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Andreas Bollecd5c7c2012-06-12 09:05:03 +02001<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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5 <title>Compiling and Installing</title>
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Brian Paul0b27ace2003-03-08 17:38:57 +00009
Andreas Bollb5da52a2012-09-18 18:57:02 +020010<div class="header">
11 <h1>The Mesa 3D Graphics Library</h1>
12</div>
13
14<iframe src="contents.html"></iframe>
15<div class="content">
16
Andreas Bollecd5c7c2012-06-12 09:05:03 +020017<h1>Compiling and Installing</h1>
Brian Paul5f37abf2003-09-05 14:47:07 +000018
19<ol>
Brian Paul7103a182012-04-19 09:56:36 -060020<li><a href="#prereq-general">Prerequisites for building</a>
Brian Paul49a3fab2008-12-30 07:57:16 -070021 <ul>
Brian Paul7103a182012-04-19 09:56:36 -060022 <li><a href="#prereq-general">General prerequisites</a>
23 <li><a href="#prereq-dri">For DRI and hardware acceleration</a>
Brian Paul49a3fab2008-12-30 07:57:16 -070024 </ul>
Brian Paul7103a182012-04-19 09:56:36 -060025<li><a href="#autoconf">Building with autoconf (Linux/Unix/X11)</a>
Brian Pauladc58e92012-06-01 09:19:36 -060026<li><a href="#scons">Building with SCons (Windows/Linux)</a>
Brian Paul7103a182012-04-19 09:56:36 -060027<li><a href="#other">Building for other systems</a>
28<li><a href="#libs">Library Information</a>
Andreas Bolldf2be222012-06-12 09:05:22 +020029<li><a href="#pkg-config">Building OpenGL programs with pkg-config</a>
Brian Paul5f37abf2003-09-05 14:47:07 +000030</ol>
Brian Paul0b27ace2003-03-08 17:38:57 +000031
Brian Paul8bd70a72008-05-27 13:27:57 -060032
Andreas Bollcc418882012-06-12 09:05:33 +020033<h1 id="prereq-general">1. Prerequisites for building</h1>
Brian Paul32a11e52011-04-04 11:30:46 -060034
Brian Paul7103a182012-04-19 09:56:36 -060035<h2>1.1 General</h2>
Brian Paul32a11e52011-04-04 11:30:46 -060036<ul>
Brian Paul75688252014-05-19 07:54:30 -060037<li><a href="http://www.python.org/">Python</a> - Python is required.
38Version 2.6.4 or later should work.
39</li>
40<br>
Samuel Iglesias Gonsalvez2b37bea2014-11-21 08:53:21 +010041<li><a href="http://www.makotemplates.org/">Python Mako module</a> -
Samuel Iglesias Gonsálvez98ceb602015-11-25 16:33:47 +010042Python Mako module is required. Version 0.3.4 or later should work.
Samuel Iglesias Gonsalvez2b37bea2014-11-21 08:53:21 +010043</li>
44</br>
Brian Paul75688252014-05-19 07:54:30 -060045<li><a href="http://www.scons.org/">SCons</a> is required for building on
46Windows and optional for Linux (it's an alternative to autoconf/automake.)
47</li>
48<br>
Brian Paul32a11e52011-04-04 11:30:46 -060049<li>lex / yacc - for building the GLSL compiler.
Brian Paul75688252014-05-19 07:54:30 -060050<br>
51<br>
Brian Paul32a11e52011-04-04 11:30:46 -060052On Linux systems, flex and bison are used.
53Versions 2.5.35 and 2.4.1, respectively, (or later) should work.
Brian Paul4f869e92012-03-05 13:02:59 -070054<br>
55<br>
56On Windows with MinGW, install flex and bison with:
57<pre>mingw-get install msys-flex msys-bison</pre>
Jose Fonseca9c1c6572015-03-19 13:30:19 +000058For MSVC on Windows, install
59<a href="http://winflexbison.sourceforge.net/">Win flex-bison</a>.
Brian Paul32a11e52011-04-04 11:30:46 -060060</li>
Brian Paulae70d0d2016-02-11 07:29:22 -070061<br>
62<li>For building on Windows, Microsoft Visual Studio 2013 or later is required.
63</li>
Brian Paul32a11e52011-04-04 11:30:46 -060064</ul>
65
66
Andreas Bollcc418882012-06-12 09:05:33 +020067<h3 id="prereq-dri">1.2 For DRI and hardware acceleration</h3>
Brian Paul5f37abf2003-09-05 14:47:07 +000068
69<p>
Brian Paul90692482009-10-08 20:49:32 -060070The following are required for DRI-based hardware acceleration with Mesa:
Brian Paul8bd70a72008-05-27 13:27:57 -060071</p>
72
Brian Paul49a3fab2008-12-30 07:57:16 -070073<ul>
Andreas Bolla73c59b2012-09-18 19:31:28 +020074<li><a href="http://xorg.freedesktop.org/releases/individual/proto/">
75dri2proto</a> version 2.6 or later
Brian Paul9a6da492016-03-23 12:55:45 -060076<li><a href="http://dri.freedesktop.org/libdrm/">libDRM</a> latest version
Brian Paul2c56dd72009-01-10 11:52:55 -070077<li>Xorg server version 1.5 or later
Brian Paul7103a182012-04-19 09:56:36 -060078<li>Linux 2.6.28 or later
Brian Paul49a3fab2008-12-30 07:57:16 -070079</ul>
Alex Hultmanc3fe44c2012-03-16 09:46:42 -060080<p>
81If you're using a fedora distro the following command should install all
82the needed dependencies:
Andreas Bolldf2be222012-06-12 09:05:22 +020083</p>
Alex Hultmanc3fe44c2012-03-16 09:46:42 -060084<pre>
85 sudo yum install flex bison imake libtool xorg-x11-proto-devel libdrm-devel \
86 gcc-c++ xorg-x11-server-devel libXi-devel libXmu-devel libXdamage-devel git \
Samuel Iglesias Gonsalvez2b37bea2014-11-21 08:53:21 +010087 expat-devel llvm-devel python-mako
Alex Hultmanc3fe44c2012-03-16 09:46:42 -060088</pre>
Brian Paul8bd70a72008-05-27 13:27:57 -060089
90
Brian Paul7103a182012-04-19 09:56:36 -060091
Andreas Boll210a27d2012-06-12 09:05:36 +020092<h1 id="autoconf">2. Building with autoconf (Linux/Unix/X11)</h1>
Brian Paul8bd70a72008-05-27 13:27:57 -060093
94<p>
Brian Paul7103a182012-04-19 09:56:36 -060095The primary method to build Mesa on Unix systems is with autoconf.
96</p>
Brian Paul8bd70a72008-05-27 13:27:57 -060097
98<p>
Brian Paul7103a182012-04-19 09:56:36 -060099The general approach is the standard:
Andreas Bolldf2be222012-06-12 09:05:22 +0200100</p>
Brian Paul7103a182012-04-19 09:56:36 -0600101<pre>
102 ./configure
103 make
104 sudo make install
105</pre>
Andreas Bolldf2be222012-06-12 09:05:22 +0200106<p>
Brian Paul7103a182012-04-19 09:56:36 -0600107But please read the <a href="autoconf.html">detailed autoconf instructions</a>
108for more details.
109</p>
110
111
112
Andreas Boll210a27d2012-06-12 09:05:36 +0200113<h1 id="scons">3. Building with SCons (Windows/Linux)</h1>
Brian Paul7103a182012-04-19 09:56:36 -0600114
115<p>
116To build Mesa with SCons on Linux or Windows do
117</p>
118<pre>
119 scons
120</pre>
121<p>
122The build output will be placed in
123build/<i>platform</i>-<i>machine</i>-<i>debug</i>/..., where <i>platform</i> is for
124example linux or windows, <i>machine</i> is x86 or x86_64, optionally followed
125by -debug for debug builds.
126</p>
127
128<p>
129To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do
130</p>
131<pre>
Jose Fonseca17b28252015-03-03 14:52:15 +0000132 scons platform=windows toolchain=crossmingw machine=x86 libgl-gdi
Brian Paul7103a182012-04-19 09:56:36 -0600133</pre>
134<p>
135This will create:
136</p>
137<ul>
Jose Fonseca17b28252015-03-03 14:52:15 +0000138<li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll &mdash; Mesa + Gallium + softpipe (or llvmpipe), binary compatible with Windows's opengl32.dll
Brian Paul7103a182012-04-19 09:56:36 -0600139</ul>
140<p>
141Put them all in the same directory to test them.
142</p>
143
144
145
Andreas Boll210a27d2012-06-12 09:05:36 +0200146<h1 id="other">4. Building for other systems</h1>
Brian Paul7103a182012-04-19 09:56:36 -0600147
148<p>
149Documentation for other environments (some may be very out of date):
150</p>
151
Andreas Boll210a27d2012-06-12 09:05:36 +0200152<ul>
153<li><a href="README.VMS">README.VMS</a> - VMS
154<li><a href="README.CYGWIN">README.CYGWIN</a> - Cygwin
155<li><a href="README.WIN32">README.WIN32</a> - Win32
156</ul>
Brian Paul7103a182012-04-19 09:56:36 -0600157
158
159
Andreas Boll210a27d2012-06-12 09:05:36 +0200160<h1 id="libs">5. Library Information</h1>
Brian Paul7103a182012-04-19 09:56:36 -0600161
162<p>
163When compilation has finished, look in the top-level <code>lib/</code>
164(or <code>lib64/</code>) directory.
165You'll see a set of library files similar to this:
166</p>
167<pre>
168lrwxrwxrwx 1 brian users 10 Mar 26 07:53 libGL.so -> libGL.so.1*
169lrwxrwxrwx 1 brian users 19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100*
170-rwxr-xr-x 1 brian users 3375861 Mar 26 07:53 libGL.so.1.5.060100*
Brian Paul7103a182012-04-19 09:56:36 -0600171lrwxrwxrwx 1 brian users 14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6*
172lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100*
173-rwxr-xr-x 1 brian users 23871 Mar 26 07:53 libOSMesa.so.6.1.060100*
174</pre>
175
176<p>
177<b>libGL</b> is the main OpenGL library (i.e. Mesa).
178<br>
Brian Paul7103a182012-04-19 09:56:36 -0600179<b>libOSMesa</b> is the OSMesa (Off-Screen) interface library.
180</p>
181
182<p>
183If you built the DRI hardware drivers, you'll also see the DRI drivers:
184</p>
185<pre>
186-rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so
187-rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i965_dri.so
188-rwxr-xr-x 1 brian users 11849858 Jul 21 12:12 r200_dri.so
Brian Paul7103a182012-04-19 09:56:36 -0600189-rwxr-xr-x 1 brian users 11757388 Jul 21 12:12 radeon_dri.so
190</pre>
191
192<p>
193If you built with Gallium support, look in lib/gallium/ for Gallium-based
194versions of libGL and device drivers.
195</p>
196
197
Andreas Boll210a27d2012-06-12 09:05:36 +0200198<h1 id="pkg-config">6. Building OpenGL programs with pkg-config</h1>
Brian5bba58c2007-09-12 10:11:49 -0600199
200<p>
201Running <code>make install</code> will install package configuration files
202for the pkg-config utility.
203</p>
204
205<p>
206When compiling your OpenGL application you can use pkg-config to determine
207the proper compiler and linker flags.
208</p>
209
210<p>
211For example, compiling and linking a GLUT application can be done with:
212</p>
213<pre>
214 gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo
215</pre>
216
217<br>
Brian Paul5f37abf2003-09-05 14:47:07 +0000218
Andreas Bollb5da52a2012-09-18 18:57:02 +0200219</div>
Brian Paul0b27ace2003-03-08 17:38:57 +0000220</body>
221</html>