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Brian Pauldb41d2e2002-02-12 03:24:56 +00001 Mesa 4.0.1 DOS/DJGPP Port version 0.1
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6First of all...
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8
9This is a DOS port for MESA 4.0.1. I didn't bother to consider any DOS C
10compiler other than gcc, so this port was written using DJGPP v2. To be more
11precise:
12 djdev 2.03
13 gcc v3.0.3
14 make v3.79
15
16Almost all demos were compiled and ran succesfully on my system:
17 CPU: Intel Pentium w/ MMX @166 MHz
18 Mainboard: ViA Apollo VP2 w/ 128 MB SDRAM
19 Video card: Matrox Millenium I w/ 4096 kB WRAM, Matrox BIOS v3.0
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21Since I don't have access to any accelerated video hardware, this port is
22entirely based on VESA/SuperVGA. My little attempt to use FreeBE/AF ended in
23a failure, but that's another story: it seemed to work fine with my older
24Matrox Millenium w/ 2MB, and then I got another Matrox Millenium w/ 4MB. The
25problem with latter was it had a dead BIOS; I hot-flashed it and made it work
26in all environments (Windows 95, VESA, etc) but FreeBE/AF.
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30Legal:
31~~~~~~
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33This software is distributed under the terms of the GNU Lesser General Public
34License.
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36Source code written by others is subject to its respective copyright.
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39
40libGL (the core):
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43Of course, MESA 4.0.1 core sources are required. It will probably work with
44MESA 3.5, but not a chance with earlier versions due to major changes to the
45MESA driver interface and the directory tree. All should compile succesfully.
46
47The driver has its origins in ddsample.c, written by Brian Paul and found by
48me in MESA 3.4.2. I touched almost all the functions, changing the coding
49style ;-( Sorry!
50
51Pitfalls:
521. The current version supports only RGB[A] modes, for it made no sense to me
53 to endorse color-index (aka palette) modes.
542. Only double-buffered is allowed because it was simpler to implement at
55 that moment. Single-buffered will appear soon, especially if I can find a
56 way to use hardware acceleration.
573. Another weird "feature" is that buffer width & height must be multiple of
58 4 (I'm a lazy programmer and I found that the easiest way to keep buffer
59 handling at peak performance ;-).
604. The video mode selector is tricky: it searches for the smallest mode which
61 will entirely contain the buffer at its current position. If you want a
62 small buffer in a high-res mode, try to position it very far to the right
63 (or down). I'd really use some ideas here!!!
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65
66
67libGLU:
68~~~~~~~
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70Mesa GLU sources are required. Everything should run smooth.
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74libGLUT (the toolkit):
75~~~~~~~~~~~~~~~~~~~~~~
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77Well, this "skeletal" GLUT implementation is not mine. Thanks should go to
78Bernhard Tschirren, Mark Kilgard, Brian Paul and probably others (or probably
79not ;-). I only changed it to be self-standing (Allegro-free). The keyboard,
80mouse and timer drivers were inspired from an old project of mine (D3Xl) and
81fixed with some Allegro "infusions"; my deeply thanks to Shawn Hargreaves and
82co.
83
84My keyboard driver used only scancodes, but since GLUT requires ASCII values
85for keys, I borrowed the translation tables (and maybe more) from Allegro.
86Ctrl-Alt-Del (plus Ctrl-Alt-End, for Windows users) will shut down the GLUT
87engine unconditionally: it will raise SIGINT, which in turn will call the
88destructors (let's hope), thus cleaning up your/my mess ;-)
89
90The mouse driver is far from complete (lack of positioning, drawing, etc),
91but is enough to make almost all the demos work.
92
93The timer is pretty versatile for it supports multiple timers with different
94frequencies. It may not be the most accurate timer in the known universe, but
95I think it's OK. Take this example: you have timer A with a very high rate,
96and then you have timer B with very low rate compared to A; now, A ticks OK,
97but timer B will probably loose precision!
98
99As an addition, stdout and stderr are redirected and dumped upon exit. This
100means that printf can be safely called during graphics, but all messages come
101in bulk! A bit of a hack, I know, but I think it's better than to miss them
102at all.
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104Window creating defaults: 640x480x16 at (0,0), 8-bit stencil, 16-bit accum.
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108Installation:
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111Unzip into the MESA directory, and type "make -f Makefile.DJ" to compile all
112libraries. Long filename support is required during compilation. The examples
113are not built automagically (see Pitfalls above).
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116
117History:
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120v0.1 feb-2002 initial release
121v0.2 ..soon..
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125Contact:
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127
128Name: Borca Daniel
129E-mail: dborca@yahoo.com
130WWW: http://www.geocities.com/dborca/