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Andres Gomezd18f00e2017-12-22 22:39:47 +02001<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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11 <h1>The Mesa 3D Graphics Library</h1>
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16
17<h1>Mesa 17.2.8 Release Notes / December 22, 2017</h1>
18
19<p>
20Mesa 17.2.8 is a bug fix release which fixes bugs found since the 17.2.7 release.
21</p>
22<p>
23Mesa 17.2.8 implements the OpenGL 4.5 API, but the version reported by
24glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26Some drivers don't support all the features required in OpenGL 4.5. OpenGL
274.5 is <strong>only</strong> available if requested at context creation
28because compatibility contexts are not supported.
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30
31
32<h2>SHA256 checksums</h2>
33<pre>
34TBD
35</pre>
36
37
38<h2>New features</h2>
39<p>None</p>
40
41
42<h2>Bug fixes</h2>
43
44<ul>
45
46<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102710">Bug 102710</a> - vkCmdBlitImage with arrayLayers &gt; 1 fails</li>
47
48<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103007">Bug 103007</a> - [OpenGL CTS] [HSW] KHR-GL45.gpu_shader_fp64.fp64.max_uniform_components fails</li>
49
50<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103544">Bug 103544</a> - Graphical glitches r600 in game this war of mine linux native</li>
51
52<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103579">Bug 103579</a> - Vertex shader causes compiler to crash in SPIRV-to-NIR</li>
53
54</ul>
55
56
57<h2>Changes</h2>
58
59<p>Andres Gomez (6):</p>
60<ul>
61 <li>cherry-ignore: swr: Fix KNOB_MAX_WORKER_THREADS thread creation override.</li>
62 <li>cherry-ignore: added 17.3 nominations.</li>
63 <li>cherry-ignore: radv: port merge tess info from anv</li>
64 <li>cherry-ignore: main: Clear shader program data whenever ProgramBinary is called</li>
65 <li>cherry-ignore: r600: set DX10_CLAMP for compute shader too</li>
66 <li>Update version to 17.2.8</li>
67</ul>
68
69<p>Bas Nieuwenhuizen (2):</p>
70<ul>
71 <li>spirv: Fix loading an entire block at once.</li>
72 <li>radv: Fix multi-layer blits.</li>
73</ul>
74
75<p>Brian Paul (2):</p>
76<ul>
77 <li>xlib: call _mesa_warning() instead of fprintf()</li>
78 <li>gallium/aux: include nr_samples in util_resource_size() computation</li>
79</ul>
80
81<p>Emil Velikov (1):</p>
82<ul>
83 <li>docs: add sha256 checksums for 17.2.7</li>
84</ul>
85
86<p>Iago Toral Quiroga (1):</p>
87<ul>
88 <li>i965/vec4: use a temp register to compute offsets for pull loads</li>
89</ul>
90
91<p>Leo Liu (1):</p>
92<ul>
93 <li>radeon/vce: move destroy command before feedback command</li>
94</ul>
95
96<p>Matt Turner (2):</p>
97<ul>
98 <li>util: Assume little endian in the absence of platform-specific handling</li>
99 <li>util: Add a SHA1 unit test program</li>
100</ul>
101
102<p>Roland Scheidegger (2):</p>
103<ul>
104 <li>r600: use min_dx10/max_dx10 instead of min/max</li>
105 <li>r600: use DX10_CLAMP bit in shader setup</li>
106</ul>
107
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