Emil Velikov | 56efe81 | 2015-06-07 11:13:19 +0100 | [diff] [blame] | 1 | <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> |
| 2 | <html lang="en"> |
| 3 | <head> |
| 4 | <meta http-equiv="content-type" content="text/html; charset=utf-8"> |
| 5 | <title>Mesa Release Notes</title> |
| 6 | <link rel="stylesheet" type="text/css" href="../mesa.css"> |
| 7 | </head> |
| 8 | <body> |
| 9 | |
| 10 | <div class="header"> |
| 11 | <h1>The Mesa 3D Graphics Library</h1> |
| 12 | </div> |
| 13 | |
| 14 | <iframe src="../contents.html"></iframe> |
| 15 | <div class="content"> |
| 16 | |
| 17 | <h1>Mesa 10.5.7 Release Notes / June 07, 2015</h1> |
| 18 | |
| 19 | <p> |
| 20 | Mesa 10.5.7 is a bug fix release which fixes bugs found since the 10.5.6 release. |
| 21 | </p> |
| 22 | <p> |
| 23 | Mesa 10.5.7 implements the OpenGL 3.3 API, but the version reported by |
| 24 | glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / |
| 25 | glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. |
| 26 | Some drivers don't support all the features required in OpenGL 3.3. OpenGL |
| 27 | 3.3 is <strong>only</strong> available if requested at context creation |
| 28 | because compatibility contexts are not supported. |
| 29 | </p> |
| 30 | |
| 31 | |
| 32 | <h2>SHA256 checksums</h2> |
| 33 | <pre> |
Emil Velikov | f7db7fe | 2015-06-07 11:45:25 +0100 | [diff] [blame] | 34 | 8f865ce497435fdf25d4e35f3b5551b2bcd5f9bc6570561183be82af20d18b82 mesa-10.5.7.tar.gz |
| 35 | 04d06890cd69af8089d6ca76f40e46dcf9cacfe4a9788b32be620574d4638818 mesa-10.5.7.tar.xz |
Emil Velikov | 56efe81 | 2015-06-07 11:13:19 +0100 | [diff] [blame] | 36 | </pre> |
| 37 | |
| 38 | |
| 39 | <h2>New features</h2> |
| 40 | <p>None</p> |
| 41 | |
| 42 | <h2>Bug fixes</h2> |
| 43 | |
| 44 | <p>This list is likely incomplete.</p> |
| 45 | |
| 46 | <ul> |
| 47 | |
| 48 | <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89131">Bug 89131</a> - [Bisected] Graphical corruption in Weston, shows old framebuffer pieces</li> |
| 49 | |
| 50 | </ul> |
| 51 | |
| 52 | |
| 53 | <h2>Changes</h2> |
| 54 | |
| 55 | <p>Ben Widawsky (1):</p> |
| 56 | <ul> |
| 57 | <li>i965: Emit 3DSTATE_MULTISAMPLE before WM_HZ_OP (gen8+)</li> |
| 58 | </ul> |
| 59 | |
| 60 | <p>Emil Velikov (4):</p> |
| 61 | <ul> |
| 62 | <li>docs: Add sha256sums for the 10.5.6 release</li> |
| 63 | <li>get-pick-list.sh: Require explicit "10.5" for nominating stable patches</li> |
| 64 | <li>cherry-ignore: add clover build fix not applicable for 10.5</li> |
| 65 | <li>Update version to 10.5.7</li> |
| 66 | </ul> |
| 67 | |
| 68 | <p>Ilia Mirkin (18):</p> |
| 69 | <ul> |
| 70 | <li>nvc0/ir: set ftz when sources are floats, not just destinations</li> |
| 71 | <li>nv50/ir: guess that the constant offset is the starting slot of array</li> |
| 72 | <li>nvc0/ir: LOAD's can't be used for shader inputs</li> |
| 73 | <li>nvc0: a geometry shader can have up to 1024 vertices output</li> |
| 74 | <li>nv50/ir: avoid messing up arg1 of PFETCH</li> |
| 75 | <li>nv30: don't leak fragprog consts</li> |
| 76 | <li>nv30: avoid leaking render state and draw shaders</li> |
| 77 | <li>nv30: fix clip plane uploads and enable changes</li> |
| 78 | <li>nv30/draw: avoid leaving stale pointers in draw state</li> |
| 79 | <li>nv30/draw: draw expects constbuf size in bytes, not vec4 units</li> |
| 80 | <li>st/mesa: don't leak glsl_to_tgsi object on link failure</li> |
| 81 | <li>glsl: avoid leaking linked gl_shader when there's a late linker error</li> |
| 82 | <li>nv30/draw: fix indexed draws with swtnl path and a resource index buffer</li> |
| 83 | <li>nv30/draw: only use the DMA1 object (GART) if the bo is not in VRAM</li> |
| 84 | <li>nv30/draw: allocate vertex buffers in gart</li> |
| 85 | <li>nv30/draw: switch varying hookup logic to know about texcoords</li> |
| 86 | <li>nv30: falling back to draw path for edgeflag does no good</li> |
| 87 | <li>nv30: avoid doing extra work on clear and hitting unexpected states</li> |
| 88 | </ul> |
| 89 | |
| 90 | <p>Jason Ekstrand (1):</p> |
| 91 | <ul> |
| 92 | <li>i965/fs: Fix implied_mrf_writes for scratch writes</li> |
| 93 | </ul> |
| 94 | |
| 95 | <p>Marek Olšák (1):</p> |
| 96 | <ul> |
| 97 | <li>st/dri: fix postprocessing crash when there's no depth buffer</li> |
| 98 | </ul> |
| 99 | |
| 100 | |
| 101 | </div> |
| 102 | </body> |
| 103 | </html> |