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Brian34ae99d2006-12-18 08:28:54 -07001/*
2 * Mesa 3-D graphics library
Brian Paulc4ffbf02009-02-18 17:46:00 -07003 * Version: 7.5
Brian34ae99d2006-12-18 08:28:54 -07004 *
Brian Paul8c51e002008-08-11 15:09:47 -06005 * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
Brian Paulc4ffbf02009-02-18 17:46:00 -07006 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
Brian34ae99d2006-12-18 08:28:54 -07007 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26/**
27 * \file shader_api.c
Brian5b01c5e2006-12-19 18:02:03 -070028 * Implementation of GLSL-related API functions
Brian34ae99d2006-12-18 08:28:54 -070029 * \author Brian Paul
30 */
31
32/**
33 * XXX things to do:
34 * 1. Check that the right error code is generated for all _mesa_error() calls.
Brian5b01c5e2006-12-19 18:02:03 -070035 * 2. Insert FLUSH_VERTICES calls in various places
Brian34ae99d2006-12-18 08:28:54 -070036 */
37
38
Brian Paulbbd28712008-09-18 12:26:54 -060039#include "main/glheader.h"
40#include "main/context.h"
41#include "main/hash.h"
42#include "main/macros.h"
43#include "shader/program.h"
44#include "shader/prog_parameter.h"
45#include "shader/prog_print.h"
46#include "shader/prog_statevars.h"
47#include "shader/prog_uniform.h"
Brianc223c6b2007-07-04 13:15:20 -060048#include "shader/shader_api.h"
49#include "shader/slang/slang_compile.h"
50#include "shader/slang/slang_link.h"
Ian Romanick905d8e02008-09-29 12:27:00 -070051#include "glapi/dispatch.h"
Brian34ae99d2006-12-18 08:28:54 -070052
53
Brianf2923612006-12-20 09:56:44 -070054/**
55 * Allocate a new gl_shader_program object, initialize it.
56 */
Brian Paulfd59f192008-05-18 16:04:55 -060057static struct gl_shader_program *
Brianf2923612006-12-20 09:56:44 -070058_mesa_new_shader_program(GLcontext *ctx, GLuint name)
59{
60 struct gl_shader_program *shProg;
61 shProg = CALLOC_STRUCT(gl_shader_program);
62 if (shProg) {
Brianf3e8c322007-04-18 14:53:23 -060063 shProg->Type = GL_SHADER_PROGRAM_MESA;
Brianf2923612006-12-20 09:56:44 -070064 shProg->Name = name;
65 shProg->RefCount = 1;
Brian3209c3e2007-01-09 17:49:24 -070066 shProg->Attributes = _mesa_new_parameter_list();
Brianf2923612006-12-20 09:56:44 -070067 }
68 return shProg;
69}
70
71
Brianb9fbedd2007-03-26 09:23:44 -060072/**
Brian3c008a02007-04-12 15:22:32 -060073 * Clear (free) the shader program state that gets produced by linking.
Brianb9fbedd2007-03-26 09:23:44 -060074 */
Brianf2923612006-12-20 09:56:44 -070075void
Brian3c008a02007-04-12 15:22:32 -060076_mesa_clear_shader_program_data(GLcontext *ctx,
77 struct gl_shader_program *shProg)
Brianf2923612006-12-20 09:56:44 -070078{
Brian Paul8bdf5b62008-05-16 09:56:59 -060079 _mesa_reference_vertprog(ctx, &shProg->VertexProgram, NULL);
80 _mesa_reference_fragprog(ctx, &shProg->FragmentProgram, NULL);
Brianf2923612006-12-20 09:56:44 -070081
Brianf2923612006-12-20 09:56:44 -070082 if (shProg->Uniforms) {
Brian Paulade50832008-05-14 16:09:46 -060083 _mesa_free_uniform_list(shProg->Uniforms);
Brianf2923612006-12-20 09:56:44 -070084 shProg->Uniforms = NULL;
85 }
86
87 if (shProg->Varying) {
88 _mesa_free_parameter_list(shProg->Varying);
89 shProg->Varying = NULL;
90 }
91}
92
93
Brianb9fbedd2007-03-26 09:23:44 -060094/**
Brian3c008a02007-04-12 15:22:32 -060095 * Free all the data that hangs off a shader program object, but not the
96 * object itself.
97 */
98void
99_mesa_free_shader_program_data(GLcontext *ctx,
100 struct gl_shader_program *shProg)
101{
102 GLuint i;
103
Brianf3e8c322007-04-18 14:53:23 -0600104 assert(shProg->Type == GL_SHADER_PROGRAM_MESA);
Brian3c008a02007-04-12 15:22:32 -0600105
106 _mesa_clear_shader_program_data(ctx, shProg);
107
Brian4b7c6fc2007-04-19 15:23:34 -0600108 if (shProg->Attributes) {
109 _mesa_free_parameter_list(shProg->Attributes);
110 shProg->Attributes = NULL;
111 }
112
Brian3c008a02007-04-12 15:22:32 -0600113 /* detach shaders */
114 for (i = 0; i < shProg->NumShaders; i++) {
115 _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
116 }
Xiang, Haihao63d8a842008-03-31 17:02:47 +0800117 shProg->NumShaders = 0;
118
Brian3c008a02007-04-12 15:22:32 -0600119 if (shProg->Shaders) {
120 _mesa_free(shProg->Shaders);
121 shProg->Shaders = NULL;
122 }
Alan Hourihaneeec20c32008-04-22 20:29:42 +0100123
124 if (shProg->InfoLog) {
125 _mesa_free(shProg->InfoLog);
126 shProg->InfoLog = NULL;
127 }
Brian3c008a02007-04-12 15:22:32 -0600128}
129
130
131/**
Brianb9fbedd2007-03-26 09:23:44 -0600132 * Free/delete a shader program object.
133 */
Brianf2923612006-12-20 09:56:44 -0700134void
135_mesa_free_shader_program(GLcontext *ctx, struct gl_shader_program *shProg)
136{
137 _mesa_free_shader_program_data(ctx, shProg);
Alan Hourihaneeec20c32008-04-22 20:29:42 +0100138
Brianf2923612006-12-20 09:56:44 -0700139 _mesa_free(shProg);
140}
141
142
143/**
Brian3c008a02007-04-12 15:22:32 -0600144 * Set ptr to point to shProg.
145 * If ptr is pointing to another object, decrement its refcount (and delete
146 * if refcount hits zero).
147 * Then set ptr to point to shProg, incrementing its refcount.
148 */
149/* XXX this could be static */
150void
151_mesa_reference_shader_program(GLcontext *ctx,
152 struct gl_shader_program **ptr,
153 struct gl_shader_program *shProg)
154{
155 assert(ptr);
156 if (*ptr == shProg) {
157 /* no-op */
158 return;
159 }
160 if (*ptr) {
161 /* Unreference the old shader program */
162 GLboolean deleteFlag = GL_FALSE;
163 struct gl_shader_program *old = *ptr;
164
165 ASSERT(old->RefCount > 0);
166 old->RefCount--;
Brian Paul8bdf5b62008-05-16 09:56:59 -0600167#if 0
168 printf("ShaderProgram %p ID=%u RefCount-- to %d\n",
169 (void *) old, old->Name, old->RefCount);
170#endif
Brian3c008a02007-04-12 15:22:32 -0600171 deleteFlag = (old->RefCount == 0);
172
173 if (deleteFlag) {
Xiang, Haihaoaef47c42008-03-31 16:27:47 +0800174 _mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name);
Brian3c008a02007-04-12 15:22:32 -0600175 _mesa_free_shader_program(ctx, old);
176 }
177
178 *ptr = NULL;
179 }
180 assert(!*ptr);
181
182 if (shProg) {
183 shProg->RefCount++;
Brian Paul8bdf5b62008-05-16 09:56:59 -0600184#if 0
185 printf("ShaderProgram %p ID=%u RefCount++ to %d\n",
186 (void *) shProg, shProg->Name, shProg->RefCount);
187#endif
Brian3c008a02007-04-12 15:22:32 -0600188 *ptr = shProg;
189 }
190}
191
192
193/**
Brianf2923612006-12-20 09:56:44 -0700194 * Lookup a GLSL program object.
195 */
196struct gl_shader_program *
197_mesa_lookup_shader_program(GLcontext *ctx, GLuint name)
198{
199 struct gl_shader_program *shProg;
200 if (name) {
201 shProg = (struct gl_shader_program *)
Xiang, Haihaoaef47c42008-03-31 16:27:47 +0800202 _mesa_HashLookup(ctx->Shared->ShaderObjects, name);
Brianf2923612006-12-20 09:56:44 -0700203 /* Note that both gl_shader and gl_shader_program objects are kept
204 * in the same hash table. Check the object's type to be sure it's
205 * what we're expecting.
206 */
Brianf3e8c322007-04-18 14:53:23 -0600207 if (shProg && shProg->Type != GL_SHADER_PROGRAM_MESA) {
Brianf2923612006-12-20 09:56:44 -0700208 return NULL;
209 }
210 return shProg;
211 }
212 return NULL;
213}
214
215
216/**
Brian Paul530df582008-07-03 16:21:11 -0600217 * As above, but record an error if program is not found.
218 */
219static struct gl_shader_program *
220_mesa_lookup_shader_program_err(GLcontext *ctx, GLuint name,
221 const char *caller)
222{
223 if (!name) {
224 _mesa_error(ctx, GL_INVALID_VALUE, caller);
225 return NULL;
226 }
227 else {
228 struct gl_shader_program *shProg = (struct gl_shader_program *)
229 _mesa_HashLookup(ctx->Shared->ShaderObjects, name);
230 if (!shProg) {
231 _mesa_error(ctx, GL_INVALID_VALUE, caller);
232 return NULL;
233 }
234 if (shProg->Type != GL_SHADER_PROGRAM_MESA) {
235 _mesa_error(ctx, GL_INVALID_OPERATION, caller);
236 return NULL;
237 }
238 return shProg;
239 }
240}
241
242
243
244
245/**
Brianf2923612006-12-20 09:56:44 -0700246 * Allocate a new gl_shader object, initialize it.
247 */
248struct gl_shader *
249_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type)
250{
251 struct gl_shader *shader;
252 assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER);
253 shader = CALLOC_STRUCT(gl_shader);
254 if (shader) {
255 shader->Type = type;
256 shader->Name = name;
257 shader->RefCount = 1;
258 }
259 return shader;
260}
261
262
263void
264_mesa_free_shader(GLcontext *ctx, struct gl_shader *sh)
265{
Brianf2923612006-12-20 09:56:44 -0700266 if (sh->Source)
267 _mesa_free((void *) sh->Source);
268 if (sh->InfoLog)
269 _mesa_free(sh->InfoLog);
Brian Paul3d500f02008-07-24 14:56:54 -0600270 _mesa_reference_program(ctx, &sh->Program, NULL);
Brianf2923612006-12-20 09:56:44 -0700271 _mesa_free(sh);
272}
273
274
275/**
Brian3c008a02007-04-12 15:22:32 -0600276 * Set ptr to point to sh.
277 * If ptr is pointing to another shader, decrement its refcount (and delete
278 * if refcount hits zero).
279 * Then set ptr to point to sh, incrementing its refcount.
280 */
281/* XXX this could be static */
282void
283_mesa_reference_shader(GLcontext *ctx, struct gl_shader **ptr,
284 struct gl_shader *sh)
285{
286 assert(ptr);
287 if (*ptr == sh) {
288 /* no-op */
289 return;
290 }
291 if (*ptr) {
292 /* Unreference the old shader */
293 GLboolean deleteFlag = GL_FALSE;
294 struct gl_shader *old = *ptr;
295
296 ASSERT(old->RefCount > 0);
297 old->RefCount--;
Brian99193e42007-04-12 15:45:02 -0600298 /*printf("SHADER DECR %p (%d) to %d\n",
299 (void*) old, old->Name, old->RefCount);*/
Brian3c008a02007-04-12 15:22:32 -0600300 deleteFlag = (old->RefCount == 0);
301
302 if (deleteFlag) {
303 _mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name);
304 _mesa_free_shader(ctx, old);
305 }
306
307 *ptr = NULL;
308 }
309 assert(!*ptr);
310
311 if (sh) {
312 /* reference new */
313 sh->RefCount++;
Brian99193e42007-04-12 15:45:02 -0600314 /*printf("SHADER INCR %p (%d) to %d\n",
315 (void*) sh, sh->Name, sh->RefCount);*/
Brian3c008a02007-04-12 15:22:32 -0600316 *ptr = sh;
317 }
318}
319
320
321/**
Brianf2923612006-12-20 09:56:44 -0700322 * Lookup a GLSL shader object.
323 */
324struct gl_shader *
325_mesa_lookup_shader(GLcontext *ctx, GLuint name)
326{
327 if (name) {
328 struct gl_shader *sh = (struct gl_shader *)
329 _mesa_HashLookup(ctx->Shared->ShaderObjects, name);
330 /* Note that both gl_shader and gl_shader_program objects are kept
331 * in the same hash table. Check the object's type to be sure it's
332 * what we're expecting.
333 */
Brianf3e8c322007-04-18 14:53:23 -0600334 if (sh && sh->Type == GL_SHADER_PROGRAM_MESA) {
Brianf2923612006-12-20 09:56:44 -0700335 return NULL;
336 }
337 return sh;
338 }
339 return NULL;
340}
341
342
Brianfa4d0362007-02-26 18:33:50 -0700343/**
Brian Paul530df582008-07-03 16:21:11 -0600344 * As above, but record an error if shader is not found.
345 */
346static struct gl_shader *
347_mesa_lookup_shader_err(GLcontext *ctx, GLuint name, const char *caller)
348{
349 if (!name) {
350 _mesa_error(ctx, GL_INVALID_VALUE, caller);
351 return NULL;
352 }
353 else {
354 struct gl_shader *sh = (struct gl_shader *)
355 _mesa_HashLookup(ctx->Shared->ShaderObjects, name);
356 if (!sh) {
357 _mesa_error(ctx, GL_INVALID_VALUE, caller);
358 return NULL;
359 }
360 if (sh->Type == GL_SHADER_PROGRAM_MESA) {
361 _mesa_error(ctx, GL_INVALID_OPERATION, caller);
362 return NULL;
363 }
364 return sh;
365 }
366}
367
368
Brian Paule01a03d2009-02-06 10:21:36 -0700369/**
370 * Return mask of GLSL_x flags by examining the MESA_GLSL env var.
371 */
372static GLbitfield
373get_shader_flags(void)
374{
375 GLbitfield flags = 0x0;
376 const char *env = _mesa_getenv("MESA_GLSL");
377
378 if (env) {
379 if (_mesa_strstr(env, "dump"))
380 flags |= GLSL_DUMP;
381 if (_mesa_strstr(env, "log"))
382 flags |= GLSL_LOG;
383 if (_mesa_strstr(env, "nopt"))
384 flags |= GLSL_NO_OPT;
385 else if (_mesa_strstr(env, "opt"))
386 flags |= GLSL_OPT;
387 if (_mesa_strstr(env, "uniform"))
388 flags |= GLSL_UNIFORMS;
389 }
390
391 return flags;
392}
393
Brian Paul530df582008-07-03 16:21:11 -0600394
395/**
Brianfa4d0362007-02-26 18:33:50 -0700396 * Initialize context's shader state.
397 */
Brianf2923612006-12-20 09:56:44 -0700398void
399_mesa_init_shader_state(GLcontext * ctx)
400{
Brianfa4d0362007-02-26 18:33:50 -0700401 /* Device drivers may override these to control what kind of instructions
402 * are generated by the GLSL compiler.
403 */
404 ctx->Shader.EmitHighLevelInstructions = GL_TRUE;
Brian Paul4031ea12009-06-17 11:57:39 -0600405 ctx->Shader.EmitContReturn = GL_TRUE;
Brian Paulc5c38352009-02-16 11:50:05 -0700406 ctx->Shader.EmitCondCodes = GL_FALSE;
Brianfa4d0362007-02-26 18:33:50 -0700407 ctx->Shader.EmitComments = GL_FALSE;
Brian Paule01a03d2009-02-06 10:21:36 -0700408 ctx->Shader.Flags = get_shader_flags();
Brian Paul65fc2ca2009-03-19 10:25:24 -0600409
410 /* Default pragma settings */
411 ctx->Shader.DefaultPragmas.IgnoreOptimize = GL_FALSE;
412 ctx->Shader.DefaultPragmas.IgnoreDebug = GL_FALSE;
413 ctx->Shader.DefaultPragmas.Optimize = GL_TRUE;
414 ctx->Shader.DefaultPragmas.Debug = GL_FALSE;
Brianf2923612006-12-20 09:56:44 -0700415}
416
417
Brian5b01c5e2006-12-19 18:02:03 -0700418/**
Brian935f93f2007-03-24 16:20:02 -0600419 * Free the per-context shader-related state.
420 */
421void
422_mesa_free_shader_state(GLcontext *ctx)
423{
Brian3c008a02007-04-12 15:22:32 -0600424 _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram, NULL);
Brian935f93f2007-03-24 16:20:02 -0600425}
426
427
428/**
Brian5b01c5e2006-12-19 18:02:03 -0700429 * Copy string from <src> to <dst>, up to maxLength characters, returning
430 * length of <dst> in <length>.
431 * \param src the strings source
432 * \param maxLength max chars to copy
433 * \param length returns number of chars copied
434 * \param dst the string destination
435 */
436static void
437copy_string(GLchar *dst, GLsizei maxLength, GLsizei *length, const GLchar *src)
438{
439 GLsizei len;
440 for (len = 0; len < maxLength - 1 && src && src[len]; len++)
441 dst[len] = src[len];
442 if (maxLength > 0)
443 dst[len] = 0;
444 if (length)
445 *length = len;
446}
447
448
Brian Paul7acb7c12008-07-03 13:49:48 -0600449static GLboolean
450_mesa_is_program(GLcontext *ctx, GLuint name)
451{
452 struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, name);
453 return shProg ? GL_TRUE : GL_FALSE;
454}
455
456
457static GLboolean
458_mesa_is_shader(GLcontext *ctx, GLuint name)
459{
460 struct gl_shader *shader = _mesa_lookup_shader(ctx, name);
461 return shader ? GL_TRUE : GL_FALSE;
462}
463
464
Brian5b01c5e2006-12-19 18:02:03 -0700465/**
466 * Called via ctx->Driver.AttachShader()
467 */
Brian Paulfd59f192008-05-18 16:04:55 -0600468static void
Brian5b01c5e2006-12-19 18:02:03 -0700469_mesa_attach_shader(GLcontext *ctx, GLuint program, GLuint shader)
470{
Brian Paul530df582008-07-03 16:21:11 -0600471 struct gl_shader_program *shProg;
472 struct gl_shader *sh;
473 GLuint i, n;
Brian5b01c5e2006-12-19 18:02:03 -0700474
Brian Paul530df582008-07-03 16:21:11 -0600475 shProg = _mesa_lookup_shader_program_err(ctx, program, "glAttachShader");
476 if (!shProg)
Brian5b01c5e2006-12-19 18:02:03 -0700477 return;
Brian5b01c5e2006-12-19 18:02:03 -0700478
Brian Paul530df582008-07-03 16:21:11 -0600479 sh = _mesa_lookup_shader_err(ctx, shader, "glAttachShader");
Brian Paul7acb7c12008-07-03 13:49:48 -0600480 if (!sh) {
Brian Paul7acb7c12008-07-03 13:49:48 -0600481 return;
482 }
483
Brian237b9852007-08-07 21:48:31 +0100484 n = shProg->NumShaders;
Brian5b01c5e2006-12-19 18:02:03 -0700485 for (i = 0; i < n; i++) {
Brian65a18442006-12-19 18:46:56 -0700486 if (shProg->Shaders[i] == sh) {
Ian Romanickd806d452008-09-29 12:18:06 -0700487 /* The shader is already attched to this program. The
488 * GL_ARB_shader_objects spec says:
489 *
490 * "The error INVALID_OPERATION is generated by AttachObjectARB
491 * if <obj> is already attached to <containerObj>."
492 */
493 _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
Brian5b01c5e2006-12-19 18:02:03 -0700494 return;
Brian34ae99d2006-12-18 08:28:54 -0700495 }
496 }
Brian5b01c5e2006-12-19 18:02:03 -0700497
498 /* grow list */
Brian65a18442006-12-19 18:46:56 -0700499 shProg->Shaders = (struct gl_shader **)
500 _mesa_realloc(shProg->Shaders,
501 n * sizeof(struct gl_shader *),
502 (n + 1) * sizeof(struct gl_shader *));
503 if (!shProg->Shaders) {
Brian5b01c5e2006-12-19 18:02:03 -0700504 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAttachShader");
505 return;
506 }
507
508 /* append */
Brian3c008a02007-04-12 15:22:32 -0600509 shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */
510 _mesa_reference_shader(ctx, &shProg->Shaders[n], sh);
Brian65a18442006-12-19 18:46:56 -0700511 shProg->NumShaders++;
Brian5b01c5e2006-12-19 18:02:03 -0700512}
513
514
Brian Paulfd59f192008-05-18 16:04:55 -0600515static GLint
Brian Paul896c0cc2008-05-16 15:47:55 -0600516_mesa_get_attrib_location(GLcontext *ctx, GLuint program,
517 const GLchar *name)
518{
519 struct gl_shader_program *shProg
Brian Paul530df582008-07-03 16:21:11 -0600520 = _mesa_lookup_shader_program_err(ctx, program, "glGetAttribLocation");
Brian Paul896c0cc2008-05-16 15:47:55 -0600521
522 if (!shProg) {
Brian Paul896c0cc2008-05-16 15:47:55 -0600523 return -1;
524 }
525
526 if (!shProg->LinkStatus) {
527 _mesa_error(ctx, GL_INVALID_OPERATION,
528 "glGetAttribLocation(program not linked)");
529 return -1;
530 }
531
532 if (!name)
533 return -1;
534
Brian Paul27341a92008-09-16 16:28:36 -0600535 if (shProg->VertexProgram) {
536 const struct gl_program_parameter_list *attribs =
537 shProg->VertexProgram->Base.Attributes;
538 if (attribs) {
539 GLint i = _mesa_lookup_parameter_index(attribs, -1, name);
540 if (i >= 0) {
541 return attribs->Parameters[i].StateIndexes[0];
542 }
Brian Paul896c0cc2008-05-16 15:47:55 -0600543 }
544 }
545 return -1;
546}
547
548
Brian Paulfd59f192008-05-18 16:04:55 -0600549static void
Brian5b01c5e2006-12-19 18:02:03 -0700550_mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index,
551 const GLchar *name)
552{
Brian Paul530df582008-07-03 16:21:11 -0600553 struct gl_shader_program *shProg;
Brianb7978af2007-01-09 19:17:17 -0700554 const GLint size = -1; /* unknown size */
Brian Paul6bc87492008-07-25 08:34:54 -0600555 GLint i, oldIndex;
Brian Paul6f1abb92008-07-29 17:27:22 -0600556 GLenum datatype = GL_FLOAT_VEC4;
Brian5b01c5e2006-12-19 18:02:03 -0700557
Brian Paul530df582008-07-03 16:21:11 -0600558 shProg = _mesa_lookup_shader_program_err(ctx, program,
559 "glBindAttribLocation");
Brian65a18442006-12-19 18:46:56 -0700560 if (!shProg) {
Brian5b01c5e2006-12-19 18:02:03 -0700561 return;
562 }
563
Brian9e4bae92006-12-20 09:27:42 -0700564 if (!name)
565 return;
566
567 if (strncmp(name, "gl_", 3) == 0) {
568 _mesa_error(ctx, GL_INVALID_OPERATION,
569 "glBindAttribLocation(illegal name)");
570 return;
571 }
572
Brian Paul7acb7c12008-07-03 13:49:48 -0600573 if (index >= ctx->Const.VertexProgram.MaxAttribs) {
574 _mesa_error(ctx, GL_INVALID_VALUE, "glBindAttribLocation(index)");
575 return;
576 }
577
Brian Paul6bc87492008-07-25 08:34:54 -0600578 if (shProg->LinkStatus) {
579 /* get current index/location for the attribute */
580 oldIndex = _mesa_get_attrib_location(ctx, program, name);
581 }
582 else {
583 oldIndex = -1;
584 }
585
Brian3209c3e2007-01-09 17:49:24 -0700586 /* this will replace the current value if it's already in the list */
Brian Paulffbc66b2008-07-21 13:58:50 -0600587 i = _mesa_add_attribute(shProg->Attributes, name, size, datatype, index);
Brian3209c3e2007-01-09 17:49:24 -0700588 if (i < 0) {
589 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindAttribLocation");
Brian Paul6f1abb92008-07-29 17:27:22 -0600590 return;
Brian3209c3e2007-01-09 17:49:24 -0700591 }
592
Brian Paul27341a92008-09-16 16:28:36 -0600593 /*
594 * Note that this attribute binding won't go into effect until
595 * glLinkProgram is called again.
596 */
Brian34ae99d2006-12-18 08:28:54 -0700597}
598
599
Brian Paulfd59f192008-05-18 16:04:55 -0600600static GLuint
Brian5b01c5e2006-12-19 18:02:03 -0700601_mesa_create_shader(GLcontext *ctx, GLenum type)
602{
Brian65a18442006-12-19 18:46:56 -0700603 struct gl_shader *sh;
Brian5b01c5e2006-12-19 18:02:03 -0700604 GLuint name;
605
606 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
607
608 switch (type) {
Brian65a18442006-12-19 18:46:56 -0700609 case GL_FRAGMENT_SHADER:
610 case GL_VERTEX_SHADER:
611 sh = _mesa_new_shader(ctx, name, type);
Brian5b01c5e2006-12-19 18:02:03 -0700612 break;
613 default:
614 _mesa_error(ctx, GL_INVALID_ENUM, "CreateShader(type)");
615 return 0;
616 }
617
Brian65a18442006-12-19 18:46:56 -0700618 _mesa_HashInsert(ctx->Shared->ShaderObjects, name, sh);
Brian5b01c5e2006-12-19 18:02:03 -0700619
620 return name;
621}
622
623
Brian Paulfd59f192008-05-18 16:04:55 -0600624static GLuint
Brian5b01c5e2006-12-19 18:02:03 -0700625_mesa_create_program(GLcontext *ctx)
626{
627 GLuint name;
Brian65a18442006-12-19 18:46:56 -0700628 struct gl_shader_program *shProg;
Brian5b01c5e2006-12-19 18:02:03 -0700629
Xiang, Haihaoaef47c42008-03-31 16:27:47 +0800630 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
Brian65a18442006-12-19 18:46:56 -0700631 shProg = _mesa_new_shader_program(ctx, name);
Brian5b01c5e2006-12-19 18:02:03 -0700632
Xiang, Haihaoaef47c42008-03-31 16:27:47 +0800633 _mesa_HashInsert(ctx->Shared->ShaderObjects, name, shProg);
Brian5b01c5e2006-12-19 18:02:03 -0700634
Brian3c008a02007-04-12 15:22:32 -0600635 assert(shProg->RefCount == 1);
636
Brian5b01c5e2006-12-19 18:02:03 -0700637 return name;
638}
639
640
Brian3c008a02007-04-12 15:22:32 -0600641/**
642 * Named w/ "2" to indicate OpenGL 2.x vs GL_ARB_fragment_programs's
643 * DeleteProgramARB.
644 */
Brian Paulfd59f192008-05-18 16:04:55 -0600645static void
Brian5b01c5e2006-12-19 18:02:03 -0700646_mesa_delete_program2(GLcontext *ctx, GLuint name)
647{
Brian3c008a02007-04-12 15:22:32 -0600648 /*
649 * NOTE: deleting shaders/programs works a bit differently than
650 * texture objects (and buffer objects, etc). Shader/program
651 * handles/IDs exist in the hash table until the object is really
652 * deleted (refcount==0). With texture objects, the handle/ID is
653 * removed from the hash table in glDeleteTextures() while the tex
654 * object itself might linger until its refcount goes to zero.
655 */
Brian65a18442006-12-19 18:46:56 -0700656 struct gl_shader_program *shProg;
Brian5b01c5e2006-12-19 18:02:03 -0700657
Brian Paul530df582008-07-03 16:21:11 -0600658 shProg = _mesa_lookup_shader_program_err(ctx, name, "glDeleteProgram");
659 if (!shProg)
Brian5b01c5e2006-12-19 18:02:03 -0700660 return;
Brian5b01c5e2006-12-19 18:02:03 -0700661
Brian9e4bae92006-12-20 09:27:42 -0700662 shProg->DeletePending = GL_TRUE;
663
Brian3c008a02007-04-12 15:22:32 -0600664 /* effectively, decr shProg's refcount */
665 _mesa_reference_shader_program(ctx, &shProg, NULL);
Brian5b01c5e2006-12-19 18:02:03 -0700666}
667
668
Brian Paulfd59f192008-05-18 16:04:55 -0600669static void
Brian5b01c5e2006-12-19 18:02:03 -0700670_mesa_delete_shader(GLcontext *ctx, GLuint shader)
671{
Brian Paul530df582008-07-03 16:21:11 -0600672 struct gl_shader *sh;
673
674 sh = _mesa_lookup_shader_err(ctx, shader, "glDeleteShader");
675 if (!sh)
Brian9e4bae92006-12-20 09:27:42 -0700676 return;
Brian5b01c5e2006-12-19 18:02:03 -0700677
Brian9e4bae92006-12-20 09:27:42 -0700678 sh->DeletePending = GL_TRUE;
Brian3c008a02007-04-12 15:22:32 -0600679
680 /* effectively, decr sh's refcount */
681 _mesa_reference_shader(ctx, &sh, NULL);
Brian5b01c5e2006-12-19 18:02:03 -0700682}
683
684
Brian Paulfd59f192008-05-18 16:04:55 -0600685static void
Brian5b01c5e2006-12-19 18:02:03 -0700686_mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader)
687{
Brian Paul530df582008-07-03 16:21:11 -0600688 struct gl_shader_program *shProg;
Brian237b9852007-08-07 21:48:31 +0100689 GLuint n;
Brian5b01c5e2006-12-19 18:02:03 -0700690 GLuint i, j;
691
Brian Paul530df582008-07-03 16:21:11 -0600692 shProg = _mesa_lookup_shader_program_err(ctx, program, "glDetachShader");
693 if (!shProg)
Brian5b01c5e2006-12-19 18:02:03 -0700694 return;
Brian5b01c5e2006-12-19 18:02:03 -0700695
Brian237b9852007-08-07 21:48:31 +0100696 n = shProg->NumShaders;
697
Brian5b01c5e2006-12-19 18:02:03 -0700698 for (i = 0; i < n; i++) {
Brian65a18442006-12-19 18:46:56 -0700699 if (shProg->Shaders[i]->Name == shader) {
Brian5b01c5e2006-12-19 18:02:03 -0700700 /* found it */
Brian3c008a02007-04-12 15:22:32 -0600701 struct gl_shader **newList;
Brian9e4bae92006-12-20 09:27:42 -0700702
Brian Paul530df582008-07-03 16:21:11 -0600703 /* release */
Brian3c008a02007-04-12 15:22:32 -0600704 _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
Brian9e4bae92006-12-20 09:27:42 -0700705
Brian5b01c5e2006-12-19 18:02:03 -0700706 /* alloc new, smaller array */
Brian65a18442006-12-19 18:46:56 -0700707 newList = (struct gl_shader **)
708 _mesa_malloc((n - 1) * sizeof(struct gl_shader *));
Brian5b01c5e2006-12-19 18:02:03 -0700709 if (!newList) {
710 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDetachShader");
711 return;
712 }
713 for (j = 0; j < i; j++) {
Brian65a18442006-12-19 18:46:56 -0700714 newList[j] = shProg->Shaders[j];
Brian5b01c5e2006-12-19 18:02:03 -0700715 }
716 while (++i < n)
Brian65a18442006-12-19 18:46:56 -0700717 newList[j++] = shProg->Shaders[i];
718 _mesa_free(shProg->Shaders);
Brian5b01c5e2006-12-19 18:02:03 -0700719
Brian65a18442006-12-19 18:46:56 -0700720 shProg->Shaders = newList;
Brianbac15c82007-04-18 14:55:18 -0600721 shProg->NumShaders = n - 1;
Brianaaa57412007-04-18 15:22:43 -0600722
723#ifdef DEBUG
724 /* sanity check */
725 {
726 for (j = 0; j < shProg->NumShaders; j++) {
727 assert(shProg->Shaders[j]->Type == GL_VERTEX_SHADER ||
728 shProg->Shaders[j]->Type == GL_FRAGMENT_SHADER);
729 assert(shProg->Shaders[j]->RefCount > 0);
730 }
731 }
732#endif
733
Brian5b01c5e2006-12-19 18:02:03 -0700734 return;
735 }
736 }
737
738 /* not found */
Brian Paul530df582008-07-03 16:21:11 -0600739 {
740 GLenum err;
741 if (_mesa_is_shader(ctx, shader))
742 err = GL_INVALID_OPERATION;
743 else if (_mesa_is_program(ctx, shader))
744 err = GL_INVALID_OPERATION;
745 else
746 err = GL_INVALID_VALUE;
747 _mesa_error(ctx, err, "glDetachProgram(shader)");
748 return;
749 }
Brian5b01c5e2006-12-19 18:02:03 -0700750}
751
752
Brian Paulffbc66b2008-07-21 13:58:50 -0600753static GLint
754sizeof_glsl_type(GLenum type)
755{
756 switch (type) {
757 case GL_FLOAT:
758 case GL_INT:
759 case GL_BOOL:
Brian Paul8c51e002008-08-11 15:09:47 -0600760 case GL_SAMPLER_1D:
761 case GL_SAMPLER_2D:
762 case GL_SAMPLER_3D:
763 case GL_SAMPLER_CUBE:
764 case GL_SAMPLER_1D_SHADOW:
765 case GL_SAMPLER_2D_SHADOW:
766 case GL_SAMPLER_2D_RECT_ARB:
767 case GL_SAMPLER_2D_RECT_SHADOW_ARB:
768 case GL_SAMPLER_1D_ARRAY_SHADOW_EXT:
769 case GL_SAMPLER_2D_ARRAY_SHADOW_EXT:
770 case GL_SAMPLER_CUBE_SHADOW_EXT:
Brian Paulffbc66b2008-07-21 13:58:50 -0600771 return 1;
772 case GL_FLOAT_VEC2:
773 case GL_INT_VEC2:
774 case GL_BOOL_VEC2:
775 return 2;
776 case GL_FLOAT_VEC3:
777 case GL_INT_VEC3:
778 case GL_BOOL_VEC3:
779 return 3;
780 case GL_FLOAT_VEC4:
781 case GL_INT_VEC4:
782 case GL_BOOL_VEC4:
783 return 4;
784 case GL_FLOAT_MAT2:
785 case GL_FLOAT_MAT2x3:
786 case GL_FLOAT_MAT2x4:
787 return 8; /* two float[4] vectors */
788 case GL_FLOAT_MAT3:
789 case GL_FLOAT_MAT3x2:
790 case GL_FLOAT_MAT3x4:
791 return 12; /* three float[4] vectors */
792 case GL_FLOAT_MAT4:
793 case GL_FLOAT_MAT4x2:
794 case GL_FLOAT_MAT4x3:
795 return 16; /* four float[4] vectors */
796 default:
797 _mesa_problem(NULL, "Invalid type in sizeof_glsl_type()");
798 return 1;
799 }
800}
801
802
Brian Pauleda291e2008-08-06 16:26:47 -0600803static GLboolean
804is_boolean_type(GLenum type)
805{
806 switch (type) {
807 case GL_BOOL:
808 case GL_BOOL_VEC2:
809 case GL_BOOL_VEC3:
810 case GL_BOOL_VEC4:
811 return GL_TRUE;
812 default:
813 return GL_FALSE;
814 }
815}
816
817
818static GLboolean
819is_integer_type(GLenum type)
820{
821 switch (type) {
822 case GL_INT:
823 case GL_INT_VEC2:
824 case GL_INT_VEC3:
825 case GL_INT_VEC4:
826 return GL_TRUE;
827 default:
828 return GL_FALSE;
829 }
830}
831
832
Brian Paulc4ffbf02009-02-18 17:46:00 -0700833static GLboolean
834is_sampler_type(GLenum type)
835{
836 switch (type) {
837 case GL_SAMPLER_1D:
838 case GL_SAMPLER_2D:
839 case GL_SAMPLER_3D:
840 case GL_SAMPLER_CUBE:
841 case GL_SAMPLER_1D_SHADOW:
842 case GL_SAMPLER_2D_SHADOW:
843 case GL_SAMPLER_2D_RECT_ARB:
844 case GL_SAMPLER_2D_RECT_SHADOW_ARB:
845 case GL_SAMPLER_1D_ARRAY_EXT:
846 case GL_SAMPLER_2D_ARRAY_EXT:
847 return GL_TRUE;
848 default:
849 return GL_FALSE;
850 }
851}
852
853
Brian Paulfd59f192008-05-18 16:04:55 -0600854static void
Brian5b01c5e2006-12-19 18:02:03 -0700855_mesa_get_active_attrib(GLcontext *ctx, GLuint program, GLuint index,
856 GLsizei maxLength, GLsizei *length, GLint *size,
857 GLenum *type, GLchar *nameOut)
858{
Brian Paul27341a92008-09-16 16:28:36 -0600859 const struct gl_program_parameter_list *attribs = NULL;
Brian Paul530df582008-07-03 16:21:11 -0600860 struct gl_shader_program *shProg;
Brian5b01c5e2006-12-19 18:02:03 -0700861
Brian Paul530df582008-07-03 16:21:11 -0600862 shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveAttrib");
863 if (!shProg)
Brian5b01c5e2006-12-19 18:02:03 -0700864 return;
Brian5b01c5e2006-12-19 18:02:03 -0700865
Brian Paul27341a92008-09-16 16:28:36 -0600866 if (shProg->VertexProgram)
867 attribs = shProg->VertexProgram->Base.Attributes;
868
869 if (!attribs || index >= attribs->NumParameters) {
Brianaaa57412007-04-18 15:22:43 -0600870 _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(index)");
Brian5b01c5e2006-12-19 18:02:03 -0700871 return;
872 }
873
Brian Paul27341a92008-09-16 16:28:36 -0600874 copy_string(nameOut, maxLength, length, attribs->Parameters[index].Name);
875
Brian5b01c5e2006-12-19 18:02:03 -0700876 if (size)
Brian Paul27341a92008-09-16 16:28:36 -0600877 *size = attribs->Parameters[index].Size
878 / sizeof_glsl_type(attribs->Parameters[index].DataType);
879
Brian Paulade50832008-05-14 16:09:46 -0600880 if (type)
Brian Paul27341a92008-09-16 16:28:36 -0600881 *type = attribs->Parameters[index].DataType;
Brian5b01c5e2006-12-19 18:02:03 -0700882}
883
884
Brian Pauleda291e2008-08-06 16:26:47 -0600885static struct gl_program_parameter *
886get_uniform_parameter(const struct gl_shader_program *shProg, GLuint index)
887{
Brian Paula531a5c2009-08-13 13:44:01 -0600888 const struct gl_program *prog = NULL;
Brian Pauleda291e2008-08-06 16:26:47 -0600889 GLint progPos;
890
891 progPos = shProg->Uniforms->Uniforms[index].VertPos;
892 if (progPos >= 0) {
893 prog = &shProg->VertexProgram->Base;
894 }
895 else {
896 progPos = shProg->Uniforms->Uniforms[index].FragPos;
897 if (progPos >= 0) {
898 prog = &shProg->FragmentProgram->Base;
899 }
900 }
901
902 if (!prog || progPos < 0)
903 return NULL; /* should never happen */
904
905 return &prog->Parameters->Parameters[progPos];
906}
907
908
Brian5b01c5e2006-12-19 18:02:03 -0700909/**
910 * Called via ctx->Driver.GetActiveUniform().
911 */
Brian Paulfd59f192008-05-18 16:04:55 -0600912static void
Brian5b01c5e2006-12-19 18:02:03 -0700913_mesa_get_active_uniform(GLcontext *ctx, GLuint program, GLuint index,
914 GLsizei maxLength, GLsizei *length, GLint *size,
915 GLenum *type, GLchar *nameOut)
916{
Brian Paul530df582008-07-03 16:21:11 -0600917 const struct gl_shader_program *shProg;
Brian Paula531a5c2009-08-13 13:44:01 -0600918 const struct gl_program *prog = NULL;
Brian Paul369d1852009-02-11 08:16:14 -0700919 const struct gl_program_parameter *param;
Brian Paulade50832008-05-14 16:09:46 -0600920 GLint progPos;
Brian5b01c5e2006-12-19 18:02:03 -0700921
Brian Paul530df582008-07-03 16:21:11 -0600922 shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveUniform");
923 if (!shProg)
Brian5b01c5e2006-12-19 18:02:03 -0700924 return;
Brian5b01c5e2006-12-19 18:02:03 -0700925
Brian Paulade50832008-05-14 16:09:46 -0600926 if (!shProg->Uniforms || index >= shProg->Uniforms->NumUniforms) {
Brian5b01c5e2006-12-19 18:02:03 -0700927 _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform(index)");
928 return;
929 }
930
Brian Paulade50832008-05-14 16:09:46 -0600931 progPos = shProg->Uniforms->Uniforms[index].VertPos;
932 if (progPos >= 0) {
933 prog = &shProg->VertexProgram->Base;
934 }
935 else {
936 progPos = shProg->Uniforms->Uniforms[index].FragPos;
937 if (progPos >= 0) {
938 prog = &shProg->FragmentProgram->Base;
Brian274ac7a2007-04-18 16:05:53 -0600939 }
940 }
941
Brian Paulade50832008-05-14 16:09:46 -0600942 if (!prog || progPos < 0)
943 return; /* should never happen */
944
Brian Paul369d1852009-02-11 08:16:14 -0700945 ASSERT(progPos < prog->Parameters->NumParameters);
946 param = &prog->Parameters->Parameters[progPos];
947
948 if (nameOut) {
949 copy_string(nameOut, maxLength, length, param->Name);
950 }
951
952 if (size) {
953 GLint typeSize = sizeof_glsl_type(param->DataType);
954 if (param->Size > typeSize) {
955 /* This is an array.
956 * Array elements are placed on vector[4] boundaries so they're
957 * a multiple of four floats. We round typeSize up to next multiple
958 * of four to get the right size below.
959 */
960 typeSize = (typeSize + 3) & ~3;
961 }
962 /* Note that the returned size is in units of the <type>, not bytes */
963 *size = param->Size / typeSize;
964 }
965
966 if (type) {
967 *type = param->DataType;
968 }
Brian5b01c5e2006-12-19 18:02:03 -0700969}
970
971
972/**
973 * Called via ctx->Driver.GetAttachedShaders().
974 */
Brian Paulfd59f192008-05-18 16:04:55 -0600975static void
Brian5b01c5e2006-12-19 18:02:03 -0700976_mesa_get_attached_shaders(GLcontext *ctx, GLuint program, GLsizei maxCount,
977 GLsizei *count, GLuint *obj)
978{
Brian Paul530df582008-07-03 16:21:11 -0600979 struct gl_shader_program *shProg =
980 _mesa_lookup_shader_program_err(ctx, program, "glGetAttachedShaders");
Brian65a18442006-12-19 18:46:56 -0700981 if (shProg) {
Brian Paul530df582008-07-03 16:21:11 -0600982 GLuint i;
983 for (i = 0; i < (GLuint) maxCount && i < shProg->NumShaders; i++) {
Brian65a18442006-12-19 18:46:56 -0700984 obj[i] = shProg->Shaders[i]->Name;
Brian5b01c5e2006-12-19 18:02:03 -0700985 }
986 if (count)
987 *count = i;
988 }
Brian5b01c5e2006-12-19 18:02:03 -0700989}
990
991
Brian Paulfd59f192008-05-18 16:04:55 -0600992static GLuint
Brian5b01c5e2006-12-19 18:02:03 -0700993_mesa_get_handle(GLcontext *ctx, GLenum pname)
Brian34ae99d2006-12-18 08:28:54 -0700994{
Ian Romanick905d8e02008-09-29 12:27:00 -0700995 GLint handle = 0;
996
997 if (pname == GL_PROGRAM_OBJECT_ARB) {
998 CALL_GetIntegerv(ctx->Exec, (GL_CURRENT_PROGRAM, &handle));
999 } else {
Brian34ae99d2006-12-18 08:28:54 -07001000 _mesa_error(ctx, GL_INVALID_ENUM, "glGetHandleARB");
1001 }
Ian Romanick905d8e02008-09-29 12:27:00 -07001002
1003 return handle;
Brian34ae99d2006-12-18 08:28:54 -07001004}
1005
1006
Brian Paulfd59f192008-05-18 16:04:55 -06001007static void
Brian5b01c5e2006-12-19 18:02:03 -07001008_mesa_get_programiv(GLcontext *ctx, GLuint program,
1009 GLenum pname, GLint *params)
Brian34ae99d2006-12-18 08:28:54 -07001010{
Brian Paul27341a92008-09-16 16:28:36 -06001011 const struct gl_program_parameter_list *attribs;
Brian65a18442006-12-19 18:46:56 -07001012 struct gl_shader_program *shProg
1013 = _mesa_lookup_shader_program(ctx, program);
Brian34ae99d2006-12-18 08:28:54 -07001014
Brian65a18442006-12-19 18:46:56 -07001015 if (!shProg) {
Brian5b01c5e2006-12-19 18:02:03 -07001016 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramiv(program)");
Brian34ae99d2006-12-18 08:28:54 -07001017 return;
1018 }
1019
Brian Paul27341a92008-09-16 16:28:36 -06001020 if (shProg->VertexProgram)
1021 attribs = shProg->VertexProgram->Base.Attributes;
1022 else
1023 attribs = NULL;
1024
Brian5b01c5e2006-12-19 18:02:03 -07001025 switch (pname) {
1026 case GL_DELETE_STATUS:
Brian65a18442006-12-19 18:46:56 -07001027 *params = shProg->DeletePending;
Brian5b01c5e2006-12-19 18:02:03 -07001028 break;
1029 case GL_LINK_STATUS:
Brian65a18442006-12-19 18:46:56 -07001030 *params = shProg->LinkStatus;
Brian34ae99d2006-12-18 08:28:54 -07001031 break;
Brian5b01c5e2006-12-19 18:02:03 -07001032 case GL_VALIDATE_STATUS:
Brian65a18442006-12-19 18:46:56 -07001033 *params = shProg->Validated;
Brian5b01c5e2006-12-19 18:02:03 -07001034 break;
1035 case GL_INFO_LOG_LENGTH:
Jan Dvorak5a0f02a2007-07-13 16:36:00 -06001036 *params = shProg->InfoLog ? strlen(shProg->InfoLog) + 1 : 0;
Brian5b01c5e2006-12-19 18:02:03 -07001037 break;
1038 case GL_ATTACHED_SHADERS:
Brian65a18442006-12-19 18:46:56 -07001039 *params = shProg->NumShaders;
Brian5b01c5e2006-12-19 18:02:03 -07001040 break;
1041 case GL_ACTIVE_ATTRIBUTES:
Brian Paul27341a92008-09-16 16:28:36 -06001042 *params = attribs ? attribs->NumParameters : 0;
Brian5b01c5e2006-12-19 18:02:03 -07001043 break;
1044 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
Brian Paul27341a92008-09-16 16:28:36 -06001045 *params = _mesa_longest_parameter_name(attribs, PROGRAM_INPUT) + 1;
Brian5b01c5e2006-12-19 18:02:03 -07001046 break;
1047 case GL_ACTIVE_UNIFORMS:
Brian Paulade50832008-05-14 16:09:46 -06001048 *params = shProg->Uniforms ? shProg->Uniforms->NumUniforms : 0;
Brian5b01c5e2006-12-19 18:02:03 -07001049 break;
1050 case GL_ACTIVE_UNIFORM_MAX_LENGTH:
Brian Paulade50832008-05-14 16:09:46 -06001051 *params = _mesa_longest_uniform_name(shProg->Uniforms);
Brian274ac7a2007-04-18 16:05:53 -06001052 if (*params > 0)
1053 (*params)++; /* add one for terminating zero */
Brian34ae99d2006-12-18 08:28:54 -07001054 break;
Brian Paulbda6ad22008-08-06 12:45:14 -06001055 case GL_PROGRAM_BINARY_LENGTH_OES:
1056 *params = 0;
1057 break;
Brian34ae99d2006-12-18 08:28:54 -07001058 default:
Brian5b01c5e2006-12-19 18:02:03 -07001059 _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname)");
1060 return;
Brian34ae99d2006-12-18 08:28:54 -07001061 }
Brian5b01c5e2006-12-19 18:02:03 -07001062}
Brian34ae99d2006-12-18 08:28:54 -07001063
Brian34ae99d2006-12-18 08:28:54 -07001064
Brian Paulfd59f192008-05-18 16:04:55 -06001065static void
Brian5b01c5e2006-12-19 18:02:03 -07001066_mesa_get_shaderiv(GLcontext *ctx, GLuint name, GLenum pname, GLint *params)
1067{
Brian Paul530df582008-07-03 16:21:11 -06001068 struct gl_shader *shader = _mesa_lookup_shader_err(ctx, name, "glGetShaderiv");
Brian5b01c5e2006-12-19 18:02:03 -07001069
1070 if (!shader) {
Brian5b01c5e2006-12-19 18:02:03 -07001071 return;
1072 }
Brian65a18442006-12-19 18:46:56 -07001073
Brian5b01c5e2006-12-19 18:02:03 -07001074 switch (pname) {
1075 case GL_SHADER_TYPE:
1076 *params = shader->Type;
1077 break;
1078 case GL_DELETE_STATUS:
1079 *params = shader->DeletePending;
1080 break;
1081 case GL_COMPILE_STATUS:
1082 *params = shader->CompileStatus;
1083 break;
1084 case GL_INFO_LOG_LENGTH:
Jan Dvorak5a0f02a2007-07-13 16:36:00 -06001085 *params = shader->InfoLog ? strlen(shader->InfoLog) + 1 : 0;
Brian5b01c5e2006-12-19 18:02:03 -07001086 break;
1087 case GL_SHADER_SOURCE_LENGTH:
Jan Dvorak5a0f02a2007-07-13 16:36:00 -06001088 *params = shader->Source ? strlen((char *) shader->Source) + 1 : 0;
Brian5b01c5e2006-12-19 18:02:03 -07001089 break;
1090 default:
1091 _mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)");
1092 return;
1093 }
1094}
1095
1096
Brian Paulfd59f192008-05-18 16:04:55 -06001097static void
Brian5b01c5e2006-12-19 18:02:03 -07001098_mesa_get_program_info_log(GLcontext *ctx, GLuint program, GLsizei bufSize,
1099 GLsizei *length, GLchar *infoLog)
1100{
Brian65a18442006-12-19 18:46:56 -07001101 struct gl_shader_program *shProg
1102 = _mesa_lookup_shader_program(ctx, program);
1103 if (!shProg) {
Brian5b01c5e2006-12-19 18:02:03 -07001104 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramInfoLog(program)");
1105 return;
1106 }
Brian65a18442006-12-19 18:46:56 -07001107 copy_string(infoLog, bufSize, length, shProg->InfoLog);
Brian5b01c5e2006-12-19 18:02:03 -07001108}
1109
1110
Brian Paulfd59f192008-05-18 16:04:55 -06001111static void
Brian5b01c5e2006-12-19 18:02:03 -07001112_mesa_get_shader_info_log(GLcontext *ctx, GLuint shader, GLsizei bufSize,
1113 GLsizei *length, GLchar *infoLog)
1114{
Brian65a18442006-12-19 18:46:56 -07001115 struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
1116 if (!sh) {
Brian5b01c5e2006-12-19 18:02:03 -07001117 _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderInfoLog(shader)");
1118 return;
1119 }
Brian65a18442006-12-19 18:46:56 -07001120 copy_string(infoLog, bufSize, length, sh->InfoLog);
Brian5b01c5e2006-12-19 18:02:03 -07001121}
1122
1123
1124/**
1125 * Called via ctx->Driver.GetShaderSource().
1126 */
Brian Paulfd59f192008-05-18 16:04:55 -06001127static void
Brian5b01c5e2006-12-19 18:02:03 -07001128_mesa_get_shader_source(GLcontext *ctx, GLuint shader, GLsizei maxLength,
1129 GLsizei *length, GLchar *sourceOut)
1130{
Brian Paul530df582008-07-03 16:21:11 -06001131 struct gl_shader *sh;
1132 sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderSource");
Brian65a18442006-12-19 18:46:56 -07001133 if (!sh) {
Brian5b01c5e2006-12-19 18:02:03 -07001134 return;
1135 }
Brian65a18442006-12-19 18:46:56 -07001136 copy_string(sourceOut, maxLength, length, sh->Source);
Brian5b01c5e2006-12-19 18:02:03 -07001137}
1138
1139
Brian Paul5b982362008-08-06 13:07:09 -06001140static void
1141get_matrix_dims(GLenum type, GLint *rows, GLint *cols)
1142{
1143 switch (type) {
1144 case GL_FLOAT_MAT2:
1145 *rows = *cols = 2;
1146 break;
1147 case GL_FLOAT_MAT2x3:
1148 *rows = 3;
1149 *cols = 2;
1150 break;
1151 case GL_FLOAT_MAT2x4:
1152 *rows = 4;
1153 *cols = 2;
1154 break;
1155 case GL_FLOAT_MAT3:
1156 *rows = 3;
1157 *cols = 3;
1158 break;
1159 case GL_FLOAT_MAT3x2:
1160 *rows = 2;
1161 *cols = 3;
1162 break;
1163 case GL_FLOAT_MAT3x4:
1164 *rows = 4;
1165 *cols = 3;
1166 break;
1167 case GL_FLOAT_MAT4:
1168 *rows = 4;
1169 *cols = 4;
1170 break;
1171 case GL_FLOAT_MAT4x2:
1172 *rows = 2;
1173 *cols = 4;
1174 break;
1175 case GL_FLOAT_MAT4x3:
1176 *rows = 3;
1177 *cols = 4;
1178 break;
1179 default:
1180 *rows = *cols = 0;
1181 }
1182}
1183
1184
1185/**
1186 * Determine the number of rows and columns occupied by a uniform
Brian Paulea9568d2008-09-16 08:55:54 -06001187 * according to its datatype. For non-matrix types (such as GL_FLOAT_VEC4),
1188 * the number of rows = 1 and cols = number of elements in the vector.
Brian Paul5b982362008-08-06 13:07:09 -06001189 */
1190static void
1191get_uniform_rows_cols(const struct gl_program_parameter *p,
1192 GLint *rows, GLint *cols)
1193{
1194 get_matrix_dims(p->DataType, rows, cols);
1195 if (*rows == 0 && *cols == 0) {
1196 /* not a matrix type, probably a float or vector */
Brian Paulea9568d2008-09-16 08:55:54 -06001197 if (p->Size <= 4) {
1198 *rows = 1;
1199 *cols = p->Size;
1200 }
1201 else {
1202 *rows = p->Size / 4 + 1;
1203 if (p->Size % 4 == 0)
1204 *cols = 4;
1205 else
1206 *cols = p->Size % 4;
1207 }
Brian Paul5b982362008-08-06 13:07:09 -06001208 }
1209}
1210
1211
Brian5b01c5e2006-12-19 18:02:03 -07001212/**
Brian Paul4ef7a932009-02-11 09:03:16 -07001213 * Helper for get_uniform[fi]v() functions.
1214 * Given a shader program name and uniform location, return a pointer
1215 * to the shader program and return the program parameter position.
Brian5b01c5e2006-12-19 18:02:03 -07001216 */
Brian Paul4ef7a932009-02-11 09:03:16 -07001217static void
1218lookup_uniform_parameter(GLcontext *ctx, GLuint program, GLint location,
1219 struct gl_program **progOut, GLint *paramPosOut)
Brian5b01c5e2006-12-19 18:02:03 -07001220{
Brian65a18442006-12-19 18:46:56 -07001221 struct gl_shader_program *shProg
Brian Paulbda6ad22008-08-06 12:45:14 -06001222 = _mesa_lookup_shader_program_err(ctx, program, "glGetUniform[if]v");
Brian Paul4ef7a932009-02-11 09:03:16 -07001223 struct gl_program *prog = NULL;
1224 GLint progPos = -1;
Brian Paulade50832008-05-14 16:09:46 -06001225
Brian Paul4ef7a932009-02-11 09:03:16 -07001226 /* if shProg is NULL, we'll have already recorded an error */
1227
1228 if (shProg) {
1229 if (!shProg->Uniforms ||
1230 location < 0 ||
1231 location >= (GLint) shProg->Uniforms->NumUniforms) {
1232 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(location)");
1233 }
1234 else {
1235 /* OK, find the gl_program and program parameter location */
Brian Paulade50832008-05-14 16:09:46 -06001236 progPos = shProg->Uniforms->Uniforms[location].VertPos;
1237 if (progPos >= 0) {
1238 prog = &shProg->VertexProgram->Base;
Brian5b01c5e2006-12-19 18:02:03 -07001239 }
Brian Paulade50832008-05-14 16:09:46 -06001240 else {
1241 progPos = shProg->Uniforms->Uniforms[location].FragPos;
1242 if (progPos >= 0) {
1243 prog = &shProg->FragmentProgram->Base;
Bruce Merryeeb03fa2007-12-21 14:41:45 +02001244 }
Brian Paulade50832008-05-14 16:09:46 -06001245 }
Brian5b01c5e2006-12-19 18:02:03 -07001246 }
1247 }
Brian Paul4ef7a932009-02-11 09:03:16 -07001248
1249 *progOut = prog;
1250 *paramPosOut = progPos;
Brian Paul2be54a82008-07-08 16:17:04 -06001251}
1252
1253
1254/**
1255 * Called via ctx->Driver.GetUniformfv().
1256 */
1257static void
1258_mesa_get_uniformfv(GLcontext *ctx, GLuint program, GLint location,
1259 GLfloat *params)
1260{
Brian Paul4ef7a932009-02-11 09:03:16 -07001261 struct gl_program *prog;
1262 GLint paramPos;
1263
1264 lookup_uniform_parameter(ctx, program, location, &prog, &paramPos);
1265
1266 if (prog) {
1267 const struct gl_program_parameter *p =
1268 &prog->Parameters->Parameters[paramPos];
1269 GLint rows, cols, i, j, k;
1270
1271 get_uniform_rows_cols(p, &rows, &cols);
1272
1273 k = 0;
1274 for (i = 0; i < rows; i++) {
1275 for (j = 0; j < cols; j++ ) {
1276 params[k++] = prog->Parameters->ParameterValues[paramPos+i][j];
1277 }
1278 }
1279 }
Brian Paul2be54a82008-07-08 16:17:04 -06001280}
1281
1282
1283/**
1284 * Called via ctx->Driver.GetUniformiv().
Brian Paul4ef7a932009-02-11 09:03:16 -07001285 * \sa _mesa_get_uniformfv, only difference is a cast.
Brian Paul2be54a82008-07-08 16:17:04 -06001286 */
1287static void
1288_mesa_get_uniformiv(GLcontext *ctx, GLuint program, GLint location,
1289 GLint *params)
1290{
Brian Paul4ef7a932009-02-11 09:03:16 -07001291 struct gl_program *prog;
1292 GLint paramPos;
1293
1294 lookup_uniform_parameter(ctx, program, location, &prog, &paramPos);
1295
1296 if (prog) {
1297 const struct gl_program_parameter *p =
1298 &prog->Parameters->Parameters[paramPos];
1299 GLint rows, cols, i, j, k;
1300
1301 get_uniform_rows_cols(p, &rows, &cols);
1302
1303 k = 0;
1304 for (i = 0; i < rows; i++) {
1305 for (j = 0; j < cols; j++ ) {
1306 params[k++] = (GLint) prog->Parameters->ParameterValues[paramPos+i][j];
1307 }
1308 }
Brian Paul2be54a82008-07-08 16:17:04 -06001309 }
Brian5b01c5e2006-12-19 18:02:03 -07001310}
1311
1312
1313/**
Brian Pauleda291e2008-08-06 16:26:47 -06001314 * The value returned by GetUniformLocation actually encodes two things:
1315 * 1. the index into the prog->Uniforms[] array for the uniform
1316 * 2. an offset in the prog->ParameterValues[] array for specifying array
1317 * elements or structure fields.
1318 * This function merges those two values.
1319 */
1320static void
1321merge_location_offset(GLint *location, GLint offset)
1322{
1323 *location = *location | (offset << 16);
1324}
1325
1326
1327/**
1328 * Seperate the uniform location and parameter offset. See above.
1329 */
1330static void
1331split_location_offset(GLint *location, GLint *offset)
1332{
1333 *offset = (*location >> 16);
1334 *location = *location & 0xffff;
1335}
1336
1337
1338/**
Brian5b01c5e2006-12-19 18:02:03 -07001339 * Called via ctx->Driver.GetUniformLocation().
Brian Pauleda291e2008-08-06 16:26:47 -06001340 *
1341 * The return value will encode two values, the uniform location and an
1342 * offset (used for arrays, structs).
Brian5b01c5e2006-12-19 18:02:03 -07001343 */
Brian Paulfd59f192008-05-18 16:04:55 -06001344static GLint
Brian5b01c5e2006-12-19 18:02:03 -07001345_mesa_get_uniform_location(GLcontext *ctx, GLuint program, const GLchar *name)
1346{
Brian Pauleda291e2008-08-06 16:26:47 -06001347 GLint offset = 0, location = -1;
1348
Brian Paul530df582008-07-03 16:21:11 -06001349 struct gl_shader_program *shProg =
1350 _mesa_lookup_shader_program_err(ctx, program, "glGetUniformLocation");
1351
Brian Paulade50832008-05-14 16:09:46 -06001352 if (!shProg)
1353 return -1;
Brian5b01c5e2006-12-19 18:02:03 -07001354
Brian Paule06565b2008-07-04 09:58:55 -06001355 if (shProg->LinkStatus == GL_FALSE) {
1356 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(program)");
1357 return -1;
1358 }
1359
Brian Paul530df582008-07-03 16:21:11 -06001360 /* XXX we should return -1 if the uniform was declared, but not
1361 * actually used.
1362 */
1363
Brian Pauleda291e2008-08-06 16:26:47 -06001364 /* XXX we need to be able to parse uniform names for structs and arrays
1365 * such as:
1366 * mymatrix[1]
1367 * mystruct.field1
1368 */
1369
1370 {
1371 /* handle 1-dimension arrays here... */
1372 char *c = strchr(name, '[');
1373 if (c) {
1374 /* truncate name at [ */
1375 const GLint len = c - name;
1376 GLchar *newName = _mesa_malloc(len + 1);
1377 if (!newName)
1378 return -1; /* out of mem */
1379 _mesa_memcpy(newName, name, len);
1380 newName[len] = 0;
1381
1382 location = _mesa_lookup_uniform(shProg->Uniforms, newName);
1383 if (location >= 0) {
1384 const GLint element = _mesa_atoi(c + 1);
1385 if (element > 0) {
1386 /* get type of the uniform array element */
1387 struct gl_program_parameter *p;
1388 p = get_uniform_parameter(shProg, location);
1389 if (p) {
1390 GLint rows, cols;
1391 get_matrix_dims(p->DataType, &rows, &cols);
1392 if (rows < 1)
1393 rows = 1;
1394 offset = element * rows;
1395 }
1396 }
1397 }
1398
1399 _mesa_free(newName);
1400 }
1401 }
1402
1403 if (location < 0) {
1404 location = _mesa_lookup_uniform(shProg->Uniforms, name);
1405 }
1406
1407 if (location >= 0) {
1408 merge_location_offset(&location, offset);
1409 }
1410
1411 return location;
Brian5b01c5e2006-12-19 18:02:03 -07001412}
1413
1414
Brian34ae99d2006-12-18 08:28:54 -07001415
Brian5b01c5e2006-12-19 18:02:03 -07001416/**
1417 * Called via ctx->Driver.ShaderSource()
1418 */
Brian Paulfd59f192008-05-18 16:04:55 -06001419static void
Brian5b01c5e2006-12-19 18:02:03 -07001420_mesa_shader_source(GLcontext *ctx, GLuint shader, const GLchar *source)
Brian34ae99d2006-12-18 08:28:54 -07001421{
Brian Paul530df582008-07-03 16:21:11 -06001422 struct gl_shader *sh;
1423
1424 sh = _mesa_lookup_shader_err(ctx, shader, "glShaderSource");
1425 if (!sh)
Brian34ae99d2006-12-18 08:28:54 -07001426 return;
Brian34ae99d2006-12-18 08:28:54 -07001427
Brian34ae99d2006-12-18 08:28:54 -07001428 /* free old shader source string and install new one */
Brian65a18442006-12-19 18:46:56 -07001429 if (sh->Source) {
1430 _mesa_free((void *) sh->Source);
Brian34ae99d2006-12-18 08:28:54 -07001431 }
Brian65a18442006-12-19 18:46:56 -07001432 sh->Source = source;
Brian9e4bae92006-12-20 09:27:42 -07001433 sh->CompileStatus = GL_FALSE;
Brian34ae99d2006-12-18 08:28:54 -07001434}
1435
1436
Brian5b01c5e2006-12-19 18:02:03 -07001437/**
1438 * Called via ctx->Driver.CompileShader()
1439 */
Brian Paulfd59f192008-05-18 16:04:55 -06001440static void
Brian5b01c5e2006-12-19 18:02:03 -07001441_mesa_compile_shader(GLcontext *ctx, GLuint shaderObj)
Brian34ae99d2006-12-18 08:28:54 -07001442{
Brian Paul530df582008-07-03 16:21:11 -06001443 struct gl_shader *sh;
Brian34ae99d2006-12-18 08:28:54 -07001444
Brian Paul530df582008-07-03 16:21:11 -06001445 sh = _mesa_lookup_shader_err(ctx, shaderObj, "glCompileShader");
1446 if (!sh)
Brian34ae99d2006-12-18 08:28:54 -07001447 return;
Brian34ae99d2006-12-18 08:28:54 -07001448
Brian Paul65fc2ca2009-03-19 10:25:24 -06001449 /* set default pragma state for shader */
1450 sh->Pragmas = ctx->Shader.DefaultPragmas;
1451
Brian Paulcb136e02009-01-22 10:34:15 -07001452 /* this call will set the sh->CompileStatus field to indicate if
1453 * compilation was successful.
1454 */
1455 (void) _slang_compile(ctx, sh);
Brian34ae99d2006-12-18 08:28:54 -07001456}
1457
1458
Brian5b01c5e2006-12-19 18:02:03 -07001459/**
1460 * Called via ctx->Driver.LinkProgram()
1461 */
Brian Paulfd59f192008-05-18 16:04:55 -06001462static void
Brian5b01c5e2006-12-19 18:02:03 -07001463_mesa_link_program(GLcontext *ctx, GLuint program)
Brian34ae99d2006-12-18 08:28:54 -07001464{
Brian65a18442006-12-19 18:46:56 -07001465 struct gl_shader_program *shProg;
Brian34ae99d2006-12-18 08:28:54 -07001466
Brian Paul530df582008-07-03 16:21:11 -06001467 shProg = _mesa_lookup_shader_program_err(ctx, program, "glLinkProgram");
1468 if (!shProg)
Brian34ae99d2006-12-18 08:28:54 -07001469 return;
Brian34ae99d2006-12-18 08:28:54 -07001470
Briandf43fb62008-05-06 23:08:51 -06001471 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
1472
Brianc1771912007-02-16 09:56:19 -07001473 _slang_link(ctx, program, shProg);
Brian Paulac3c8e32009-09-14 17:32:03 -06001474
1475 /* debug code */
1476 if (0) {
1477 GLuint i;
1478
1479 _mesa_printf("Link %u shaders in program %u: %s\n",
1480 shProg->NumShaders, shProg->Name,
1481 shProg->LinkStatus ? "Success" : "Failed");
1482
1483 for (i = 0; i < shProg->NumShaders; i++) {
1484 _mesa_printf(" shader %u, type 0x%x\n",
1485 shProg->Shaders[i]->Name,
1486 shProg->Shaders[i]->Type);
1487 }
1488 }
Brian34ae99d2006-12-18 08:28:54 -07001489}
1490
1491
1492/**
Brian5b01c5e2006-12-19 18:02:03 -07001493 * Called via ctx->Driver.UseProgram()
Brian34ae99d2006-12-18 08:28:54 -07001494 */
Brian5b01c5e2006-12-19 18:02:03 -07001495void
1496_mesa_use_program(GLcontext *ctx, GLuint program)
Brian34ae99d2006-12-18 08:28:54 -07001497{
Brian3c008a02007-04-12 15:22:32 -06001498 struct gl_shader_program *shProg;
1499
Brian00d63aa2007-02-03 11:35:02 -07001500 if (ctx->Shader.CurrentProgram &&
1501 ctx->Shader.CurrentProgram->Name == program) {
1502 /* no-op */
1503 return;
1504 }
1505
1506 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
1507
Brian5b01c5e2006-12-19 18:02:03 -07001508 if (program) {
Brian Paul530df582008-07-03 16:21:11 -06001509 shProg = _mesa_lookup_shader_program_err(ctx, program, "glUseProgram");
Brian65a18442006-12-19 18:46:56 -07001510 if (!shProg) {
Brian Paul530df582008-07-03 16:21:11 -06001511 return;
1512 }
1513 if (!shProg->LinkStatus) {
Brian Paul621c9992009-02-18 13:28:12 -07001514 _mesa_error(ctx, GL_INVALID_OPERATION,
1515 "glUseProgram(program %u not linked)", program);
Brian5b01c5e2006-12-19 18:02:03 -07001516 return;
1517 }
Brian Paul4eda17d2009-03-13 09:11:42 -06001518
1519 /* debug code */
1520 if (0) {
1521 GLuint i;
1522 _mesa_printf("Use Shader %u\n", shProg->Name);
1523 for (i = 0; i < shProg->NumShaders; i++) {
1524 _mesa_printf(" shader %u, type 0x%x\n",
1525 shProg->Shaders[i]->Name,
1526 shProg->Shaders[i]->Type);
1527 }
1528 }
Brian5b01c5e2006-12-19 18:02:03 -07001529 }
1530 else {
Brian3c008a02007-04-12 15:22:32 -06001531 shProg = NULL;
1532 }
1533
1534 _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram, shProg);
Brian5b01c5e2006-12-19 18:02:03 -07001535}
Brian34ae99d2006-12-18 08:28:54 -07001536
Brian5b01c5e2006-12-19 18:02:03 -07001537
Brian Paulade50832008-05-14 16:09:46 -06001538
1539/**
Brian Paul517401a2008-11-06 15:04:11 -07001540 * Update the vertex/fragment program's TexturesUsed array.
1541 *
1542 * This needs to be called after glUniform(set sampler var) is called.
1543 * A call to glUniform(samplerVar, value) causes a sampler to point to a
1544 * particular texture unit. We know the sampler's texture target
1545 * (1D/2D/3D/etc) from compile time but the sampler's texture unit is
1546 * set by glUniform() calls.
1547 *
1548 * So, scan the program->SamplerUnits[] and program->SamplerTargets[]
1549 * information to update the prog->TexturesUsed[] values.
1550 * Each value of TexturesUsed[unit] is one of zero, TEXTURE_1D_INDEX,
1551 * TEXTURE_2D_INDEX, TEXTURE_3D_INDEX, etc.
1552 * We'll use that info for state validation before rendering.
Brian Paulade50832008-05-14 16:09:46 -06001553 */
Brian Paul517401a2008-11-06 15:04:11 -07001554void
1555_mesa_update_shader_textures_used(struct gl_program *prog)
Brian Paulade50832008-05-14 16:09:46 -06001556{
1557 GLuint s;
1558
1559 memset(prog->TexturesUsed, 0, sizeof(prog->TexturesUsed));
1560
1561 for (s = 0; s < MAX_SAMPLERS; s++) {
1562 if (prog->SamplersUsed & (1 << s)) {
1563 GLuint u = prog->SamplerUnits[s];
1564 GLuint t = prog->SamplerTargets[s];
1565 assert(u < MAX_TEXTURE_IMAGE_UNITS);
1566 prog->TexturesUsed[u] |= (1 << t);
1567 }
1568 }
1569}
1570
1571
1572/**
Brian Paulffbc66b2008-07-21 13:58:50 -06001573 * Check if the type given by userType is allowed to set a uniform of the
1574 * target type. Generally, equivalence is required, but setting Boolean
1575 * uniforms can be done with glUniformiv or glUniformfv.
1576 */
1577static GLboolean
1578compatible_types(GLenum userType, GLenum targetType)
1579{
1580 if (userType == targetType)
1581 return GL_TRUE;
1582
1583 if (targetType == GL_BOOL && (userType == GL_FLOAT || userType == GL_INT))
1584 return GL_TRUE;
1585
1586 if (targetType == GL_BOOL_VEC2 && (userType == GL_FLOAT_VEC2 ||
1587 userType == GL_INT_VEC2))
1588 return GL_TRUE;
1589
1590 if (targetType == GL_BOOL_VEC3 && (userType == GL_FLOAT_VEC3 ||
1591 userType == GL_INT_VEC3))
1592 return GL_TRUE;
1593
1594 if (targetType == GL_BOOL_VEC4 && (userType == GL_FLOAT_VEC4 ||
1595 userType == GL_INT_VEC4))
1596 return GL_TRUE;
1597
Brianb36749d2008-07-21 20:42:05 -06001598 if (is_sampler_type(targetType) && userType == GL_INT)
1599 return GL_TRUE;
1600
Brian Paulffbc66b2008-07-21 13:58:50 -06001601 return GL_FALSE;
1602}
1603
1604
1605/**
Brian Paulade50832008-05-14 16:09:46 -06001606 * Set the value of a program's uniform variable.
1607 * \param program the program whose uniform to update
Brian Pauleda291e2008-08-06 16:26:47 -06001608 * \param index the index of the program parameter for the uniform
1609 * \param offset additional parameter slot offset (for arrays)
Brian Paulc4ffbf02009-02-18 17:46:00 -07001610 * \param type the incoming datatype of 'values'
Brian Paulade50832008-05-14 16:09:46 -06001611 * \param count the number of uniforms to set
Brian Paulc4ffbf02009-02-18 17:46:00 -07001612 * \param elems number of elements per uniform (1, 2, 3 or 4)
1613 * \param values the new values, of datatype 'type'
Brian Paulade50832008-05-14 16:09:46 -06001614 */
1615static void
Brian Pauleda291e2008-08-06 16:26:47 -06001616set_program_uniform(GLcontext *ctx, struct gl_program *program,
1617 GLint index, GLint offset,
1618 GLenum type, GLsizei count, GLint elems,
1619 const void *values)
Brian Paulade50832008-05-14 16:09:46 -06001620{
Brian Paul949e7382008-11-05 09:17:55 -07001621 struct gl_program_parameter *param =
1622 &program->Parameters->Parameters[index];
Brian Paulc4ffbf02009-02-18 17:46:00 -07001623 const GLboolean isUniformBool = is_boolean_type(param->DataType);
1624 const GLboolean areIntValues = is_integer_type(type);
Brian Paul949e7382008-11-05 09:17:55 -07001625
Brian Pauleda291e2008-08-06 16:26:47 -06001626 assert(offset >= 0);
Brian Paulc4ffbf02009-02-18 17:46:00 -07001627 assert(elems >= 1);
1628 assert(elems <= 4);
Brian Pauleda291e2008-08-06 16:26:47 -06001629
Brian Paul949e7382008-11-05 09:17:55 -07001630 if (!compatible_types(type, param->DataType)) {
Brian Paulffbc66b2008-07-21 13:58:50 -06001631 _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(type mismatch)");
1632 return;
1633 }
1634
Michal Krolc5c71302008-08-07 16:23:15 +02001635 if (index + offset > (GLint) program->Parameters->Size) {
Brian Pauleda291e2008-08-06 16:26:47 -06001636 /* out of bounds! */
1637 return;
1638 }
1639
Brian Paul949e7382008-11-05 09:17:55 -07001640 if (param->Type == PROGRAM_SAMPLER) {
Brian Paulade50832008-05-14 16:09:46 -06001641 /* This controls which texture unit which is used by a sampler */
Brian Paulbabb5ba2009-08-26 14:29:50 -06001642 GLboolean changed = GL_FALSE;
Brian Paul2b4f0212009-02-11 09:12:34 -07001643 GLint i;
Brian Paulade50832008-05-14 16:09:46 -06001644
1645 /* data type for setting samplers must be int */
Brian Paul2b4f0212009-02-11 09:12:34 -07001646 if (type != GL_INT) {
Brian Paulade50832008-05-14 16:09:46 -06001647 _mesa_error(ctx, GL_INVALID_OPERATION,
1648 "glUniform(only glUniform1i can be used "
1649 "to set sampler uniforms)");
1650 return;
1651 }
1652
Brian Paul2b4f0212009-02-11 09:12:34 -07001653 /* XXX arrays of samplers haven't been tested much, but it's not a
1654 * common thing...
1655 */
1656 for (i = 0; i < count; i++) {
Brian Paul04d17072009-08-26 11:39:24 -06001657 GLuint sampler =
1658 (GLuint) program->Parameters->ParameterValues[index + offset + i][0];
1659 GLuint texUnit = ((GLuint *) values)[i];
Brian Paulade50832008-05-14 16:09:46 -06001660
Brian Paul2b4f0212009-02-11 09:12:34 -07001661 /* check that the sampler (tex unit index) is legal */
1662 if (texUnit >= ctx->Const.MaxTextureImageUnits) {
1663 _mesa_error(ctx, GL_INVALID_VALUE,
1664 "glUniform1(invalid sampler/tex unit index)");
1665 return;
1666 }
1667
1668 /* This maps a sampler to a texture unit: */
1669 if (sampler < MAX_SAMPLERS) {
Brian Paul04d17072009-08-26 11:39:24 -06001670#if 0
1671 _mesa_printf("Set program %p sampler %d '%s' to unit %u\n",
1672 program, sampler, param->Name, texUnit);
1673#endif
Brian Paulbabb5ba2009-08-26 14:29:50 -06001674 if (program->SamplerUnits[sampler] != texUnit) {
1675 program->SamplerUnits[sampler] = texUnit;
1676 changed = GL_TRUE;
1677 }
Brian Paul2b4f0212009-02-11 09:12:34 -07001678 }
Brian Paulade50832008-05-14 16:09:46 -06001679 }
1680
Brian Paulbabb5ba2009-08-26 14:29:50 -06001681 if (changed) {
1682 /* When a sampler's value changes it usually requires rewriting
1683 * a GPU program's TEX instructions since there may not be a
1684 * sampler->texture lookup table. We signal this with the
1685 * ProgramStringNotify() callback.
1686 */
1687 FLUSH_VERTICES(ctx, _NEW_TEXTURE | _NEW_PROGRAM);
1688 _mesa_update_shader_textures_used(program);
1689 ctx->Driver.ProgramStringNotify(ctx, program->Target, program);
1690 }
Brian Paulade50832008-05-14 16:09:46 -06001691 }
1692 else {
1693 /* ordinary uniform variable */
Brian Paul530df582008-07-03 16:21:11 -06001694 GLsizei k, i;
Brian Paul2c1ea072009-02-11 08:46:21 -07001695 const GLint slots = (param->Size + 3) / 4;
1696 const GLint typeSize = sizeof_glsl_type(param->DataType);
Brian Paulade50832008-05-14 16:09:46 -06001697
Brian Paul2c1ea072009-02-11 08:46:21 -07001698 if (param->Size > typeSize) {
1699 /* an array */
1700 /* we'll ignore extra data below */
1701 }
1702 else {
1703 /* non-array: count must be one */
1704 if (count != 1) {
1705 _mesa_error(ctx, GL_INVALID_OPERATION,
1706 "glUniform(uniform is not an array)");
1707 return;
1708 }
Brian Paulade50832008-05-14 16:09:46 -06001709 }
1710
Brian Paulc4ffbf02009-02-18 17:46:00 -07001711 /* loop over number of array elements */
Brian Paulade50832008-05-14 16:09:46 -06001712 for (k = 0; k < count; k++) {
Brian Paul2c1ea072009-02-11 08:46:21 -07001713 GLfloat *uniformVal;
1714
Brian Paulb9d8f712009-02-18 17:40:44 -07001715 if (offset + k >= slots) {
Brian Paul2c1ea072009-02-11 08:46:21 -07001716 /* Extra array data is ignored */
1717 break;
1718 }
1719
Brian Paulc4ffbf02009-02-18 17:46:00 -07001720 /* uniformVal (the destination) is always float[4] */
Brian Paul2c1ea072009-02-11 08:46:21 -07001721 uniformVal = program->Parameters->ParameterValues[index + offset + k];
Brian Paulc4ffbf02009-02-18 17:46:00 -07001722
1723 if (areIntValues) {
1724 /* convert user's ints to floats */
Brian Paulade50832008-05-14 16:09:46 -06001725 const GLint *iValues = ((const GLint *) values) + k * elems;
1726 for (i = 0; i < elems; i++) {
1727 uniformVal[i] = (GLfloat) iValues[i];
1728 }
1729 }
1730 else {
1731 const GLfloat *fValues = ((const GLfloat *) values) + k * elems;
1732 for (i = 0; i < elems; i++) {
1733 uniformVal[i] = fValues[i];
1734 }
1735 }
Brian Pauleda291e2008-08-06 16:26:47 -06001736
1737 /* if the uniform is bool-valued, convert to 1.0 or 0.0 */
Brian Paulc4ffbf02009-02-18 17:46:00 -07001738 if (isUniformBool) {
Brian Pauleda291e2008-08-06 16:26:47 -06001739 for (i = 0; i < elems; i++) {
Michal Krolc5c71302008-08-07 16:23:15 +02001740 uniformVal[i] = uniformVal[i] ? 1.0f : 0.0f;
Brian Pauleda291e2008-08-06 16:26:47 -06001741 }
1742 }
Brian Paulade50832008-05-14 16:09:46 -06001743 }
1744 }
1745}
1746
1747
Brian5b01c5e2006-12-19 18:02:03 -07001748/**
1749 * Called via ctx->Driver.Uniform().
1750 */
Brian Paulfd59f192008-05-18 16:04:55 -06001751static void
Brian5b01c5e2006-12-19 18:02:03 -07001752_mesa_uniform(GLcontext *ctx, GLint location, GLsizei count,
1753 const GLvoid *values, GLenum type)
1754{
Brian3a8e2772006-12-20 17:19:16 -07001755 struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
Brian Paul2d76a0d2008-11-10 12:33:17 -07001756 struct gl_uniform *uniform;
Brian Pauleda291e2008-08-06 16:26:47 -06001757 GLint elems, offset;
Brian Paule01a03d2009-02-06 10:21:36 -07001758 GLenum basicType;
Brian3a8e2772006-12-20 17:19:16 -07001759
1760 if (!shProg || !shProg->LinkStatus) {
Brian5b01c5e2006-12-19 18:02:03 -07001761 _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(program not linked)");
Brian3a8e2772006-12-20 17:19:16 -07001762 return;
1763 }
1764
Bruce Merryeeb03fa2007-12-21 14:41:45 +02001765 if (location == -1)
1766 return; /* The standard specifies this as a no-op */
1767
Brian Paul234f03e2009-02-11 09:05:08 -07001768 if (location < -1) {
1769 _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(location)");
1770 return;
1771 }
1772
Brian Pauleda291e2008-08-06 16:26:47 -06001773 split_location_offset(&location, &offset);
1774
Brian Paulade50832008-05-14 16:09:46 -06001775 if (location < 0 || location >= (GLint) shProg->Uniforms->NumUniforms) {
1776 _mesa_error(ctx, GL_INVALID_VALUE, "glUniform(location)");
Brian3a8e2772006-12-20 17:19:16 -07001777 return;
1778 }
1779
Brian52363952007-03-13 16:50:24 -06001780 if (count < 0) {
1781 _mesa_error(ctx, GL_INVALID_VALUE, "glUniform(count < 0)");
1782 return;
1783 }
1784
Brian98650bd2007-03-13 16:32:48 -06001785 switch (type) {
1786 case GL_FLOAT:
Brian Paule01a03d2009-02-06 10:21:36 -07001787 basicType = GL_FLOAT;
1788 elems = 1;
1789 break;
Brian98650bd2007-03-13 16:32:48 -06001790 case GL_INT:
Brian Paule01a03d2009-02-06 10:21:36 -07001791 basicType = GL_INT;
Brian98650bd2007-03-13 16:32:48 -06001792 elems = 1;
1793 break;
1794 case GL_FLOAT_VEC2:
Brian Paule01a03d2009-02-06 10:21:36 -07001795 basicType = GL_FLOAT;
1796 elems = 2;
1797 break;
Brian98650bd2007-03-13 16:32:48 -06001798 case GL_INT_VEC2:
Brian Paule01a03d2009-02-06 10:21:36 -07001799 basicType = GL_INT;
Brian98650bd2007-03-13 16:32:48 -06001800 elems = 2;
1801 break;
1802 case GL_FLOAT_VEC3:
Brian Paule01a03d2009-02-06 10:21:36 -07001803 basicType = GL_FLOAT;
1804 elems = 3;
1805 break;
Brian98650bd2007-03-13 16:32:48 -06001806 case GL_INT_VEC3:
Brian Paule01a03d2009-02-06 10:21:36 -07001807 basicType = GL_INT;
Brian98650bd2007-03-13 16:32:48 -06001808 elems = 3;
1809 break;
1810 case GL_FLOAT_VEC4:
Brian Paule01a03d2009-02-06 10:21:36 -07001811 basicType = GL_FLOAT;
1812 elems = 4;
1813 break;
Brian98650bd2007-03-13 16:32:48 -06001814 case GL_INT_VEC4:
Brian Paule01a03d2009-02-06 10:21:36 -07001815 basicType = GL_INT;
Brian98650bd2007-03-13 16:32:48 -06001816 elems = 4;
1817 break;
1818 default:
1819 _mesa_problem(ctx, "Invalid type in _mesa_uniform");
1820 return;
Brian89dc4852007-01-04 14:35:44 -07001821 }
Brian98650bd2007-03-13 16:32:48 -06001822
Brian Paul64e331e2009-04-21 15:56:45 -06001823 FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
Brian98650bd2007-03-13 16:32:48 -06001824
Brian Paul2d76a0d2008-11-10 12:33:17 -07001825 uniform = &shProg->Uniforms->Uniforms[location];
1826
Brian Paule01a03d2009-02-06 10:21:36 -07001827 if (ctx->Shader.Flags & GLSL_UNIFORMS) {
1828 GLint i;
1829 _mesa_printf("Mesa: set program %u uniform %s (loc %d) to: ",
1830 shProg->Name, uniform->Name, location);
1831 if (basicType == GL_INT) {
1832 const GLint *v = (const GLint *) values;
1833 for (i = 0; i < count * elems; i++) {
1834 _mesa_printf("%d ", v[i]);
1835 }
1836 }
1837 else {
1838 const GLfloat *v = (const GLfloat *) values;
1839 for (i = 0; i < count * elems; i++) {
1840 _mesa_printf("%g ", v[i]);
1841 }
1842 }
1843 _mesa_printf("\n");
1844 }
1845
Brian Paulade50832008-05-14 16:09:46 -06001846 /* A uniform var may be used by both a vertex shader and a fragment
1847 * shader. We may need to update one or both shader's uniform here:
Bruce Merryeeb03fa2007-12-21 14:41:45 +02001848 */
Brian Paulade50832008-05-14 16:09:46 -06001849 if (shProg->VertexProgram) {
Brian Pauleda291e2008-08-06 16:26:47 -06001850 /* convert uniform location to program parameter index */
Brian Paul2d76a0d2008-11-10 12:33:17 -07001851 GLint index = uniform->VertPos;
Brian Pauleda291e2008-08-06 16:26:47 -06001852 if (index >= 0) {
Brian Paulade50832008-05-14 16:09:46 -06001853 set_program_uniform(ctx, &shProg->VertexProgram->Base,
Brian Pauleda291e2008-08-06 16:26:47 -06001854 index, offset, type, count, elems, values);
Bruce Merry2bf2a8c2007-12-21 23:18:40 +02001855 }
Brian5b01c5e2006-12-19 18:02:03 -07001856 }
Brian5cf73262007-01-05 16:02:45 -07001857
Brian Paulade50832008-05-14 16:09:46 -06001858 if (shProg->FragmentProgram) {
Brian Pauleda291e2008-08-06 16:26:47 -06001859 /* convert uniform location to program parameter index */
Brian Paul2d76a0d2008-11-10 12:33:17 -07001860 GLint index = uniform->FragPos;
Brian Pauleda291e2008-08-06 16:26:47 -06001861 if (index >= 0) {
Brian Paulade50832008-05-14 16:09:46 -06001862 set_program_uniform(ctx, &shProg->FragmentProgram->Base,
Brian Pauleda291e2008-08-06 16:26:47 -06001863 index, offset, type, count, elems, values);
Brian Paulade50832008-05-14 16:09:46 -06001864 }
1865 }
Brian Paul949e7382008-11-05 09:17:55 -07001866
Brian Paul2d76a0d2008-11-10 12:33:17 -07001867 uniform->Initialized = GL_TRUE;
Brian Paulade50832008-05-14 16:09:46 -06001868}
1869
1870
Brian Pauleda291e2008-08-06 16:26:47 -06001871/**
1872 * Set a matrix-valued program parameter.
1873 */
Brian Paulade50832008-05-14 16:09:46 -06001874static void
1875set_program_uniform_matrix(GLcontext *ctx, struct gl_program *program,
Brian Pauleda291e2008-08-06 16:26:47 -06001876 GLuint index, GLuint offset,
1877 GLuint count, GLuint rows, GLuint cols,
Brian Paulade50832008-05-14 16:09:46 -06001878 GLboolean transpose, const GLfloat *values)
1879{
Brian Paulffbc66b2008-07-21 13:58:50 -06001880 GLuint mat, row, col;
Brian Pauleda291e2008-08-06 16:26:47 -06001881 GLuint dst = index + offset, src = 0;
Brian Paulffbc66b2008-07-21 13:58:50 -06001882 GLint nr, nc;
1883
1884 /* check that the number of rows, columns is correct */
Brian Pauleda291e2008-08-06 16:26:47 -06001885 get_matrix_dims(program->Parameters->Parameters[index].DataType, &nr, &nc);
Brian Paulffbc66b2008-07-21 13:58:50 -06001886 if (rows != nr || cols != nc) {
1887 _mesa_error(ctx, GL_INVALID_OPERATION,
Brian Pauleda291e2008-08-06 16:26:47 -06001888 "glUniformMatrix(matrix size mismatch)");
1889 return;
1890 }
1891
1892 if (index + offset > program->Parameters->Size) {
1893 /* out of bounds! */
Brian Paulffbc66b2008-07-21 13:58:50 -06001894 return;
1895 }
1896
Brian Paulade50832008-05-14 16:09:46 -06001897 /*
1898 * Note: the _columns_ of a matrix are stored in program registers, not
Brian Paulf45ed0e2008-07-18 12:51:39 -06001899 * the rows. So, the loops below look a little funny.
1900 * XXX could optimize this a bit...
Brian Paulade50832008-05-14 16:09:46 -06001901 */
Brian Paulf45ed0e2008-07-18 12:51:39 -06001902
1903 /* loop over matrices */
1904 for (mat = 0; mat < count; mat++) {
1905
1906 /* each matrix: */
Brian Paulade50832008-05-14 16:09:46 -06001907 for (col = 0; col < cols; col++) {
Brian Paulf45ed0e2008-07-18 12:51:39 -06001908 GLfloat *v = program->Parameters->ParameterValues[dst];
Brian Paulade50832008-05-14 16:09:46 -06001909 for (row = 0; row < rows; row++) {
Brian Paulf45ed0e2008-07-18 12:51:39 -06001910 if (transpose) {
1911 v[row] = values[src + row * cols + col];
1912 }
1913 else {
1914 v[row] = values[src + col * rows + row];
1915 }
Brian Paulade50832008-05-14 16:09:46 -06001916 }
Brian Paulf45ed0e2008-07-18 12:51:39 -06001917 dst++;
Brian Paulade50832008-05-14 16:09:46 -06001918 }
Brian Paulf45ed0e2008-07-18 12:51:39 -06001919
1920 src += rows * cols; /* next matrix */
Brian5cf73262007-01-05 16:02:45 -07001921 }
Brian34ae99d2006-12-18 08:28:54 -07001922}
1923
1924
1925/**
Brian5b01c5e2006-12-19 18:02:03 -07001926 * Called by ctx->Driver.UniformMatrix().
Brian Paulf45ed0e2008-07-18 12:51:39 -06001927 * Note: cols=2, rows=4 ==> array[2] of vec4
Brian34ae99d2006-12-18 08:28:54 -07001928 */
Brian Paulfd59f192008-05-18 16:04:55 -06001929static void
Brian5b01c5e2006-12-19 18:02:03 -07001930_mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows,
Brian Paul0115a4f2009-04-14 20:00:28 -06001931 GLint location, GLsizei count,
Brian5b01c5e2006-12-19 18:02:03 -07001932 GLboolean transpose, const GLfloat *values)
Brian34ae99d2006-12-18 08:28:54 -07001933{
Brian3a8e2772006-12-20 17:19:16 -07001934 struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
Brian Paul2d76a0d2008-11-10 12:33:17 -07001935 struct gl_uniform *uniform;
1936 GLint offset;
Brian Paulade50832008-05-14 16:09:46 -06001937
Brian3a8e2772006-12-20 17:19:16 -07001938 if (!shProg || !shProg->LinkStatus) {
1939 _mesa_error(ctx, GL_INVALID_OPERATION,
1940 "glUniformMatrix(program not linked)");
1941 return;
1942 }
Brian Paulade50832008-05-14 16:09:46 -06001943
Bruce Merry89b80322007-12-21 15:20:17 +02001944 if (location == -1)
1945 return; /* The standard specifies this as a no-op */
Brian Paulade50832008-05-14 16:09:46 -06001946
Brian Paul234f03e2009-02-11 09:05:08 -07001947 if (location < -1) {
1948 _mesa_error(ctx, GL_INVALID_OPERATION, "glUniformMatrix(location)");
1949 return;
1950 }
1951
Brian Pauleda291e2008-08-06 16:26:47 -06001952 split_location_offset(&location, &offset);
1953
Brian Paul016701f2008-07-29 17:43:35 -06001954 if (location < 0 || location >= (GLint) shProg->Uniforms->NumUniforms) {
Brian Paulade50832008-05-14 16:09:46 -06001955 _mesa_error(ctx, GL_INVALID_VALUE, "glUniformMatrix(location)");
Brian3a8e2772006-12-20 17:19:16 -07001956 return;
1957 }
Brian34ae99d2006-12-18 08:28:54 -07001958 if (values == NULL) {
Brian3a8e2772006-12-20 17:19:16 -07001959 _mesa_error(ctx, GL_INVALID_VALUE, "glUniformMatrix");
Brian34ae99d2006-12-18 08:28:54 -07001960 return;
1961 }
1962
Brian Paul64e331e2009-04-21 15:56:45 -06001963 FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
Brian34ae99d2006-12-18 08:28:54 -07001964
Brian Paul2d76a0d2008-11-10 12:33:17 -07001965 uniform = &shProg->Uniforms->Uniforms[location];
1966
Brian Paulade50832008-05-14 16:09:46 -06001967 if (shProg->VertexProgram) {
Brian Pauleda291e2008-08-06 16:26:47 -06001968 /* convert uniform location to program parameter index */
Brian Paul2d76a0d2008-11-10 12:33:17 -07001969 GLint index = uniform->VertPos;
Brian Pauleda291e2008-08-06 16:26:47 -06001970 if (index >= 0) {
Brian Paulade50832008-05-14 16:09:46 -06001971 set_program_uniform_matrix(ctx, &shProg->VertexProgram->Base,
Brian Pauleda291e2008-08-06 16:26:47 -06001972 index, offset,
1973 count, rows, cols, transpose, values);
Brian34ae99d2006-12-18 08:28:54 -07001974 }
Brian Paulade50832008-05-14 16:09:46 -06001975 }
1976
1977 if (shProg->FragmentProgram) {
Brian Pauleda291e2008-08-06 16:26:47 -06001978 /* convert uniform location to program parameter index */
Brian Paul2d76a0d2008-11-10 12:33:17 -07001979 GLint index = uniform->FragPos;
Brian Pauleda291e2008-08-06 16:26:47 -06001980 if (index >= 0) {
Brian Paulade50832008-05-14 16:09:46 -06001981 set_program_uniform_matrix(ctx, &shProg->FragmentProgram->Base,
Brian Pauleda291e2008-08-06 16:26:47 -06001982 index, offset,
1983 count, rows, cols, transpose, values);
Brian3a8e2772006-12-20 17:19:16 -07001984 }
Brian34ae99d2006-12-18 08:28:54 -07001985 }
Brian Paul949e7382008-11-05 09:17:55 -07001986
Brian Paul2d76a0d2008-11-10 12:33:17 -07001987 uniform->Initialized = GL_TRUE;
Brian34ae99d2006-12-18 08:28:54 -07001988}
1989
1990
Brian Paulfd59f192008-05-18 16:04:55 -06001991static void
Brian5b01c5e2006-12-19 18:02:03 -07001992_mesa_validate_program(GLcontext *ctx, GLuint program)
Brian34ae99d2006-12-18 08:28:54 -07001993{
Brian65a18442006-12-19 18:46:56 -07001994 struct gl_shader_program *shProg;
Brian Paulbc985b52008-07-21 14:16:07 -06001995
1996 shProg = _mesa_lookup_shader_program_err(ctx, program, "glValidateProgram");
Brian65a18442006-12-19 18:46:56 -07001997 if (!shProg) {
Brian34ae99d2006-12-18 08:28:54 -07001998 return;
1999 }
2000
Brian Paulbc985b52008-07-21 14:16:07 -06002001 if (!shProg->LinkStatus) {
2002 shProg->Validated = GL_FALSE;
2003 return;
2004 }
2005
2006 /* From the GL spec, a program is invalid if any of these are true:
2007
Brian5b01c5e2006-12-19 18:02:03 -07002008 any two active samplers in the current program object are of
2009 different types, but refer to the same texture image unit,
2010
2011 any active sampler in the current program object refers to a texture
2012 image unit where fixed-function fragment processing accesses a
2013 texture target that does not match the sampler type, or
2014
2015 the sum of the number of active samplers in the program and the
2016 number of texture image units enabled for fixed-function fragment
2017 processing exceeds the combined limit on the total number of texture
2018 image units allowed.
2019 */
Brian Paulbc985b52008-07-21 14:16:07 -06002020
2021 shProg->Validated = GL_TRUE;
Brian34ae99d2006-12-18 08:28:54 -07002022}
Brian Paulfd59f192008-05-18 16:04:55 -06002023
2024
2025/**
2026 * Plug in Mesa's GLSL functions into the device driver function table.
2027 */
2028void
2029_mesa_init_glsl_driver_functions(struct dd_function_table *driver)
2030{
2031 driver->AttachShader = _mesa_attach_shader;
2032 driver->BindAttribLocation = _mesa_bind_attrib_location;
2033 driver->CompileShader = _mesa_compile_shader;
2034 driver->CreateProgram = _mesa_create_program;
2035 driver->CreateShader = _mesa_create_shader;
2036 driver->DeleteProgram2 = _mesa_delete_program2;
2037 driver->DeleteShader = _mesa_delete_shader;
2038 driver->DetachShader = _mesa_detach_shader;
2039 driver->GetActiveAttrib = _mesa_get_active_attrib;
2040 driver->GetActiveUniform = _mesa_get_active_uniform;
2041 driver->GetAttachedShaders = _mesa_get_attached_shaders;
2042 driver->GetAttribLocation = _mesa_get_attrib_location;
2043 driver->GetHandle = _mesa_get_handle;
2044 driver->GetProgramiv = _mesa_get_programiv;
2045 driver->GetProgramInfoLog = _mesa_get_program_info_log;
2046 driver->GetShaderiv = _mesa_get_shaderiv;
2047 driver->GetShaderInfoLog = _mesa_get_shader_info_log;
2048 driver->GetShaderSource = _mesa_get_shader_source;
2049 driver->GetUniformfv = _mesa_get_uniformfv;
Brian Paul2be54a82008-07-08 16:17:04 -06002050 driver->GetUniformiv = _mesa_get_uniformiv;
Brian Paulfd59f192008-05-18 16:04:55 -06002051 driver->GetUniformLocation = _mesa_get_uniform_location;
2052 driver->IsProgram = _mesa_is_program;
2053 driver->IsShader = _mesa_is_shader;
2054 driver->LinkProgram = _mesa_link_program;
2055 driver->ShaderSource = _mesa_shader_source;
2056 driver->Uniform = _mesa_uniform;
2057 driver->UniformMatrix = _mesa_uniform_matrix;
2058 driver->UseProgram = _mesa_use_program;
2059 driver->ValidateProgram = _mesa_validate_program;
2060}