getname.name);
115
116 if (index < 0) {
Ian Romanicka9f25162011-09-22 16:56:58 -0700117 linker_error(shader_program,
118 "failed to find sampler named %s.\n", getname.name);
Eric Anholta3289322010-09-28 10:43:56 -0700119 return 0;
120 }
121
122 index += getname.offset;
123
Bryan Cain6d89aba2011-05-17 17:13:20 -0500124 return prog->Parameters->ParameterValues[index][0].f;
Eric Anholta3289322010-09-28 10:43:56 -0700125}
126}