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3<TITLE>Mesa Version History</TITLE>
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Brian Paul60955d72006-09-21 22:51:16 +000011<B>
12NOTE: Changes for Mesa 6.4 and later are documented in the corresponding
13<a href="relnotes.html">release notes</a> file.
14</B>
15
Brian Paule2859ea2006-08-31 15:16:10 +000016
17<H1>Mesa Version History</H1>
18
19
20<H2>1.0 beta February 1995</H2>
21<ul>
22<li>Initial release
23</ul>
24
25<H2>1.1 beta March 4, 1995</H2>
26Changes:
27<ul>
28<li>faster point and line drawing (2x faster)
29<li>more systems supported, better Makefiles
30<li>Renamed lib*.a files to avoid collisions
31<li>many small bug fixes
32</ul>
33New:
34<ul>
35<li>pseudo-GLX functions added
36<li>new implementation of evaluators (eval2.c)
37<li>GLUT support
38</ul>
39
40<H2>1.1.1 beta March 7, 1995</H2>
41Changes:
42<ul>
43<li>Reverted from eval2.c to eval.c due to FPE on Linux
44<li>more speed improvements
45<li>more Makefile changes
46</ul>
47
48<H2>1.1.2 beta March 14, 1995</H2>
49New:
50<ul>
51<li>implementation of SGI's blending extensions
52<li>glXUseXFont implemented
53<li>added MESA_DEBUG environment variable support
54</ul>
55Changes:
56<ul>
57<li>Using eval2.c again
58<li>more FPE-prevention checks (0-length normals are OK)
59<li>a few small bug fixes
60<li>much faster pixel logic ops!
61<li>faster transformation arithmetic
62</ul>
63
64<H2>1.1.3 beta March 31, 1995</H2>
65New:
66<ul>
67<li>gluScaleImage() and gluBuild2DMipMaps() implemented
68<li>Mesa widgets for Xt/Motif
69<li>blendEXT demos
70<li>added environment variables for selecting visuals
71</ul>
72Changes:
73<ul>
74<li>almost all GLUT demos work correctly now
75<li>faster X device driver functions
76<li>more bug fixes
77</ul>
78
79<H2>1.1.4 beta April 20, 1995</H2>
80Bug fixes:
81<ul>
82<li>missing #define SEEK_SET in src-tk/image.c
83<li>compile glShadeModel into display lists
84<li>fixed pow() domain error in src/light.c
85<li>fixed "flickering bitmaps" in double buffer mode
86<li>fixed tk.h and aux.h for C++
87<li>state of LIGHT_MODEL_LOCAL_VIEWER was inverted
88</ul>
89New features:
90<ul>
91<li>MUCH, MUCH nicer dithering in 8-bit RGB mode
92<li>updated widgets and widget demos
93<li>Implemented GLXPixmap functions
94<li>Added GLU 1.1 and GLX 1.1 functions
95<li>Changed the X/Mesa interface API, more versatile
96<li>Implemented gluPartialDisk()
97</ul>
98
99<H2>1.2 May 22, 1995</H2>
100Bug fixes:
101<ul>
102<li>IRIX 4.x makefile problem
103<li>modified tk to share root colormap as needed
104<li>gluLookAt normalization problem
105<li>suppress Expose, NoExpose events in swapbuffers
106<li>glBitmap() and glDrawPixels() clipping
107</ul>
108New features:
109<ul>
110<li>GL_BLEND, GL_MODULATE, GL_DECAL, and GL_REPLACE_EXT texture
111 modes implemented
112<li>texture maps stored more efficiently
113<li>texture maps can be compiled into display lists
114<li>Bogdan Sikorski's GLU polygon tesselation code
115<li>Linas Vepstas's sweep and extrusion library
116<li>glXCreateContext()'s shareList parameter works as it's supposed to.
117 XMesaCreateContext() updated to accept a shareList parameter too.
118<li>Mesa can be compiled with real OpenGL .h files
119<li>MESA_BACK_BUFFER environment variable
120<li>better GLX error checking
121</ul>
122
123<h2>1.2.1 June 22, 1995</h2>
124Bug fixes:
125<ul>
126<li>X/Mesa double buffer window resize crash
127<li>widgets now pass PointerMotion events
128<li>X/Mesa incorrect default clear color and drawing color
129<li>more robust X MIT-SHM support in X/Mesa
130<li>glTexImage( format=GL_LUMINANCE ) didn't work
131<li>GL_LINE mode polygons with line width > 1.0 could cause a crash
132<li>numerous feedback bugs
133<li>glReadPixels() from depth buffer was wrong
134<li>error prone depth and stencil buffer allocation
135New features:
136<li>Preliminary Microsoft Windows driver
137<li>Implemented a number of missing functions: glEvalCoord[12][df]v(),
138 glGet...(), etc.
139<li>Added a few missing symbols to gl.h and glu.h
140<li>Faster rendering of smooth-shaded, RGBA, depth-buffered polygons.
141<li>Faster rendering of lines when width=2.0
142<li>Stencil-related functions now work in display lists
143</ul>
144Changes:
145<ul>
146<li>renamed aux.h as glaux.h (MS-DOS names can't start with aux)
147<li>most filenames are in 8.3 format to accomodate MS-DOS
148<li>use GLubytes to store arrays of colors instead of GLints
149</ul>
150
151<h2>1.2.2 August 2, 1995</h2>
152New features:
153<ul>
154<li>texture mapped points and lines
155<li>NURBS! (but not 100% complete)
156<li>viewports may safely extend beyond window boundaries
157<li>MESA_PRIVATE_CMAP environment variable
158<li>Grayscale X display support
159<li>two new demos: demos/gears.c and demos/shadow.c
160<li>MachTen for Macintosh configuration
161</ul>
162Bug fixes:
163<ul>
164<li>glGet*(GL_DEPTH_BITS) returned bytes, not bits
165<li>point, line, and bitmap rasterization suffered from roundoff errors
166<li>fixed a division by zero error in line clippping
167<li>occasional wrong default background color really fixed!
168<li>glDepthFunc(GL_ALWAYS) with glDepthMask(GL_FALSE) didn't work
169<li>gluBuild2DMipmaps malloc problem fixed
170<li>view volume clipping of smooth shaded lines resulted in bad colors
171</ul>
172Changes:
173<ul>
174<li>new visual selection method in glXChooseVisual()
175<li>improved GLU quadric functions
176<li>call XSync for glFinish and XFlush for glFlush
177<li>glVertex() calls now use a function pointer to avoid conditionals
178<li>removed contrib directory from Mesa tar file (available on ftp site)
179<li>AIX shared library support
180<li>Removed GLUenum type as it's not in OpenGL
181</ul>
182
183<h2>1.2.3 September 26, 1995</h2>
184New features:
185<ul>
186<li>Mesa header files now equivalent to SGI OpenGL headers
187<li>Support for HP's Color Recovery dithering displays
188<li>Faster vertex transformation
189<li>Faster raster operations into X windows under certain conditions
190<li>New configurations: HP w/ shared libs, Ultrix w/ GCC, Data General
191<li>4-bit visuals now supported
192</ul>
193Bug fixes:
194<ul>
195<li>glScissor bug fixed
196<li>round-off errors in clipping lines against clip planes fixed
197<li>byte swapping between hosts and display servers implemented
198<li>glGetError() can be called without a current rendering context
199<li>problem with accidentally culled polygons is fixed
200<li>fixed some widget compilation problems
201</ul>
202
203<h2>1.2.4 November 17, 1995</h2>
204New features:
205<ul>
206<li>More speed improvements (lighting, fogging, polygon drawing)
207<li>Window system and OS-independent off-screen rendering
208<li>Preliminary Fortran bindings
209<li>glPolygonOffsetEXT implemented
210<li>glColorMask and glIndexMask now fully implemented
211<li>glPixelZoom implemented
212<li>display lists fully implemented
213<li>gamma correction
214<li>dithering in 8-bit TrueColor/DirectColor visuals
215</ul>
216Changes:
217<ul>
218<li>Improved device driver interface
219<li>tk.h renamed to gltk.h to avoid conflicts with Tcl's Tk
220<li>Dithering support moved from core into device driver
221</ul>
222Bug fixes:
223<ul>
224<li>glEnable/Disable( GL_LIGHTING ) didn't always take effect
225<li>glReadPixels byte swapping was broken
226<li>glMaterial with pname==GL_AMBIENT_AND_DIFFUSE was broken
227<li>duplicate glColor4b() prototype in GL/gl.h removed
228<li>stripes in wave -ci demo fixed
229<li>GL_LINEAR_MIPMAP_NEAREST had wrong value
230<li>bugs in HP Color Recovery support fixed
231<li>fixed bug when blending lines, points, bitmaps outside of window
232</ul>
233
234<h2>1.2.5 November 30, 1995</h2>
235New Features:
236<ul>
237<li>updated MS Windows driver
238<li>new implementation of StaticGray/GrayScale visual support
239</ul>
240Bug fixes:
241<ul>
242<li>pixelzooming with gamma correction or blending didn't work
243<li>HP color recovery visual wasn't being picked by glXChooseVisual
244<li>glClear didn't always observe glColorMask changes
245<li>olympic and offset demos didn't compile on some Suns
246<li>texcoord clamping wasn't correct
247<li>a polygon optimization introduced an occasional sampling problem
248</ul>
249
250<h2>1.2.6 January 26, 1996</h2>
251New Features:
252<ul>
253<li>faster line and polygon rendering under certain conditions. See
254 Performance Tips 9 and 10 in README
255<li>profiling
256<li>lighting is a bit faster
257<li>better perspective corrected texture mapping
258<li>Amiga AmiWin (X11) support
259<li>preliminary Linux SVGA driver
260Changes:
261<li>now using a 16-bit depth buffer, faster, smaller
262<li>GL_NORMALIZE is disabled by default
263</ul>
264Bug fixes:
265<ul>
266<li>projective texture mapping
267<li>fixed a memory leak in the context destroy function
268<li>GL_POLYGON with less than 3 vertices caused a crash
269<li>glGet*() returned wrong result for GL_INDEX_MODE
270<li>reading pixels from an unmapped X window caused a BadMatch error
271</ul>
272
273<h2>1.2.7 March 5, 1996</h2>
274New:
275<ul>
276<li>faster lighting
277<li>faster 16-bit TrueColor rendering on Linux
278<li>faster 32-bit TrueColor rendering on Linux, HP, IBM
279<li>non-depth-buffered XImage polygons are faster
280<li>vertex array extension
281<li>software alpha planes
282<li>updated Macintosh driver
283<li>new NeXT driver
284<li>GLU quadric functions generate texture coordinates
285<li>reflect.c demo - reflective, textured surface demo
286</ul>
287Changes:
288<ul>
289<li>gamma correction code moved into the X driver for better performance
290</ul>
291Bug fixes:
292<ul>
293<li>multiple glClipPlane()'s didn't work reliably
294<li>glPolygonMode() didn't always work
295<li>glCullFace( GL_FRONT_AND_BACK ) didn't work
296<li>texture mapping with gamma correction was buggy
297<li>floating point exceptions in texture coordinate interpolation
298<li>XImage byte swapping didn't always work
299<li>polygon edge flags weren't always used correctly
300</ul>
301
302<h2>1.2.8 May 22, 1996</h2>
303New:
304<ul>
305<li>overlay planes on X servers with the SERVER_OVERLAY_VISUALS property
306<li>better monochrome output
307<li>more IRIX 6.x configurations
308<li>more robust RGB mode color allocation
309<li>added MESA_XSYNC environment variable
310<li>GLX_MESA_pixmap_colormap and GLX_EXT_visual_info extensions
311<li>GL_MESA_window_pos extension
312<li>faster glReadPixels/glDrawPixels for GL_DEPTH and GL_UNSIGNED_SHORT
313 and GL_UNSIGNED_INT
314<li>driver for prototype Cirrus Mondello 3-D board
315<li>updated AmigaDOS driver
316<li>a few small speed optimizations in polygon rendering
317</ul>
318Changes:
319<ul>
320<li>internal device driver interface modified to simplify device
321 driver implementations and to support hardware Z buffers
322<li>several changes to the X/Mesa interface (xmesa.h)
323</ul>
324Bug fixes:
325<ul>
326<li>fixed pow(0,0) domain error triggered on some systems
327<li>glStencilClear() in a display list caused an infinite loop
328<li>glRasterPos*() was sometimes off by +/-0.5 in X and Y
329<li>color masking and blending were performed in wrong order
330<li>auxSolidCylinder() sometimes drew a wire-frame cylinder
331<li>fixed file writing bug in osdemo.c
332<li>pixel mapping didn't always work
333<li>the GL_GEQUAL stencil func didn't work
334<li>the GL_INVERT stencil op didn't work
335<li>the stencil write mask didn't work
336<li>glPush/PopAttrib() didn't do enough error checking
337<li>glIsList() didn't always work correctly
338</ul>
339
340<h2>2.0 October 10, 1996</h2>
341New:
342<ul>
343<li>Implements OpenGL 1.1 API functions
344<li>all texture filtering modes supported (mipmapping)
345<li>faster texture mapping, see Performance Tip 11 in README
346<li>antialiased RGB points
347<li>X support for line and polygon stippling
348<li>glDrawBuffer( GL_FRONT_AND_BACK ) works
349<li>util/ directory of useful stuff
350<li>demos/texobj demo of texture objects
351</ul>
352Changes:
353<ul>
354<li>major internal changes for thread-safeness
355<li>new device driver interface
356<li>MESA_ALPHA env variable removed
357<li>triangle rasterizer replaces polygon rasterizer
358</ul>
359Bug fixes:
360<ul>
361<li>glPopAttrib() bug
362<li>glDrawBuffer(GL_NONE) works now
363</ul>
364
365<h2>2.1 December 14, 1996</h2>
366New:
367<ul>
368<li>VMS support
369<li>MS-DOS driver
370<li>OpenStep support
371<li>updated, combined Windows 95/NT driver
372<li>implemented glGetLighti() and glGetTexGen*()
373<li>GLX does garbage collection of ancillary buffers
374</ul>
375Bug fixes:
376<ul>
377<li>removed unused _EXT constants from gl.h
378<li>fixed polygon offset bugs
379<li>Z coordinates of clipped lines were incorrect
380<li>glEdgeFlag() in display lists didn't always work
381<li>glLight*() in display lists didn't work
382<li>fixed X line stipple bugs (Michael Pichler)
383<li>glXUseXfonts XFreeFont/XFreeFontInfo bug fixed
384<li>fixed a feedback bug
385<li>glTexGen*() now transforms GL_EYE_PLANE by inverse modelview matrix
386<li>polygons were sometimes culled instead of clipped
387<li>triangle rasterizer suffered from float/int overflow exceptions
388<li>fixed FP underflow exception in lighting (specular exponent)
389<li>glEnable/glDisable of GL_EXT_vertex_array enums didn't work
390<li>fixed free(NULL) in GLU tesselator code
391<li>using 24-bit color on some X servers resulted in garbage rendering
392<li>32-bit per pixel mode for XFree86 now works
393<li>glRotate(a,0,0,0) gave unpredictable results
394<li>GL_LINE_STRIP with > 480 vertices had occasional clipping problems
395<li>8-bit TrueColor GLXPixmap rendering incorrectly required a colormap
396<li>glMaterial() wasn't ignored when GL_COLOR_MATERIAL was enabled
397<li>glEnable(GL_COLOR_MATERIAL) followed by glColor() didn't work right
398<li>accumulation buffer was limited to positive values
399<li>projective textures didn't work
400<li>selection buffer overflows weren't handled correctly
401</ul>
402Changes:
403<ul>
404<li>restored the GL_EXT_polygon_offset extension
405<li>slightly faster RGB dithering
406<li>the SVGA driver works again
407<li>Amiga driver now distributed separately
408<li>NeXT driver updated for Mesa 2.x
409</ul>
410
411<h2>2.2 March 14, 1997</h2>
412New:
413<ul>
414<li>better color selection when dithering
415<li>added GL_EXT_texture_object extension
416<li>updated MS-DOS driver for DJGPP
417<li>added openbsd make configuration
418<li>faster dithered flat-shaded triangles
419<li>various compilation problems with Motif widgets fixed
420<li>gl.h, glx.h and glu.h name mangling option
421<li>BeOS driver
422<li>3D texture mapping extension
423<li>GL_MESA_resize_buffers extension
424<li>morph3d, stex3d and spectex demos
425<li>3Dfx support
426</ul>
427Bug fixes:
428<ul>
429<li>glColorMaterial should finally work right in all respects
430<li>linear interpolation of mipmap levels was incorrectly weighted
431<li>readpix.c didn't compile on Macintosh
432<li>GL_INVERT and related logic ops didn't work right
433<li>glTexImage[12]D() didn't check its parameters consistantly
434<li>fixed a memory leak in glTexImage[12]D()
435<li>kludged around a SunOS 5.x/GCC compiler bug in the feedback code
436<li>glReadPixels aborted instead of normally catching some errors
437<li>a few 1.1 constants were missing or misnamed in gl.h
438<li>glBegin(p); glBegin(q); didn't generate an error
439<li>fixed a memory leak in GLX code
440<li>clipping of concave polygons could cause a core dump
441<li>1-component alpha texture maps didn't work
442<li>fixed a GLU polygon tesselator bug
443<li>polygons with colinear vertices were sometimes culled
444<li>feedback triangle colors were wrong when using smooth shading
445<li>textures with borders didn't work correctly
446<li>colors returned in feedback mode were wrong when using lighting
447<li>spotlights didn't effect ambient lighting correctly
448<li>gluPartialDisk() had a few bugs
449</ul>
450Changes:
451<ul>
452<li>device driver interface expanded to support texture mapping
453<li>faster matrix inversion subroutine
454<li>commented out #include "wmesa_extend.h" from src/wmesa.c
455<li>fixed many compiler warnings in the demo programs
456</ul>
457
458<h2>2.3 June 30, 1997</h2>
459New:
460<ul>
461<li>Mesa distribution divided into two pieces: library code and demos
462<li>faster vertex transformation, clip testing, lighting
463<li>faster line drawing
464<li>TrueColor visuals how have dithering (for depths < 24 bits)
465<li>added MESA_NO_DITHER environment variable
466<li>new device driver function: NearFar(), RenderVB(), RasterSetup()
467<li>added LynxOS configuration
468<li>added cygnus Win32 configuration
469<li>added texcyl.c GLUT demo
470<li>added XMesaDitherColor() to X/Mesa interface
471<li>new NURBS code from Bogdan Sikorski
472<li>added demos/shape.c (non-rectangular X window!)
473</ul>
474Bug fixes:
475<ul>
476<li>glEnable/DisableClientState() were missing from GL/gl.h
477<li>GL_SPHERE_MAP texcoord generation didn't work correctly
478<li>glXGetConfig() returned wrong number of depth, stencil, accum bits
479<li>glDrawPixels feedback/selection didn't examine RasterPos valid bit
480<li>black and white were reversed on some monochrome displays
481<li>fixed potential image memory leak (wasn't setting reference counter)
482<li>glDrawPixels sometimes didn't recognize some GL state changes
483<li>gluProject/UnProject() didn't check for divide by zero
484<li>stex3d demo called random() and srandom(), not portable
485<li>fixed memory leaks in context.c and drawpix.c
486<li>fixed NULL dereferencing problem in gl_update_texture_state()
487<li>glReadPixels between glBegin/glEnd didn't generate an error.
488<li>fixed memory leak in polygon tesselator (Randy Frank)
489<li>fixed seg fault bug drawing flat-shaded, depth-tested lines
490<li>clipped GL_TRIANGLE_STRIPs sometimes had wrong color when flat-shaded
491<li>glBindTexture sometimes didn't work
492<li>fixed a bug deep in glXReleaseBuffersMESA()
493<li>fog was mistakenly applied to alpha
494<li>glPopMatrix didn't set "dirty matrix" flag
495<li>glPolygonStipple pattern was sometimes wrong
496<li>glClear wasn't disabled during feedback and selection
497<li>fixed memory leak in glTexSubImage[123]D
498</ul>
499Changes:
500<ul>
501<li>many library source files reorganized
502<li>faster X color allocation, colors also freed when finished with them
503<li>new texture sampling function pointer in texture objects
504<li>incorporated 3Dfx VooDoo driver v0.16 into main source tree
505<li>many 3Dfx driver updates
506<li>cygnus Makefiles now included
507<li>updated DOS driver
508<li>made a few changes to dosmesa.c and wmesa.c (VB->Unclipped)
509<li>internally, colors now stored in GLubytes, not GLfixed
510<li>optimized changing of GL_SHININESS parameter
511</ul>
512
513<h2>2.4 September 18, 1997</h2>
514New:
515<ul>
516<li>updated 3Dfx Glide driver
517<li>hacks for 3Dfx rendering into an X window or fullscreen
518<li>added depth buffer access functions to X/Mesa and OS/Mesa interfaces
519</ul>
520Bug fixes:
521<ul>
522<li>pixel buffer could overflow with long, wide lines
523<li>fixed FP underflow problems in lighting
524<li>glTexSubImage1D() had an unitialized variable
525<li>incomplete texture objects could cause a segfault
526<li>glDrawPixels with GL_COMPILE_AND_EXECUTE caused infinite loop
527<li>flat-shaded quads in a strip were miscolored if clipped
528<li>mipmapped triangle lod computation now works correctly
529<li>fixed a few under/overflow bugs in triangle rasterizer
530<li>glArrayElement() assigned bad normal if normal array disabled
531<li>changed argument to glXReleaseBuffersMESA()
532<li>fixed small triangle underflow bugs in tritemp.h (hopefully)
533<li>glBindTexture(target, 0) caused a crash
534<li>glTexImage[123]D() with NULL image pointer caused crash
535<li>glPixelStore parameters are now ignored during display list execution
536<li>fixed a two-sided lighting w/ clipping bug (black vertices)
537<li>textures with width!=height were sometimes mis-rendered
538<li>"weird" projection matrices could cause div by 0, other fp errors
539</ul>
540Changes:
541<ul>
542<li>changed precompiled header symbol from PCH to PC_HEADER
543<li>split api.c into api1.c and api2.c
544<li>added hash.c source file (but not used yet)
545<li>a few Sun and HP configuration file changes
546<li>MESA_GLX_FX env var replaces MESA_FX_WINDOW and MESA_FX_FULLSCREEN
547<li>fixed a few cygnus build problems (src/Makefile.cygnus, src/wmesa.c)
548</ul>
549
550<h2>2.5 November 20, 1997</h2>
551New:
552<ul>
553<li>updated 3Dfx driver (v20) for GLQuake
554<li>added GL_EXT_paletted_texture extension
555<li>added GL_EXT_shared_texture_palette extension
556<li>added GL_EXT_point_parameters extension
557<li>now including Mark Kilgard's GLUT library v3.6
558<li>new GLUT-based demos in gdemos/
559<li>added a few more Unix config targets
560<li>added Intel X86 assembly language vertex transformation code
561<li>3Dfx/Glide driver for Mesa now recognizes SST_SCREENREFRESH env var
562<li>Windows 95 S3 Virge driver
563</ul>
564Bug fixes:
565<ul>
566<li>glCopyTexImage?D would crash due to uninitialized variable
567<li>glColor w/ glColorMaterial in a display list caused a bug
568<li>fixed several glDrawPixels() and ReadPixels() bugs in 3Dfx driver
569<li>glVertex4*() vertices weren't always projected correctly
570<li>trying to use mipmapped textured points or lines caused crash
571<li>glColor[34][fd]() values now clamped to [0,1] before int conversion
572</ul>
573Changes:
574<ul>
575<li>new device driver functions for texture mapping
576<li>hash tables used for display list and texture object lookup
577<li>fixed GLX visual handling code to avoid saving redundant visuals
578<li>3Dfx Glide libraries automatically linked to libMesaGL.so
579<li>dropped the Cirrus Logic Mondello code since it's obsolete
580<li>updated Cygnus Makefiles (Stephane Rehel)
581<li>updated Windows MSVC++ Makefiles (Oleg Letsinsky)
582<li>procedure for making library files has changed: scripts now take
583 a major and minor version arguments. Make-config changed a lot.
584<li>new implementation of glTexSubImage2D()
585<li>updated widgets-mesa directory to create libMesaGLwM.a (Motif widget)
586<li>separate linux-glide and linux-386-glide configurations
587</ul>
588
589<h2>2.6 February 12, 1998</h2>
590New:
591<ul>
592<li>Windows WGL functions
593<li>updated VMS, DOS, Windows, Cygnus, BeOS, Amiga compilation support
594<li>v0.22 of 3Dfx Glide driver
595<li>more X86 assembly language optimizations
596<li>faster blending for some modes
597<li>XMesaSetFXmode() to switch between 3Dfx window and full-screen mode
598<li>added preliminary thread support
599<li>added GLX_MESA_copy_sub_buffer extension
600<li>some clipping optimizations
601</ul>
602Bug fixes:
603<ul>
604<li>fixed shading/material bug when drawing long primitive strips
605<li>fixed clipping problem in long primitive strips
606<li>fixed clipping bug when using 3Dfx driver
607<li>fixed a problem when trying to use X fonts w/ 3Dfx driver
608<li>fixed a texture filter bug in 3Dfx/Glide driver
609<li>fixed bug in 3Dfx/Glide driver involving depth mask & clearing
610<li>glLoadMatrix to set projection matrix confused the 3Dfx driver
611<li>non-identity texture matrices didn't work with linux-386 configs
612<li>glGenTextures() didn't reserve the returned texture IDs
613<li>NULL proxy image sent to glTexImageXD() caused crash
614<li>added texture state validation optimization (Henk Kok)
615<li>fixed colormap reuse problem when using both RGB and CI windows
616<li>32bpp True/DirectColor X visuals weren't recognized
617<li>fixed potential problem in evaluators memory allocation
618<li>fixed assorted demo compilation bugs
619</ul>
620Changes:
621<ul>
622<li>replaced old Mesa/windows/ directory with Mesa/WIN32/ directory
623<li>converted a few old glaux/gltk demos to GLUT
624<li>renamed directories: demos -> xdemos, gdemos -> demos
625</ul>
626
627
628<h2>3.0 September 17, 1998</h2>
629New:
630<ul>
631<li>OpenGL 1.2 API
632<li>GL_EXT_abgr pixel format extension
633<li>GL_SGIS_texture_edge_clamp extension
634<li>GL_SGIS_multitexture extension (to be replaced by GL_ARB_multitex)
635<li>GL_EXT_multitexture extension (to be replaced by GL_ARB_multitex)
636<li>GL_EXT_rescale_normal extension and renormal.c demo
637<li>GLX_SGI_video_sync extension (a no-op)
638<li>antialiased lines
639<li>glGetTexImage() now implemented
640<li>glDraw/Copy/ReadPixels() optimizations
641<li>optimized textured triangle code (Marten Stromberg)
642<li>more optimization of dithered TrueColor triangles in X driver
643<li>Linux GGI driver
644<li>updated MGL driver
645</ul>
646Bug fixes:
647<ul>
648<li>lots of assorted compilation fixes
649<li>glInitNames didn't write initial hit record
650<li>glBitmap didn't always check for invalid raster position
651<li>switching between GLX and OSMesa contexts caused a crash
652<li>fixed uninitialized variable in Mesa widget code
653<li>fixed typo in texture code which caused book/texgen to crash
654<li>fixed texture sampling bug when filter=GL_LINEAR and wrap=GL_CLAMP
655<li>gluDisk() in POINT or LINE mode sometimes failed
656<li>fixed texture + fog bug
657<li>GL_COMPILE_AND_EXECUTE mode didn't work reliably
658<li>glMultMatrix in projection matrix mode w/ 3Dfx driver could fail
659<li>glDrawPixels(color index pixels) weren't converted to RGBA
660<li>fixed possible getenv() buffer overflow security bug
661<li>glBitmap in feedback mode was offset by xOrig, yOrig params
662<li>device driver's DrawPixels hook was never used
663<li>glDrawPixels with zoomY!=1 and top/bottom clipping didn't work
664<li>glDrawPixels optimized for GL_LUMINANCE, GL_LUMINANCE_ALPHA, GLubyte
665<li>fixed MakeCurrent bug in GLwRedrawObjects() in MesaWorkstation.c
666<li>glCopyTexSubImage2D() didn't work with 3Dfx driver
667<li>lines with width = 2 could cause crash
668<li>glClear with scissor rect sometimes cleared whole buffer
669<li>glTexSubImage2D( .. GL_COLOR_INDEX .. ) didn't work
670<li>glTexImageXD( .. GL_ABGR_EXT .. ) didn't work
671<li>computation of inverse modelview matrix sometimes failed
672<li>fixed GL_CLAMP mode texture sampling bug
673<li>textured line interpolation was somewhat broken
674<li>textured triangle interpolation was also somewhat broken
675<li>glGet(MODELVIEW/PROJECTION/TEXTURE_MATRIX_STACK_DEPTH) off by one
676<li>evaluator state wasn't fully initialized
677<li>texture coordinate clipping was buggy
678<li>evaluator surfaces could be mis-colored
679<li>glAccum(GL_RETURN, s) didn't obey glColorMask() settings
680<li>zero area polygons shouldn't be culled if polygon mode is point/line
681<li>clipped width and height of glReadPixels was sometimes off by one
682<li>blending with alpha = 0 or 1.0 wasn't always exact
683<li>reading of pixels from clipped region was buggy
684<li>minor tweaking of X visual management in GLX emulator
685<li>glPolygonStipple now obeys pixel unpacking parameters
686<li>glGetPolygonStipple now obeys pixel packing parameters
687<li>interleaved vertex array texture coordinates were broken
688<li>query of proxy texture internal format was broken
689<li>alpha channel wasn't reliably cleared
690<li>fixed divide by zero error in gluScaleImage if dest size = 1 x 1
691</ul>
692Conformance bug fixes:
693<ul>
694<li>GL_SELECTION_BUFFER_POINTER and GL_SELECTION_BUFFER_SIZE were missing
695<li>GL_TEXTURE_INTERNAL_FORMAT was missing
696<li>glGet*(GL_POLYGON_STIPPLE) was broken
697<li>glPush/PopAttrib() didn't save/restore all texture state
698<li>glBitmap in feedback mode didn't work
699<li>feedback of texture coords didn't always work
700<li>glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLbyte was broke
701<li>glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLubyte was broke
702<li>glDrawPixels w/ format=GL_STENCIL_INDEX, type=GL_BITMAP was broke
703</ul>
704Changes:
705<ul>
706<li>upgraded GLUT to version 3.7
707<li>only GL and GLU library code included in MesaLib.tar.gz
708<li>GLUT and all demos now in MesaDemos.tar.gz
709<li>glaux and gltk libraries removed
710<li>IRIX -n32 and -64 libs go in lib32/ and lib64/ directories
711</ul>
712
713
714<h2>3.1 beta 1 November 19, 1998</h2>
715New:
716<ul>
717<li>GL_EXT_stencil_wrap extension
718<li>GL_INGR_blend_func_separate extension
719<li>GL_ARB_multitexture extension
720<li>GL_NV_texgen_reflection extension
721<li>newly optimized vertex transformation code
722<li>updated GLUT 3.7 code
723<li>better precision when using 32-bit Z buffer
724<li>Allegro DJGPP driver
725</ul>
726Bug fixes:
727<ul>
728<li>glCopyPixels between front/back buffers didn't copy alpha correctly
729<li>fixed out-of-bounds memory access in optimized 2-D texture code
730<li>glPixelStorei didn't accept GL_PACK/UNPACK_IMAGE_HEIGHT parameter
731<li>glGet*() didn't accept GL_MAX_3D_TEXTURE_SIZE parameter
732<li>clipping of texture coordinates sometimes had bad R,Q values
733<li>GL_CLAMP_TO_EDGE texture sampling was off by 0.5 texels
734<li>glEdgeFlagPointer() now takes a GLvoid * instead of GLboolean *
735<li>texture was sometimes applied twice with 3Dfx driver
736<li>glPush/PopAttrib() fouled up texture object reference counts
737<li>glDeleteLists(0, n) caused assertion failure
738<li>bilinear texture sampling wasn't accurate enough
739<li>glClear w/ glDepthMask(GL_FALSE) didn't work right on 3Dfx
740<li>color components were reversed on big endian 32 bpp X visuals
741</ul>
742Changes:
743<ul>
744<li>removed GL_EXT_multitexture extension
745</ul>
746
747
748<h2>3.1 beta 2 May 24, 1999</h2>
749New:
750<ul>
751<li>multi-textured points and lines (mjk@nvidia.com)
752<li>optimized 24bpp X rendering (bernd.paysan@gmx.de)
753<li>added allegro support (bernie-t@geocities.com)
754<li>cleaned-up Windows-related stuff (Ted Jump)
755<li>minor stereo changes (KendallB@scitechsoft.com)
756<li>new BeOS driver which implements BGLView class
757<li>new Direct3D driver (see src/D3D)
758<li>more efficient filled gluCylinder() function
759<li>utilities: util/showbuffer.[ch] and util/glstate.[ch]
760<li>fixed some IRIX compiler warnings
761<li>added support for building Mesa in XFree86 with
762 SGI's GLX (kevin@precisioninsight.com)
763</ul>
764Bug fixes:
765<ul>
766<li>a variety of Windows/Mesa bug fixes (mjk@nvidia.com)
767<li>packed pixel images weren't unpacked correctly
768<li>patches some win32 files in GLUT (mjk@nvidia.com)
769<li>glTexImage[123]D() didn't accept internalFormat == GL_COLOR_INDEX
770<li>fixed lighting bug in Keith's new shading code
771<li>fixed texture segfault seen in Lament screensaver
772<li>fixed miscellaneous low-memory bugs
773<li>glClear(GL_COLOR_BUFFER_BIT) with RGBA or CI masking was broken
774<li>GL_LINEAR sampling of 3D textures was broken
775<li>fixed SVR4 'cc' compiler macro problem (dawes@xfree86.org)
776<li>added GL_TEXTURE_PRIORITY fix (keithh@netcomuk.co.uk)
777<li>fixed wide point and wide line conformance bugs (brianp)
778</ul>
779Changes:
780<ul>
781<li>some device driver changes (see src/dd.h)
782<li>new copyright on core Mesa code
783</ul>
784
785
786<h2>3.1 beta 3 September 17, 1999</h2>
787New:
788<ul>
789<li>optimized glAccum function
790<li>optimized 24bpp rendering in XMesa driver
791<li>GLU 1.2 polygon tessellator
792</ul>
793Bug Fixes:
794<ul>
795<li>glGetTexLevelParameter wasn't fully implemented
796<li>glXUseXFont now handles multi-byte fonts
797<li>glIsEnabled(GL_TEXTURE_2D / 3D) returned wrong result
798<li>alpha channel of blending points, lines was sometimes incorrect
799</ul>
800Changes:
801<ul>
802<li>New library names: "libGL" instead of "libMesaGL"
803<li>New library numbering: libGL.so.1.2.310
804<li>New subdirectories: docs/ and bin/
805<li>New Makefile-system (autoconf,automake,libtool)
806</ul>
807
808
809<h2>3.1 final December 14, 1999</h2>
810New:
811<ul>
812<li>added demos/gloss.c
813<li>added xdemos/glxdpyinfo.c
814<li>added GLX_ARB_get_proc_address extension
815<li>rewritten glTexImage code paths (faster, less memory, bug fixes)
816</ul>
817Bug Fixes:
818<ul>
819<li>several vertex array bug fixes
820<li>overlapping glCopyPixels with pixel zooming now works
821<li>glXUseXFont() bitmaps were vertically shifted by one pixel
822<li>glCopyPixels with pixel zooming now works
823</ul>
824
825
826<h2>3.2 final April 24, 2000</h2>
827Bug fixes:
828<ul>
829<li>fixed memcpy bugs in span.c
830<li>fixed missing glEnd problem in demos/tessdemo.c
831<li>fixed bug when clearing 24bpp Ximages
832<li>fixed clipping problem found in Unreal Tournament
833<li>fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2
834<li>fixed Loki's 3dfx RGB vs BGR bug
835<li>fixed Loki's 3dfx smooth/flat shading bug in SoF
836</ul>
837Changes:
838<ul>
839<li>updated docs/README file
840<li>use bcopy() optimizations on FreeBSD
841<li>re-enabled the optimized persp_textured_triangle() function
842</ul>
843
844
845<h2>3.2.1 July 19, 2000</h2>
846Bug fixes:
847<ul>
848<li>gluBuild2DMipmaps() didn't accept GL_BGRA
849<li>Fixed compile/makefile problems on IRIX
850<li>fixed segfault in 3dfx driver when using GL selection/feedback
851<li>no longer cull very, very tiny triangles
852<li>blending w/ drawbuffer==GL_FRONT_BACK caused segfault (sw rendering)
853<li>fixed Motif detection code in widgets-mesa/configure.in
854<li>glColorMaterial and glMaterial updates to emissive and ambient
855 didn't always work right
856<li>Specular highlights weren't always in the right place
857<li>clipped GL_LINE mode polygons had interior lines appear
858<li>blend term GL_ONE_MINUS_CONSTANT_ALPHA was broken
859<li>GL_NICEST fog didn't always work with flat shading
860<li>glRect commands in display lists were sometimes miscolored
861<li>Line Z offset didn't always work
862<li>fixed texgen normal vector problem (gloss's teapot)
863<li>numerous GL conformance bugs fixed
864</ul>
865Changes:
866<ul>
867<li>glColorMask(false, false, false, false) handled better/faster
868<li>reverted to old GLU polygon tessellator, GLU 1.1
869<li>updated Win32 build files
870</ul>
871
872
873<h2>3.3 July 21, 2000</h2>
874New:
875<ul>
876<li>antialiased triangles now implemented
877<li>GL_EXT_texture_env_add texture mode extension
878<li>GLX 1.3 API
879<li>support for separate draw/read buffers (ie GL_SGI_make_current_read)
880<li>thread-safe API dispath
881<li>improved glxinfo program
882<li>demos/texdown program to measure texture download performance
883<li>glext.h header file
884<li>demos/geartrain program
885<li>GL_EXT_texture_lod_bias extension
886<li>demos/lodbias program
887<li>further optimized glRead/DrawPixels for 16-bit TrueColor X visuals
888<li>GLX_EXT_visual_rating extension (a no-op, however)
889<li>GL_HP_occlusion_test extension (for X and OS/Mesa drivers)
890<li>demos/occlude program
891<li>GL_SGIS_pixel_texture and GL_SGIX_pixel_texture extensions
892<li>demos/pixeltex program
893<li>GL_SGI_color_matrix extension
894<li>GL_SGI_color_table extension
895<li>GL_EXT_histogram extension
896<li>GL_ARB_texture_cube_map extension
897<li>added xdemos/glxheads and xdemos/manywin
898<li>demos/texenv.c demo
899<li>GL_EXT_texture_env_combine extension (by Holger Waechtler)
900<li>Xlib driver is now thread-safe (see xdemos/glthreads)
901<ul>
902Bug Fixes:
903</ul>
904<li>various GL conformance failures fixed since 3.2.1
905</ul>
906Changes:
907<ul>
908<li>gl.h now uses #defines instead of C enums for all tokens
909<li>glu.h now uses #defines instead of C enums for all tokens
910<li>moved programs from 3Dfx/demos/ into demos/ directory
911</ul>
912
913
914<h2>3.4 November 3, 2000</h2>
915New:
916<ul>
917<li>optimized glDrawPixels for glPixelZoom(1,-1)
918Bug Fixes:
919<li>widgets-mesa/src/*.c files were missing from 3.3 distro
920<li>include/GL/mesa_wgl.h file was missing from 3.3 distro
921<li>fixed some Win32 compile problems
922<li>texture object priorities weren't getting initialized to 1.0
923<li>glAreTexturesResident return value was wrong when using hardware
924<li>glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX)
925<li>glReadPixels with GLushort packed types was broken
926<li>fixed a few bugs in the GL_EXT_texture_env_combine texture code
927<li>glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables
928<li>fixed some typos/bugs in the VB code
929<li>glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work
930<li>optimized glDrawPixels paths weren't being used
931<li>per-fragment fog calculation didn't work without a Z buffer
932<li>improved blending accuracy, fixes Glean blendFunc test failures
933<li>glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly
934<li>glXGetProcAddressARB() didn't always return the right address
935<li>gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format
936<li>texture matrix changes weren't always detected (GLUT projtex demo)
937<li>fixed random color problem in vertex fog code
938<li>fixed Glide-related bug that let Quake get a 24-bit Z buffer
939<ul>
940Changes:
941</ul>
942<li>finished internal support for compressed textures for DRI
943</ul>
944
945
946<h2>3.4.1 February 14, 2001</h2>
947New:
948<ul>
949<li>fixed some Linux build problems
950<li>fixed some Windows build problems
951<li>GL_EXT_texture_env_dot3 extension (Gareth Hughes)
952</ul>
953Bug fixes:
954<ul>
955<li>added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI
956<li>various state-update code changes needed for DRI bugs
957<li>disabled pixel transfer ops in glColorTable commands, not needed
958<li>fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter
959<li>updated sources and fixed compile problems in widgets-mesa/
960<li>GLX_PBUFFER enum value was wrong in glx.h
961<li>fixed a glColorMaterial lighting bug
962<li>fixed bad args to Read/WriteStencilSpan in h/w stencil clear function
963<li>glXCopySubBufferMESA() Y position was off by one
964<li>Error checking of glTexSubImage3D() was broken (bug 128775)
965<li>glPopAttrib() didn't restore all derived Mesa state correctly
966<li>Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL
967 conformance problems at 16bpp.
968<li>clearing depth buffer with scissoring was broken, would segfault
969<li>OSMesaGetDepthBuffer() returned bad bytesPerValue value
970<li>fixed a line clipping bug (reported by Craig McDaniel)
971<li>fixed RGB color over/underflow bug for very tiny triangles
972</ul>
973Known problems:
974<ul>
975<li>NURBS or evaluator surfaces inside display lists don't always work
976</ul>
977
978
979<h2>3.4.2 May 17, 2001</h2>
980Bug fixes:
981<ul>
982<li>deleting the currently bound texture could cause bad problems
983<li>using fog could result in random vertex alpha values
984<li>AA triangle rendering could touch pixels outside right window bound
985<li>fixed byteswapping problem in clear_32bit_ximage() function
986<li>fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam
987<li>fixed memory leak in glXUseXFont()
988<li>fragment sampling in AA triangle function was off by 1/2 pixel
989<li>Windows: reading pixels from framebuffer didn't always work
990<li>glConvolutionFilter2D could segfault or cause FP exception
991<li>fixed segfaults in FX and X drivers when using tex unit 1 but not 0
992<li>GL_NAND logicop didn't work right in RGBA mode
993<li>fixed a memory corruption bug in vertex buffer reset code
994<li>clearing the softwara alpha buffer with scissoring was broken
995<li>fixed a few color index mode fog bugs
996<li>fixed some bad assertions in color index mode
997<li>fixed FX line 'stipple' bug #420091
998<li>fixed stencil buffer clear width/height typo
999<li>fixed GL error glitches in gl[Client]ActiveTextureARB()
1000<li>fixed Windows compilation problem in texutil.c
1001<li>fixed 1/8-pixel AA triangle sampling error
1002</ul>
1003Changes:
1004<ul>
1005<li>optimized writing mono-colored pixel spans to X pixmaps
1006<li>increased max viewport size to 2048 x 2048
1007</ul>
1008
1009
1010<h2>3.5 June 21, 2001</h2>
1011New:
1012<ul>
1013<li>internals of Mesa divided into modular pieces (Keith Whitwell)
1014<li>100% OpenGL 1.2 conformance (passes all conformance tests)
1015<li>new AA line algorithm
1016<li>GL_EXT_convolution extension
1017<li>GL_ARB_imaging subset
1018<li>OSMesaCreateContextExt() function
1019<li>GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
1020<li>GL_MAX_TEXTURE_UNITS_ARB now defaults to eight
1021<li>GL_EXT_fog_coord extension (Keith Whitwell)
1022<li>GL_EXT_secondary_color extension (Keith Whitwell)
1023<li>GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
1024<li>GL_SGIX_depth_texture extension
1025<li>GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions
1026<li>demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow
1027<li>GL_ARB_texture_env_combine extension
1028<li>GL_ARB_texture_env_dot3 extension
1029<li>GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp)
1030<li>OSMesaCreateContextExt() function
1031<li>libOSMesa.so library, contains the OSMesa driver interface
1032<li>GL/glxext.h header file for GLX extensions
1033<li>somewhat faster software texturing, fogging, depth testing
1034<li>all color-index conformance tests now pass (only 8bpp tested)
1035<li>SPARC assembly language TCL optimizations (David Miller)
1036<li>GL_SGIS_generate_mipmap extension
1037</ul>
1038Bug Fixes:
1039<ul>
1040<li>fbiRev and tmuRev were unitialized when using Glide3
1041<li>fixed a few color index mode conformance failures; all pass now
1042<li>now appling antialiasing coverage to alpha after texturing
1043<li>colors weren't getting clamped to [0,1] before color table lookup
1044<li>fixed RISC alignment errors caused by COPY_4UBV macro
1045<li>drawing wide, flat-shaded lines could cause a segfault
1046<li>vertices now snapped to 1/16 pixel to fix rendering of tiny triangles
1047</ul>
1048Changes:
1049<ul>
1050<li>SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU
1051<li>new libOSMesa.so library, contains the OSMesa driver interface
1052</ul>
1053
1054
1055<h2>4.0 October 22, 2001</h2>
1056New:
1057<ul>
1058<li>Mesa 4.0 implements the OpenGL 1.3 specification
1059<li>GL_IBM_rasterpos_clip extension
1060<li>GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp)
1061<li>GL_ARB_texture_mirrored_repeat extension
1062<li>WindML UGL driver (Stephane Raimbault)
1063<li>added OSMESA_MAX_WIDTH/HEIGHT queries
1064<li>attempted compiliation fixes for Solaris 5, 7 and 8
1065<li>updated glext.h and glxext.h files
1066<li>updated Windows driver (Karl Schultz)
1067</ul>
1068Bug fixes:
1069<ul>
1070<li>added some missing GLX 1.3 tokens to include/GL/glx.h
1071<li>GL_COLOR_MATRIX changes weren't recognized by teximage functions
1072<li>glCopyPixels with scale and bias was broken
1073<li>glRasterPos with lighting could segfault
1074<li>glDeleteTextures could leave a dangling pointer
1075<li>Proxy textures for cube maps didn't work
1076<li>fixed a number of 16-bit color channel bugs
1077<li>fixed a few minor memory leaks
1078<li>GLX context sharing was broken in 3.5
1079<li>fixed state-update bugs in glPopClientAttrib()
1080<li>fixed glDrawRangeElements() bug
1081<li>fixed a glPush/PopAttrib() bug related to texture binding
1082<li>flat-shaded, textured lines were broken
1083<li>fixed a dangling pointer problem in the XMesa code (Chris Burghart)
1084<li>lighting didn't always produce the correct alpha value
1085<li>fixed 3DNow! code to not read past end of arrays (Andrew Lewycky)
1086</ul>
1087
1088
1089<h2>4.0.1 December 17, 2001</h2>
1090New:
1091<ul>
1092<li>better sub-pixel sample positions for AA triangles (Ray Tice)
1093<li>slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO)
1094</ul>
1095Bug fixes:
1096<ul>
1097<li>added missing break statements in glGet*() for multisample cases
1098<li>fixed uninitialized hash table mutex bug (display lists / texobjs)
1099<li>fixed bad teximage error check conditional (bug 476846)
1100<li>fixed demos readtex.c compilation problem on Windows (Karl Schultz)
1101<li>added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT
1102<li>silence some compiler warnings (gcc 2.96)
1103<li>enable the #define GL_VERSION_1_3 in GL/gl.h
1104<li>added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h
1105<li>fixed glu.h typedef problem found with MSDev 6.0
1106<li>build libGL.so with -Bsymbolic (fixes bug found with Chromium)
1107<li>added missing 'const' to glXGetContextIDEXT() in glxext.h
1108<li>fixed a few glXGetProcAddress() errors (texture compression, etc)
1109<li>fixed start index bug in compiled vertex arrays (Keith)
1110<li>fixed compilation problems in src/SPARC/glapi_sparc.S
1111<li>fixed triangle strip "parity" bug found in VTK medical1 demo (Keith)
1112<li>use glXGetProcAddressARB in GLUT to avoid extension linking problems
1113<li>provoking vertex of flat-shaded, color-index triangles was wrong
1114<li>fixed a few display list bugs (GLUT walker, molecule, etc) (Keith)
1115<li>glTexParameter didn't flush the vertex buffer (Ray Tice)
1116<li>feedback attributes for glDraw/CopyPixels and glBitmap were wrong
1117<li>fixed bug in normal length caching (ParaView lighting bug)
1118<li>fixed separate_specular color bug found in Chimera (18 Dec 2001)
1119</ul>
1120
1121
1122<h2>4.0.2 April 2, 2002</h2>
1123New:
1124<ul>
1125<li>New DOS (DJGPP) driver written by Daniel Borca
1126<li>New driver interface functions for TCL drivers (such as Radeon DRI)
1127<li>GL_RENDERER string returns "Mesa Offscreen16" or "Mesa Offscreen32"
1128 if using deep color channels
1129<li>latest GL/glext.h and GL/glxext.h headers from SGI
1130</ul>
1131Bug fixes:
1132<ul>
1133<li>GL_BLEND with non-black texture env color wasn't always correct
1134<li>GL_REPLACE with GL_RGB texture format wasn't always correct (alpha)
1135<li>glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken
1136<li>glReadPixels was sometimes mistakenly clipped by the scissor box
1137<li>glDraw/ReadPixels didn't catch all the errors that they should have
1138<li>Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
1139<li>16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c)
1140<li>Fixed 1-bit float->int conversion bug in glDrawPixels(GL_DEPTH_COMP)
1141<li>glColorMask as sometimes effecting glXSwapBuffers()
1142<li>fixed a potential bug in XMesaGarbageCollect()
1143<li>N threads rendering into one window didn't work reliably
1144<li>glCopyPixels didn't work for deep color channels
1145<li>improved 8 -> 16bit/channel texture image conversion (Gerk Huisma)
1146<li>glPopAttrib() didn't correctly restore user clip planes
1147<li>user clip planes failed for some perspective projections (Chromium)
1148</ul>
1149Known bugs:
1150<ul>
1151<li>mipmap LOD computation
1152</ul>
1153
1154
1155<h2>4.0.3 June 25, 2002</h2>
1156New:
1157<ul>
1158<li>updated GL/glext.h file (version 15)
1159<li>corrected MMX blend code (Jose Fonseca)
1160<li>support for software-based alpha planes in Windows driver
1161<li>updated GGI driver (Filip Spacek)
1162</ul>
1163Bug fixes:
1164<ul>
1165<li>glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens
1166<li>OSMesaMakeCurrent() didn't recognize buffer size changes
1167<li>assorted conformance fixes for 16-bit/channel rendering
1168<li>texcombine alpha subtraction mode was broken
1169<li>fixed lighting bug with non-uniform scaling and display lists
1170<li>fixed bug when deleting shared display lists
1171<li>disabled SPARC cliptest assembly code (Mesa bug 544665)
1172<li>fixed a couple Solaris compilation/link problems
1173<li>blending clipped glDrawPixels didn't always work
1174<li>glGetTexImage() didn't accept packed pixel types
1175<li>glPixelMapu[is]v() could explode given too large of pixelmap
1176<li>glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT
1177<li>glXCopyContext() could lead to segfaults
1178<li>glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665)
1179</ul>
1180Changes:
1181<ul>
1182<li>lots of C++ (g++) code clean-ups
1183<li>lots of T&L updates for the Radeon DRI driver
1184</ul>
1185Known bugs:
1186<ul>
1187<li>mipmap LOD computation (fixed for Mesa 4.1)
1188</ul>
1189
1190
1191<h2>4.0.4 October 3, 2002</h2>
1192New:
1193<ul>
1194<li>GL_NV_texture_rectangle extension
1195<li>updated glext.h header (version 17)
1196<li>updated DOS driver (Daniel Borca)
1197<li>updated BeOS R5 driver (Philippe Houdoin)
1198<li>added GL_IBM_texture_mirror_repeat
1199<li>glxinfo now takes -l option to print interesting OpenGL limits info
1200<li>GL_MESA_ycbcr_texture extension
1201<li>GL_APPLE_client_storage extension (for some DRI drivers only)
1202<li>GL_MESA_pack_invert extension
1203</ul>
1204Bug fixes:
1205<ul>
1206<li>fixed GL_LINEAR fog bug by adding clamping
1207<li>fixed FP exceptions found using Alpha CPU
1208<li>3dfx MESA_GLX_FX=window (render to window) didn't work
1209<li>fixed memory leak in wglCreateContest (Karl Schultz)
1210<li>define GLAPIENTRY and GLAPI if undefined in glu.h
1211<li>wglGetProcAddress didn't handle all API functions
1212<li>when testing for OpenGL 1.2 vs 1.3, check for GL_ARB_texture_cube_map
1213<li>removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT from glGetInteger/Float/etc()
1214<li>error checking in compressed tex image functions had some glitches
1215<li>fixed AIX compile problem in src/config.c
1216<li>glGetTexImage was using pixel unpacking instead of packing params
1217<li>auto-mipmap generation for cube maps was incorrect
1218</ul>
1219Changes:
1220<ul>
1221<li>max texture units reduced to six to accomodate texture rectangles
1222<li>removed unfinished GL_MESA_sprite_point extension code
1223</ul>
1224
1225
1226<h2>4.1 October 29, 2002</h2>
1227New:
1228<ul>
1229<li>GL_NV_vertex_program extension
1230<li>GL_NV_vertex_program1_1 extension
1231<li>GL_ARB_window_pos extension
1232<li>GL_ARB_depth_texture extension
1233<li>GL_ARB_shadow extension
1234<li>GL_ARB_shadow_ambient extension
1235<li>GL_EXT_shadow_funcs extension
1236<li>GL_ARB_point_parameters extension
1237<li>GL_ARB_texture_env_crossbar
1238<li>GL_NV_point_sprite extension
1239<li>GL_NV_texture_rectangle extension
1240<li>GL_EXT_multi_draw_arrays extension
1241<li>GL_EXT_stencil_two_side extension
1242<li>GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions
1243<li>GL_ATI_texture_mirror_once extension (Ian Romanick)
1244<li>massive overhaul/simplification of software rasterizer module,
1245 many contributions from Klaus Niederkrueger
1246<li>faster software texturing in some cases (i.e. trilinear filtering)
1247<li>new OSMesaGetProcAddress() function
1248<li>more blend modes implemented with MMX code (Jose Fonseca)
1249<li>added glutGetProcAddress() to GLUT
1250<li>added GLUT_FPS env var to compute frames/second in glutSwapBuffers()
1251<li>pbinfo and pbdemo PBuffer programs
1252<li>glxinfo -v prints transprent pixel info (Gerd Sussner)
1253</ul>
1254Bug fixes:
1255<ul>
1256<li>better mipmap LOD computation (prevents excessive blurriness)
1257<li>OSMesaMakeCurrent() didn't recognize buffer size changes
1258<li>assorted conformance fixes for 16-bit/channel rendering
1259<li>texcombine alpha subtraction mode was broken
1260<li>fixed some blend problems when GLchan==GLfloat (Gerk Huisma)
1261<li>clamp colors to [0,inf] in OSMesa if GLchan==GLfloat (Gerk Huisma)
1262<li>fixed divide by zero error in NURBS tessellator (Jon Perry)
1263<li>fixed GL_LINEAR fog bug by adding clamping
1264<li>fixed FP exceptions found using Alpha CPU
1265<li>3dfx/glide driver render-to-window feature was broken
1266<li>added missing GLX_TRANSPARENT_RGB token to glx.h
1267<li>fixed error checking related to paletted textures
1268<li>fixed reference count error in glDeleteTextures (Randy Fayan)
1269</ul>
1270Changes:
1271<ul>
1272<li>New spec file and Python code to generate some GL dispatch files
1273<li>Glide driver defaults to "no" with autoconf/automake
1274<li>updated demos/stex3d with new options
1275</ul>
1276
1277
1278<h2>5.0 November 13, 2002</h2>
1279New:
1280<ul>
1281<li>OpenGL 1.4 support (glGetString(GL_VERSION) returns "1.4")
1282<li>removed some overlooked debugging code
1283<li>glxinfo updated to support GLX_ARB_multisample
1284<li>GLUT now support GLX_ARB_multisample
1285<li>updated DOS driver (Daniel Borca)
1286</ul>
1287Bug fixes:
1288<ul>
1289<li>GL_POINT and GL_LINE-mode polygons didn't obey cull state
1290<li>fixed potential bug in _mesa_align_malloc/calloc()
1291<li>fixed missing triangle bug when running vertex programs
1292<li>fixed a few HPUX compilation problems
1293<li>FX (Glide) driver didn't compile
1294<li>setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work
1295<li>a few EXT functions, like glGenTexturesEXT, were no-ops
1296<li>a few OpenGL 1.4 functions like glFogCoord*, glBlendFuncSeparate,
1297 glMultiDrawArrays and glMultiDrawElements were missing
1298<li>glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken
1299<li>Pentium 4 Mobile was mistakenly identified as having 3DNow!
1300<li>fixed one-bit error in point/line fragment Z calculation
1301<li>fixed potential segfault in fakeglx code
1302<li>fixed color overflow problem in DOT3 texture env mode
1303</ul>
1304
1305
1306<h2>5.0.1 March 30, 2003</h2>
1307New:
1308<ul>
1309<li>DOS driver updates from Daniel Borca
1310<li>updated GL/gl_mangle.h file (Bill Hoffman)
1311Bug fixes:
1312<li>auto mipmap generation for cube maps was broken (bug 641363)
1313<li>writing/clearing software alpha channels was unreliable
1314<li>minor compilation fixes for OS/2 (Evgeny Kotsuba)
1315<li>fixed some bad assertions found with shadowtex demo
1316<li>fixed error checking bug in glCopyTexSubImage2D (bug 659020)
1317<li>glRotate(angle, -x, 0, 0) was incorrect (bug 659677)
1318<li>fixed potential segfault in texture object validation (bug 659012)
1319<li>fixed some bogus code in _mesa_test_os_sse_exception_support (Linus)
1320<li>fix fog stride bug in tnl code for h/w drivers (Michel Danzer)
1321<li>fixed glActiveTexture / glMatrixMode(GL_TEXTURE) bug (#669080)
1322<li>glGet(GL_CURRENT_SECONDARY_COLOR) should return 4 values, not 3
1323<li>fixed compilation problem on Solaris7/x86 (bug 536406)
1324<li>fixed prefetch bug in 3DNow! code (Felix Kuhling)
1325<li>fixed NeXT build problem (FABSF macro)
1326<li>glDrawPixels Z values when glPixelZoom!=1 were invalid (bug 687811)
1327<li>zoomed glDraw/CopyPixels with clipping sometimes failed (bug 689964)
1328<li>AA line and triangle Z values are now rounded, not truncated
1329<li>fixed color interpolation bug when GLchan==GLfloat (bug 694461)
1330<li>glArePrograms/TexturesResident() wasn't 100% correct (Jose Fonseca)
1331<li>fixed a minor GL_COLOR_MATERIAL bug
1332<li>NV vertex program EXP instruction was broken
1333<li>glColorMask misbehaved with X window / pixmap rendering
1334<li>fix autoconf/libtool GLU C++ linker problem on Linux (a total hack)
1335<li>attempt to fix GGI compilation problem when MesaDemos not present
1336<li>NV vertex program ARL-relative fetches didn't work
1337</ul>
1338Changes:
1339<ul>
1340<li>use glPolygonOffset in gloss demo to avoid z-fighting artifacts
1341<li>updated winpos and pointblast demos to use ARB extensions
1342<li>disable SPARC normal transformation code (bug 673938)
1343<li>GLU fixes for OS/2 (Evgeny Kotsuba)
1344</ul>
1345
1346
1347<h2>5.0.2 September 5, 2003</h2>
1348Bug fixes:
1349<ul>
1350<li>fixed texgen problem causing texcoord's Q to be zero (stex3d)
1351<li>default GL_TEXTURE_COMPARE_MODE_ARB was wrong
1352<li>GL_CURRENT_MATRIX_NV query was wrong
1353<li>GL_CURRENT_MATRIX_STACK_DEPTH_NV query was off by one
1354<li>GL_LIST_MODE query wasn't correct
1355<li>GL_FOG_COORDINATE_SOURCE_EXT query wasn't supported
1356<li>GL_SECONDARY_COLOR_ARRAY_SIZE_EXT query returned wrong value
1357<li>blended, wide lines didn't always work correctly (bug 711595)
1358<li>glVertexAttrib4svNV w component was always 1
1359<li>fixed bug in GL_IBM_rasterpos_clip (missing return)
1360<li>GL_DEPTH_TEXTURE_MODE = GL_ALPHA didn't work correctly
1361<li>a few Solaris compilation fixes
1362<li>fixed glClear() problem for DRI drivers (non-existant stencil, etc)
1363<li>fixed int/REAL mixup in GLU NURBS curve evaluator (Eric Cazeaux)
1364<li>fixed delete [] bug in SI GLU (bug 721765) (Diego Santa Cruz)
1365<li>glFog() didn't clamp fog colors
1366<li>fixed bad float/int conversion for GL_TEXTURE_PRIORITY in the
1367 gl[Get]TexParameteri[v] functions
1368<li>fixed invalid memory references in glTexGen functions (bug 781602)
1369<li>integer-valued color arrays weren't handled correctly
1370<li>glDrawPixels(GL_DEPTH_COMPONENT) with glPixelZoom didn't work
1371<li>GL_EXT_texture_lod_bias is part of 1.4, overlooked in 5.0.1
1372</ul>
1373Changes:
1374<ul>
1375<li>build GLUT with -fexceptions so C++ apps propogate exceptions
1376</ul>
1377
1378
1379<h2>5.1 December 17, 2003</h2>
1380New:
1381<ul>
1382<li>reorganized directory tree
1383<li>GL_ARB_vertex/fragment_program extensions (Michal Krol & Karl Rasche)
1384<li>GL_ATI_texture_env_combine3 extension (Ian Romanick)
1385<li>GL_SGI_texture_color_table extension (Eric Plante)
1386<li>GL_NV_fragment_program extension
1387<li>GL_NV_light_max_exponent extension
1388<li>GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle)
1389<li>GL_ARB_occlusion_query extension
1390<li>GL_ARB_point_sprite extension
1391<li>GL_ARB_texture_non_power_of_two extension
1392<li>GL_IBM_multimode_draw_arrays extension
1393<li>GL_EXT_texture_mirror_clamp extension (Ian Romanick)
1394<li>GL_ARB_vertex_buffer_object extension
1395<li>new X86 feature detection code (Petr Sebor)
1396<li>less memory used for display lists and vertex buffers
1397<li>demo of per-pixel lighting with a fragment program (demos/fplight.c)
1398<li>new version (18) of glext.h header
1399<li>new spriteblast.c demo of GL_ARB_point_sprite
1400<li>faster glDrawPixels in X11 driver in some cases (see RELNOTES-5.1)
1401<li>faster glCopyPixels in X11 driver in some cases (see RELNOTES-5.1)
1402</ul>
1403Bug fixes:
1404<ul>
1405<li>really enable OpenGL 1.4 features in DOS driver.
1406<li>fixed issues in glDrawPixels and glCopyPixels for very wide images
1407<li>glPixelMapf/ui/usv()'s size parameter is GLsizei, not GLint
1408<li>fixed some texgen bugs reported by Daniel Borca
1409<li>fixed wglMakeCurrent(NULL, NULL) bug (#835861)
1410<li>fixed glTexSubImage3D z-offset bug (Cedric Gautier)
1411<li>fixed RGBA blend enable bug (Ville Syrjala)
1412<li>glAccum is supposed to be a no-op in selection/feedback mode
1413<li>fixed texgen bug #597589 (John Popplewell)
1414</ul>
1415Changes:
1416<ul>
1417<li>dropped API trace feature (src/Trace/)
1418<li>documentation overhaul. merged with website content. more html.
1419<li>glxgears.c demo updated to use GLX swap rate extensions
1420<li>glTexImage1/2/3D now allows width/height/depth = 0
1421<li>disable SPARC asm code on Linux (bug 852204)
1422</ul>
1423
1424
1425<h2>6.0 January 16, 2004</h2>
1426New:
1427<ul>
1428<li>full OpenGL 1.5 support
1429<li>updated GL/glext.h file to version 21
1430Changes:
1431<li>changed max framebuffer size to 4Kx4K (MAX_WIDTH/HEIGHT in config.h)
1432Bug fixes:
1433<li>fixed bug in UNCLAMPED_FLOAT_TO_UBYTE macro; solves a color
1434 clamping issue
1435<li>updated suno5-gcc configs
1436<li>glColor3 functions sometimes resulted in undefined alpha values
1437<li>fixed FP divide by zero error seen on VMS with xlockmore, others
1438<li>fixed vertex/fragment program debug problem (bug 873011)
1439<li>building on AIX with gcc works now
1440<li>glDeleteProgramsARB failed for ARB fragment programs (bug 876160)
1441<li>glDrawRangeElements tried to modify potentially read-only storage
1442<li>updated files for building on Windows
1443</ul>
1444
1445
1446<h2><a name="6.0.1">6.0.1 April 2, 2004</h2>
1447New:
1448<ul>
1449<li>upgraded glext.h to version 22
1450<li>new build targets (Dan Schikore)
1451<li>new linux-x86-opteron build target (Heath Feather)
1452</ul>
1453Bug fixes:
1454<ul>
1455<li>glBindProgramARB didn't update all necessary state
1456<li>fixed build problems on OpenBSD
1457<li>omit CVS directories from tarballs
1458<li>glGetTexImage(GL_COLOR_INDEX) was broken
1459<li>fixed an infinite loop in t&l module
1460<li>silenced some valgrind warnings about using unitialized memory
1461<li>fixed some compilation/link glitches on IRIX (Mike Stephens)
1462<li>glBindProgram wasn't getting compiled into display lists
1463<li>GLX_FBCONFIG_ID wasn't recognized in glXChooseFBConfig() (bug 888079)
1464<li>two-sided lighting and vertex program didn't work (bug 887330)
1465<li>stores to program parameter registers in vertex state programs
1466 didn't work.
1467<li>fixed glOrtho bug found with gcc 3.2.2 (RH9)
1468<li>glXCreateWindow() wasn't fully implemented (bug 890894)
1469<li>generic vertex attribute arrays didn't work in display lists
1470<li>vertex buffer objects' default usage and access fields were wrong
1471<li>glDrawArrays with start!=0 was broken
1472<li>fragment program PK2H, UP2H, UP4B and UP4UB instructions were broken
1473<li>linux-osmesa16-static config didn't work
1474<li>fixed a few color index rendering problems (bug 910687)
1475<li>glInterleavedArrays didn't respect GL_CLIENT_ACTIVE_TEXTURE
1476<li>OSMesa RGB and BGR modes were broken
1477<li>glProgramStringARB mistakenly required a null-terminated string
1478<li>fragment program XPD instruction was incorrect
1479<li>glGetMaterial() didn't work reliably
1480<li>ARB_fragment_program KIL instruction was incorrect
1481</ul>
1482
1483
1484<h2><a name="6.1">6.1 August 18, 2004</h2>
1485New:
1486<ul>
1487<li>Revamped Makefile system
1488<li>glXUseRotatedXFont() utility (see xdemos/xuserotfont.c)
1489<li>internal driver interface changes related to texture object
1490 allocation, vertex/fragment programs, BlendEquationSeparate, etc.
1491<li>option to walk triangle edges with double-precision floats
1492 (Justin Novosad of Discreet) (see config.h file)
1493<li>support for AUX buffers in software GLX driver
1494<li>updated glext.h to version 24 and glxext.h to version 6
1495<li>new MESA_GLX_FORCE_ALPHA and MESA_GLX_DEPTH_BITS env vars
1496<li>updated BeOS support (Philippe Houdoin)
1497</ul>
1498Changes:
1499<ul>
1500<li>fragment fog interpolation is perspective corrected now
1501<li>new glTexImage code, much cleaner, may be a bit faster
1502</ul>
1503Bug fixes:
1504<ul>
1505<li>glArrayElement in display lists didn't handle generic vertex attribs
1506<li>glFogCoord didn't always work properly
1507<li>ARB_fragment_program fog options didn't work
1508<li>frag prog TEX instruction no longer incorrectly divides s,t,r by q
1509<li>ARB frag prog TEX and TEXP instructions now use LOD=0
1510<li>glTexEnviv in display lists didn't work
1511<li>glRasterPos didn't do texgen or apply texture matrix
1512<li>GL_DOUBLE-valued vertex arrays were broken in some cases
1513<li>fixed texture rectangle edge/border sampling bugs
1514<li>sampling an incomplete texture in a fragment program would segfault
1515<li>glTexImage was missing a few error checks
1516<li>fixed some minor glGetTexParameter glitches
1517<li>GL_INTENSITY was mistakenly accepted as a <format> to glTexImage
1518<li>fragment program writes to RC/HC register were broken
1519<li>fixed a few glitches in GL_HP_occlusion_test extension
1520<li>glBeginQueryARB and glEndQueryARB didn't work inside display lists
1521<li>vertex program state references were broken
1522<li>fixed triangle color interpolation bug on AIX (Shane Blackett)
1523<li>fixed a number of minor memory leaks (bug #1002030)
1524</ul>
1525
1526
1527<h2><a name="6.2">6.2 October 2, 2004</h2>
1528New:
1529<ul>
1530<li>enabled GL_ARB_texture_rectangle (same as GL_NV_texture_rectangle)
1531<li>updated Doxygen support (Jose Fonseca)
1532</ul>
1533Changes:
1534<ul>
1535<li>some GGI driver updates (Christoph Egger, bug 1025977)
1536</ul>
1537Bug fixes:
1538<ul>
1539<li>Omit GL_ARB_texture_non_power_of_two from list of OpenGL 1.5 features
1540<li>fixed a few compilation issues on IRIX
1541<li>fixed a matrix classification bug (reported by Wes Bethel)
1542<li>we weren't reseting the vertex/fragment program error state
1543 before parsing (Dave Reveman)
1544<li>adjust texcoords for sampling texture rectangles (Dave Reveman)
1545<li>glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented
1546<li>repeated calls to glDeleteTexture(t) could lead to a crash
1547<li>fixed potential ref count bugs in VBOs and vertex/fragment programs
1548<li>spriteblast demo didn't handle window size changes correctly
1549<li>glTexSubImage didn't handle pixels=NULL correctly for PBOs
1550<li>fixed color index mode glDrawPixels bug (Karl Schultz)
1551</ul>
1552
1553
1554<h2><a name="6.2.1">6.2.1 December 9, 2004</h2>
1555Bug fixes:
1556<ul>
1557<li>don't apply regular fog or color sum when using a fragment program
1558<li>glProgramEnvParameter4fARB always generated an error on
1559 GL_FRAGMENT_PROGRAM_ARB (fdo bug 1645)
1560<li>glVertexAttrib3svNV and glVertexAttrib3svARB were broken
1561<li>fixed width/height mix-up in glSeparableFilter2D()
1562<li>fixed regression in glCopyPixels + convolution
1563<li>glReadPixels from a clipped front color buffer didn't always work
1564<li>glTexImage didn't accept GL_RED/GREEN/BLUE as the format
1565<li>Attempting queries/accesses of VBO 0 weren't detected as errors
1566<li>paletted textures failed if the palette had fewer than 256 entries
1567</ul>
1568Changes:
1569<ul>
1570<li>fixed a bunch of compiler warnings found with gcc 3.4
1571<li>bug reports should to go bugzilla.freedesktop.org
1572</ul>
1573
1574
1575<h2><a name="6.3">6.3 July 20, 2005</h2>
1576New:
1577<ul>
1578<li>GL_EXT_framebuffer_object extension
1579<li>GL_ARB_draw_buffers extension
1580<li>GL_ARB_pixel_buffer_object extension
1581<li>GL_OES_read_format extension (Ian Romanick)
1582<li>DirectFB driver (Claudio Ciccani)
1583<li>x86_64 vertex transformation code (Mikko T.)
1584<li>Updated GL/glext.h to version 29
1585</ul>
1586Changes:
1587<ul>
1588<li>added -stereo option for glxgears demo (Jacek Rosik)
1589<li>updated the PBuffer demo code in xdemos/ directory
1590<li>glDeleteTextures/Programs/Buffers() now makes the object ID
1591 available for immediate re-use
1592<li>assorted 64-bit clean-ups fixes (x86_64 and Win64)
1593<li>lots of internal changes for GL_EXT_framebuffer_object
1594</ul>
1595Bug fixes:
1596<ul>
1597<li>some functions didn't support PBO functionality
1598<li>glGetTexImage didn't convert color index images to RGBA as required
1599<li>fragment program texcoords were sometimes wrong for points and lines
1600<li>fixed problem with negative dot product in arbfplight, fplight demos
1601<li>fixed bug in perspective correction of antialiased, textured lines
1602<li>querying GL_POST_CONVOLUTION_ALPHA_BIAS_EXT returned wrong value
1603<li>fixed a couple per-pixel fog bugs (Soju Matsumoto)
1604<li>glGetBooleanv(GL_FRAGMENT_PROGRAM_BINDING_NV) was broken
1605<li>fixed float parsing bug in ARB frag/vert programs (bug 2520)
1606<li>XMesaGetDepthBuffer() returned incorrect value for bytesPerValue
1607<li>GL_COLOR_MATERIAL with glColor3 didn't properly set diffuse alpha
1608<li>glXChooseFBConfig() crashed if attribList pointer was NULL
1609<li>program state.light[n].spot.direction.w was wrong value (bug 3083)
1610<li>fragment program fog option required glEnable(GL_FOG) - wrong.
1611<li>glColorTable() could produce a Mesa implementation error (bug 3135)
1612<li>RasterPos could get corrupted by color index rendering path
1613<li>Removed bad XTranslateCoordinates call when rendering to Pixmaps
1614<li>glPopAttrib() didn't properly restore GL_TEXTURE_GEN enable state
1615<li>fixed a few Darwin compilation problems
1616</ul>
1617
1618
1619<h2><a name="6.3.1">6.3.1</h2>
1620<p>
1621This was an intermediate release for X.org which wasn't otherwise released.)
1622</p>
1623
1624
1625<h2><a name="6.3.2">6.3.2 August 19, 2005</h2>
1626New:
1627<ul>
1628<li>The distribution now includes the DRI drivers and GLX code
1629</ul>
1630Changes:
1631<ul>
1632<li>Made the DRI "new" driver interface standard, remove old code
1633</ul>
1634Bug fixes:
1635<ul>
1636<li>GL_ARB_vertex/fragment_shader were mistakenly listed in the
1637 extensions string
1638<li>negative relative addressing in vertex programs was broken
1639<li>update/fix SPARC assembly code for vertex transformation
1640<li>fixed memory leak when freeing GLX drawables/renderbuffers
1641<li>fixed display list memory leak
1642<li>the GL_PIXEL_MAP_I_TO_I table is now floating point, not integer
1643<li>wglGetProcAddress() didn't handle wgl-functions
1644<li>fixed glxext.h cross-compile issue (Colin Harrison)
1645<li>assorted DRI driver fixes
1646</ul>
1647
1648
Brian Paul60955d72006-09-21 22:51:16 +00001649<B>
1650NOTE: Changes for Mesa 6.4 and later are documented in the corresponding
1651<a href="relnotes.html">release notes</a> file.
1652</B>
Brian Paule2859ea2006-08-31 15:16:10 +00001653
1654
1655</body>
1656</html>