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Andreas Bollecd5c7c2012-06-12 09:05:03 +02001<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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5 <title>Debugging Tips</title>
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Brian Paul0b27ace2003-03-08 17:38:57 +00009
Andreas Bollb5da52a2012-09-18 18:57:02 +020010<div class="header">
11 <h1>The Mesa 3D Graphics Library</h1>
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Andreas Bollecd5c7c2012-06-12 09:05:03 +020017<h1>Debugging Tips</h1>
Brian Paul0b27ace2003-03-08 17:38:57 +000018
19<p>
20 Normally Mesa (and OpenGL) records but does not notify the user of
21 errors. It is up to the application to call
22 <code>glGetError</code> to check for errors. Mesa supports an
23 environment variable, MESA_DEBUG, to help with debugging. If
24 MESA_DEBUG is defined, a message will be printed to stdout whenever
25 an error occurs.
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27
28<p>
29 More extensive error checking is done when Mesa is compiled with the
30 DEBUG symbol defined. You'll have to edit the Make-config file and
31 add -DDEBUG to the CFLAGS line for your system configuration. You may
32 also want to replace any optimization flags with the -g flag so you can
33 use your debugger. After you've edited Make-config type 'make clean'
34 before recompiling.
35</p>
36<p>
37 In your debugger you can set a breakpoint in _mesa_error() to trap Mesa
38 errors.
39</p>
40<p>
41 There is a display list printing/debugging facility. See the end of
42 src/dlist.c for details.
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