blob: 0829ec7fdcaf0fe65cdb1c64d69eb3b59142cbd7 [file] [log] [blame]
Gareth Hughesfc2427e2000-10-23 00:16:28 +00001/* $Id: clip_args.h,v 1.2 2000/10/23 00:16:28 gareth Exp $ */
2
3/*
4 * Mesa 3-D graphics library
5 * Version: 3.5
6 *
7 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27/*
28 * Clip test function interface for assembly code. Simply define
29 * FRAME_OFFSET to the number of bytes pushed onto the stack before
30 * using the ARG_* argument macros.
31 *
32 * Gareth Hughes <gareth@valinux.com>
33 */
34
35#ifndef __CLIP_ARGS_H__
36#define __CLIP_ARGS_H__
37
38/* Offsets into GLvector4f
39 */
40#define V4F_DATA 0
41#define V4F_START 4
42#define V4F_COUNT 8
43#define V4F_STRIDE 12
44#define V4F_SIZE 16
45#define V4F_FLAGS 20
46
47/* GLvector4f flags
48 */
49#define VEC_SIZE_1 1
50#define VEC_SIZE_2 3
51#define VEC_SIZE_3 7
52#define VEC_SIZE_4 15
53
54/*
55 * Offsets for clip_func arguments
56 *
57 * typedef GLvector4f *(*clip_func)( GLvector4f *vClip,
58 * GLvector4f *vProj,
59 * GLubyte clipMask[],
60 * GLubyte *orMask,
61 * GLubyte *andMask );
62 */
63
64#define OFFSET_SOURCE 4
65#define OFFSET_DEST 8
66#define OFFSET_CLIP 12
67#define OFFSET_OR 16
68#define OFFSET_AND 20
69
70#define ARG_SOURCE REGOFF(FRAME_OFFSET+OFFSET_SOURCE, ESP)
71#define ARG_DEST REGOFF(FRAME_OFFSET+OFFSET_DEST, ESP)
72#define ARG_CLIP REGOFF(FRAME_OFFSET+OFFSET_CLIP, ESP)
73#define ARG_OR REGOFF(FRAME_OFFSET+OFFSET_OR, ESP)
74#define ARG_AND REGOFF(FRAME_OFFSET+OFFSET_AND, ESP)
75
76#endif