blob: 24ab7568d6c60e35b055280a3a56a0dfbb9a8491 [file] [log] [blame]
Brian34ae99d2006-12-18 08:28:54 -07001/*
2 * Mesa 3-D graphics library
Brian3e4302f2007-05-09 08:04:32 -06003 * Version: 7.0
Brian34ae99d2006-12-18 08:28:54 -07004 *
Brian5b01c5e2006-12-19 18:02:03 -07005 * Copyright (C) 2004-2007 Brian Paul All Rights Reserved.
Brian34ae99d2006-12-18 08:28:54 -07006 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25/**
26 * \file shader_api.c
Brian5b01c5e2006-12-19 18:02:03 -070027 * Implementation of GLSL-related API functions
Brian34ae99d2006-12-18 08:28:54 -070028 * \author Brian Paul
29 */
30
31/**
32 * XXX things to do:
33 * 1. Check that the right error code is generated for all _mesa_error() calls.
Brian5b01c5e2006-12-19 18:02:03 -070034 * 2. Insert FLUSH_VERTICES calls in various places
Brian34ae99d2006-12-18 08:28:54 -070035 */
36
37
38#include "glheader.h"
39#include "context.h"
40#include "hash.h"
Brian274ac7a2007-04-18 16:05:53 -060041#include "macros.h"
Brian34ae99d2006-12-18 08:28:54 -070042#include "program.h"
43#include "prog_parameter.h"
Brian3209c3e2007-01-09 17:49:24 -070044#include "prog_print.h"
45#include "prog_statevars.h"
Brianbc029242008-04-04 18:59:21 -060046#include "prog_uniform.h"
Brianc223c6b2007-07-04 13:15:20 -060047#include "shader/shader_api.h"
48#include "shader/slang/slang_compile.h"
49#include "shader/slang/slang_link.h"
Brian34ae99d2006-12-18 08:28:54 -070050
51
52
Brianf2923612006-12-20 09:56:44 -070053/**
54 * Allocate a new gl_shader_program object, initialize it.
55 */
Brian2d2bb352007-12-07 17:11:30 -070056static struct gl_shader_program *
Brianf2923612006-12-20 09:56:44 -070057_mesa_new_shader_program(GLcontext *ctx, GLuint name)
58{
59 struct gl_shader_program *shProg;
60 shProg = CALLOC_STRUCT(gl_shader_program);
61 if (shProg) {
Brianf3e8c322007-04-18 14:53:23 -060062 shProg->Type = GL_SHADER_PROGRAM_MESA;
Brianf2923612006-12-20 09:56:44 -070063 shProg->Name = name;
64 shProg->RefCount = 1;
Brian3209c3e2007-01-09 17:49:24 -070065 shProg->Attributes = _mesa_new_parameter_list();
Brianf2923612006-12-20 09:56:44 -070066 }
67 return shProg;
68}
69
70
Brianb9fbedd2007-03-26 09:23:44 -060071/**
Brian3c008a02007-04-12 15:22:32 -060072 * Clear (free) the shader program state that gets produced by linking.
Brianb9fbedd2007-03-26 09:23:44 -060073 */
Brianf2923612006-12-20 09:56:44 -070074void
Brian3c008a02007-04-12 15:22:32 -060075_mesa_clear_shader_program_data(GLcontext *ctx,
76 struct gl_shader_program *shProg)
Brianf2923612006-12-20 09:56:44 -070077{
Brian Paul470f6992008-05-16 09:56:59 -060078 _mesa_reference_vertprog(ctx, &shProg->VertexProgram, NULL);
79 _mesa_reference_fragprog(ctx, &shProg->FragmentProgram, NULL);
Brianf2923612006-12-20 09:56:44 -070080
Brianf2923612006-12-20 09:56:44 -070081 if (shProg->Uniforms) {
Brianbc029242008-04-04 18:59:21 -060082 _mesa_free_uniform_list(shProg->Uniforms);
Brianf2923612006-12-20 09:56:44 -070083 shProg->Uniforms = NULL;
84 }
85
86 if (shProg->Varying) {
87 _mesa_free_parameter_list(shProg->Varying);
88 shProg->Varying = NULL;
89 }
90}
91
92
Brianb9fbedd2007-03-26 09:23:44 -060093/**
Brian3c008a02007-04-12 15:22:32 -060094 * Free all the data that hangs off a shader program object, but not the
95 * object itself.
96 */
97void
98_mesa_free_shader_program_data(GLcontext *ctx,
99 struct gl_shader_program *shProg)
100{
101 GLuint i;
102
Brianf3e8c322007-04-18 14:53:23 -0600103 assert(shProg->Type == GL_SHADER_PROGRAM_MESA);
Brian3c008a02007-04-12 15:22:32 -0600104
105 _mesa_clear_shader_program_data(ctx, shProg);
106
Brian4b7c6fc2007-04-19 15:23:34 -0600107 if (shProg->Attributes) {
108 _mesa_free_parameter_list(shProg->Attributes);
109 shProg->Attributes = NULL;
110 }
111
Brian3c008a02007-04-12 15:22:32 -0600112 /* detach shaders */
113 for (i = 0; i < shProg->NumShaders; i++) {
114 _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
115 }
Brian Paul887bfee2008-05-14 16:44:08 -0600116 shProg->NumShaders = 0;
117
Brian3c008a02007-04-12 15:22:32 -0600118 if (shProg->Shaders) {
119 _mesa_free(shProg->Shaders);
120 shProg->Shaders = NULL;
121 }
Brian Paul887bfee2008-05-14 16:44:08 -0600122
123 if (shProg->InfoLog) {
124 _mesa_free(shProg->InfoLog);
125 shProg->InfoLog = NULL;
126 }
Brian3c008a02007-04-12 15:22:32 -0600127}
128
129
130/**
Brianb9fbedd2007-03-26 09:23:44 -0600131 * Free/delete a shader program object.
132 */
Brianf2923612006-12-20 09:56:44 -0700133void
134_mesa_free_shader_program(GLcontext *ctx, struct gl_shader_program *shProg)
135{
136 _mesa_free_shader_program_data(ctx, shProg);
Brian Paul887bfee2008-05-14 16:44:08 -0600137
Brianf2923612006-12-20 09:56:44 -0700138 _mesa_free(shProg);
139}
140
141
142/**
Brian3c008a02007-04-12 15:22:32 -0600143 * Set ptr to point to shProg.
144 * If ptr is pointing to another object, decrement its refcount (and delete
145 * if refcount hits zero).
146 * Then set ptr to point to shProg, incrementing its refcount.
147 */
148/* XXX this could be static */
149void
150_mesa_reference_shader_program(GLcontext *ctx,
151 struct gl_shader_program **ptr,
152 struct gl_shader_program *shProg)
153{
154 assert(ptr);
155 if (*ptr == shProg) {
156 /* no-op */
157 return;
158 }
159 if (*ptr) {
160 /* Unreference the old shader program */
161 GLboolean deleteFlag = GL_FALSE;
162 struct gl_shader_program *old = *ptr;
163
164 ASSERT(old->RefCount > 0);
165 old->RefCount--;
Brian Paul470f6992008-05-16 09:56:59 -0600166#if 0
167 printf("ShaderProgram %p ID=%u RefCount-- to %d\n",
168 (void *) old, old->Name, old->RefCount);
169#endif
Brian3c008a02007-04-12 15:22:32 -0600170 deleteFlag = (old->RefCount == 0);
171
172 if (deleteFlag) {
173 _mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name);
174 _mesa_free_shader_program(ctx, old);
175 }
176
177 *ptr = NULL;
178 }
179 assert(!*ptr);
180
181 if (shProg) {
182 shProg->RefCount++;
Brian Paul470f6992008-05-16 09:56:59 -0600183#if 0
184 printf("ShaderProgram %p ID=%u RefCount++ to %d\n",
185 (void *) shProg, shProg->Name, shProg->RefCount);
186#endif
Brian3c008a02007-04-12 15:22:32 -0600187 *ptr = shProg;
188 }
189}
190
191
192/**
Brianf2923612006-12-20 09:56:44 -0700193 * Lookup a GLSL program object.
194 */
195struct gl_shader_program *
196_mesa_lookup_shader_program(GLcontext *ctx, GLuint name)
197{
198 struct gl_shader_program *shProg;
199 if (name) {
200 shProg = (struct gl_shader_program *)
201 _mesa_HashLookup(ctx->Shared->ShaderObjects, name);
202 /* Note that both gl_shader and gl_shader_program objects are kept
203 * in the same hash table. Check the object's type to be sure it's
204 * what we're expecting.
205 */
Brianf3e8c322007-04-18 14:53:23 -0600206 if (shProg && shProg->Type != GL_SHADER_PROGRAM_MESA) {
Brianf2923612006-12-20 09:56:44 -0700207 return NULL;
208 }
209 return shProg;
210 }
211 return NULL;
212}
213
214
215/**
216 * Allocate a new gl_shader object, initialize it.
217 */
218struct gl_shader *
219_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type)
220{
221 struct gl_shader *shader;
222 assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER);
223 shader = CALLOC_STRUCT(gl_shader);
224 if (shader) {
225 shader->Type = type;
226 shader->Name = name;
227 shader->RefCount = 1;
228 }
229 return shader;
230}
231
232
233void
234_mesa_free_shader(GLcontext *ctx, struct gl_shader *sh)
235{
236 GLuint i;
237 if (sh->Source)
238 _mesa_free((void *) sh->Source);
239 if (sh->InfoLog)
240 _mesa_free(sh->InfoLog);
Brian Pauld7913862008-05-14 12:19:22 -0600241 for (i = 0; i < sh->NumPrograms; i++)
242 _mesa_reference_program(ctx, &sh->Programs[i], NULL);
Brianf2923612006-12-20 09:56:44 -0700243 if (sh->Programs)
244 _mesa_free(sh->Programs);
245 _mesa_free(sh);
246}
247
248
249/**
Brian3c008a02007-04-12 15:22:32 -0600250 * Set ptr to point to sh.
251 * If ptr is pointing to another shader, decrement its refcount (and delete
252 * if refcount hits zero).
253 * Then set ptr to point to sh, incrementing its refcount.
254 */
255/* XXX this could be static */
256void
257_mesa_reference_shader(GLcontext *ctx, struct gl_shader **ptr,
258 struct gl_shader *sh)
259{
260 assert(ptr);
261 if (*ptr == sh) {
262 /* no-op */
263 return;
264 }
265 if (*ptr) {
266 /* Unreference the old shader */
267 GLboolean deleteFlag = GL_FALSE;
268 struct gl_shader *old = *ptr;
269
270 ASSERT(old->RefCount > 0);
271 old->RefCount--;
Brian99193e42007-04-12 15:45:02 -0600272 /*printf("SHADER DECR %p (%d) to %d\n",
273 (void*) old, old->Name, old->RefCount);*/
Brian3c008a02007-04-12 15:22:32 -0600274 deleteFlag = (old->RefCount == 0);
275
276 if (deleteFlag) {
277 _mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name);
278 _mesa_free_shader(ctx, old);
279 }
280
281 *ptr = NULL;
282 }
283 assert(!*ptr);
284
285 if (sh) {
286 /* reference new */
287 sh->RefCount++;
Brian99193e42007-04-12 15:45:02 -0600288 /*printf("SHADER INCR %p (%d) to %d\n",
289 (void*) sh, sh->Name, sh->RefCount);*/
Brian3c008a02007-04-12 15:22:32 -0600290 *ptr = sh;
291 }
292}
293
294
295/**
Brianf2923612006-12-20 09:56:44 -0700296 * Lookup a GLSL shader object.
297 */
298struct gl_shader *
299_mesa_lookup_shader(GLcontext *ctx, GLuint name)
300{
301 if (name) {
302 struct gl_shader *sh = (struct gl_shader *)
303 _mesa_HashLookup(ctx->Shared->ShaderObjects, name);
304 /* Note that both gl_shader and gl_shader_program objects are kept
305 * in the same hash table. Check the object's type to be sure it's
306 * what we're expecting.
307 */
Brianf3e8c322007-04-18 14:53:23 -0600308 if (sh && sh->Type == GL_SHADER_PROGRAM_MESA) {
Brianf2923612006-12-20 09:56:44 -0700309 return NULL;
310 }
311 return sh;
312 }
313 return NULL;
314}
315
316
Brianfa4d0362007-02-26 18:33:50 -0700317/**
318 * Initialize context's shader state.
319 */
Brianf2923612006-12-20 09:56:44 -0700320void
321_mesa_init_shader_state(GLcontext * ctx)
322{
Brianfa4d0362007-02-26 18:33:50 -0700323 /* Device drivers may override these to control what kind of instructions
324 * are generated by the GLSL compiler.
325 */
326 ctx->Shader.EmitHighLevelInstructions = GL_TRUE;
michal4a470f62007-08-07 15:34:11 +0100327 ctx->Shader.EmitCondCodes = GL_FALSE;/*GL_TRUE;*/ /* XXX probably want GL_FALSE... */
Brianfa4d0362007-02-26 18:33:50 -0700328 ctx->Shader.EmitComments = GL_FALSE;
Brianf2923612006-12-20 09:56:44 -0700329}
330
331
Brian5b01c5e2006-12-19 18:02:03 -0700332/**
Brian935f93f2007-03-24 16:20:02 -0600333 * Free the per-context shader-related state.
334 */
335void
336_mesa_free_shader_state(GLcontext *ctx)
337{
Brian3c008a02007-04-12 15:22:32 -0600338 _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram, NULL);
Brian935f93f2007-03-24 16:20:02 -0600339}
340
341
342/**
Brian5b01c5e2006-12-19 18:02:03 -0700343 * Copy string from <src> to <dst>, up to maxLength characters, returning
344 * length of <dst> in <length>.
345 * \param src the strings source
346 * \param maxLength max chars to copy
347 * \param length returns number of chars copied
348 * \param dst the string destination
349 */
350static void
351copy_string(GLchar *dst, GLsizei maxLength, GLsizei *length, const GLchar *src)
352{
353 GLsizei len;
354 for (len = 0; len < maxLength - 1 && src && src[len]; len++)
355 dst[len] = src[len];
356 if (maxLength > 0)
357 dst[len] = 0;
358 if (length)
359 *length = len;
360}
361
362
Brian5b01c5e2006-12-19 18:02:03 -0700363/**
364 * Called via ctx->Driver.AttachShader()
365 */
Brian2d2bb352007-12-07 17:11:30 -0700366static void
Brian5b01c5e2006-12-19 18:02:03 -0700367_mesa_attach_shader(GLcontext *ctx, GLuint program, GLuint shader)
368{
Brian65a18442006-12-19 18:46:56 -0700369 struct gl_shader_program *shProg
370 = _mesa_lookup_shader_program(ctx, program);
371 struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
Brian Paulfc0a48d2008-05-16 15:48:11 -0600372 GLuint n;
Brian5b01c5e2006-12-19 18:02:03 -0700373 GLuint i;
374
Brian65a18442006-12-19 18:46:56 -0700375 if (!shProg || !sh) {
Brian43975832007-01-04 08:21:09 -0700376 _mesa_error(ctx, GL_INVALID_VALUE,
Brian5b01c5e2006-12-19 18:02:03 -0700377 "glAttachShader(bad program or shader name)");
378 return;
379 }
380
Brian Paulfc0a48d2008-05-16 15:48:11 -0600381 n = shProg->NumShaders;
382
Brian5b01c5e2006-12-19 18:02:03 -0700383 for (i = 0; i < n; i++) {
Brian65a18442006-12-19 18:46:56 -0700384 if (shProg->Shaders[i] == sh) {
Brian5b01c5e2006-12-19 18:02:03 -0700385 /* already attached */
386 return;
Brian34ae99d2006-12-18 08:28:54 -0700387 }
388 }
Brian5b01c5e2006-12-19 18:02:03 -0700389
390 /* grow list */
Brian65a18442006-12-19 18:46:56 -0700391 shProg->Shaders = (struct gl_shader **)
392 _mesa_realloc(shProg->Shaders,
393 n * sizeof(struct gl_shader *),
394 (n + 1) * sizeof(struct gl_shader *));
395 if (!shProg->Shaders) {
Brian5b01c5e2006-12-19 18:02:03 -0700396 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAttachShader");
397 return;
398 }
399
400 /* append */
Brian3c008a02007-04-12 15:22:32 -0600401 shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */
402 _mesa_reference_shader(ctx, &shProg->Shaders[n], sh);
Brian65a18442006-12-19 18:46:56 -0700403 shProg->NumShaders++;
Brian5b01c5e2006-12-19 18:02:03 -0700404}
405
406
Brian2d2bb352007-12-07 17:11:30 -0700407static GLint
408_mesa_get_attrib_location(GLcontext *ctx, GLuint program,
409 const GLchar *name)
410{
411 struct gl_shader_program *shProg
412 = _mesa_lookup_shader_program(ctx, program);
413
414 if (!shProg) {
415 _mesa_error(ctx, GL_INVALID_VALUE, "glGetAttribLocation");
416 return -1;
417 }
418
419 if (!shProg->LinkStatus) {
420 _mesa_error(ctx, GL_INVALID_OPERATION,
421 "glGetAttribLocation(program not linked)");
422 return -1;
423 }
424
425 if (!name)
426 return -1;
427
428 if (shProg->Attributes) {
429 GLint i = _mesa_lookup_parameter_index(shProg->Attributes, -1, name);
430 if (i >= 0) {
431 return shProg->Attributes->Parameters[i].StateIndexes[0];
432 }
433 }
434 return -1;
435}
436
437
438static void
Brian5b01c5e2006-12-19 18:02:03 -0700439_mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index,
440 const GLchar *name)
441{
Brian65a18442006-12-19 18:46:56 -0700442 struct gl_shader_program *shProg
443 = _mesa_lookup_shader_program(ctx, program);
Brianb7978af2007-01-09 19:17:17 -0700444 const GLint size = -1; /* unknown size */
445 GLint i, oldIndex;
Brian5b01c5e2006-12-19 18:02:03 -0700446
Brian65a18442006-12-19 18:46:56 -0700447 if (!shProg) {
Brian43975832007-01-04 08:21:09 -0700448 _mesa_error(ctx, GL_INVALID_VALUE, "glBindAttribLocation(program)");
Brian5b01c5e2006-12-19 18:02:03 -0700449 return;
450 }
451
Brian9e4bae92006-12-20 09:27:42 -0700452 if (!name)
453 return;
454
455 if (strncmp(name, "gl_", 3) == 0) {
456 _mesa_error(ctx, GL_INVALID_OPERATION,
457 "glBindAttribLocation(illegal name)");
458 return;
459 }
460
Brian9f660252007-04-11 09:00:56 -0600461 if (shProg->LinkStatus) {
462 /* get current index/location for the attribute */
463 oldIndex = _mesa_get_attrib_location(ctx, program, name);
464 }
465 else {
466 oldIndex = -1;
467 }
Brian3209c3e2007-01-09 17:49:24 -0700468
469 /* this will replace the current value if it's already in the list */
Brianb7978af2007-01-09 19:17:17 -0700470 i = _mesa_add_attribute(shProg->Attributes, name, size, index);
Brian3209c3e2007-01-09 17:49:24 -0700471 if (i < 0) {
472 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindAttribLocation");
473 }
474
Brian9f660252007-04-11 09:00:56 -0600475 if (shProg->VertexProgram && oldIndex >= 0 && oldIndex != index) {
476 /* If the index changed, need to search/replace references to that attribute
477 * in the vertex program.
478 */
Brian3209c3e2007-01-09 17:49:24 -0700479 _slang_remap_attribute(&shProg->VertexProgram->Base, oldIndex, index);
480 }
Brian34ae99d2006-12-18 08:28:54 -0700481}
482
483
Brian2d2bb352007-12-07 17:11:30 -0700484static GLuint
Brian5b01c5e2006-12-19 18:02:03 -0700485_mesa_create_shader(GLcontext *ctx, GLenum type)
486{
Brian65a18442006-12-19 18:46:56 -0700487 struct gl_shader *sh;
Brian5b01c5e2006-12-19 18:02:03 -0700488 GLuint name;
489
490 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
491
492 switch (type) {
Brian65a18442006-12-19 18:46:56 -0700493 case GL_FRAGMENT_SHADER:
494 case GL_VERTEX_SHADER:
495 sh = _mesa_new_shader(ctx, name, type);
Brian5b01c5e2006-12-19 18:02:03 -0700496 break;
497 default:
498 _mesa_error(ctx, GL_INVALID_ENUM, "CreateShader(type)");
499 return 0;
500 }
501
Brian65a18442006-12-19 18:46:56 -0700502 _mesa_HashInsert(ctx->Shared->ShaderObjects, name, sh);
Brian5b01c5e2006-12-19 18:02:03 -0700503
504 return name;
505}
506
507
Brian2d2bb352007-12-07 17:11:30 -0700508static GLuint
Brian5b01c5e2006-12-19 18:02:03 -0700509_mesa_create_program(GLcontext *ctx)
510{
511 GLuint name;
Brian65a18442006-12-19 18:46:56 -0700512 struct gl_shader_program *shProg;
Brian5b01c5e2006-12-19 18:02:03 -0700513
Brian65a18442006-12-19 18:46:56 -0700514 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
515 shProg = _mesa_new_shader_program(ctx, name);
Brian5b01c5e2006-12-19 18:02:03 -0700516
Brian65a18442006-12-19 18:46:56 -0700517 _mesa_HashInsert(ctx->Shared->ShaderObjects, name, shProg);
Brian5b01c5e2006-12-19 18:02:03 -0700518
Brian3c008a02007-04-12 15:22:32 -0600519 assert(shProg->RefCount == 1);
520
Brian5b01c5e2006-12-19 18:02:03 -0700521 return name;
522}
523
524
Brian3c008a02007-04-12 15:22:32 -0600525/**
526 * Named w/ "2" to indicate OpenGL 2.x vs GL_ARB_fragment_programs's
527 * DeleteProgramARB.
528 */
Brian2d2bb352007-12-07 17:11:30 -0700529static void
Brian5b01c5e2006-12-19 18:02:03 -0700530_mesa_delete_program2(GLcontext *ctx, GLuint name)
531{
Brian3c008a02007-04-12 15:22:32 -0600532 /*
533 * NOTE: deleting shaders/programs works a bit differently than
534 * texture objects (and buffer objects, etc). Shader/program
535 * handles/IDs exist in the hash table until the object is really
536 * deleted (refcount==0). With texture objects, the handle/ID is
537 * removed from the hash table in glDeleteTextures() while the tex
538 * object itself might linger until its refcount goes to zero.
539 */
Brian65a18442006-12-19 18:46:56 -0700540 struct gl_shader_program *shProg;
Brian5b01c5e2006-12-19 18:02:03 -0700541
Brian65a18442006-12-19 18:46:56 -0700542 shProg = _mesa_lookup_shader_program(ctx, name);
543 if (!shProg) {
Brian43975832007-01-04 08:21:09 -0700544 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteProgram(name)");
Brian5b01c5e2006-12-19 18:02:03 -0700545 return;
546 }
547
Brian9e4bae92006-12-20 09:27:42 -0700548 shProg->DeletePending = GL_TRUE;
549
Brian3c008a02007-04-12 15:22:32 -0600550 /* effectively, decr shProg's refcount */
551 _mesa_reference_shader_program(ctx, &shProg, NULL);
Brian5b01c5e2006-12-19 18:02:03 -0700552}
553
554
Brian2d2bb352007-12-07 17:11:30 -0700555static void
Brian5b01c5e2006-12-19 18:02:03 -0700556_mesa_delete_shader(GLcontext *ctx, GLuint shader)
557{
Brian9e4bae92006-12-20 09:27:42 -0700558 struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
559 if (!sh) {
560 return;
561 }
Brian5b01c5e2006-12-19 18:02:03 -0700562
Brian9e4bae92006-12-20 09:27:42 -0700563 sh->DeletePending = GL_TRUE;
Brian3c008a02007-04-12 15:22:32 -0600564
565 /* effectively, decr sh's refcount */
566 _mesa_reference_shader(ctx, &sh, NULL);
Brian5b01c5e2006-12-19 18:02:03 -0700567}
568
569
Brian2d2bb352007-12-07 17:11:30 -0700570static void
Brian5b01c5e2006-12-19 18:02:03 -0700571_mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader)
572{
Brian65a18442006-12-19 18:46:56 -0700573 struct gl_shader_program *shProg
574 = _mesa_lookup_shader_program(ctx, program);
Brian Paulfc0a48d2008-05-16 15:48:11 -0600575 GLuint n;
Brian5b01c5e2006-12-19 18:02:03 -0700576 GLuint i, j;
577
Brian65a18442006-12-19 18:46:56 -0700578 if (!shProg) {
Brian43975832007-01-04 08:21:09 -0700579 _mesa_error(ctx, GL_INVALID_VALUE,
Brian5b01c5e2006-12-19 18:02:03 -0700580 "glDetachShader(bad program or shader name)");
581 return;
582 }
583
Brian Paulfc0a48d2008-05-16 15:48:11 -0600584 n = shProg->NumShaders;
585
Brian5b01c5e2006-12-19 18:02:03 -0700586 for (i = 0; i < n; i++) {
Brian65a18442006-12-19 18:46:56 -0700587 if (shProg->Shaders[i]->Name == shader) {
Brian5b01c5e2006-12-19 18:02:03 -0700588 /* found it */
Brian3c008a02007-04-12 15:22:32 -0600589 struct gl_shader **newList;
Brian9e4bae92006-12-20 09:27:42 -0700590
Brian3c008a02007-04-12 15:22:32 -0600591 /* derefernce */
592 _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
Brian9e4bae92006-12-20 09:27:42 -0700593
Brian5b01c5e2006-12-19 18:02:03 -0700594 /* alloc new, smaller array */
Brian65a18442006-12-19 18:46:56 -0700595 newList = (struct gl_shader **)
596 _mesa_malloc((n - 1) * sizeof(struct gl_shader *));
Brian5b01c5e2006-12-19 18:02:03 -0700597 if (!newList) {
598 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDetachShader");
599 return;
600 }
601 for (j = 0; j < i; j++) {
Brian65a18442006-12-19 18:46:56 -0700602 newList[j] = shProg->Shaders[j];
Brian5b01c5e2006-12-19 18:02:03 -0700603 }
604 while (++i < n)
Brian65a18442006-12-19 18:46:56 -0700605 newList[j++] = shProg->Shaders[i];
606 _mesa_free(shProg->Shaders);
Brian5b01c5e2006-12-19 18:02:03 -0700607
Brian65a18442006-12-19 18:46:56 -0700608 shProg->Shaders = newList;
Brianbac15c82007-04-18 14:55:18 -0600609 shProg->NumShaders = n - 1;
Brianaaa57412007-04-18 15:22:43 -0600610
611#ifdef DEBUG
612 /* sanity check */
613 {
614 for (j = 0; j < shProg->NumShaders; j++) {
615 assert(shProg->Shaders[j]->Type == GL_VERTEX_SHADER ||
616 shProg->Shaders[j]->Type == GL_FRAGMENT_SHADER);
617 assert(shProg->Shaders[j]->RefCount > 0);
618 }
619 }
620#endif
621
Brian5b01c5e2006-12-19 18:02:03 -0700622 return;
623 }
624 }
625
626 /* not found */
Brian43975832007-01-04 08:21:09 -0700627 _mesa_error(ctx, GL_INVALID_VALUE,
Brian5b01c5e2006-12-19 18:02:03 -0700628 "glDetachShader(shader not found)");
629}
630
631
Brian2d2bb352007-12-07 17:11:30 -0700632static void
Brian5b01c5e2006-12-19 18:02:03 -0700633_mesa_get_active_attrib(GLcontext *ctx, GLuint program, GLuint index,
634 GLsizei maxLength, GLsizei *length, GLint *size,
635 GLenum *type, GLchar *nameOut)
636{
637 static const GLenum vec_types[] = {
638 GL_FLOAT, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4
639 };
Brian65a18442006-12-19 18:46:56 -0700640 struct gl_shader_program *shProg
641 = _mesa_lookup_shader_program(ctx, program);
Brian5b01c5e2006-12-19 18:02:03 -0700642 GLint sz;
643
Brian65a18442006-12-19 18:46:56 -0700644 if (!shProg) {
Brianaaa57412007-04-18 15:22:43 -0600645 _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib");
Brian5b01c5e2006-12-19 18:02:03 -0700646 return;
647 }
648
Brian65a18442006-12-19 18:46:56 -0700649 if (!shProg->Attributes || index >= shProg->Attributes->NumParameters) {
Brianaaa57412007-04-18 15:22:43 -0600650 _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(index)");
Brian5b01c5e2006-12-19 18:02:03 -0700651 return;
652 }
653
654 copy_string(nameOut, maxLength, length,
Brian65a18442006-12-19 18:46:56 -0700655 shProg->Attributes->Parameters[index].Name);
656 sz = shProg->Attributes->Parameters[index].Size;
Brian5b01c5e2006-12-19 18:02:03 -0700657 if (size)
658 *size = sz;
659 if (type)
660 *type = vec_types[sz]; /* XXX this is a temporary hack */
661}
662
663
664/**
665 * Called via ctx->Driver.GetActiveUniform().
666 */
Brian2d2bb352007-12-07 17:11:30 -0700667static void
Brian5b01c5e2006-12-19 18:02:03 -0700668_mesa_get_active_uniform(GLcontext *ctx, GLuint program, GLuint index,
669 GLsizei maxLength, GLsizei *length, GLint *size,
670 GLenum *type, GLchar *nameOut)
671{
Brianbc029242008-04-04 18:59:21 -0600672 const struct gl_shader_program *shProg
Brian65a18442006-12-19 18:46:56 -0700673 = _mesa_lookup_shader_program(ctx, program);
Brianbc029242008-04-04 18:59:21 -0600674 const struct gl_program *prog;
675 GLint progPos;
Brian5b01c5e2006-12-19 18:02:03 -0700676
Brian65a18442006-12-19 18:46:56 -0700677 if (!shProg) {
Brian43975832007-01-04 08:21:09 -0700678 _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform");
Brian5b01c5e2006-12-19 18:02:03 -0700679 return;
680 }
681
Brianbc029242008-04-04 18:59:21 -0600682 if (!shProg->Uniforms || index >= shProg->Uniforms->NumUniforms) {
Brian5b01c5e2006-12-19 18:02:03 -0700683 _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform(index)");
684 return;
685 }
686
Brianbc029242008-04-04 18:59:21 -0600687 progPos = shProg->Uniforms->Uniforms[index].VertPos;
688 if (progPos >= 0) {
689 prog = &shProg->VertexProgram->Base;
690 }
691 else {
692 progPos = shProg->Uniforms->Uniforms[index].FragPos;
693 if (progPos >= 0) {
694 prog = &shProg->FragmentProgram->Base;
Brian274ac7a2007-04-18 16:05:53 -0600695 }
696 }
697
Brianbc029242008-04-04 18:59:21 -0600698 if (!prog || progPos < 0)
699 return; /* should never happen */
700
701 if (nameOut)
702 copy_string(nameOut, maxLength, length,
703 prog->Parameters->Parameters[progPos].Name);
704 if (size)
705 *size = prog->Parameters->Parameters[progPos].Size;
706
707 if (type)
708 *type = prog->Parameters->Parameters[progPos].DataType;
Brian5b01c5e2006-12-19 18:02:03 -0700709}
710
711
712/**
713 * Called via ctx->Driver.GetAttachedShaders().
714 */
Brian2d2bb352007-12-07 17:11:30 -0700715static void
Brian5b01c5e2006-12-19 18:02:03 -0700716_mesa_get_attached_shaders(GLcontext *ctx, GLuint program, GLsizei maxCount,
717 GLsizei *count, GLuint *obj)
718{
Brian65a18442006-12-19 18:46:56 -0700719 struct gl_shader_program *shProg
720 = _mesa_lookup_shader_program(ctx, program);
721 if (shProg) {
Brian223d7cb2007-01-23 16:37:51 -0700722 GLint i;
Brian65a18442006-12-19 18:46:56 -0700723 for (i = 0; i < maxCount && i < shProg->NumShaders; i++) {
724 obj[i] = shProg->Shaders[i]->Name;
Brian5b01c5e2006-12-19 18:02:03 -0700725 }
726 if (count)
727 *count = i;
728 }
729 else {
Brian43975832007-01-04 08:21:09 -0700730 _mesa_error(ctx, GL_INVALID_VALUE, "glGetAttachedShaders");
Brian5b01c5e2006-12-19 18:02:03 -0700731 }
732}
733
734
Brian2d2bb352007-12-07 17:11:30 -0700735static GLuint
Brian5b01c5e2006-12-19 18:02:03 -0700736_mesa_get_handle(GLcontext *ctx, GLenum pname)
Brian34ae99d2006-12-18 08:28:54 -0700737{
738#if 0
739 GET_CURRENT_CONTEXT(ctx);
740
741 switch (pname) {
742 case GL_PROGRAM_OBJECT_ARB:
743 {
Brian5b01c5e2006-12-19 18:02:03 -0700744 struct gl2_program_intf **pro = ctx->Shader.CurrentProgram;
Brian34ae99d2006-12-18 08:28:54 -0700745
746 if (pro != NULL)
747 return (**pro)._container._generic.
748 GetName((struct gl2_generic_intf **) (pro));
749 }
750 break;
751 default:
752 _mesa_error(ctx, GL_INVALID_ENUM, "glGetHandleARB");
753 }
754#endif
755 return 0;
756}
757
758
Brian2d2bb352007-12-07 17:11:30 -0700759static void
Brian5b01c5e2006-12-19 18:02:03 -0700760_mesa_get_programiv(GLcontext *ctx, GLuint program,
761 GLenum pname, GLint *params)
Brian34ae99d2006-12-18 08:28:54 -0700762{
Brian65a18442006-12-19 18:46:56 -0700763 struct gl_shader_program *shProg
764 = _mesa_lookup_shader_program(ctx, program);
Brian34ae99d2006-12-18 08:28:54 -0700765
Brian65a18442006-12-19 18:46:56 -0700766 if (!shProg) {
Brian5b01c5e2006-12-19 18:02:03 -0700767 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramiv(program)");
Brian34ae99d2006-12-18 08:28:54 -0700768 return;
769 }
770
Brian5b01c5e2006-12-19 18:02:03 -0700771 switch (pname) {
772 case GL_DELETE_STATUS:
Brian65a18442006-12-19 18:46:56 -0700773 *params = shProg->DeletePending;
Brian5b01c5e2006-12-19 18:02:03 -0700774 break;
775 case GL_LINK_STATUS:
Brian65a18442006-12-19 18:46:56 -0700776 *params = shProg->LinkStatus;
Brian34ae99d2006-12-18 08:28:54 -0700777 break;
Brian5b01c5e2006-12-19 18:02:03 -0700778 case GL_VALIDATE_STATUS:
Brian65a18442006-12-19 18:46:56 -0700779 *params = shProg->Validated;
Brian5b01c5e2006-12-19 18:02:03 -0700780 break;
781 case GL_INFO_LOG_LENGTH:
Jan Dvorak5a0f02a2007-07-13 16:36:00 -0600782 *params = shProg->InfoLog ? strlen(shProg->InfoLog) + 1 : 0;
Brian5b01c5e2006-12-19 18:02:03 -0700783 break;
784 case GL_ATTACHED_SHADERS:
Brian65a18442006-12-19 18:46:56 -0700785 *params = shProg->NumShaders;
Brian5b01c5e2006-12-19 18:02:03 -0700786 break;
787 case GL_ACTIVE_ATTRIBUTES:
Brian3209c3e2007-01-09 17:49:24 -0700788 *params = shProg->Attributes ? shProg->Attributes->NumParameters : 0;
Brian5b01c5e2006-12-19 18:02:03 -0700789 break;
790 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
Brian274ac7a2007-04-18 16:05:53 -0600791 *params = _mesa_longest_parameter_name(shProg->Attributes,
792 PROGRAM_INPUT) + 1;
Brian5b01c5e2006-12-19 18:02:03 -0700793 break;
794 case GL_ACTIVE_UNIFORMS:
Brianbc029242008-04-04 18:59:21 -0600795 *params = shProg->Uniforms ? shProg->Uniforms->NumUniforms : 0;
Brian5b01c5e2006-12-19 18:02:03 -0700796 break;
797 case GL_ACTIVE_UNIFORM_MAX_LENGTH:
Brianbc029242008-04-04 18:59:21 -0600798 *params = _mesa_longest_uniform_name(shProg->Uniforms);
Brian274ac7a2007-04-18 16:05:53 -0600799 if (*params > 0)
800 (*params)++; /* add one for terminating zero */
Brian34ae99d2006-12-18 08:28:54 -0700801 break;
802 default:
Brian5b01c5e2006-12-19 18:02:03 -0700803 _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname)");
804 return;
Brian34ae99d2006-12-18 08:28:54 -0700805 }
Brian5b01c5e2006-12-19 18:02:03 -0700806}
Brian34ae99d2006-12-18 08:28:54 -0700807
Brian34ae99d2006-12-18 08:28:54 -0700808
Brian2d2bb352007-12-07 17:11:30 -0700809static void
Brian5b01c5e2006-12-19 18:02:03 -0700810_mesa_get_shaderiv(GLcontext *ctx, GLuint name, GLenum pname, GLint *params)
811{
Brian65a18442006-12-19 18:46:56 -0700812 struct gl_shader *shader = _mesa_lookup_shader(ctx, name);
Brian5b01c5e2006-12-19 18:02:03 -0700813
814 if (!shader) {
815 _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderiv(shader)");
816 return;
817 }
Brian65a18442006-12-19 18:46:56 -0700818
Brian5b01c5e2006-12-19 18:02:03 -0700819 switch (pname) {
820 case GL_SHADER_TYPE:
821 *params = shader->Type;
822 break;
823 case GL_DELETE_STATUS:
824 *params = shader->DeletePending;
825 break;
826 case GL_COMPILE_STATUS:
827 *params = shader->CompileStatus;
828 break;
829 case GL_INFO_LOG_LENGTH:
Jan Dvorak5a0f02a2007-07-13 16:36:00 -0600830 *params = shader->InfoLog ? strlen(shader->InfoLog) + 1 : 0;
Brian5b01c5e2006-12-19 18:02:03 -0700831 break;
832 case GL_SHADER_SOURCE_LENGTH:
Jan Dvorak5a0f02a2007-07-13 16:36:00 -0600833 *params = shader->Source ? strlen((char *) shader->Source) + 1 : 0;
Brian5b01c5e2006-12-19 18:02:03 -0700834 break;
835 default:
836 _mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)");
837 return;
838 }
839}
840
841
Brian2d2bb352007-12-07 17:11:30 -0700842static void
Brian5b01c5e2006-12-19 18:02:03 -0700843_mesa_get_program_info_log(GLcontext *ctx, GLuint program, GLsizei bufSize,
844 GLsizei *length, GLchar *infoLog)
845{
Brian65a18442006-12-19 18:46:56 -0700846 struct gl_shader_program *shProg
847 = _mesa_lookup_shader_program(ctx, program);
848 if (!shProg) {
Brian5b01c5e2006-12-19 18:02:03 -0700849 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramInfoLog(program)");
850 return;
851 }
Brian65a18442006-12-19 18:46:56 -0700852 copy_string(infoLog, bufSize, length, shProg->InfoLog);
Brian5b01c5e2006-12-19 18:02:03 -0700853}
854
855
Brian2d2bb352007-12-07 17:11:30 -0700856static void
Brian5b01c5e2006-12-19 18:02:03 -0700857_mesa_get_shader_info_log(GLcontext *ctx, GLuint shader, GLsizei bufSize,
858 GLsizei *length, GLchar *infoLog)
859{
Brian65a18442006-12-19 18:46:56 -0700860 struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
861 if (!sh) {
Brian5b01c5e2006-12-19 18:02:03 -0700862 _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderInfoLog(shader)");
863 return;
864 }
Brian65a18442006-12-19 18:46:56 -0700865 copy_string(infoLog, bufSize, length, sh->InfoLog);
Brian5b01c5e2006-12-19 18:02:03 -0700866}
867
868
869/**
870 * Called via ctx->Driver.GetShaderSource().
871 */
Brian2d2bb352007-12-07 17:11:30 -0700872static void
Brian5b01c5e2006-12-19 18:02:03 -0700873_mesa_get_shader_source(GLcontext *ctx, GLuint shader, GLsizei maxLength,
874 GLsizei *length, GLchar *sourceOut)
875{
Brian65a18442006-12-19 18:46:56 -0700876 struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
877 if (!sh) {
Brian5b01c5e2006-12-19 18:02:03 -0700878 _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderSource(shader)");
879 return;
880 }
Brian65a18442006-12-19 18:46:56 -0700881 copy_string(sourceOut, maxLength, length, sh->Source);
Brian5b01c5e2006-12-19 18:02:03 -0700882}
883
884
885/**
886 * Called via ctx->Driver.GetUniformfv().
887 */
Brian2d2bb352007-12-07 17:11:30 -0700888static void
Brian5b01c5e2006-12-19 18:02:03 -0700889_mesa_get_uniformfv(GLcontext *ctx, GLuint program, GLint location,
890 GLfloat *params)
891{
Brian65a18442006-12-19 18:46:56 -0700892 struct gl_shader_program *shProg
893 = _mesa_lookup_shader_program(ctx, program);
894 if (shProg) {
Brianbc029242008-04-04 18:59:21 -0600895 if (location < shProg->Uniforms->NumUniforms) {
896 GLint progPos, i;
Brian Paulfc0a48d2008-05-16 15:48:11 -0600897 const struct gl_program *prog = NULL;
Brianbc029242008-04-04 18:59:21 -0600898
899 progPos = shProg->Uniforms->Uniforms[location].VertPos;
900 if (progPos >= 0) {
901 prog = &shProg->VertexProgram->Base;
902 }
903 else {
904 progPos = shProg->Uniforms->Uniforms[location].FragPos;
905 if (progPos >= 0) {
906 prog = &shProg->FragmentProgram->Base;
907 }
908 }
909
Brian Paulfc0a48d2008-05-16 15:48:11 -0600910 ASSERT(prog);
911 if (prog) {
912 for (i = 0; i < prog->Parameters->Parameters[progPos].Size; i++) {
913 params[i] = prog->Parameters->ParameterValues[progPos][i];
914 }
Brian5b01c5e2006-12-19 18:02:03 -0700915 }
916 }
917 else {
918 _mesa_error(ctx, GL_INVALID_VALUE, "glGetUniformfv(location)");
919 }
920 }
921 else {
Brian43975832007-01-04 08:21:09 -0700922 _mesa_error(ctx, GL_INVALID_VALUE, "glGetUniformfv(program)");
Brian5b01c5e2006-12-19 18:02:03 -0700923 }
924}
925
926
927/**
928 * Called via ctx->Driver.GetUniformLocation().
929 */
Brian2d2bb352007-12-07 17:11:30 -0700930static GLint
Brian5b01c5e2006-12-19 18:02:03 -0700931_mesa_get_uniform_location(GLcontext *ctx, GLuint program, const GLchar *name)
932{
Brian71623982007-01-30 16:55:03 -0700933 struct gl_shader_program *shProg
934 = _mesa_lookup_shader_program(ctx, program);
Brianbc029242008-04-04 18:59:21 -0600935 if (!shProg)
936 return -1;
Brian5b01c5e2006-12-19 18:02:03 -0700937
Brianbc029242008-04-04 18:59:21 -0600938 return _mesa_lookup_uniform(shProg->Uniforms, name);
Brian5b01c5e2006-12-19 18:02:03 -0700939}
940
941
Brian2d2bb352007-12-07 17:11:30 -0700942static GLboolean
Brian5b01c5e2006-12-19 18:02:03 -0700943_mesa_is_program(GLcontext *ctx, GLuint name)
944{
Brian65a18442006-12-19 18:46:56 -0700945 struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, name);
946 return shProg ? GL_TRUE : GL_FALSE;
Brian5b01c5e2006-12-19 18:02:03 -0700947}
948
949
Brian2d2bb352007-12-07 17:11:30 -0700950static GLboolean
Brian5b01c5e2006-12-19 18:02:03 -0700951_mesa_is_shader(GLcontext *ctx, GLuint name)
952{
Brian65a18442006-12-19 18:46:56 -0700953 struct gl_shader *shader = _mesa_lookup_shader(ctx, name);
Brian5b01c5e2006-12-19 18:02:03 -0700954 return shader ? GL_TRUE : GL_FALSE;
Brian34ae99d2006-12-18 08:28:54 -0700955}
956
957
958
Brian5b01c5e2006-12-19 18:02:03 -0700959/**
960 * Called via ctx->Driver.ShaderSource()
961 */
Brian2d2bb352007-12-07 17:11:30 -0700962static void
Brian5b01c5e2006-12-19 18:02:03 -0700963_mesa_shader_source(GLcontext *ctx, GLuint shader, const GLchar *source)
Brian34ae99d2006-12-18 08:28:54 -0700964{
Brian65a18442006-12-19 18:46:56 -0700965 struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
966 if (!sh) {
Brian5b01c5e2006-12-19 18:02:03 -0700967 _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSource(shaderObj)");
Brian34ae99d2006-12-18 08:28:54 -0700968 return;
969 }
970
Brian34ae99d2006-12-18 08:28:54 -0700971 /* free old shader source string and install new one */
Brian65a18442006-12-19 18:46:56 -0700972 if (sh->Source) {
973 _mesa_free((void *) sh->Source);
Brian34ae99d2006-12-18 08:28:54 -0700974 }
Brian65a18442006-12-19 18:46:56 -0700975 sh->Source = source;
Brian9e4bae92006-12-20 09:27:42 -0700976 sh->CompileStatus = GL_FALSE;
Brian34ae99d2006-12-18 08:28:54 -0700977}
978
979
Brian5b01c5e2006-12-19 18:02:03 -0700980/**
981 * Called via ctx->Driver.CompileShader()
982 */
Brian2d2bb352007-12-07 17:11:30 -0700983static void
Brian5b01c5e2006-12-19 18:02:03 -0700984_mesa_compile_shader(GLcontext *ctx, GLuint shaderObj)
Brian34ae99d2006-12-18 08:28:54 -0700985{
Brian65a18442006-12-19 18:46:56 -0700986 struct gl_shader *sh = _mesa_lookup_shader(ctx, shaderObj);
Brian34ae99d2006-12-18 08:28:54 -0700987
Brian65a18442006-12-19 18:46:56 -0700988 if (!sh) {
Brian34ae99d2006-12-18 08:28:54 -0700989 _mesa_error(ctx, GL_INVALID_VALUE, "glCompileShader(shaderObj)");
990 return;
991 }
992
Brian43975832007-01-04 08:21:09 -0700993 sh->CompileStatus = _slang_compile(ctx, sh);
Brian34ae99d2006-12-18 08:28:54 -0700994}
995
996
Brian5b01c5e2006-12-19 18:02:03 -0700997/**
998 * Called via ctx->Driver.LinkProgram()
999 */
Brian2d2bb352007-12-07 17:11:30 -07001000static void
Brian5b01c5e2006-12-19 18:02:03 -07001001_mesa_link_program(GLcontext *ctx, GLuint program)
Brian34ae99d2006-12-18 08:28:54 -07001002{
Brian65a18442006-12-19 18:46:56 -07001003 struct gl_shader_program *shProg;
Brian34ae99d2006-12-18 08:28:54 -07001004
Brian65a18442006-12-19 18:46:56 -07001005 shProg = _mesa_lookup_shader_program(ctx, program);
1006 if (!shProg) {
Brian43975832007-01-04 08:21:09 -07001007 _mesa_error(ctx, GL_INVALID_VALUE, "glLinkProgram(program)");
Brian34ae99d2006-12-18 08:28:54 -07001008 return;
1009 }
1010
Brian Paulfc0a48d2008-05-16 15:48:11 -06001011 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
1012
Brianc1771912007-02-16 09:56:19 -07001013 _slang_link(ctx, program, shProg);
Brian34ae99d2006-12-18 08:28:54 -07001014}
1015
1016
1017/**
Brian5b01c5e2006-12-19 18:02:03 -07001018 * Called via ctx->Driver.UseProgram()
Brian34ae99d2006-12-18 08:28:54 -07001019 */
Brian5b01c5e2006-12-19 18:02:03 -07001020void
1021_mesa_use_program(GLcontext *ctx, GLuint program)
Brian34ae99d2006-12-18 08:28:54 -07001022{
Brian3c008a02007-04-12 15:22:32 -06001023 struct gl_shader_program *shProg;
1024
Brian00d63aa2007-02-03 11:35:02 -07001025 if (ctx->Shader.CurrentProgram &&
1026 ctx->Shader.CurrentProgram->Name == program) {
1027 /* no-op */
1028 return;
1029 }
1030
1031 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
1032
Brian5b01c5e2006-12-19 18:02:03 -07001033 if (program) {
Brian65a18442006-12-19 18:46:56 -07001034 shProg = _mesa_lookup_shader_program(ctx, program);
1035 if (!shProg) {
Brian43975832007-01-04 08:21:09 -07001036 _mesa_error(ctx, GL_INVALID_VALUE,
Brian5b01c5e2006-12-19 18:02:03 -07001037 "glUseProgramObjectARB(programObj)");
1038 return;
1039 }
Brian5b01c5e2006-12-19 18:02:03 -07001040 }
1041 else {
Brian3c008a02007-04-12 15:22:32 -06001042 shProg = NULL;
1043 }
1044
1045 _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram, shProg);
Brian5b01c5e2006-12-19 18:02:03 -07001046}
Brian34ae99d2006-12-18 08:28:54 -07001047
Brian5b01c5e2006-12-19 18:02:03 -07001048
Brian8fed2462007-10-26 19:19:09 -06001049
1050/**
1051 * Update the vertex and fragment program's TexturesUsed arrays.
1052 */
1053static void
1054update_textures_used(struct gl_program *prog)
1055{
1056 GLuint s;
1057
1058 memset(prog->TexturesUsed, 0, sizeof(prog->TexturesUsed));
1059
1060 for (s = 0; s < MAX_SAMPLERS; s++) {
1061 if (prog->SamplersUsed & (1 << s)) {
1062 GLuint u = prog->SamplerUnits[s];
1063 GLuint t = prog->SamplerTargets[s];
1064 assert(u < MAX_TEXTURE_IMAGE_UNITS);
1065 prog->TexturesUsed[u] |= (1 << t);
1066 }
1067 }
1068}
1069
1070
Brian5b01c5e2006-12-19 18:02:03 -07001071/**
Brianbc029242008-04-04 18:59:21 -06001072 * Set the value of a program's uniform variable.
1073 * \param program the program whose uniform to update
1074 * \param location the location/index of the uniform
1075 * \param type the datatype of the uniform
1076 * \param count the number of uniforms to set
1077 * \param elems number of elements per uniform
1078 * \param values the new values
1079 */
1080static void
1081set_program_uniform(GLcontext *ctx, struct gl_program *program, GLint location,
1082 GLenum type, GLint count, GLint elems, const void *values)
1083{
1084 if (program->Parameters->Parameters[location].Type == PROGRAM_SAMPLER) {
1085 /* This controls which texture unit which is used by a sampler */
1086 GLuint texUnit, sampler;
1087
1088 /* data type for setting samplers must be int */
1089 if (type != GL_INT || count != 1) {
1090 _mesa_error(ctx, GL_INVALID_OPERATION,
1091 "glUniform(only glUniform1i can be used "
1092 "to set sampler uniforms)");
1093 return;
1094 }
1095
1096 sampler = (GLuint) program->Parameters->ParameterValues[location][0];
1097 texUnit = ((GLuint *) values)[0];
1098
1099 /* check that the sampler (tex unit index) is legal */
1100 if (texUnit >= ctx->Const.MaxTextureImageUnits) {
1101 _mesa_error(ctx, GL_INVALID_VALUE,
1102 "glUniform1(invalid sampler/tex unit index)");
1103 return;
1104 }
1105
1106 /* This maps a sampler to a texture unit: */
1107 program->SamplerUnits[sampler] = texUnit;
1108 update_textures_used(program);
1109
1110 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
1111 }
1112 else {
1113 /* ordinary uniform variable */
1114 GLint k, i;
1115
1116 if (count * elems > program->Parameters->Parameters[location].Size) {
1117 _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(count too large)");
1118 return;
1119 }
1120
1121 for (k = 0; k < count; k++) {
1122 GLfloat *uniformVal = program->Parameters->ParameterValues[location + k];
1123 if (type == GL_INT ||
1124 type == GL_INT_VEC2 ||
1125 type == GL_INT_VEC3 ||
1126 type == GL_INT_VEC4) {
1127 const GLint *iValues = ((const GLint *) values) + k * elems;
1128 for (i = 0; i < elems; i++) {
1129 uniformVal[i] = (GLfloat) iValues[i];
1130 }
1131 }
1132 else {
1133 const GLfloat *fValues = ((const GLfloat *) values) + k * elems;
1134 for (i = 0; i < elems; i++) {
1135 uniformVal[i] = fValues[i];
1136 }
1137 }
1138 }
1139 }
1140}
1141
1142
1143/**
Brian5b01c5e2006-12-19 18:02:03 -07001144 * Called via ctx->Driver.Uniform().
1145 */
Brian2d2bb352007-12-07 17:11:30 -07001146static void
Brian5b01c5e2006-12-19 18:02:03 -07001147_mesa_uniform(GLcontext *ctx, GLint location, GLsizei count,
1148 const GLvoid *values, GLenum type)
1149{
Brian3a8e2772006-12-20 17:19:16 -07001150 struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
Brianbc029242008-04-04 18:59:21 -06001151 GLint elems;
Brian3a8e2772006-12-20 17:19:16 -07001152
1153 if (!shProg || !shProg->LinkStatus) {
Brian5b01c5e2006-12-19 18:02:03 -07001154 _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(program not linked)");
Brian3a8e2772006-12-20 17:19:16 -07001155 return;
1156 }
1157
Brian Paulf84005c2008-05-14 16:01:31 -06001158 if (location == -1)
1159 return; /* The standard specifies this as a no-op */
1160
1161
Brianbc029242008-04-04 18:59:21 -06001162 if (location < 0 || location >= (GLint) shProg->Uniforms->NumUniforms) {
Brian3a8e2772006-12-20 17:19:16 -07001163 _mesa_error(ctx, GL_INVALID_VALUE, "glUniform(location)");
1164 return;
1165 }
1166
Brian52363952007-03-13 16:50:24 -06001167 if (count < 0) {
1168 _mesa_error(ctx, GL_INVALID_VALUE, "glUniform(count < 0)");
1169 return;
1170 }
1171
Brian98650bd2007-03-13 16:32:48 -06001172 switch (type) {
1173 case GL_FLOAT:
1174 case GL_INT:
1175 elems = 1;
1176 break;
1177 case GL_FLOAT_VEC2:
1178 case GL_INT_VEC2:
1179 elems = 2;
1180 break;
1181 case GL_FLOAT_VEC3:
1182 case GL_INT_VEC3:
1183 elems = 3;
1184 break;
1185 case GL_FLOAT_VEC4:
1186 case GL_INT_VEC4:
1187 elems = 4;
1188 break;
1189 default:
1190 _mesa_problem(ctx, "Invalid type in _mesa_uniform");
1191 return;
Brian89dc4852007-01-04 14:35:44 -07001192 }
Brian98650bd2007-03-13 16:32:48 -06001193
Brianbc029242008-04-04 18:59:21 -06001194 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
1195
1196 /* A uniform var may be used by both a vertex shader and a fragment
1197 * shader. We may need to update one or both shader's uniform here:
1198 */
1199 if (shProg->VertexProgram) {
1200 GLint loc = shProg->Uniforms->Uniforms[location].VertPos;
1201 if (loc >= 0) {
1202 set_program_uniform(ctx, &shProg->VertexProgram->Base,
1203 loc, type, count, elems, values);
1204 }
Brian98650bd2007-03-13 16:32:48 -06001205 }
1206
Brianbc029242008-04-04 18:59:21 -06001207 if (shProg->FragmentProgram) {
1208 GLint loc = shProg->Uniforms->Uniforms[location].FragPos;
1209 if (loc >= 0) {
1210 set_program_uniform(ctx, &shProg->FragmentProgram->Base,
1211 loc, type, count, elems, values);
Brian8fed2462007-10-26 19:19:09 -06001212 }
Brianbc029242008-04-04 18:59:21 -06001213 }
1214}
Brian8fed2462007-10-26 19:19:09 -06001215
Brian8fed2462007-10-26 19:19:09 -06001216
Brianbc029242008-04-04 18:59:21 -06001217static void
1218set_program_uniform_matrix(GLcontext *ctx, struct gl_program *program,
1219 GLuint location, GLuint rows, GLuint cols,
1220 GLboolean transpose, const GLfloat *values)
1221{
1222 /*
1223 * Note: the _columns_ of a matrix are stored in program registers, not
1224 * the rows.
1225 */
1226 /* XXXX need to test 3x3 and 2x2 matrices... */
1227 if (transpose) {
1228 GLuint row, col;
1229 for (col = 0; col < cols; col++) {
1230 GLfloat *v = program->Parameters->ParameterValues[location + col];
1231 for (row = 0; row < rows; row++) {
1232 v[row] = values[row * cols + col];
1233 }
Brian8fed2462007-10-26 19:19:09 -06001234 }
Brian5cf73262007-01-05 16:02:45 -07001235 }
Brian8fed2462007-10-26 19:19:09 -06001236 else {
Brianbc029242008-04-04 18:59:21 -06001237 GLuint row, col;
1238 for (col = 0; col < cols; col++) {
1239 GLfloat *v = program->Parameters->ParameterValues[location + col];
1240 for (row = 0; row < rows; row++) {
1241 v[row] = values[col * rows + row];
Brian8fed2462007-10-26 19:19:09 -06001242 }
1243 }
1244 }
Brian34ae99d2006-12-18 08:28:54 -07001245}
1246
1247
1248/**
Brian5b01c5e2006-12-19 18:02:03 -07001249 * Called by ctx->Driver.UniformMatrix().
Brian34ae99d2006-12-18 08:28:54 -07001250 */
Brian2d2bb352007-12-07 17:11:30 -07001251static void
Brian5b01c5e2006-12-19 18:02:03 -07001252_mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows,
1253 GLenum matrixType, GLint location, GLsizei count,
1254 GLboolean transpose, const GLfloat *values)
Brian34ae99d2006-12-18 08:28:54 -07001255{
Brian3a8e2772006-12-20 17:19:16 -07001256 struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
Brian Paulf84005c2008-05-14 16:01:31 -06001257
Brian3a8e2772006-12-20 17:19:16 -07001258 if (!shProg || !shProg->LinkStatus) {
1259 _mesa_error(ctx, GL_INVALID_OPERATION,
1260 "glUniformMatrix(program not linked)");
1261 return;
1262 }
Brian Paulf84005c2008-05-14 16:01:31 -06001263
1264 if (location == -1)
1265 return; /* The standard specifies this as a no-op */
1266
Brianbc029242008-04-04 18:59:21 -06001267 if (location < 0 || location >= shProg->Uniforms->NumUniforms) {
Brian3a8e2772006-12-20 17:19:16 -07001268 _mesa_error(ctx, GL_INVALID_VALUE, "glUniformMatrix(location)");
1269 return;
1270 }
Brian34ae99d2006-12-18 08:28:54 -07001271 if (values == NULL) {
Brian3a8e2772006-12-20 17:19:16 -07001272 _mesa_error(ctx, GL_INVALID_VALUE, "glUniformMatrix");
Brian34ae99d2006-12-18 08:28:54 -07001273 return;
1274 }
1275
1276 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
1277
Brianbc029242008-04-04 18:59:21 -06001278 if (shProg->VertexProgram) {
1279 GLint loc = shProg->Uniforms->Uniforms[location].VertPos;
1280 if (loc >= 0) {
1281 set_program_uniform_matrix(ctx, &shProg->VertexProgram->Base,
1282 loc, rows, cols, transpose, values);
Brian34ae99d2006-12-18 08:28:54 -07001283 }
Brian34ae99d2006-12-18 08:28:54 -07001284 }
Brianbc029242008-04-04 18:59:21 -06001285
1286 if (shProg->FragmentProgram) {
1287 GLint loc = shProg->Uniforms->Uniforms[location].FragPos;
1288 if (loc >= 0) {
1289 set_program_uniform_matrix(ctx, &shProg->FragmentProgram->Base,
1290 loc, rows, cols, transpose, values);
Brian3a8e2772006-12-20 17:19:16 -07001291 }
Brian34ae99d2006-12-18 08:28:54 -07001292 }
1293}
1294
1295
Brian2d2bb352007-12-07 17:11:30 -07001296static void
Brian5b01c5e2006-12-19 18:02:03 -07001297_mesa_validate_program(GLcontext *ctx, GLuint program)
Brian34ae99d2006-12-18 08:28:54 -07001298{
Brian65a18442006-12-19 18:46:56 -07001299 struct gl_shader_program *shProg;
1300 shProg = _mesa_lookup_shader_program(ctx, program);
1301 if (!shProg) {
Brian43975832007-01-04 08:21:09 -07001302 _mesa_error(ctx, GL_INVALID_VALUE, "glValidateProgram(program)");
Brian34ae99d2006-12-18 08:28:54 -07001303 return;
1304 }
Brian5b01c5e2006-12-19 18:02:03 -07001305 /* XXX temporary */
Brian65a18442006-12-19 18:46:56 -07001306 shProg->Validated = GL_TRUE;
Brian34ae99d2006-12-18 08:28:54 -07001307
Brian5b01c5e2006-12-19 18:02:03 -07001308 /* From the GL spec:
1309 any two active samplers in the current program object are of
1310 different types, but refer to the same texture image unit,
1311
1312 any active sampler in the current program object refers to a texture
1313 image unit where fixed-function fragment processing accesses a
1314 texture target that does not match the sampler type, or
1315
1316 the sum of the number of active samplers in the program and the
1317 number of texture image units enabled for fixed-function fragment
1318 processing exceeds the combined limit on the total number of texture
1319 image units allowed.
1320 */
Brian34ae99d2006-12-18 08:28:54 -07001321}
Brian2d2bb352007-12-07 17:11:30 -07001322
1323
1324/**
1325 * Plug in Mesa's GLSL functions into the device driver function table.
1326 */
1327void
1328_mesa_init_glsl_driver_functions(struct dd_function_table *driver)
1329{
1330 driver->AttachShader = _mesa_attach_shader;
1331 driver->BindAttribLocation = _mesa_bind_attrib_location;
1332 driver->CompileShader = _mesa_compile_shader;
1333 driver->CreateProgram = _mesa_create_program;
1334 driver->CreateShader = _mesa_create_shader;
1335 driver->DeleteProgram2 = _mesa_delete_program2;
1336 driver->DeleteShader = _mesa_delete_shader;
1337 driver->DetachShader = _mesa_detach_shader;
1338 driver->GetActiveAttrib = _mesa_get_active_attrib;
1339 driver->GetActiveUniform = _mesa_get_active_uniform;
1340 driver->GetAttachedShaders = _mesa_get_attached_shaders;
1341 driver->GetAttribLocation = _mesa_get_attrib_location;
1342 driver->GetHandle = _mesa_get_handle;
1343 driver->GetProgramiv = _mesa_get_programiv;
1344 driver->GetProgramInfoLog = _mesa_get_program_info_log;
1345 driver->GetShaderiv = _mesa_get_shaderiv;
1346 driver->GetShaderInfoLog = _mesa_get_shader_info_log;
1347 driver->GetShaderSource = _mesa_get_shader_source;
1348 driver->GetUniformfv = _mesa_get_uniformfv;
1349 driver->GetUniformLocation = _mesa_get_uniform_location;
1350 driver->IsProgram = _mesa_is_program;
1351 driver->IsShader = _mesa_is_shader;
1352 driver->LinkProgram = _mesa_link_program;
1353 driver->ShaderSource = _mesa_shader_source;
1354 driver->Uniform = _mesa_uniform;
1355 driver->UniformMatrix = _mesa_uniform_matrix;
1356 driver->UseProgram = _mesa_use_program;
1357 driver->ValidateProgram = _mesa_validate_program;
1358}