blob: a2633ceba75e56b41f3890b818135c8b8f38636f [file] [log] [blame]
Brian Paul49789532008-05-20 11:01:17 -06001// Multi-texture fragment shader
2// Brian Paul
3
4// Composite second texture over first.
5// We're assuming the 2nd texture has a meaningful alpha channel.
6
7uniform sampler2D tex1;
8uniform sampler2D tex2;
9
10void main()
11{
Brian Paul37f45202008-08-15 11:49:05 -060012 vec4 t1 = texture2D(tex1, gl_TexCoord[0].xy);
13 vec4 t2 = texture2D(tex2, gl_TexCoord[1].xy);
Brian Paul49789532008-05-20 11:01:17 -060014 gl_FragColor = mix(t1, t2, t2.w);
15}