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Brianf44ba112007-01-16 14:55:43 -07001/**
2 * "Toy Ball" shader demo. Uses the example shaders from
3 * chapter 11 of the OpenGL Shading Language "orange" book.
4 * 16 Jan 2007
5 */
6
7#include <assert.h>
8#include <string.h>
9#include <stdio.h>
10#include <stdlib.h>
11#include <math.h>
12#include <GL/gl.h>
13#include <GL/glut.h>
14#include <GL/glext.h>
15#include "extfuncs.h"
Brian2dca3372008-04-09 22:28:23 -060016#include "shaderutil.h"
Brianf44ba112007-01-16 14:55:43 -070017
18
Brian Paulc0dd9122008-08-16 09:36:46 -060019static char *FragProgFile = "CH11-toyball.frag";
20static char *VertProgFile = "CH11-toyball.vert";
Brianf44ba112007-01-16 14:55:43 -070021
22/* program/shader objects */
23static GLuint fragShader;
24static GLuint vertShader;
25static GLuint program;
26
27
Brianf44ba112007-01-16 14:55:43 -070028static struct uniform_info Uniforms[] = {
Brian2dca3372008-04-09 22:28:23 -060029 { "LightDir", 4, GL_FLOAT, { 0.57737, 0.57735, 0.57735, 0.0 }, -1 },
30 { "HVector", 4, GL_FLOAT, { 0.32506, 0.32506, 0.88808, 0.0 }, -1 },
31 { "BallCenter", 4, GL_FLOAT, { 0.0, 0.0, 0.0, 1.0 }, -1 },
32 { "SpecularColor", 4, GL_FLOAT, { 0.4, 0.4, 0.4, 60.0 }, -1 },
33 { "Red", 4, GL_FLOAT, { 0.6, 0.0, 0.0, 1.0 }, -1 },
34 { "Blue", 4, GL_FLOAT, { 0.0, 0.3, 0.6, 1.0 }, -1 },
35 { "Yellow", 4, GL_FLOAT, { 0.6, 0.5, 0.0, 1.0 }, -1 },
36 { "HalfSpace0", 4, GL_FLOAT, { 1.0, 0.0, 0.0, 0.2 }, -1 },
37 { "HalfSpace1", 4, GL_FLOAT, { 0.309016994, 0.951056516, 0.0, 0.2 }, -1 },
38 { "HalfSpace2", 4, GL_FLOAT, { -0.809016994, 0.587785252, 0.0, 0.2 }, -1 },
39 { "HalfSpace3", 4, GL_FLOAT, { -0.809016994, -0.587785252, 0.0, 0.2 }, -1 },
40 { "HalfSpace4", 4, GL_FLOAT, { 0.309116994, -0.951056516, 0.0, 0.2 }, -1 },
41 { "InOrOutInit", 1, GL_FLOAT, { -3.0, 0, 0, 0 }, -1 },
42 { "StripeWidth", 1, GL_FLOAT, { 0.3, 0, 0, 0 }, -1 },
43 { "FWidth", 1, GL_FLOAT, { 0.005, 0, 0, 0 }, -1 },
44 END_OF_UNIFORMS
Brianf44ba112007-01-16 14:55:43 -070045};
46
47static GLint win = 0;
Brianf68067e2007-02-25 17:24:40 -070048static GLboolean Anim = GL_FALSE;
49static GLfloat TexRot = 0.0;
Brianf44ba112007-01-16 14:55:43 -070050static GLfloat xRot = 0.0f, yRot = 0.0f, zRot = 0.0f;
51
52
53static void
Brianf68067e2007-02-25 17:24:40 -070054Idle(void)
55{
56 TexRot += 2.0;
57 if (TexRot > 360.0)
58 TexRot -= 360.0;
59 glutPostRedisplay();
60}
61
62
63static void
Brianf44ba112007-01-16 14:55:43 -070064Redisplay(void)
65{
66 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
67
68 glPushMatrix();
69 glRotatef(xRot, 1.0f, 0.0f, 0.0f);
70 glRotatef(yRot, 0.0f, 1.0f, 0.0f);
71 glRotatef(zRot, 0.0f, 0.0f, 1.0f);
72
Brianf68067e2007-02-25 17:24:40 -070073 glMatrixMode(GL_TEXTURE);
74 glLoadIdentity();
75 glRotatef(TexRot, 0.0f, 1.0f, 0.0f);
76 glMatrixMode(GL_MODELVIEW);
77
Brianf44ba112007-01-16 14:55:43 -070078 glutSolidSphere(2.0, 20, 10);
79
80 glPopMatrix();
81
Brianf44ba112007-01-16 14:55:43 -070082 glutSwapBuffers();
83}
84
85
86static void
87Reshape(int width, int height)
88{
89 glViewport(0, 0, width, height);
90 glMatrixMode(GL_PROJECTION);
91 glLoadIdentity();
92 glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
93 glMatrixMode(GL_MODELVIEW);
94 glLoadIdentity();
95 glTranslatef(0.0f, 0.0f, -15.0f);
96}
97
98
99static void
100CleanUp(void)
101{
102 glDeleteShader_func(fragShader);
103 glDeleteShader_func(vertShader);
104 glDeleteProgram_func(program);
105 glutDestroyWindow(win);
106}
107
108
109static void
110Key(unsigned char key, int x, int y)
111{
112 const GLfloat step = 2.0;
113 (void) x;
114 (void) y;
115
116 switch(key) {
Brianf68067e2007-02-25 17:24:40 -0700117 case 'a':
118 Anim = !Anim;
119 if (Anim)
120 glutIdleFunc(Idle);
121 else
122 glutIdleFunc(NULL);
123 break;
Brianf44ba112007-01-16 14:55:43 -0700124 case 'z':
125 zRot += step;
126 break;
127 case 'Z':
128 zRot -= step;
129 break;
130 case 27:
131 CleanUp();
132 exit(0);
133 break;
134 }
135 glutPostRedisplay();
136}
137
138
139static void
140SpecialKey(int key, int x, int y)
141{
142 const GLfloat step = 2.0;
143
144 (void) x;
145 (void) y;
146
147 switch(key) {
148 case GLUT_KEY_UP:
149 xRot += step;
150 break;
151 case GLUT_KEY_DOWN:
152 xRot -= step;
153 break;
154 case GLUT_KEY_LEFT:
155 yRot -= step;
156 break;
157 case GLUT_KEY_RIGHT:
158 yRot += step;
159 break;
160 }
161 glutPostRedisplay();
162}
163
164
165
166static void
Brianf44ba112007-01-16 14:55:43 -0700167Init(void)
168{
Brian2dca3372008-04-09 22:28:23 -0600169 if (!ShadersSupported())
170 exit(1);
Brianf44ba112007-01-16 14:55:43 -0700171
172 GetExtensionFuncs();
173
Brian2dca3372008-04-09 22:28:23 -0600174 vertShader = CompileShaderFile(GL_VERTEX_SHADER, VertProgFile);
175 fragShader = CompileShaderFile(GL_FRAGMENT_SHADER, FragProgFile);
176 program = LinkShaders(vertShader, fragShader);
Brianf44ba112007-01-16 14:55:43 -0700177
Brianf44ba112007-01-16 14:55:43 -0700178 glUseProgram_func(program);
179
Brian2dca3372008-04-09 22:28:23 -0600180 InitUniforms(program, Uniforms);
Brianf44ba112007-01-16 14:55:43 -0700181
182 assert(glGetError() == 0);
183
184 glClearColor(0.4f, 0.4f, 0.8f, 0.0f);
185
186 glEnable(GL_DEPTH_TEST);
187
188 glColor3f(1, 0, 0);
189}
190
191
192static void
193ParseOptions(int argc, char *argv[])
194{
195 int i;
196 for (i = 1; i < argc; i++) {
197 if (strcmp(argv[i], "-fs") == 0) {
198 FragProgFile = argv[i+1];
199 }
200 else if (strcmp(argv[i], "-vs") == 0) {
201 VertProgFile = argv[i+1];
202 }
203 }
204}
205
206
207int
208main(int argc, char *argv[])
209{
210 glutInit(&argc, argv);
211 glutInitWindowPosition( 0, 0);
212 glutInitWindowSize(400, 400);
213 glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
214 win = glutCreateWindow(argv[0]);
215 glutReshapeFunc(Reshape);
216 glutKeyboardFunc(Key);
217 glutSpecialFunc(SpecialKey);
218 glutDisplayFunc(Redisplay);
219 ParseOptions(argc, argv);
220 Init();
221 glutMainLoop();
222 return 0;
223}
224