Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 1 | /* |
| 2 | * Copyright © 2010 Intel Corporation |
| 3 | * |
| 4 | * Permission is hereby granted, free of charge, to any person obtaining a |
| 5 | * copy of this software and associated documentation files (the "Software"), |
| 6 | * to deal in the Software without restriction, including without limitation |
| 7 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| 8 | * and/or sell copies of the Software, and to permit persons to whom the |
| 9 | * Software is furnished to do so, subject to the following conditions: |
| 10 | * |
| 11 | * The above copyright notice and this permission notice (including the next |
| 12 | * paragraph) shall be included in all copies or substantial portions of the |
| 13 | * Software. |
| 14 | * |
| 15 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| 16 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 17 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| 18 | * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| 19 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| 20 | * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| 21 | * DEALINGS IN THE SOFTWARE. |
| 22 | */ |
| 23 | |
| 24 | /** |
| 25 | * \file linker.cpp |
| 26 | * GLSL linker implementation |
| 27 | * |
| 28 | * Given a set of shaders that are to be linked to generate a final program, |
| 29 | * there are three distinct stages. |
| 30 | * |
| 31 | * In the first stage shaders are partitioned into groups based on the shader |
| 32 | * type. All shaders of a particular type (e.g., vertex shaders) are linked |
| 33 | * together. |
| 34 | * |
| 35 | * - Undefined references in each shader are resolve to definitions in |
| 36 | * another shader. |
| 37 | * - Types and qualifiers of uniforms, outputs, and global variables defined |
| 38 | * in multiple shaders with the same name are verified to be the same. |
| 39 | * - Initializers for uniforms and global variables defined |
| 40 | * in multiple shaders with the same name are verified to be the same. |
| 41 | * |
| 42 | * The result, in the terminology of the GLSL spec, is a set of shader |
| 43 | * executables for each processing unit. |
| 44 | * |
| 45 | * After the first stage is complete, a series of semantic checks are performed |
| 46 | * on each of the shader executables. |
| 47 | * |
| 48 | * - Each shader executable must define a \c main function. |
| 49 | * - Each vertex shader executable must write to \c gl_Position. |
| 50 | * - Each fragment shader executable must write to either \c gl_FragData or |
| 51 | * \c gl_FragColor. |
| 52 | * |
| 53 | * In the final stage individual shader executables are linked to create a |
| 54 | * complete exectuable. |
| 55 | * |
| 56 | * - Types of uniforms defined in multiple shader stages with the same name |
| 57 | * are verified to be the same. |
| 58 | * - Initializers for uniforms defined in multiple shader stages with the |
| 59 | * same name are verified to be the same. |
| 60 | * - Types and qualifiers of outputs defined in one stage are verified to |
| 61 | * be the same as the types and qualifiers of inputs defined with the same |
| 62 | * name in a later stage. |
| 63 | * |
| 64 | * \author Ian Romanick <ian.d.romanick@intel.com> |
| 65 | */ |
| 66 | #include <cstdlib> |
| 67 | #include <cstdio> |
Ian Romanick | f36460e | 2010-06-23 12:07:22 -0700 | [diff] [blame] | 68 | #include <cstdarg> |
Ian Romanick | 25f51d3 | 2010-07-16 15:51:50 -0700 | [diff] [blame] | 69 | #include <climits> |
Ian Romanick | f36460e | 2010-06-23 12:07:22 -0700 | [diff] [blame] | 70 | |
| 71 | extern "C" { |
| 72 | #include <talloc.h> |
| 73 | } |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 74 | |
Ian Romanick | 0ad22cd | 2010-06-21 17:18:31 -0700 | [diff] [blame] | 75 | #include "main/mtypes.h" |
Ian Romanick | 25f51d3 | 2010-07-16 15:51:50 -0700 | [diff] [blame] | 76 | #include "main/macros.h" |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 77 | #include "glsl_symbol_table.h" |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 78 | #include "ir.h" |
| 79 | #include "program.h" |
Ian Romanick | 019a59b | 2010-06-21 16:10:42 -0700 | [diff] [blame] | 80 | #include "hash_table.h" |
Ian Romanick | 3fb8787 | 2010-07-09 14:09:34 -0700 | [diff] [blame] | 81 | #include "shader_api.h" |
Ian Romanick | 8fe8a81 | 2010-07-13 17:36:13 -0700 | [diff] [blame] | 82 | #include "linker.h" |
Ian Romanick | a7ba9a7 | 2010-07-20 13:36:32 -0700 | [diff] [blame] | 83 | #include "ir_optimization.h" |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 84 | |
| 85 | /** |
| 86 | * Visitor that determines whether or not a variable is ever written. |
| 87 | */ |
| 88 | class find_assignment_visitor : public ir_hierarchical_visitor { |
| 89 | public: |
| 90 | find_assignment_visitor(const char *name) |
| 91 | : name(name), found(false) |
| 92 | { |
| 93 | /* empty */ |
| 94 | } |
| 95 | |
| 96 | virtual ir_visitor_status visit_enter(ir_assignment *ir) |
| 97 | { |
| 98 | ir_variable *const var = ir->lhs->variable_referenced(); |
| 99 | |
| 100 | if (strcmp(name, var->name) == 0) { |
| 101 | found = true; |
| 102 | return visit_stop; |
| 103 | } |
| 104 | |
| 105 | return visit_continue_with_parent; |
| 106 | } |
| 107 | |
| 108 | bool variable_found() |
| 109 | { |
| 110 | return found; |
| 111 | } |
| 112 | |
| 113 | private: |
| 114 | const char *name; /**< Find writes to a variable with this name. */ |
| 115 | bool found; /**< Was a write to the variable found? */ |
| 116 | }; |
| 117 | |
Ian Romanick | c93b8f1 | 2010-06-17 15:20:22 -0700 | [diff] [blame] | 118 | |
Ian Romanick | 0ad22cd | 2010-06-21 17:18:31 -0700 | [diff] [blame] | 119 | void |
Eric Anholt | 849e181 | 2010-06-30 11:49:17 -0700 | [diff] [blame] | 120 | linker_error_printf(gl_shader_program *prog, const char *fmt, ...) |
Ian Romanick | f36460e | 2010-06-23 12:07:22 -0700 | [diff] [blame] | 121 | { |
| 122 | va_list ap; |
| 123 | |
| 124 | prog->InfoLog = talloc_strdup_append(prog->InfoLog, "error: "); |
| 125 | va_start(ap, fmt); |
| 126 | prog->InfoLog = talloc_vasprintf_append(prog->InfoLog, fmt, ap); |
| 127 | va_end(ap); |
| 128 | } |
| 129 | |
| 130 | |
| 131 | void |
Eric Anholt | 16b68b1 | 2010-06-30 11:05:43 -0700 | [diff] [blame] | 132 | invalidate_variable_locations(gl_shader *sh, enum ir_variable_mode mode, |
Ian Romanick | 0ad22cd | 2010-06-21 17:18:31 -0700 | [diff] [blame] | 133 | int generic_base) |
| 134 | { |
Eric Anholt | 16b68b1 | 2010-06-30 11:05:43 -0700 | [diff] [blame] | 135 | foreach_list(node, sh->ir) { |
Ian Romanick | 0ad22cd | 2010-06-21 17:18:31 -0700 | [diff] [blame] | 136 | ir_variable *const var = ((ir_instruction *) node)->as_variable(); |
| 137 | |
| 138 | if ((var == NULL) || (var->mode != (unsigned) mode)) |
| 139 | continue; |
| 140 | |
| 141 | /* Only assign locations for generic attributes / varyings / etc. |
| 142 | */ |
| 143 | if (var->location >= generic_base) |
| 144 | var->location = -1; |
| 145 | } |
| 146 | } |
| 147 | |
| 148 | |
Ian Romanick | c93b8f1 | 2010-06-17 15:20:22 -0700 | [diff] [blame] | 149 | /** |
Ian Romanick | 6984670 | 2010-06-22 17:29:19 -0700 | [diff] [blame] | 150 | * Determine the number of attribute slots required for a particular type |
| 151 | * |
| 152 | * This code is here because it implements the language rules of a specific |
| 153 | * GLSL version. Since it's a property of the language and not a property of |
| 154 | * types in general, it doesn't really belong in glsl_type. |
| 155 | */ |
| 156 | unsigned |
| 157 | count_attribute_slots(const glsl_type *t) |
| 158 | { |
| 159 | /* From page 31 (page 37 of the PDF) of the GLSL 1.50 spec: |
| 160 | * |
| 161 | * "A scalar input counts the same amount against this limit as a vec4, |
| 162 | * so applications may want to consider packing groups of four |
| 163 | * unrelated float inputs together into a vector to better utilize the |
| 164 | * capabilities of the underlying hardware. A matrix input will use up |
| 165 | * multiple locations. The number of locations used will equal the |
| 166 | * number of columns in the matrix." |
| 167 | * |
| 168 | * The spec does not explicitly say how arrays are counted. However, it |
| 169 | * should be safe to assume the total number of slots consumed by an array |
| 170 | * is the number of entries in the array multiplied by the number of slots |
| 171 | * consumed by a single element of the array. |
| 172 | */ |
| 173 | |
| 174 | if (t->is_array()) |
| 175 | return t->array_size() * count_attribute_slots(t->element_type()); |
| 176 | |
| 177 | if (t->is_matrix()) |
| 178 | return t->matrix_columns; |
| 179 | |
| 180 | return 1; |
| 181 | } |
| 182 | |
| 183 | |
| 184 | /** |
Ian Romanick | c93b8f1 | 2010-06-17 15:20:22 -0700 | [diff] [blame] | 185 | * Verify that a vertex shader executable meets all semantic requirements |
| 186 | * |
| 187 | * \param shader Vertex shader executable to be verified |
| 188 | */ |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 189 | bool |
Eric Anholt | 849e181 | 2010-06-30 11:49:17 -0700 | [diff] [blame] | 190 | validate_vertex_shader_executable(struct gl_shader_program *prog, |
Eric Anholt | 16b68b1 | 2010-06-30 11:05:43 -0700 | [diff] [blame] | 191 | struct gl_shader *shader) |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 192 | { |
| 193 | if (shader == NULL) |
| 194 | return true; |
| 195 | |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 196 | find_assignment_visitor find("gl_Position"); |
Eric Anholt | 16b68b1 | 2010-06-30 11:05:43 -0700 | [diff] [blame] | 197 | find.run(shader->ir); |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 198 | if (!find.variable_found()) { |
Ian Romanick | f36460e | 2010-06-23 12:07:22 -0700 | [diff] [blame] | 199 | linker_error_printf(prog, |
| 200 | "vertex shader does not write to `gl_Position'\n"); |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 201 | return false; |
| 202 | } |
| 203 | |
| 204 | return true; |
| 205 | } |
| 206 | |
| 207 | |
Ian Romanick | c93b8f1 | 2010-06-17 15:20:22 -0700 | [diff] [blame] | 208 | /** |
| 209 | * Verify that a fragment shader executable meets all semantic requirements |
| 210 | * |
| 211 | * \param shader Fragment shader executable to be verified |
| 212 | */ |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 213 | bool |
Eric Anholt | 849e181 | 2010-06-30 11:49:17 -0700 | [diff] [blame] | 214 | validate_fragment_shader_executable(struct gl_shader_program *prog, |
Eric Anholt | 16b68b1 | 2010-06-30 11:05:43 -0700 | [diff] [blame] | 215 | struct gl_shader *shader) |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 216 | { |
| 217 | if (shader == NULL) |
| 218 | return true; |
| 219 | |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 220 | find_assignment_visitor frag_color("gl_FragColor"); |
| 221 | find_assignment_visitor frag_data("gl_FragData"); |
| 222 | |
Eric Anholt | 16b68b1 | 2010-06-30 11:05:43 -0700 | [diff] [blame] | 223 | frag_color.run(shader->ir); |
| 224 | frag_data.run(shader->ir); |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 225 | |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 226 | if (frag_color.variable_found() && frag_data.variable_found()) { |
Ian Romanick | f36460e | 2010-06-23 12:07:22 -0700 | [diff] [blame] | 227 | linker_error_printf(prog, "fragment shader writes to both " |
| 228 | "`gl_FragColor' and `gl_FragData'\n"); |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 229 | return false; |
| 230 | } |
| 231 | |
| 232 | return true; |
| 233 | } |
| 234 | |
| 235 | |
Ian Romanick | cc22c5a | 2010-06-18 17:13:42 -0700 | [diff] [blame] | 236 | /** |
Ian Romanick | e2e5d0d | 2010-06-29 18:47:11 -0700 | [diff] [blame] | 237 | * Generate a string describing the mode of a variable |
| 238 | */ |
| 239 | static const char * |
| 240 | mode_string(const ir_variable *var) |
| 241 | { |
| 242 | switch (var->mode) { |
| 243 | case ir_var_auto: |
| 244 | return (var->read_only) ? "global constant" : "global variable"; |
| 245 | |
| 246 | case ir_var_uniform: return "uniform"; |
| 247 | case ir_var_in: return "shader input"; |
| 248 | case ir_var_out: return "shader output"; |
| 249 | case ir_var_inout: return "shader inout"; |
Ian Romanick | 7e2aa91 | 2010-07-19 17:12:42 -0700 | [diff] [blame] | 250 | |
| 251 | case ir_var_temporary: |
Ian Romanick | e2e5d0d | 2010-06-29 18:47:11 -0700 | [diff] [blame] | 252 | default: |
| 253 | assert(!"Should not get here."); |
| 254 | return "invalid variable"; |
| 255 | } |
| 256 | } |
| 257 | |
| 258 | |
| 259 | /** |
| 260 | * Perform validation of global variables used across multiple shaders |
Ian Romanick | cc22c5a | 2010-06-18 17:13:42 -0700 | [diff] [blame] | 261 | */ |
| 262 | bool |
Ian Romanick | e2e5d0d | 2010-06-29 18:47:11 -0700 | [diff] [blame] | 263 | cross_validate_globals(struct gl_shader_program *prog, |
| 264 | struct gl_shader **shader_list, |
| 265 | unsigned num_shaders, |
| 266 | bool uniforms_only) |
Ian Romanick | cc22c5a | 2010-06-18 17:13:42 -0700 | [diff] [blame] | 267 | { |
| 268 | /* Examine all of the uniforms in all of the shaders and cross validate |
| 269 | * them. |
| 270 | */ |
Ian Romanick | e2e5d0d | 2010-06-29 18:47:11 -0700 | [diff] [blame] | 271 | glsl_symbol_table variables; |
| 272 | for (unsigned i = 0; i < num_shaders; i++) { |
| 273 | foreach_list(node, shader_list[i]->ir) { |
Ian Romanick | cc22c5a | 2010-06-18 17:13:42 -0700 | [diff] [blame] | 274 | ir_variable *const var = ((ir_instruction *) node)->as_variable(); |
| 275 | |
Ian Romanick | e2e5d0d | 2010-06-29 18:47:11 -0700 | [diff] [blame] | 276 | if (var == NULL) |
Ian Romanick | cc22c5a | 2010-06-18 17:13:42 -0700 | [diff] [blame] | 277 | continue; |
| 278 | |
Ian Romanick | e2e5d0d | 2010-06-29 18:47:11 -0700 | [diff] [blame] | 279 | if (uniforms_only && (var->mode != ir_var_uniform)) |
| 280 | continue; |
| 281 | |
Ian Romanick | 7e2aa91 | 2010-07-19 17:12:42 -0700 | [diff] [blame] | 282 | /* Don't cross validate temporaries that are at global scope. These |
| 283 | * will eventually get pulled into the shaders 'main'. |
| 284 | */ |
| 285 | if (var->mode == ir_var_temporary) |
| 286 | continue; |
| 287 | |
Ian Romanick | e2e5d0d | 2010-06-29 18:47:11 -0700 | [diff] [blame] | 288 | /* If a global with this name has already been seen, verify that the |
| 289 | * new instance has the same type. In addition, if the globals have |
Ian Romanick | cc22c5a | 2010-06-18 17:13:42 -0700 | [diff] [blame] | 290 | * initializers, the values of the initializers must be the same. |
| 291 | */ |
Ian Romanick | e2e5d0d | 2010-06-29 18:47:11 -0700 | [diff] [blame] | 292 | ir_variable *const existing = variables.get_variable(var->name); |
Ian Romanick | cc22c5a | 2010-06-18 17:13:42 -0700 | [diff] [blame] | 293 | if (existing != NULL) { |
| 294 | if (var->type != existing->type) { |
Ian Romanick | e2e5d0d | 2010-06-29 18:47:11 -0700 | [diff] [blame] | 295 | linker_error_printf(prog, "%s `%s' declared as type " |
Ian Romanick | f36460e | 2010-06-23 12:07:22 -0700 | [diff] [blame] | 296 | "`%s' and type `%s'\n", |
Ian Romanick | e2e5d0d | 2010-06-29 18:47:11 -0700 | [diff] [blame] | 297 | mode_string(var), |
Ian Romanick | f36460e | 2010-06-23 12:07:22 -0700 | [diff] [blame] | 298 | var->name, var->type->name, |
| 299 | existing->type->name); |
Ian Romanick | cc22c5a | 2010-06-18 17:13:42 -0700 | [diff] [blame] | 300 | return false; |
| 301 | } |
| 302 | |
Ian Romanick | e2e5d0d | 2010-06-29 18:47:11 -0700 | [diff] [blame] | 303 | /* FINISHME: Handle non-constant initializers. |
| 304 | */ |
Ian Romanick | cc22c5a | 2010-06-18 17:13:42 -0700 | [diff] [blame] | 305 | if (var->constant_value != NULL) { |
| 306 | if (existing->constant_value != NULL) { |
| 307 | if (!var->constant_value->has_value(existing->constant_value)) { |
Ian Romanick | e2e5d0d | 2010-06-29 18:47:11 -0700 | [diff] [blame] | 308 | linker_error_printf(prog, "initializers for %s " |
Ian Romanick | f36460e | 2010-06-23 12:07:22 -0700 | [diff] [blame] | 309 | "`%s' have differing values\n", |
Ian Romanick | e2e5d0d | 2010-06-29 18:47:11 -0700 | [diff] [blame] | 310 | mode_string(var), var->name); |
Ian Romanick | cc22c5a | 2010-06-18 17:13:42 -0700 | [diff] [blame] | 311 | return false; |
| 312 | } |
| 313 | } else |
| 314 | /* If the first-seen instance of a particular uniform did not |
| 315 | * have an initializer but a later instance does, copy the |
| 316 | * initializer to the version stored in the symbol table. |
| 317 | */ |
Ian Romanick | de415b7 | 2010-07-14 13:22:12 -0700 | [diff] [blame] | 318 | /* FINISHME: This is wrong. The constant_value field should |
| 319 | * FINISHME: not be modified! Imagine a case where a shader |
| 320 | * FINISHME: without an initializer is linked in two different |
| 321 | * FINISHME: programs with shaders that have differing |
| 322 | * FINISHME: initializers. Linking with the first will |
| 323 | * FINISHME: modify the shader, and linking with the second |
| 324 | * FINISHME: will fail. |
| 325 | */ |
Ian Romanick | 4e6a3e0 | 2010-07-13 09:22:35 -0700 | [diff] [blame] | 326 | existing->constant_value = var->constant_value->clone(NULL); |
Ian Romanick | cc22c5a | 2010-06-18 17:13:42 -0700 | [diff] [blame] | 327 | } |
| 328 | } else |
Ian Romanick | e2e5d0d | 2010-06-29 18:47:11 -0700 | [diff] [blame] | 329 | variables.add_variable(var->name, var); |
Ian Romanick | cc22c5a | 2010-06-18 17:13:42 -0700 | [diff] [blame] | 330 | } |
| 331 | } |
| 332 | |
| 333 | return true; |
| 334 | } |
| 335 | |
| 336 | |
Ian Romanick | 3710192 | 2010-06-18 19:02:10 -0700 | [diff] [blame] | 337 | /** |
Ian Romanick | e2e5d0d | 2010-06-29 18:47:11 -0700 | [diff] [blame] | 338 | * Perform validation of uniforms used across multiple shader stages |
| 339 | */ |
| 340 | bool |
| 341 | cross_validate_uniforms(struct gl_shader_program *prog) |
| 342 | { |
| 343 | return cross_validate_globals(prog, prog->_LinkedShaders, |
| 344 | prog->_NumLinkedShaders, true); |
| 345 | } |
| 346 | |
| 347 | |
| 348 | /** |
Ian Romanick | 3710192 | 2010-06-18 19:02:10 -0700 | [diff] [blame] | 349 | * Validate that outputs from one stage match inputs of another |
| 350 | */ |
| 351 | bool |
Eric Anholt | 849e181 | 2010-06-30 11:49:17 -0700 | [diff] [blame] | 352 | cross_validate_outputs_to_inputs(struct gl_shader_program *prog, |
Eric Anholt | 16b68b1 | 2010-06-30 11:05:43 -0700 | [diff] [blame] | 353 | gl_shader *producer, gl_shader *consumer) |
Ian Romanick | 3710192 | 2010-06-18 19:02:10 -0700 | [diff] [blame] | 354 | { |
| 355 | glsl_symbol_table parameters; |
| 356 | /* FINISHME: Figure these out dynamically. */ |
| 357 | const char *const producer_stage = "vertex"; |
| 358 | const char *const consumer_stage = "fragment"; |
| 359 | |
| 360 | /* Find all shader outputs in the "producer" stage. |
| 361 | */ |
Eric Anholt | 16b68b1 | 2010-06-30 11:05:43 -0700 | [diff] [blame] | 362 | foreach_list(node, producer->ir) { |
Ian Romanick | 3710192 | 2010-06-18 19:02:10 -0700 | [diff] [blame] | 363 | ir_variable *const var = ((ir_instruction *) node)->as_variable(); |
| 364 | |
| 365 | /* FINISHME: For geometry shaders, this should also look for inout |
| 366 | * FINISHME: variables. |
| 367 | */ |
| 368 | if ((var == NULL) || (var->mode != ir_var_out)) |
| 369 | continue; |
| 370 | |
| 371 | parameters.add_variable(var->name, var); |
| 372 | } |
| 373 | |
| 374 | |
| 375 | /* Find all shader inputs in the "consumer" stage. Any variables that have |
| 376 | * matching outputs already in the symbol table must have the same type and |
| 377 | * qualifiers. |
| 378 | */ |
Eric Anholt | 16b68b1 | 2010-06-30 11:05:43 -0700 | [diff] [blame] | 379 | foreach_list(node, consumer->ir) { |
Ian Romanick | 3710192 | 2010-06-18 19:02:10 -0700 | [diff] [blame] | 380 | ir_variable *const input = ((ir_instruction *) node)->as_variable(); |
| 381 | |
| 382 | /* FINISHME: For geometry shaders, this should also look for inout |
| 383 | * FINISHME: variables. |
| 384 | */ |
| 385 | if ((input == NULL) || (input->mode != ir_var_in)) |
| 386 | continue; |
| 387 | |
| 388 | ir_variable *const output = parameters.get_variable(input->name); |
| 389 | if (output != NULL) { |
| 390 | /* Check that the types match between stages. |
| 391 | */ |
| 392 | if (input->type != output->type) { |
Ian Romanick | f36460e | 2010-06-23 12:07:22 -0700 | [diff] [blame] | 393 | linker_error_printf(prog, |
| 394 | "%s shader output `%s' delcared as " |
| 395 | "type `%s', but %s shader input declared " |
| 396 | "as type `%s'\n", |
| 397 | producer_stage, output->name, |
| 398 | output->type->name, |
| 399 | consumer_stage, input->type->name); |
Ian Romanick | 3710192 | 2010-06-18 19:02:10 -0700 | [diff] [blame] | 400 | return false; |
| 401 | } |
| 402 | |
| 403 | /* Check that all of the qualifiers match between stages. |
| 404 | */ |
| 405 | if (input->centroid != output->centroid) { |
Ian Romanick | f36460e | 2010-06-23 12:07:22 -0700 | [diff] [blame] | 406 | linker_error_printf(prog, |
| 407 | "%s shader output `%s' %s centroid qualifier, " |
| 408 | "but %s shader input %s centroid qualifier\n", |
| 409 | producer_stage, |
| 410 | output->name, |
| 411 | (output->centroid) ? "has" : "lacks", |
| 412 | consumer_stage, |
| 413 | (input->centroid) ? "has" : "lacks"); |
Ian Romanick | 3710192 | 2010-06-18 19:02:10 -0700 | [diff] [blame] | 414 | return false; |
| 415 | } |
| 416 | |
| 417 | if (input->invariant != output->invariant) { |
Ian Romanick | f36460e | 2010-06-23 12:07:22 -0700 | [diff] [blame] | 418 | linker_error_printf(prog, |
| 419 | "%s shader output `%s' %s invariant qualifier, " |
| 420 | "but %s shader input %s invariant qualifier\n", |
| 421 | producer_stage, |
| 422 | output->name, |
| 423 | (output->invariant) ? "has" : "lacks", |
| 424 | consumer_stage, |
| 425 | (input->invariant) ? "has" : "lacks"); |
Ian Romanick | 3710192 | 2010-06-18 19:02:10 -0700 | [diff] [blame] | 426 | return false; |
| 427 | } |
| 428 | |
| 429 | if (input->interpolation != output->interpolation) { |
Ian Romanick | f36460e | 2010-06-23 12:07:22 -0700 | [diff] [blame] | 430 | linker_error_printf(prog, |
| 431 | "%s shader output `%s' specifies %s " |
| 432 | "interpolation qualifier, " |
| 433 | "but %s shader input specifies %s " |
| 434 | "interpolation qualifier\n", |
| 435 | producer_stage, |
| 436 | output->name, |
| 437 | output->interpolation_string(), |
| 438 | consumer_stage, |
| 439 | input->interpolation_string()); |
Ian Romanick | 3710192 | 2010-06-18 19:02:10 -0700 | [diff] [blame] | 440 | return false; |
| 441 | } |
| 442 | } |
| 443 | } |
| 444 | |
| 445 | return true; |
| 446 | } |
| 447 | |
| 448 | |
Ian Romanick | 3fb8787 | 2010-07-09 14:09:34 -0700 | [diff] [blame] | 449 | /** |
| 450 | * Populates a shaders symbol table with all global declarations |
| 451 | */ |
| 452 | static void |
| 453 | populate_symbol_table(gl_shader *sh) |
| 454 | { |
| 455 | sh->symbols = new(sh) glsl_symbol_table; |
| 456 | |
| 457 | foreach_list(node, sh->ir) { |
| 458 | ir_instruction *const inst = (ir_instruction *) node; |
| 459 | ir_variable *var; |
| 460 | ir_function *func; |
| 461 | |
| 462 | if ((func = inst->as_function()) != NULL) { |
| 463 | sh->symbols->add_function(func->name, func); |
| 464 | } else if ((var = inst->as_variable()) != NULL) { |
| 465 | sh->symbols->add_variable(var->name, var); |
| 466 | } |
| 467 | } |
| 468 | } |
| 469 | |
| 470 | |
| 471 | /** |
Ian Romanick | 31a9786 | 2010-07-12 18:48:50 -0700 | [diff] [blame] | 472 | * Remap variables referenced in an instruction tree |
| 473 | * |
| 474 | * This is used when instruction trees are cloned from one shader and placed in |
| 475 | * another. These trees will contain references to \c ir_variable nodes that |
| 476 | * do not exist in the target shader. This function finds these \c ir_variable |
| 477 | * references and replaces the references with matching variables in the target |
| 478 | * shader. |
| 479 | * |
| 480 | * If there is no matching variable in the target shader, a clone of the |
| 481 | * \c ir_variable is made and added to the target shader. The new variable is |
| 482 | * added to \b both the instruction stream and the symbol table. |
| 483 | * |
| 484 | * \param inst IR tree that is to be processed. |
| 485 | * \param symbols Symbol table containing global scope symbols in the |
| 486 | * linked shader. |
| 487 | * \param instructions Instruction stream where new variable declarations |
| 488 | * should be added. |
| 489 | */ |
| 490 | void |
| 491 | remap_variables(ir_instruction *inst, glsl_symbol_table *symbols, |
Ian Romanick | 7e2aa91 | 2010-07-19 17:12:42 -0700 | [diff] [blame] | 492 | exec_list *instructions, hash_table *temps) |
Ian Romanick | 31a9786 | 2010-07-12 18:48:50 -0700 | [diff] [blame] | 493 | { |
| 494 | class remap_visitor : public ir_hierarchical_visitor { |
| 495 | public: |
Ian Romanick | 7e2aa91 | 2010-07-19 17:12:42 -0700 | [diff] [blame] | 496 | remap_visitor(glsl_symbol_table *symbols, exec_list *instructions, |
| 497 | hash_table *temps) |
Ian Romanick | 31a9786 | 2010-07-12 18:48:50 -0700 | [diff] [blame] | 498 | { |
| 499 | this->symbols = symbols; |
| 500 | this->instructions = instructions; |
Ian Romanick | 7e2aa91 | 2010-07-19 17:12:42 -0700 | [diff] [blame] | 501 | this->temps = temps; |
Ian Romanick | 31a9786 | 2010-07-12 18:48:50 -0700 | [diff] [blame] | 502 | } |
| 503 | |
| 504 | virtual ir_visitor_status visit(ir_dereference_variable *ir) |
| 505 | { |
Ian Romanick | 7e2aa91 | 2010-07-19 17:12:42 -0700 | [diff] [blame] | 506 | if (ir->var->mode == ir_var_temporary) { |
| 507 | ir_variable *var = (ir_variable *) hash_table_find(temps, ir->var); |
| 508 | |
| 509 | assert(var != NULL); |
| 510 | ir->var = var; |
| 511 | return visit_continue; |
| 512 | } |
| 513 | |
Ian Romanick | 31a9786 | 2010-07-12 18:48:50 -0700 | [diff] [blame] | 514 | ir_variable *const existing = |
| 515 | this->symbols->get_variable(ir->var->name); |
| 516 | if (existing != NULL) |
| 517 | ir->var = existing; |
| 518 | else { |
| 519 | ir_variable *copy = ir->var->clone(NULL); |
| 520 | |
| 521 | this->symbols->add_variable(copy->name, copy); |
| 522 | this->instructions->push_head(copy); |
Ian Romanick | 7e2aa91 | 2010-07-19 17:12:42 -0700 | [diff] [blame] | 523 | ir->var = copy; |
Ian Romanick | 31a9786 | 2010-07-12 18:48:50 -0700 | [diff] [blame] | 524 | } |
| 525 | |
| 526 | return visit_continue; |
| 527 | } |
| 528 | |
| 529 | private: |
| 530 | glsl_symbol_table *symbols; |
| 531 | exec_list *instructions; |
Ian Romanick | 7e2aa91 | 2010-07-19 17:12:42 -0700 | [diff] [blame] | 532 | hash_table *temps; |
Ian Romanick | 31a9786 | 2010-07-12 18:48:50 -0700 | [diff] [blame] | 533 | }; |
| 534 | |
Ian Romanick | 7e2aa91 | 2010-07-19 17:12:42 -0700 | [diff] [blame] | 535 | remap_visitor v(symbols, instructions, temps); |
Ian Romanick | 31a9786 | 2010-07-12 18:48:50 -0700 | [diff] [blame] | 536 | |
| 537 | inst->accept(&v); |
| 538 | } |
| 539 | |
| 540 | |
| 541 | /** |
| 542 | * Move non-declarations from one instruction stream to another |
| 543 | * |
| 544 | * The intended usage pattern of this function is to pass the pointer to the |
| 545 | * head sentinal of a list (i.e., a pointer to the list cast to an \c exec_node |
| 546 | * pointer) for \c last and \c false for \c make_copies on the first |
| 547 | * call. Successive calls pass the return value of the previous call for |
| 548 | * \c last and \c true for \c make_copies. |
| 549 | * |
| 550 | * \param instructions Source instruction stream |
| 551 | * \param last Instruction after which new instructions should be |
| 552 | * inserted in the target instruction stream |
| 553 | * \param make_copies Flag selecting whether instructions in \c instructions |
| 554 | * should be copied (via \c ir_instruction::clone) into the |
| 555 | * target list or moved. |
| 556 | * |
| 557 | * \return |
| 558 | * The new "last" instruction in the target instruction stream. This pointer |
| 559 | * is suitable for use as the \c last parameter of a later call to this |
| 560 | * function. |
| 561 | */ |
| 562 | exec_node * |
| 563 | move_non_declarations(exec_list *instructions, exec_node *last, |
| 564 | bool make_copies, gl_shader *target) |
| 565 | { |
Ian Romanick | 7e2aa91 | 2010-07-19 17:12:42 -0700 | [diff] [blame] | 566 | hash_table *temps = NULL; |
| 567 | |
| 568 | if (make_copies) |
| 569 | temps = hash_table_ctor(0, hash_table_pointer_hash, |
| 570 | hash_table_pointer_compare); |
| 571 | |
Ian Romanick | 303c99f | 2010-07-19 12:34:56 -0700 | [diff] [blame] | 572 | foreach_list_safe(node, instructions) { |
Ian Romanick | 31a9786 | 2010-07-12 18:48:50 -0700 | [diff] [blame] | 573 | ir_instruction *inst = (ir_instruction *) node; |
| 574 | |
Ian Romanick | 7e2aa91 | 2010-07-19 17:12:42 -0700 | [diff] [blame] | 575 | if (inst->as_function()) |
Ian Romanick | 31a9786 | 2010-07-12 18:48:50 -0700 | [diff] [blame] | 576 | continue; |
| 577 | |
Ian Romanick | 7e2aa91 | 2010-07-19 17:12:42 -0700 | [diff] [blame] | 578 | ir_variable *var = inst->as_variable(); |
| 579 | if ((var != NULL) && (var->mode != ir_var_temporary)) |
| 580 | continue; |
| 581 | |
| 582 | assert(inst->as_assignment() |
| 583 | || ((var != NULL) && (var->mode == ir_var_temporary))); |
Ian Romanick | 31a9786 | 2010-07-12 18:48:50 -0700 | [diff] [blame] | 584 | |
| 585 | if (make_copies) { |
| 586 | inst = inst->clone(NULL); |
Ian Romanick | 7e2aa91 | 2010-07-19 17:12:42 -0700 | [diff] [blame] | 587 | |
| 588 | if (var != NULL) |
| 589 | hash_table_insert(temps, inst, var); |
| 590 | else |
| 591 | remap_variables(inst, target->symbols, target->ir, temps); |
Ian Romanick | 31a9786 | 2010-07-12 18:48:50 -0700 | [diff] [blame] | 592 | } else { |
| 593 | inst->remove(); |
| 594 | } |
| 595 | |
| 596 | last->insert_after(inst); |
| 597 | last = inst; |
| 598 | } |
| 599 | |
Ian Romanick | 7e2aa91 | 2010-07-19 17:12:42 -0700 | [diff] [blame] | 600 | if (make_copies) |
| 601 | hash_table_dtor(temps); |
| 602 | |
Ian Romanick | 31a9786 | 2010-07-12 18:48:50 -0700 | [diff] [blame] | 603 | return last; |
| 604 | } |
| 605 | |
| 606 | /** |
Ian Romanick | 15ce87e | 2010-07-09 15:28:22 -0700 | [diff] [blame] | 607 | * Get the function signature for main from a shader |
| 608 | */ |
| 609 | static ir_function_signature * |
| 610 | get_main_function_signature(gl_shader *sh) |
| 611 | { |
| 612 | ir_function *const f = sh->symbols->get_function("main"); |
| 613 | if (f != NULL) { |
| 614 | exec_list void_parameters; |
| 615 | |
| 616 | /* Look for the 'void main()' signature and ensure that it's defined. |
| 617 | * This keeps the linker from accidentally pick a shader that just |
| 618 | * contains a prototype for main. |
| 619 | * |
| 620 | * We don't have to check for multiple definitions of main (in multiple |
| 621 | * shaders) because that would have already been caught above. |
| 622 | */ |
| 623 | ir_function_signature *sig = f->matching_signature(&void_parameters); |
| 624 | if ((sig != NULL) && sig->is_defined) { |
| 625 | return sig; |
| 626 | } |
| 627 | } |
| 628 | |
| 629 | return NULL; |
| 630 | } |
| 631 | |
| 632 | |
| 633 | /** |
Ian Romanick | 3fb8787 | 2010-07-09 14:09:34 -0700 | [diff] [blame] | 634 | * Combine a group of shaders for a single stage to generate a linked shader |
| 635 | * |
| 636 | * \note |
| 637 | * If this function is supplied a single shader, it is cloned, and the new |
| 638 | * shader is returned. |
| 639 | */ |
| 640 | static struct gl_shader * |
| 641 | link_intrastage_shaders(struct gl_shader_program *prog, |
| 642 | struct gl_shader **shader_list, |
| 643 | unsigned num_shaders) |
| 644 | { |
Ian Romanick | 13f782c | 2010-06-29 18:53:38 -0700 | [diff] [blame] | 645 | /* Check that global variables defined in multiple shaders are consistent. |
| 646 | */ |
| 647 | if (!cross_validate_globals(prog, shader_list, num_shaders, false)) |
| 648 | return NULL; |
| 649 | |
| 650 | /* Check that there is only a single definition of each function signature |
| 651 | * across all shaders. |
| 652 | */ |
| 653 | for (unsigned i = 0; i < (num_shaders - 1); i++) { |
| 654 | foreach_list(node, shader_list[i]->ir) { |
| 655 | ir_function *const f = ((ir_instruction *) node)->as_function(); |
| 656 | |
| 657 | if (f == NULL) |
| 658 | continue; |
| 659 | |
| 660 | for (unsigned j = i + 1; j < num_shaders; j++) { |
| 661 | ir_function *const other = |
| 662 | shader_list[j]->symbols->get_function(f->name); |
| 663 | |
| 664 | /* If the other shader has no function (and therefore no function |
| 665 | * signatures) with the same name, skip to the next shader. |
| 666 | */ |
| 667 | if (other == NULL) |
| 668 | continue; |
| 669 | |
| 670 | foreach_iter (exec_list_iterator, iter, *f) { |
| 671 | ir_function_signature *sig = |
| 672 | (ir_function_signature *) iter.get(); |
| 673 | |
| 674 | if (!sig->is_defined || sig->is_built_in) |
| 675 | continue; |
| 676 | |
| 677 | ir_function_signature *other_sig = |
| 678 | other->exact_matching_signature(& sig->parameters); |
| 679 | |
| 680 | if ((other_sig != NULL) && other_sig->is_defined |
| 681 | && !other_sig->is_built_in) { |
| 682 | linker_error_printf(prog, |
| 683 | "function `%s' is multiply defined", |
| 684 | f->name); |
| 685 | return NULL; |
| 686 | } |
| 687 | } |
| 688 | } |
| 689 | } |
| 690 | } |
| 691 | |
| 692 | /* Find the shader that defines main, and make a clone of it. |
| 693 | * |
| 694 | * Starting with the clone, search for undefined references. If one is |
| 695 | * found, find the shader that defines it. Clone the reference and add |
| 696 | * it to the shader. Repeat until there are no undefined references or |
| 697 | * until a reference cannot be resolved. |
| 698 | */ |
Ian Romanick | 15ce87e | 2010-07-09 15:28:22 -0700 | [diff] [blame] | 699 | gl_shader *main = NULL; |
| 700 | for (unsigned i = 0; i < num_shaders; i++) { |
| 701 | if (get_main_function_signature(shader_list[i]) != NULL) { |
| 702 | main = shader_list[i]; |
| 703 | break; |
| 704 | } |
| 705 | } |
Ian Romanick | 13f782c | 2010-06-29 18:53:38 -0700 | [diff] [blame] | 706 | |
Ian Romanick | 15ce87e | 2010-07-09 15:28:22 -0700 | [diff] [blame] | 707 | if (main == NULL) { |
| 708 | linker_error_printf(prog, "%s shader lacks `main'\n", |
| 709 | (shader_list[0]->Type == GL_VERTEX_SHADER) |
| 710 | ? "vertex" : "fragment"); |
| 711 | return NULL; |
| 712 | } |
| 713 | |
| 714 | gl_shader *const linked = _mesa_new_shader(NULL, 0, main->Type); |
| 715 | linked->ir = new(linked) exec_list; |
| 716 | clone_ir_list(linked->ir, main->ir); |
| 717 | |
| 718 | populate_symbol_table(linked); |
Ian Romanick | 13f782c | 2010-06-29 18:53:38 -0700 | [diff] [blame] | 719 | |
Ian Romanick | 31a9786 | 2010-07-12 18:48:50 -0700 | [diff] [blame] | 720 | /* The a pointer to the main function in the final linked shader (i.e., the |
| 721 | * copy of the original shader that contained the main function). |
| 722 | */ |
| 723 | ir_function_signature *const main_sig = get_main_function_signature(linked); |
| 724 | |
| 725 | /* Move any instructions other than variable declarations or function |
| 726 | * declarations into main. |
| 727 | */ |
Ian Romanick | 9303e35 | 2010-07-19 12:33:54 -0700 | [diff] [blame] | 728 | exec_node *insertion_point = |
| 729 | move_non_declarations(linked->ir, (exec_node *) &main_sig->body, false, |
| 730 | linked); |
| 731 | |
Ian Romanick | 31a9786 | 2010-07-12 18:48:50 -0700 | [diff] [blame] | 732 | for (unsigned i = 0; i < num_shaders; i++) { |
Ian Romanick | 9303e35 | 2010-07-19 12:33:54 -0700 | [diff] [blame] | 733 | if (shader_list[i] == main) |
| 734 | continue; |
| 735 | |
Ian Romanick | 31a9786 | 2010-07-12 18:48:50 -0700 | [diff] [blame] | 736 | insertion_point = move_non_declarations(shader_list[i]->ir, |
Ian Romanick | 9303e35 | 2010-07-19 12:33:54 -0700 | [diff] [blame] | 737 | insertion_point, true, linked); |
Ian Romanick | 31a9786 | 2010-07-12 18:48:50 -0700 | [diff] [blame] | 738 | } |
| 739 | |
Ian Romanick | 13f782c | 2010-06-29 18:53:38 -0700 | [diff] [blame] | 740 | /* Resolve initializers for global variables in the linked shader. |
| 741 | */ |
Ian Romanick | 8fe8a81 | 2010-07-13 17:36:13 -0700 | [diff] [blame] | 742 | link_function_calls(prog, linked, shader_list, num_shaders); |
Ian Romanick | 3fb8787 | 2010-07-09 14:09:34 -0700 | [diff] [blame] | 743 | |
Ian Romanick | 3fb8787 | 2010-07-09 14:09:34 -0700 | [diff] [blame] | 744 | return linked; |
| 745 | } |
| 746 | |
| 747 | |
Ian Romanick | 019a59b | 2010-06-21 16:10:42 -0700 | [diff] [blame] | 748 | struct uniform_node { |
| 749 | exec_node link; |
| 750 | struct gl_uniform *u; |
| 751 | unsigned slots; |
| 752 | }; |
| 753 | |
Ian Romanick | abee16e | 2010-06-21 16:16:05 -0700 | [diff] [blame] | 754 | void |
Eric Anholt | 849e181 | 2010-06-30 11:49:17 -0700 | [diff] [blame] | 755 | assign_uniform_locations(struct gl_shader_program *prog) |
Ian Romanick | 019a59b | 2010-06-21 16:10:42 -0700 | [diff] [blame] | 756 | { |
| 757 | /* */ |
| 758 | exec_list uniforms; |
| 759 | unsigned total_uniforms = 0; |
| 760 | hash_table *ht = hash_table_ctor(32, hash_table_string_hash, |
| 761 | hash_table_string_compare); |
| 762 | |
Ian Romanick | abee16e | 2010-06-21 16:16:05 -0700 | [diff] [blame] | 763 | for (unsigned i = 0; i < prog->_NumLinkedShaders; i++) { |
Ian Romanick | 019a59b | 2010-06-21 16:10:42 -0700 | [diff] [blame] | 764 | unsigned next_position = 0; |
| 765 | |
Eric Anholt | 16b68b1 | 2010-06-30 11:05:43 -0700 | [diff] [blame] | 766 | foreach_list(node, prog->_LinkedShaders[i]->ir) { |
Ian Romanick | 019a59b | 2010-06-21 16:10:42 -0700 | [diff] [blame] | 767 | ir_variable *const var = ((ir_instruction *) node)->as_variable(); |
| 768 | |
| 769 | if ((var == NULL) || (var->mode != ir_var_uniform)) |
| 770 | continue; |
| 771 | |
| 772 | const unsigned vec4_slots = (var->component_slots() + 3) / 4; |
| 773 | assert(vec4_slots != 0); |
| 774 | |
| 775 | uniform_node *n = (uniform_node *) hash_table_find(ht, var->name); |
| 776 | if (n == NULL) { |
| 777 | n = (uniform_node *) calloc(1, sizeof(struct uniform_node)); |
| 778 | n->u = (gl_uniform *) calloc(vec4_slots, sizeof(struct gl_uniform)); |
| 779 | n->slots = vec4_slots; |
| 780 | |
| 781 | n->u[0].Name = strdup(var->name); |
| 782 | for (unsigned j = 1; j < vec4_slots; j++) |
| 783 | n->u[j].Name = n->u[0].Name; |
| 784 | |
| 785 | hash_table_insert(ht, n, n->u[0].Name); |
| 786 | uniforms.push_tail(& n->link); |
| 787 | total_uniforms += vec4_slots; |
| 788 | } |
| 789 | |
| 790 | if (var->constant_value != NULL) |
| 791 | for (unsigned j = 0; j < vec4_slots; j++) |
| 792 | n->u[j].Initialized = true; |
| 793 | |
| 794 | var->location = next_position; |
| 795 | |
| 796 | for (unsigned j = 0; j < vec4_slots; j++) { |
Ian Romanick | abee16e | 2010-06-21 16:16:05 -0700 | [diff] [blame] | 797 | switch (prog->_LinkedShaders[i]->Type) { |
Ian Romanick | 019a59b | 2010-06-21 16:10:42 -0700 | [diff] [blame] | 798 | case GL_VERTEX_SHADER: |
| 799 | n->u[j].VertPos = next_position; |
| 800 | break; |
| 801 | case GL_FRAGMENT_SHADER: |
| 802 | n->u[j].FragPos = next_position; |
| 803 | break; |
| 804 | case GL_GEOMETRY_SHADER: |
| 805 | /* FINISHME: Support geometry shaders. */ |
Ian Romanick | abee16e | 2010-06-21 16:16:05 -0700 | [diff] [blame] | 806 | assert(prog->_LinkedShaders[i]->Type != GL_GEOMETRY_SHADER); |
Ian Romanick | 019a59b | 2010-06-21 16:10:42 -0700 | [diff] [blame] | 807 | break; |
| 808 | } |
| 809 | |
| 810 | next_position++; |
| 811 | } |
| 812 | } |
| 813 | } |
| 814 | |
| 815 | gl_uniform_list *ul = (gl_uniform_list *) |
| 816 | calloc(1, sizeof(gl_uniform_list)); |
| 817 | |
| 818 | ul->Size = total_uniforms; |
| 819 | ul->NumUniforms = total_uniforms; |
| 820 | ul->Uniforms = (gl_uniform *) calloc(total_uniforms, sizeof(gl_uniform)); |
| 821 | |
| 822 | unsigned idx = 0; |
| 823 | uniform_node *next; |
| 824 | for (uniform_node *node = (uniform_node *) uniforms.head |
| 825 | ; node->link.next != NULL |
| 826 | ; node = next) { |
| 827 | next = (uniform_node *) node->link.next; |
| 828 | |
| 829 | node->link.remove(); |
| 830 | memcpy(&ul->Uniforms[idx], node->u, sizeof(gl_uniform) * node->slots); |
| 831 | idx += node->slots; |
| 832 | |
| 833 | free(node->u); |
| 834 | free(node); |
| 835 | } |
| 836 | |
| 837 | hash_table_dtor(ht); |
| 838 | |
Ian Romanick | abee16e | 2010-06-21 16:16:05 -0700 | [diff] [blame] | 839 | prog->Uniforms = ul; |
Ian Romanick | 019a59b | 2010-06-21 16:10:42 -0700 | [diff] [blame] | 840 | } |
| 841 | |
| 842 | |
Ian Romanick | 6984670 | 2010-06-22 17:29:19 -0700 | [diff] [blame] | 843 | /** |
| 844 | * Find a contiguous set of available bits in a bitmask |
| 845 | * |
| 846 | * \param used_mask Bits representing used (1) and unused (0) locations |
| 847 | * \param needed_count Number of contiguous bits needed. |
| 848 | * |
| 849 | * \return |
| 850 | * Base location of the available bits on success or -1 on failure. |
| 851 | */ |
| 852 | int |
| 853 | find_available_slots(unsigned used_mask, unsigned needed_count) |
| 854 | { |
| 855 | unsigned needed_mask = (1 << needed_count) - 1; |
| 856 | const int max_bit_to_test = (8 * sizeof(used_mask)) - needed_count; |
| 857 | |
| 858 | /* The comparison to 32 is redundant, but without it GCC emits "warning: |
| 859 | * cannot optimize possibly infinite loops" for the loop below. |
| 860 | */ |
| 861 | if ((needed_count == 0) || (max_bit_to_test < 0) || (max_bit_to_test > 32)) |
| 862 | return -1; |
| 863 | |
| 864 | for (int i = 0; i <= max_bit_to_test; i++) { |
| 865 | if ((needed_mask & ~used_mask) == needed_mask) |
| 866 | return i; |
| 867 | |
| 868 | needed_mask <<= 1; |
| 869 | } |
| 870 | |
| 871 | return -1; |
| 872 | } |
| 873 | |
| 874 | |
| 875 | bool |
Eric Anholt | 849e181 | 2010-06-30 11:49:17 -0700 | [diff] [blame] | 876 | assign_attribute_locations(gl_shader_program *prog, unsigned max_attribute_index) |
Ian Romanick | 0ad22cd | 2010-06-21 17:18:31 -0700 | [diff] [blame] | 877 | { |
Ian Romanick | 9342d26 | 2010-06-22 17:41:37 -0700 | [diff] [blame] | 878 | /* Mark invalid attribute locations as being used. |
| 879 | */ |
| 880 | unsigned used_locations = (max_attribute_index >= 32) |
| 881 | ? ~0 : ~((1 << max_attribute_index) - 1); |
Ian Romanick | 0ad22cd | 2010-06-21 17:18:31 -0700 | [diff] [blame] | 882 | |
Eric Anholt | 16b68b1 | 2010-06-30 11:05:43 -0700 | [diff] [blame] | 883 | gl_shader *const sh = prog->_LinkedShaders[0]; |
Ian Romanick | 0ad22cd | 2010-06-21 17:18:31 -0700 | [diff] [blame] | 884 | assert(sh->Type == GL_VERTEX_SHADER); |
| 885 | |
Ian Romanick | 6984670 | 2010-06-22 17:29:19 -0700 | [diff] [blame] | 886 | /* Operate in a total of four passes. |
Ian Romanick | 0ad22cd | 2010-06-21 17:18:31 -0700 | [diff] [blame] | 887 | * |
| 888 | * 1. Invalidate the location assignments for all vertex shader inputs. |
| 889 | * |
| 890 | * 2. Assign locations for inputs that have user-defined (via |
| 891 | * glBindVertexAttribLocation) locatoins. |
| 892 | * |
Ian Romanick | 6984670 | 2010-06-22 17:29:19 -0700 | [diff] [blame] | 893 | * 3. Sort the attributes without assigned locations by number of slots |
| 894 | * required in decreasing order. Fragmentation caused by attribute |
| 895 | * locations assigned by the application may prevent large attributes |
| 896 | * from having enough contiguous space. |
| 897 | * |
| 898 | * 4. Assign locations to any inputs without assigned locations. |
Ian Romanick | 0ad22cd | 2010-06-21 17:18:31 -0700 | [diff] [blame] | 899 | */ |
| 900 | |
| 901 | invalidate_variable_locations(sh, ir_var_in, VERT_ATTRIB_GENERIC0); |
| 902 | |
Ian Romanick | 553dcdc | 2010-06-23 12:14:02 -0700 | [diff] [blame] | 903 | if (prog->Attributes != NULL) { |
| 904 | for (unsigned i = 0; i < prog->Attributes->NumParameters; i++) { |
Ian Romanick | 0ad22cd | 2010-06-21 17:18:31 -0700 | [diff] [blame] | 905 | ir_variable *const var = |
Ian Romanick | 553dcdc | 2010-06-23 12:14:02 -0700 | [diff] [blame] | 906 | sh->symbols->get_variable(prog->Attributes->Parameters[i].Name); |
Ian Romanick | 0ad22cd | 2010-06-21 17:18:31 -0700 | [diff] [blame] | 907 | |
Ian Romanick | 6984670 | 2010-06-22 17:29:19 -0700 | [diff] [blame] | 908 | /* Note: attributes that occupy multiple slots, such as arrays or |
| 909 | * matrices, may appear in the attrib array multiple times. |
| 910 | */ |
| 911 | if ((var == NULL) || (var->location != -1)) |
Ian Romanick | 0ad22cd | 2010-06-21 17:18:31 -0700 | [diff] [blame] | 912 | continue; |
| 913 | |
Ian Romanick | 6984670 | 2010-06-22 17:29:19 -0700 | [diff] [blame] | 914 | /* From page 61 of the OpenGL 4.0 spec: |
| 915 | * |
| 916 | * "LinkProgram will fail if the attribute bindings assigned by |
| 917 | * BindAttribLocation do not leave not enough space to assign a |
| 918 | * location for an active matrix attribute or an active attribute |
| 919 | * array, both of which require multiple contiguous generic |
| 920 | * attributes." |
| 921 | * |
| 922 | * Previous versions of the spec contain similar language but omit the |
| 923 | * bit about attribute arrays. |
| 924 | * |
| 925 | * Page 61 of the OpenGL 4.0 spec also says: |
| 926 | * |
| 927 | * "It is possible for an application to bind more than one |
| 928 | * attribute name to the same location. This is referred to as |
| 929 | * aliasing. This will only work if only one of the aliased |
| 930 | * attributes is active in the executable program, or if no path |
| 931 | * through the shader consumes more than one attribute of a set |
| 932 | * of attributes aliased to the same location. A link error can |
| 933 | * occur if the linker determines that every path through the |
| 934 | * shader consumes multiple aliased attributes, but |
| 935 | * implementations are not required to generate an error in this |
| 936 | * case." |
| 937 | * |
| 938 | * These two paragraphs are either somewhat contradictory, or I don't |
| 939 | * fully understand one or both of them. |
| 940 | */ |
| 941 | /* FINISHME: The code as currently written does not support attribute |
| 942 | * FINISHME: location aliasing (see comment above). |
| 943 | */ |
Ian Romanick | 553dcdc | 2010-06-23 12:14:02 -0700 | [diff] [blame] | 944 | const int attr = prog->Attributes->Parameters[i].StateIndexes[0]; |
Ian Romanick | 6984670 | 2010-06-22 17:29:19 -0700 | [diff] [blame] | 945 | const unsigned slots = count_attribute_slots(var->type); |
| 946 | |
| 947 | /* Mask representing the contiguous slots that will be used by this |
| 948 | * attribute. |
| 949 | */ |
| 950 | const unsigned use_mask = (1 << slots) - 1; |
| 951 | |
| 952 | /* Generate a link error if the set of bits requested for this |
| 953 | * attribute overlaps any previously allocated bits. |
| 954 | */ |
| 955 | if ((~(use_mask << attr) & used_locations) != used_locations) { |
Ian Romanick | 553dcdc | 2010-06-23 12:14:02 -0700 | [diff] [blame] | 956 | linker_error_printf(prog, |
| 957 | "insufficient contiguous attribute locations " |
| 958 | "available for vertex shader input `%s'", |
| 959 | var->name); |
Ian Romanick | 6984670 | 2010-06-22 17:29:19 -0700 | [diff] [blame] | 960 | return false; |
| 961 | } |
Ian Romanick | 0ad22cd | 2010-06-21 17:18:31 -0700 | [diff] [blame] | 962 | |
| 963 | var->location = VERT_ATTRIB_GENERIC0 + attr; |
Ian Romanick | 6984670 | 2010-06-22 17:29:19 -0700 | [diff] [blame] | 964 | used_locations |= (use_mask << attr); |
Ian Romanick | 0ad22cd | 2010-06-21 17:18:31 -0700 | [diff] [blame] | 965 | } |
| 966 | } |
| 967 | |
Ian Romanick | 6984670 | 2010-06-22 17:29:19 -0700 | [diff] [blame] | 968 | /* Temporary storage for the set of attributes that need locations assigned. |
| 969 | */ |
| 970 | struct temp_attr { |
| 971 | unsigned slots; |
| 972 | ir_variable *var; |
| 973 | |
| 974 | /* Used below in the call to qsort. */ |
| 975 | static int compare(const void *a, const void *b) |
| 976 | { |
| 977 | const temp_attr *const l = (const temp_attr *) a; |
| 978 | const temp_attr *const r = (const temp_attr *) b; |
| 979 | |
| 980 | /* Reversed because we want a descending order sort below. */ |
| 981 | return r->slots - l->slots; |
| 982 | } |
| 983 | } to_assign[16]; |
| 984 | |
| 985 | unsigned num_attr = 0; |
| 986 | |
Eric Anholt | 16b68b1 | 2010-06-30 11:05:43 -0700 | [diff] [blame] | 987 | foreach_list(node, sh->ir) { |
Ian Romanick | 0ad22cd | 2010-06-21 17:18:31 -0700 | [diff] [blame] | 988 | ir_variable *const var = ((ir_instruction *) node)->as_variable(); |
| 989 | |
| 990 | if ((var == NULL) || (var->mode != ir_var_in)) |
| 991 | continue; |
| 992 | |
| 993 | /* The location was explicitly assigned, nothing to do here. |
| 994 | */ |
| 995 | if (var->location != -1) |
| 996 | continue; |
| 997 | |
Ian Romanick | 6984670 | 2010-06-22 17:29:19 -0700 | [diff] [blame] | 998 | to_assign[num_attr].slots = count_attribute_slots(var->type); |
| 999 | to_assign[num_attr].var = var; |
| 1000 | num_attr++; |
Ian Romanick | 0ad22cd | 2010-06-21 17:18:31 -0700 | [diff] [blame] | 1001 | } |
Ian Romanick | 6984670 | 2010-06-22 17:29:19 -0700 | [diff] [blame] | 1002 | |
| 1003 | /* If all of the attributes were assigned locations by the application (or |
| 1004 | * are built-in attributes with fixed locations), return early. This should |
| 1005 | * be the common case. |
| 1006 | */ |
| 1007 | if (num_attr == 0) |
| 1008 | return true; |
| 1009 | |
| 1010 | qsort(to_assign, num_attr, sizeof(to_assign[0]), temp_attr::compare); |
| 1011 | |
Ian Romanick | 982e379 | 2010-06-29 18:58:20 -0700 | [diff] [blame] | 1012 | /* VERT_ATTRIB_GENERIC0 is a psdueo-alias for VERT_ATTRIB_POS. It can only |
| 1013 | * be explicitly assigned by via glBindAttribLocation. Mark it as reserved |
| 1014 | * to prevent it from being automatically allocated below. |
| 1015 | */ |
Ian Romanick | 35c8920 | 2010-07-07 16:28:39 -0700 | [diff] [blame] | 1016 | used_locations |= (1 << 0); |
Ian Romanick | 982e379 | 2010-06-29 18:58:20 -0700 | [diff] [blame] | 1017 | |
Ian Romanick | 6984670 | 2010-06-22 17:29:19 -0700 | [diff] [blame] | 1018 | for (unsigned i = 0; i < num_attr; i++) { |
| 1019 | /* Mask representing the contiguous slots that will be used by this |
| 1020 | * attribute. |
| 1021 | */ |
| 1022 | const unsigned use_mask = (1 << to_assign[i].slots) - 1; |
| 1023 | |
| 1024 | int location = find_available_slots(used_locations, to_assign[i].slots); |
| 1025 | |
| 1026 | if (location < 0) { |
Ian Romanick | 553dcdc | 2010-06-23 12:14:02 -0700 | [diff] [blame] | 1027 | linker_error_printf(prog, |
| 1028 | "insufficient contiguous attribute locations " |
| 1029 | "available for vertex shader input `%s'", |
| 1030 | to_assign[i].var->name); |
Ian Romanick | 6984670 | 2010-06-22 17:29:19 -0700 | [diff] [blame] | 1031 | return false; |
| 1032 | } |
| 1033 | |
| 1034 | to_assign[i].var->location = VERT_ATTRIB_GENERIC0 + location; |
| 1035 | used_locations |= (use_mask << location); |
| 1036 | } |
| 1037 | |
| 1038 | return true; |
Ian Romanick | 0ad22cd | 2010-06-21 17:18:31 -0700 | [diff] [blame] | 1039 | } |
| 1040 | |
| 1041 | |
| 1042 | void |
Eric Anholt | 16b68b1 | 2010-06-30 11:05:43 -0700 | [diff] [blame] | 1043 | assign_varying_locations(gl_shader *producer, gl_shader *consumer) |
Ian Romanick | 0e59b26 | 2010-06-23 11:23:01 -0700 | [diff] [blame] | 1044 | { |
| 1045 | /* FINISHME: Set dynamically when geometry shader support is added. */ |
| 1046 | unsigned output_index = VERT_RESULT_VAR0; |
| 1047 | unsigned input_index = FRAG_ATTRIB_VAR0; |
| 1048 | |
| 1049 | /* Operate in a total of three passes. |
| 1050 | * |
| 1051 | * 1. Assign locations for any matching inputs and outputs. |
| 1052 | * |
| 1053 | * 2. Mark output variables in the producer that do not have locations as |
| 1054 | * not being outputs. This lets the optimizer eliminate them. |
| 1055 | * |
| 1056 | * 3. Mark input variables in the consumer that do not have locations as |
| 1057 | * not being inputs. This lets the optimizer eliminate them. |
| 1058 | */ |
| 1059 | |
| 1060 | invalidate_variable_locations(producer, ir_var_out, VERT_RESULT_VAR0); |
| 1061 | invalidate_variable_locations(consumer, ir_var_in, FRAG_ATTRIB_VAR0); |
| 1062 | |
Eric Anholt | 16b68b1 | 2010-06-30 11:05:43 -0700 | [diff] [blame] | 1063 | foreach_list(node, producer->ir) { |
Ian Romanick | 0e59b26 | 2010-06-23 11:23:01 -0700 | [diff] [blame] | 1064 | ir_variable *const output_var = ((ir_instruction *) node)->as_variable(); |
| 1065 | |
| 1066 | if ((output_var == NULL) || (output_var->mode != ir_var_out) |
| 1067 | || (output_var->location != -1)) |
| 1068 | continue; |
| 1069 | |
| 1070 | ir_variable *const input_var = |
| 1071 | consumer->symbols->get_variable(output_var->name); |
| 1072 | |
| 1073 | if ((input_var == NULL) || (input_var->mode != ir_var_in)) |
| 1074 | continue; |
| 1075 | |
| 1076 | assert(input_var->location == -1); |
| 1077 | |
| 1078 | /* FINISHME: Location assignment will need some changes when arrays, |
| 1079 | * FINISHME: matrices, and structures are allowed as shader inputs / |
| 1080 | * FINISHME: outputs. |
| 1081 | */ |
| 1082 | output_var->location = output_index; |
| 1083 | input_var->location = input_index; |
| 1084 | |
| 1085 | output_index++; |
| 1086 | input_index++; |
| 1087 | } |
| 1088 | |
Eric Anholt | 16b68b1 | 2010-06-30 11:05:43 -0700 | [diff] [blame] | 1089 | foreach_list(node, producer->ir) { |
Ian Romanick | 0e59b26 | 2010-06-23 11:23:01 -0700 | [diff] [blame] | 1090 | ir_variable *const var = ((ir_instruction *) node)->as_variable(); |
| 1091 | |
| 1092 | if ((var == NULL) || (var->mode != ir_var_out)) |
| 1093 | continue; |
| 1094 | |
| 1095 | /* An 'out' variable is only really a shader output if its value is read |
| 1096 | * by the following stage. |
| 1097 | */ |
Eric Anholt | c10a685 | 2010-07-13 11:07:16 -0700 | [diff] [blame] | 1098 | if (var->location == -1) { |
| 1099 | var->shader_out = false; |
| 1100 | var->mode = ir_var_auto; |
| 1101 | } |
Ian Romanick | 0e59b26 | 2010-06-23 11:23:01 -0700 | [diff] [blame] | 1102 | } |
| 1103 | |
Eric Anholt | 16b68b1 | 2010-06-30 11:05:43 -0700 | [diff] [blame] | 1104 | foreach_list(node, consumer->ir) { |
Ian Romanick | 0e59b26 | 2010-06-23 11:23:01 -0700 | [diff] [blame] | 1105 | ir_variable *const var = ((ir_instruction *) node)->as_variable(); |
| 1106 | |
| 1107 | if ((var == NULL) || (var->mode != ir_var_in)) |
| 1108 | continue; |
| 1109 | |
| 1110 | /* An 'in' variable is only really a shader input if its value is written |
| 1111 | * by the previous stage. |
| 1112 | */ |
| 1113 | var->shader_in = (var->location != -1); |
| 1114 | } |
| 1115 | } |
| 1116 | |
| 1117 | |
| 1118 | void |
Eric Anholt | 849e181 | 2010-06-30 11:49:17 -0700 | [diff] [blame] | 1119 | link_shaders(struct gl_shader_program *prog) |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 1120 | { |
| 1121 | prog->LinkStatus = false; |
| 1122 | prog->Validated = false; |
| 1123 | prog->_Used = false; |
| 1124 | |
Ian Romanick | f36460e | 2010-06-23 12:07:22 -0700 | [diff] [blame] | 1125 | if (prog->InfoLog != NULL) |
| 1126 | talloc_free(prog->InfoLog); |
| 1127 | |
| 1128 | prog->InfoLog = talloc_strdup(NULL, ""); |
| 1129 | |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 1130 | /* Separate the shaders into groups based on their type. |
| 1131 | */ |
Eric Anholt | 16b68b1 | 2010-06-30 11:05:43 -0700 | [diff] [blame] | 1132 | struct gl_shader **vert_shader_list; |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 1133 | unsigned num_vert_shaders = 0; |
Eric Anholt | 16b68b1 | 2010-06-30 11:05:43 -0700 | [diff] [blame] | 1134 | struct gl_shader **frag_shader_list; |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 1135 | unsigned num_frag_shaders = 0; |
| 1136 | |
Eric Anholt | 16b68b1 | 2010-06-30 11:05:43 -0700 | [diff] [blame] | 1137 | vert_shader_list = (struct gl_shader **) |
| 1138 | calloc(2 * prog->NumShaders, sizeof(struct gl_shader *)); |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 1139 | frag_shader_list = &vert_shader_list[prog->NumShaders]; |
| 1140 | |
Ian Romanick | 25f51d3 | 2010-07-16 15:51:50 -0700 | [diff] [blame] | 1141 | unsigned min_version = UINT_MAX; |
| 1142 | unsigned max_version = 0; |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 1143 | for (unsigned i = 0; i < prog->NumShaders; i++) { |
Ian Romanick | 25f51d3 | 2010-07-16 15:51:50 -0700 | [diff] [blame] | 1144 | min_version = MIN2(min_version, prog->Shaders[i]->Version); |
| 1145 | max_version = MAX2(max_version, prog->Shaders[i]->Version); |
| 1146 | |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 1147 | switch (prog->Shaders[i]->Type) { |
| 1148 | case GL_VERTEX_SHADER: |
| 1149 | vert_shader_list[num_vert_shaders] = prog->Shaders[i]; |
| 1150 | num_vert_shaders++; |
| 1151 | break; |
| 1152 | case GL_FRAGMENT_SHADER: |
| 1153 | frag_shader_list[num_frag_shaders] = prog->Shaders[i]; |
| 1154 | num_frag_shaders++; |
| 1155 | break; |
| 1156 | case GL_GEOMETRY_SHADER: |
| 1157 | /* FINISHME: Support geometry shaders. */ |
| 1158 | assert(prog->Shaders[i]->Type != GL_GEOMETRY_SHADER); |
| 1159 | break; |
| 1160 | } |
| 1161 | } |
| 1162 | |
Ian Romanick | 25f51d3 | 2010-07-16 15:51:50 -0700 | [diff] [blame] | 1163 | /* Previous to GLSL version 1.30, different compilation units could mix and |
| 1164 | * match shading language versions. With GLSL 1.30 and later, the versions |
| 1165 | * of all shaders must match. |
| 1166 | */ |
| 1167 | assert(min_version >= 110); |
| 1168 | assert(max_version <= 130); |
| 1169 | if ((max_version >= 130) && (min_version != max_version)) { |
| 1170 | linker_error_printf(prog, "all shaders must use same shading " |
| 1171 | "language version\n"); |
| 1172 | goto done; |
| 1173 | } |
| 1174 | |
| 1175 | prog->Version = max_version; |
| 1176 | |
Ian Romanick | cd6764e | 2010-07-16 16:00:07 -0700 | [diff] [blame] | 1177 | /* Link all shaders for a particular stage and validate the result. |
| 1178 | */ |
Ian Romanick | abee16e | 2010-06-21 16:16:05 -0700 | [diff] [blame] | 1179 | prog->_NumLinkedShaders = 0; |
Ian Romanick | cc22c5a | 2010-06-18 17:13:42 -0700 | [diff] [blame] | 1180 | if (num_vert_shaders > 0) { |
Ian Romanick | 3fb8787 | 2010-07-09 14:09:34 -0700 | [diff] [blame] | 1181 | gl_shader *const sh = |
| 1182 | link_intrastage_shaders(prog, vert_shader_list, num_vert_shaders); |
| 1183 | |
| 1184 | if (sh == NULL) |
| 1185 | goto done; |
| 1186 | |
| 1187 | if (!validate_vertex_shader_executable(prog, sh)) |
| 1188 | goto done; |
| 1189 | |
| 1190 | prog->_LinkedShaders[prog->_NumLinkedShaders] = sh; |
Ian Romanick | abee16e | 2010-06-21 16:16:05 -0700 | [diff] [blame] | 1191 | prog->_NumLinkedShaders++; |
Ian Romanick | cc22c5a | 2010-06-18 17:13:42 -0700 | [diff] [blame] | 1192 | } |
| 1193 | |
| 1194 | if (num_frag_shaders > 0) { |
Ian Romanick | 3fb8787 | 2010-07-09 14:09:34 -0700 | [diff] [blame] | 1195 | gl_shader *const sh = |
| 1196 | link_intrastage_shaders(prog, frag_shader_list, num_frag_shaders); |
| 1197 | |
| 1198 | if (sh == NULL) |
| 1199 | goto done; |
| 1200 | |
| 1201 | if (!validate_fragment_shader_executable(prog, sh)) |
| 1202 | goto done; |
| 1203 | |
| 1204 | prog->_LinkedShaders[prog->_NumLinkedShaders] = sh; |
Ian Romanick | abee16e | 2010-06-21 16:16:05 -0700 | [diff] [blame] | 1205 | prog->_NumLinkedShaders++; |
Ian Romanick | cc22c5a | 2010-06-18 17:13:42 -0700 | [diff] [blame] | 1206 | } |
| 1207 | |
Ian Romanick | 3ed850e | 2010-06-23 12:18:21 -0700 | [diff] [blame] | 1208 | /* Here begins the inter-stage linking phase. Some initial validation is |
| 1209 | * performed, then locations are assigned for uniforms, attributes, and |
| 1210 | * varyings. |
| 1211 | */ |
Ian Romanick | ed1fe3d | 2010-06-23 12:09:14 -0700 | [diff] [blame] | 1212 | if (cross_validate_uniforms(prog)) { |
Ian Romanick | 3710192 | 2010-06-18 19:02:10 -0700 | [diff] [blame] | 1213 | /* Validate the inputs of each stage with the output of the preceeding |
| 1214 | * stage. |
| 1215 | */ |
Ian Romanick | abee16e | 2010-06-21 16:16:05 -0700 | [diff] [blame] | 1216 | for (unsigned i = 1; i < prog->_NumLinkedShaders; i++) { |
Ian Romanick | f36460e | 2010-06-23 12:07:22 -0700 | [diff] [blame] | 1217 | if (!cross_validate_outputs_to_inputs(prog, |
| 1218 | prog->_LinkedShaders[i - 1], |
Ian Romanick | abee16e | 2010-06-21 16:16:05 -0700 | [diff] [blame] | 1219 | prog->_LinkedShaders[i])) |
Ian Romanick | 3710192 | 2010-06-18 19:02:10 -0700 | [diff] [blame] | 1220 | goto done; |
| 1221 | } |
| 1222 | |
Ian Romanick | cc22c5a | 2010-06-18 17:13:42 -0700 | [diff] [blame] | 1223 | prog->LinkStatus = true; |
Ian Romanick | 3710192 | 2010-06-18 19:02:10 -0700 | [diff] [blame] | 1224 | } |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 1225 | |
Ian Romanick | 13e10e4 | 2010-06-21 12:03:24 -0700 | [diff] [blame] | 1226 | /* FINISHME: Perform whole-program optimization here. */ |
Ian Romanick | a7ba9a7 | 2010-07-20 13:36:32 -0700 | [diff] [blame] | 1227 | for (unsigned i = 0; i < prog->_NumLinkedShaders; i++) { |
| 1228 | /* Optimization passes */ |
| 1229 | bool progress; |
| 1230 | exec_list *ir = prog->_LinkedShaders[i]->ir; |
| 1231 | |
| 1232 | /* Lowering */ |
| 1233 | do_mat_op_to_vec(ir); |
| 1234 | do_mod_to_fract(ir); |
| 1235 | do_div_to_mul_rcp(ir); |
| 1236 | |
| 1237 | do { |
| 1238 | progress = false; |
| 1239 | |
| 1240 | progress = do_function_inlining(ir) || progress; |
| 1241 | progress = do_if_simplification(ir) || progress; |
| 1242 | progress = do_copy_propagation(ir) || progress; |
| 1243 | progress = do_dead_code_local(ir) || progress; |
| 1244 | #if 0 |
| 1245 | progress = do_dead_code_unlinked(state, ir) || progress; |
| 1246 | #endif |
| 1247 | progress = do_constant_variable_unlinked(ir) || progress; |
| 1248 | progress = do_constant_folding(ir) || progress; |
| 1249 | progress = do_if_return(ir) || progress; |
| 1250 | #if 0 |
| 1251 | if (ctx->Shader.EmitNoIfs) |
| 1252 | progress = do_if_to_cond_assign(ir) || progress; |
| 1253 | #endif |
| 1254 | |
| 1255 | progress = do_vec_index_to_swizzle(ir) || progress; |
| 1256 | /* Do this one after the previous to let the easier pass handle |
| 1257 | * constant vector indexing. |
| 1258 | */ |
| 1259 | progress = do_vec_index_to_cond_assign(ir) || progress; |
| 1260 | |
| 1261 | progress = do_swizzle_swizzle(ir) || progress; |
| 1262 | } while (progress); |
| 1263 | } |
Ian Romanick | 13e10e4 | 2010-06-21 12:03:24 -0700 | [diff] [blame] | 1264 | |
Ian Romanick | abee16e | 2010-06-21 16:16:05 -0700 | [diff] [blame] | 1265 | assign_uniform_locations(prog); |
Ian Romanick | 13e10e4 | 2010-06-21 12:03:24 -0700 | [diff] [blame] | 1266 | |
Ian Romanick | 0ad22cd | 2010-06-21 17:18:31 -0700 | [diff] [blame] | 1267 | if (prog->_LinkedShaders[0]->Type == GL_VERTEX_SHADER) |
Ian Romanick | 9342d26 | 2010-06-22 17:41:37 -0700 | [diff] [blame] | 1268 | /* FINISHME: The value of the max_attribute_index parameter is |
| 1269 | * FINISHME: implementation dependent based on the value of |
| 1270 | * FINISHME: GL_MAX_VERTEX_ATTRIBS. GL_MAX_VERTEX_ATTRIBS must be |
| 1271 | * FINISHME: at least 16, so hardcode 16 for now. |
| 1272 | */ |
Ian Romanick | 553dcdc | 2010-06-23 12:14:02 -0700 | [diff] [blame] | 1273 | if (!assign_attribute_locations(prog, 16)) |
Ian Romanick | 6984670 | 2010-06-22 17:29:19 -0700 | [diff] [blame] | 1274 | goto done; |
Ian Romanick | 13e10e4 | 2010-06-21 12:03:24 -0700 | [diff] [blame] | 1275 | |
Ian Romanick | 0e59b26 | 2010-06-23 11:23:01 -0700 | [diff] [blame] | 1276 | for (unsigned i = 1; i < prog->_NumLinkedShaders; i++) |
| 1277 | assign_varying_locations(prog->_LinkedShaders[i - 1], |
| 1278 | prog->_LinkedShaders[i]); |
Ian Romanick | 13e10e4 | 2010-06-21 12:03:24 -0700 | [diff] [blame] | 1279 | |
| 1280 | /* FINISHME: Assign fragment shader output locations. */ |
| 1281 | |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 1282 | done: |
| 1283 | free(vert_shader_list); |
| 1284 | } |