blob: e7769419f61b0c13726335836c949ec78cc13b66 [file] [log] [blame]
Ian Romanickadfb0cd2010-03-10 10:43:16 -08001/*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
Eric Anholtac95f2f2010-06-22 10:38:52 -070024#include "ir.h"
Ian Romanickadfb0cd2010-03-10 10:43:16 -080025#include "glsl_parser_extras.h"
Ian Romanick8bde4ce2010-03-19 11:57:24 -070026#include "glsl_symbol_table.h"
Eric Anholt44fc3c62011-11-08 14:46:25 -080027#include "main/core.h"
Ian Romanick92e412e2011-01-24 16:55:50 -080028#include "main/uniforms.h"
29#include "program/prog_parameter.h"
30#include "program/prog_statevars.h"
31#include "program/prog_instruction.h"
Ian Romanickadfb0cd2010-03-10 10:43:16 -080032
Ian Romanick22971e92010-06-29 15:29:56 -070033static void generate_ARB_draw_buffers_variables(exec_list *,
34 struct _mesa_glsl_parse_state *,
35 bool, _mesa_glsl_parser_targets);
Ian Romanick9c4b1f22010-06-29 15:10:09 -070036
Brian Paul7ce18632010-12-08 18:25:38 -070037static void
38generate_ARB_draw_instanced_variables(exec_list *,
39 struct _mesa_glsl_parse_state *,
40 bool, _mesa_glsl_parser_targets);
41
Eric Anholt44fc3c62011-11-08 14:46:25 -080042struct builtin_variable {
43 enum ir_variable_mode mode;
44 int slot;
45 const char *type;
46 const char *name;
47};
48
49static const builtin_variable builtin_core_vs_variables[] = {
50 { ir_var_out, VERT_RESULT_HPOS, "vec4", "gl_Position" },
51 { ir_var_out, VERT_RESULT_PSIZ, "float", "gl_PointSize" },
52};
53
54static const builtin_variable builtin_core_fs_variables[] = {
55 { ir_var_in, FRAG_ATTRIB_WPOS, "vec4", "gl_FragCoord" },
56 { ir_var_in, FRAG_ATTRIB_FACE, "bool", "gl_FrontFacing" },
57 { ir_var_out, FRAG_RESULT_COLOR, "vec4", "gl_FragColor" },
58};
59
60static const builtin_variable builtin_100ES_fs_variables[] = {
61 { ir_var_in, FRAG_ATTRIB_PNTC, "vec2", "gl_PointCoord" },
62};
63
Paul Berry8dec1bf2012-08-04 10:29:49 -070064static const builtin_variable builtin_300ES_vs_variables[] = {
65 { ir_var_system_value, SYSTEM_VALUE_VERTEX_ID, "int", "gl_VertexID" },
66};
67
68static const builtin_variable builtin_300ES_fs_variables[] = {
69 { ir_var_in, FRAG_ATTRIB_WPOS, "vec4", "gl_FragCoord" },
70 { ir_var_in, FRAG_ATTRIB_FACE, "bool", "gl_FrontFacing" },
71 { ir_var_out, FRAG_RESULT_DEPTH, "float", "gl_FragDepth" },
72 { ir_var_in, FRAG_ATTRIB_PNTC, "vec2", "gl_PointCoord" },
73};
74
Eric Anholt44fc3c62011-11-08 14:46:25 -080075static const builtin_variable builtin_110_fs_variables[] = {
76 { ir_var_out, FRAG_RESULT_DEPTH, "float", "gl_FragDepth" },
77};
78
79static const builtin_variable builtin_110_deprecated_fs_variables[] = {
80 { ir_var_in, FRAG_ATTRIB_COL0, "vec4", "gl_Color" },
81 { ir_var_in, FRAG_ATTRIB_COL1, "vec4", "gl_SecondaryColor" },
82 { ir_var_in, FRAG_ATTRIB_FOGC, "float", "gl_FogFragCoord" },
83};
84
85static const builtin_variable builtin_110_deprecated_vs_variables[] = {
86 { ir_var_in, VERT_ATTRIB_POS, "vec4", "gl_Vertex" },
87 { ir_var_in, VERT_ATTRIB_NORMAL, "vec3", "gl_Normal" },
88 { ir_var_in, VERT_ATTRIB_COLOR0, "vec4", "gl_Color" },
89 { ir_var_in, VERT_ATTRIB_COLOR1, "vec4", "gl_SecondaryColor" },
90 { ir_var_in, VERT_ATTRIB_TEX0, "vec4", "gl_MultiTexCoord0" },
91 { ir_var_in, VERT_ATTRIB_TEX1, "vec4", "gl_MultiTexCoord1" },
92 { ir_var_in, VERT_ATTRIB_TEX2, "vec4", "gl_MultiTexCoord2" },
93 { ir_var_in, VERT_ATTRIB_TEX3, "vec4", "gl_MultiTexCoord3" },
94 { ir_var_in, VERT_ATTRIB_TEX4, "vec4", "gl_MultiTexCoord4" },
95 { ir_var_in, VERT_ATTRIB_TEX5, "vec4", "gl_MultiTexCoord5" },
96 { ir_var_in, VERT_ATTRIB_TEX6, "vec4", "gl_MultiTexCoord6" },
97 { ir_var_in, VERT_ATTRIB_TEX7, "vec4", "gl_MultiTexCoord7" },
98 { ir_var_in, VERT_ATTRIB_FOG, "float", "gl_FogCoord" },
99 { ir_var_out, VERT_RESULT_CLIP_VERTEX, "vec4", "gl_ClipVertex" },
100 { ir_var_out, VERT_RESULT_COL0, "vec4", "gl_FrontColor" },
101 { ir_var_out, VERT_RESULT_BFC0, "vec4", "gl_BackColor" },
102 { ir_var_out, VERT_RESULT_COL1, "vec4", "gl_FrontSecondaryColor" },
103 { ir_var_out, VERT_RESULT_BFC1, "vec4", "gl_BackSecondaryColor" },
104 { ir_var_out, VERT_RESULT_FOGC, "float", "gl_FogFragCoord" },
105};
106
107static const builtin_variable builtin_120_fs_variables[] = {
108 { ir_var_in, FRAG_ATTRIB_PNTC, "vec2", "gl_PointCoord" },
109};
110
111static const builtin_variable builtin_130_vs_variables[] = {
Eric Anholt919c53e2011-11-08 14:49:07 -0800112 { ir_var_system_value, SYSTEM_VALUE_VERTEX_ID, "int", "gl_VertexID" },
Eric Anholt44fc3c62011-11-08 14:46:25 -0800113};
114
115static const builtin_variable builtin_110_deprecated_uniforms[] = {
116 { ir_var_uniform, -1, "mat4", "gl_ModelViewMatrix" },
117 { ir_var_uniform, -1, "mat4", "gl_ProjectionMatrix" },
118 { ir_var_uniform, -1, "mat4", "gl_ModelViewProjectionMatrix" },
119 { ir_var_uniform, -1, "mat3", "gl_NormalMatrix" },
120 { ir_var_uniform, -1, "mat4", "gl_ModelViewMatrixInverse" },
121 { ir_var_uniform, -1, "mat4", "gl_ProjectionMatrixInverse" },
122 { ir_var_uniform, -1, "mat4", "gl_ModelViewProjectionMatrixInverse" },
123 { ir_var_uniform, -1, "mat4", "gl_ModelViewMatrixTranspose" },
124 { ir_var_uniform, -1, "mat4", "gl_ProjectionMatrixTranspose" },
125 { ir_var_uniform, -1, "mat4", "gl_ModelViewProjectionMatrixTranspose" },
126 { ir_var_uniform, -1, "mat4", "gl_ModelViewMatrixInverseTranspose" },
127 { ir_var_uniform, -1, "mat4", "gl_ProjectionMatrixInverseTranspose" },
128 { ir_var_uniform, -1, "mat4", "gl_ModelViewProjectionMatrixInverseTranspose" },
129 { ir_var_uniform, -1, "float", "gl_NormalScale" },
130 { ir_var_uniform, -1, "gl_LightModelParameters", "gl_LightModel"},
131
132 /* Mesa-internal ATI_envmap_bumpmap state. */
133 { ir_var_uniform, -1, "vec2", "gl_BumpRotMatrix0MESA"},
134 { ir_var_uniform, -1, "vec2", "gl_BumpRotMatrix1MESA"},
135 { ir_var_uniform, -1, "vec4", "gl_FogParamsOptimizedMESA"},
136};
137
Ian Romanick92e412e2011-01-24 16:55:50 -0800138static struct gl_builtin_uniform_element gl_DepthRange_elements[] = {
139 {"near", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_XXXX},
140 {"far", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_YYYY},
141 {"diff", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_ZZZZ},
142};
143
144static struct gl_builtin_uniform_element gl_ClipPlane_elements[] = {
145 {NULL, {STATE_CLIPPLANE, 0, 0}, SWIZZLE_XYZW}
146};
147
148static struct gl_builtin_uniform_element gl_Point_elements[] = {
149 {"size", {STATE_POINT_SIZE}, SWIZZLE_XXXX},
150 {"sizeMin", {STATE_POINT_SIZE}, SWIZZLE_YYYY},
151 {"sizeMax", {STATE_POINT_SIZE}, SWIZZLE_ZZZZ},
152 {"fadeThresholdSize", {STATE_POINT_SIZE}, SWIZZLE_WWWW},
153 {"distanceConstantAttenuation", {STATE_POINT_ATTENUATION}, SWIZZLE_XXXX},
154 {"distanceLinearAttenuation", {STATE_POINT_ATTENUATION}, SWIZZLE_YYYY},
155 {"distanceQuadraticAttenuation", {STATE_POINT_ATTENUATION}, SWIZZLE_ZZZZ},
156};
157
158static struct gl_builtin_uniform_element gl_FrontMaterial_elements[] = {
159 {"emission", {STATE_MATERIAL, 0, STATE_EMISSION}, SWIZZLE_XYZW},
160 {"ambient", {STATE_MATERIAL, 0, STATE_AMBIENT}, SWIZZLE_XYZW},
161 {"diffuse", {STATE_MATERIAL, 0, STATE_DIFFUSE}, SWIZZLE_XYZW},
162 {"specular", {STATE_MATERIAL, 0, STATE_SPECULAR}, SWIZZLE_XYZW},
163 {"shininess", {STATE_MATERIAL, 0, STATE_SHININESS}, SWIZZLE_XXXX},
164};
165
166static struct gl_builtin_uniform_element gl_BackMaterial_elements[] = {
167 {"emission", {STATE_MATERIAL, 1, STATE_EMISSION}, SWIZZLE_XYZW},
168 {"ambient", {STATE_MATERIAL, 1, STATE_AMBIENT}, SWIZZLE_XYZW},
169 {"diffuse", {STATE_MATERIAL, 1, STATE_DIFFUSE}, SWIZZLE_XYZW},
170 {"specular", {STATE_MATERIAL, 1, STATE_SPECULAR}, SWIZZLE_XYZW},
171 {"shininess", {STATE_MATERIAL, 1, STATE_SHININESS}, SWIZZLE_XXXX},
172};
173
174static struct gl_builtin_uniform_element gl_LightSource_elements[] = {
175 {"ambient", {STATE_LIGHT, 0, STATE_AMBIENT}, SWIZZLE_XYZW},
176 {"diffuse", {STATE_LIGHT, 0, STATE_DIFFUSE}, SWIZZLE_XYZW},
177 {"specular", {STATE_LIGHT, 0, STATE_SPECULAR}, SWIZZLE_XYZW},
178 {"position", {STATE_LIGHT, 0, STATE_POSITION}, SWIZZLE_XYZW},
179 {"halfVector", {STATE_LIGHT, 0, STATE_HALF_VECTOR}, SWIZZLE_XYZW},
180 {"spotDirection", {STATE_LIGHT, 0, STATE_SPOT_DIRECTION},
181 MAKE_SWIZZLE4(SWIZZLE_X,
182 SWIZZLE_Y,
183 SWIZZLE_Z,
184 SWIZZLE_Z)},
185 {"spotCosCutoff", {STATE_LIGHT, 0, STATE_SPOT_DIRECTION}, SWIZZLE_WWWW},
186 {"spotCutoff", {STATE_LIGHT, 0, STATE_SPOT_CUTOFF}, SWIZZLE_XXXX},
187 {"spotExponent", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_WWWW},
188 {"constantAttenuation", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_XXXX},
189 {"linearAttenuation", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_YYYY},
190 {"quadraticAttenuation", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_ZZZZ},
191};
192
193static struct gl_builtin_uniform_element gl_LightModel_elements[] = {
194 {"ambient", {STATE_LIGHTMODEL_AMBIENT, 0}, SWIZZLE_XYZW},
195};
196
197static struct gl_builtin_uniform_element gl_FrontLightModelProduct_elements[] = {
198 {"sceneColor", {STATE_LIGHTMODEL_SCENECOLOR, 0}, SWIZZLE_XYZW},
199};
200
201static struct gl_builtin_uniform_element gl_BackLightModelProduct_elements[] = {
202 {"sceneColor", {STATE_LIGHTMODEL_SCENECOLOR, 1}, SWIZZLE_XYZW},
203};
204
205static struct gl_builtin_uniform_element gl_FrontLightProduct_elements[] = {
206 {"ambient", {STATE_LIGHTPROD, 0, 0, STATE_AMBIENT}, SWIZZLE_XYZW},
207 {"diffuse", {STATE_LIGHTPROD, 0, 0, STATE_DIFFUSE}, SWIZZLE_XYZW},
208 {"specular", {STATE_LIGHTPROD, 0, 0, STATE_SPECULAR}, SWIZZLE_XYZW},
209};
210
211static struct gl_builtin_uniform_element gl_BackLightProduct_elements[] = {
212 {"ambient", {STATE_LIGHTPROD, 0, 1, STATE_AMBIENT}, SWIZZLE_XYZW},
213 {"diffuse", {STATE_LIGHTPROD, 0, 1, STATE_DIFFUSE}, SWIZZLE_XYZW},
214 {"specular", {STATE_LIGHTPROD, 0, 1, STATE_SPECULAR}, SWIZZLE_XYZW},
215};
216
217static struct gl_builtin_uniform_element gl_TextureEnvColor_elements[] = {
218 {NULL, {STATE_TEXENV_COLOR, 0}, SWIZZLE_XYZW},
219};
220
221static struct gl_builtin_uniform_element gl_EyePlaneS_elements[] = {
222 {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_S}, SWIZZLE_XYZW},
223};
224
225static struct gl_builtin_uniform_element gl_EyePlaneT_elements[] = {
226 {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_T}, SWIZZLE_XYZW},
227};
228
229static struct gl_builtin_uniform_element gl_EyePlaneR_elements[] = {
230 {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_R}, SWIZZLE_XYZW},
231};
232
233static struct gl_builtin_uniform_element gl_EyePlaneQ_elements[] = {
234 {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_Q}, SWIZZLE_XYZW},
235};
236
237static struct gl_builtin_uniform_element gl_ObjectPlaneS_elements[] = {
238 {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_S}, SWIZZLE_XYZW},
239};
240
241static struct gl_builtin_uniform_element gl_ObjectPlaneT_elements[] = {
242 {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_T}, SWIZZLE_XYZW},
243};
244
245static struct gl_builtin_uniform_element gl_ObjectPlaneR_elements[] = {
246 {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_R}, SWIZZLE_XYZW},
247};
248
249static struct gl_builtin_uniform_element gl_ObjectPlaneQ_elements[] = {
250 {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_Q}, SWIZZLE_XYZW},
251};
252
253static struct gl_builtin_uniform_element gl_Fog_elements[] = {
254 {"color", {STATE_FOG_COLOR}, SWIZZLE_XYZW},
255 {"density", {STATE_FOG_PARAMS}, SWIZZLE_XXXX},
256 {"start", {STATE_FOG_PARAMS}, SWIZZLE_YYYY},
257 {"end", {STATE_FOG_PARAMS}, SWIZZLE_ZZZZ},
258 {"scale", {STATE_FOG_PARAMS}, SWIZZLE_WWWW},
259};
260
261static struct gl_builtin_uniform_element gl_NormalScale_elements[] = {
262 {NULL, {STATE_NORMAL_SCALE}, SWIZZLE_XXXX},
263};
264
Eric Anholt4fc9a982011-10-21 10:45:48 -0700265static struct gl_builtin_uniform_element gl_BumpRotMatrix0MESA_elements[] = {
Ian Romanick92e412e2011-01-24 16:55:50 -0800266 {NULL, {STATE_INTERNAL, STATE_ROT_MATRIX_0}, SWIZZLE_XYZW},
267};
268
Eric Anholt4fc9a982011-10-21 10:45:48 -0700269static struct gl_builtin_uniform_element gl_BumpRotMatrix1MESA_elements[] = {
Ian Romanick92e412e2011-01-24 16:55:50 -0800270 {NULL, {STATE_INTERNAL, STATE_ROT_MATRIX_1}, SWIZZLE_XYZW},
271};
272
Eric Anholt4fc9a982011-10-21 10:45:48 -0700273static struct gl_builtin_uniform_element gl_FogParamsOptimizedMESA_elements[] = {
Ian Romanick92e412e2011-01-24 16:55:50 -0800274 {NULL, {STATE_INTERNAL, STATE_FOG_PARAMS_OPTIMIZED}, SWIZZLE_XYZW},
275};
276
Eric Anholtf868cb02011-07-16 17:41:26 -0700277static struct gl_builtin_uniform_element gl_CurrentAttribVertMESA_elements[] = {
278 {NULL, {STATE_INTERNAL, STATE_CURRENT_ATTRIB, 0}, SWIZZLE_XYZW},
279};
280
281static struct gl_builtin_uniform_element gl_CurrentAttribFragMESA_elements[] = {
282 {NULL, {STATE_INTERNAL, STATE_CURRENT_ATTRIB_MAYBE_VP_CLAMPED, 0}, SWIZZLE_XYZW},
283};
284
Ian Romanick92e412e2011-01-24 16:55:50 -0800285#define MATRIX(name, statevar, modifier) \
286 static struct gl_builtin_uniform_element name ## _elements[] = { \
287 { NULL, { statevar, 0, 0, 0, modifier}, SWIZZLE_XYZW }, \
288 { NULL, { statevar, 0, 1, 1, modifier}, SWIZZLE_XYZW }, \
289 { NULL, { statevar, 0, 2, 2, modifier}, SWIZZLE_XYZW }, \
290 { NULL, { statevar, 0, 3, 3, modifier}, SWIZZLE_XYZW }, \
291 }
292
293MATRIX(gl_ModelViewMatrix,
294 STATE_MODELVIEW_MATRIX, STATE_MATRIX_TRANSPOSE);
295MATRIX(gl_ModelViewMatrixInverse,
296 STATE_MODELVIEW_MATRIX, STATE_MATRIX_INVTRANS);
297MATRIX(gl_ModelViewMatrixTranspose,
298 STATE_MODELVIEW_MATRIX, 0);
299MATRIX(gl_ModelViewMatrixInverseTranspose,
300 STATE_MODELVIEW_MATRIX, STATE_MATRIX_INVERSE);
301
302MATRIX(gl_ProjectionMatrix,
303 STATE_PROJECTION_MATRIX, STATE_MATRIX_TRANSPOSE);
304MATRIX(gl_ProjectionMatrixInverse,
305 STATE_PROJECTION_MATRIX, STATE_MATRIX_INVTRANS);
306MATRIX(gl_ProjectionMatrixTranspose,
307 STATE_PROJECTION_MATRIX, 0);
308MATRIX(gl_ProjectionMatrixInverseTranspose,
309 STATE_PROJECTION_MATRIX, STATE_MATRIX_INVERSE);
310
311MATRIX(gl_ModelViewProjectionMatrix,
312 STATE_MVP_MATRIX, STATE_MATRIX_TRANSPOSE);
313MATRIX(gl_ModelViewProjectionMatrixInverse,
314 STATE_MVP_MATRIX, STATE_MATRIX_INVTRANS);
315MATRIX(gl_ModelViewProjectionMatrixTranspose,
316 STATE_MVP_MATRIX, 0);
317MATRIX(gl_ModelViewProjectionMatrixInverseTranspose,
318 STATE_MVP_MATRIX, STATE_MATRIX_INVERSE);
319
320MATRIX(gl_TextureMatrix,
321 STATE_TEXTURE_MATRIX, STATE_MATRIX_TRANSPOSE);
322MATRIX(gl_TextureMatrixInverse,
323 STATE_TEXTURE_MATRIX, STATE_MATRIX_INVTRANS);
324MATRIX(gl_TextureMatrixTranspose,
325 STATE_TEXTURE_MATRIX, 0);
326MATRIX(gl_TextureMatrixInverseTranspose,
327 STATE_TEXTURE_MATRIX, STATE_MATRIX_INVERSE);
328
329static struct gl_builtin_uniform_element gl_NormalMatrix_elements[] = {
330 { NULL, { STATE_MODELVIEW_MATRIX, 0, 0, 0, STATE_MATRIX_INVERSE},
Eric Anholtcc4ddc32011-10-18 17:17:28 -0700331 MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z) },
Ian Romanick92e412e2011-01-24 16:55:50 -0800332 { NULL, { STATE_MODELVIEW_MATRIX, 0, 1, 1, STATE_MATRIX_INVERSE},
Eric Anholtcc4ddc32011-10-18 17:17:28 -0700333 MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z) },
Ian Romanick92e412e2011-01-24 16:55:50 -0800334 { NULL, { STATE_MODELVIEW_MATRIX, 0, 2, 2, STATE_MATRIX_INVERSE},
Eric Anholtcc4ddc32011-10-18 17:17:28 -0700335 MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z) },
Ian Romanick92e412e2011-01-24 16:55:50 -0800336};
337
338#undef MATRIX
339
340#define STATEVAR(name) {#name, name ## _elements, Elements(name ## _elements)}
341
Dave Airlie1ce9f252012-09-15 13:26:39 +1000342static const struct gl_builtin_uniform_desc _mesa_builtin_uniform_desc[] = {
Ian Romanick92e412e2011-01-24 16:55:50 -0800343 STATEVAR(gl_DepthRange),
344 STATEVAR(gl_ClipPlane),
345 STATEVAR(gl_Point),
346 STATEVAR(gl_FrontMaterial),
347 STATEVAR(gl_BackMaterial),
348 STATEVAR(gl_LightSource),
349 STATEVAR(gl_LightModel),
350 STATEVAR(gl_FrontLightModelProduct),
351 STATEVAR(gl_BackLightModelProduct),
352 STATEVAR(gl_FrontLightProduct),
353 STATEVAR(gl_BackLightProduct),
354 STATEVAR(gl_TextureEnvColor),
355 STATEVAR(gl_EyePlaneS),
356 STATEVAR(gl_EyePlaneT),
357 STATEVAR(gl_EyePlaneR),
358 STATEVAR(gl_EyePlaneQ),
359 STATEVAR(gl_ObjectPlaneS),
360 STATEVAR(gl_ObjectPlaneT),
361 STATEVAR(gl_ObjectPlaneR),
362 STATEVAR(gl_ObjectPlaneQ),
363 STATEVAR(gl_Fog),
364
365 STATEVAR(gl_ModelViewMatrix),
366 STATEVAR(gl_ModelViewMatrixInverse),
367 STATEVAR(gl_ModelViewMatrixTranspose),
368 STATEVAR(gl_ModelViewMatrixInverseTranspose),
369
370 STATEVAR(gl_ProjectionMatrix),
371 STATEVAR(gl_ProjectionMatrixInverse),
372 STATEVAR(gl_ProjectionMatrixTranspose),
373 STATEVAR(gl_ProjectionMatrixInverseTranspose),
374
375 STATEVAR(gl_ModelViewProjectionMatrix),
376 STATEVAR(gl_ModelViewProjectionMatrixInverse),
377 STATEVAR(gl_ModelViewProjectionMatrixTranspose),
378 STATEVAR(gl_ModelViewProjectionMatrixInverseTranspose),
379
380 STATEVAR(gl_TextureMatrix),
381 STATEVAR(gl_TextureMatrixInverse),
382 STATEVAR(gl_TextureMatrixTranspose),
383 STATEVAR(gl_TextureMatrixInverseTranspose),
384
385 STATEVAR(gl_NormalMatrix),
386 STATEVAR(gl_NormalScale),
387
Eric Anholt4fc9a982011-10-21 10:45:48 -0700388 STATEVAR(gl_BumpRotMatrix0MESA),
389 STATEVAR(gl_BumpRotMatrix1MESA),
390 STATEVAR(gl_FogParamsOptimizedMESA),
Eric Anholtf868cb02011-07-16 17:41:26 -0700391 STATEVAR(gl_CurrentAttribVertMESA),
392 STATEVAR(gl_CurrentAttribFragMESA),
Ian Romanick92e412e2011-01-24 16:55:50 -0800393
394 {NULL, NULL, 0}
395};
396
Ian Romanickc77b2572010-04-07 16:59:46 -0700397static ir_variable *
Ian Romanickdfdff942011-01-24 16:45:11 -0800398add_variable(exec_list *instructions, glsl_symbol_table *symtab,
399 const char *name, const glsl_type *type,
400 enum ir_variable_mode mode, int slot)
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800401{
Ian Romanick7e2aa912010-07-19 17:12:42 -0700402 ir_variable *var = new(symtab) ir_variable(type, name, mode);
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800403
Eric Anholt71df19f2010-04-19 11:10:37 -0700404 switch (var->mode) {
Ian Romanicke2f84f02010-06-29 15:19:11 -0700405 case ir_var_auto:
Eric Anholt71df19f2010-04-19 11:10:37 -0700406 case ir_var_in:
Kenneth Graunke819d57f2011-01-12 15:37:37 -0800407 case ir_var_const_in:
Eric Anholt046bef22010-08-04 20:33:57 -0700408 case ir_var_uniform:
Brian Paul7ce18632010-12-08 18:25:38 -0700409 case ir_var_system_value:
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800410 var->read_only = true;
Eric Anholt71df19f2010-04-19 11:10:37 -0700411 break;
412 case ir_var_inout:
Eric Anholt71df19f2010-04-19 11:10:37 -0700413 case ir_var_out:
Eric Anholt71df19f2010-04-19 11:10:37 -0700414 break;
415 default:
416 assert(0);
417 break;
418 }
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800419
Ian Romanicked0626e2010-06-21 11:42:57 -0700420 var->location = slot;
Ian Romanick68a4fc92010-10-07 17:21:22 -0700421 var->explicit_location = (slot >= 0);
Dave Airlie1256a5d2012-03-24 13:33:41 +0000422 var->explicit_index = 0;
Ian Romanicked0626e2010-06-21 11:42:57 -0700423
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800424 /* Once the variable is created an initialized, add it to the symbol table
425 * and add the declaration to the IR stream.
426 */
427 instructions->push_tail(var);
428
Eric Anholt001eee52010-11-05 06:11:24 -0700429 symtab->add_variable(var);
Ian Romanickc77b2572010-04-07 16:59:46 -0700430 return var;
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800431}
432
Eric Anholt85b5dba2010-07-28 12:23:51 -0700433static ir_variable *
Ian Romanickdfdff942011-01-24 16:45:11 -0800434add_uniform(exec_list *instructions, glsl_symbol_table *symtab,
Eric Anholt85b5dba2010-07-28 12:23:51 -0700435 const char *name, const glsl_type *type)
436{
Ian Romanick89d81ab2011-01-25 10:41:20 -0800437 ir_variable *const uni =
438 add_variable(instructions, symtab, name, type, ir_var_uniform, -1);
439
440 unsigned i;
441 for (i = 0; _mesa_builtin_uniform_desc[i].name != NULL; i++) {
442 if (strcmp(_mesa_builtin_uniform_desc[i].name, name) == 0) {
443 break;
444 }
445 }
446
447 assert(_mesa_builtin_uniform_desc[i].name != NULL);
448 const struct gl_builtin_uniform_desc* const statevar =
449 &_mesa_builtin_uniform_desc[i];
450
451 const unsigned array_count = type->is_array() ? type->length : 1;
452 uni->num_state_slots = array_count * statevar->num_elements;
453
454 ir_state_slot *slots =
455 ralloc_array(uni, ir_state_slot, uni->num_state_slots);
456
457 uni->state_slots = slots;
458
459 for (unsigned a = 0; a < array_count; a++) {
460 for (unsigned j = 0; j < statevar->num_elements; j++) {
461 struct gl_builtin_uniform_element *element = &statevar->elements[j];
462
463 memcpy(slots->tokens, element->tokens, sizeof(element->tokens));
464 if (type->is_array()) {
Eric Anholtf868cb02011-07-16 17:41:26 -0700465 if (strcmp(name, "gl_CurrentAttribVertMESA") == 0 ||
466 strcmp(name, "gl_CurrentAttribFragMESA") == 0) {
467 slots->tokens[2] = a;
468 } else {
469 slots->tokens[1] = a;
470 }
Ian Romanick89d81ab2011-01-25 10:41:20 -0800471 }
472
473 slots->swizzle = element->swizzle;
474 slots++;
475 }
476 }
477
478 return uni;
Eric Anholt85b5dba2010-07-28 12:23:51 -0700479}
Ian Romanick3f9a73d2010-04-02 11:59:57 -0700480
481static void
Ian Romanickdfdff942011-01-24 16:45:11 -0800482add_builtin_variable(exec_list *instructions, glsl_symbol_table *symtab,
483 const builtin_variable *proto)
Ian Romanick3f9a73d2010-04-02 11:59:57 -0700484{
485 /* Create a new variable declaration from the description supplied by
486 * the caller.
487 */
488 const glsl_type *const type = symtab->get_type(proto->type);
489
490 assert(type != NULL);
491
Ian Romanick89d81ab2011-01-25 10:41:20 -0800492 if (proto->mode == ir_var_uniform) {
493 add_uniform(instructions, symtab, proto->name, type);
494 } else {
495 add_variable(instructions, symtab, proto->name, type, proto->mode,
496 proto->slot);
497 }
Ian Romanick3f9a73d2010-04-02 11:59:57 -0700498}
499
Ian Romanickd3b39192011-10-31 14:43:27 -0700500static ir_variable *
Ian Romanickdfdff942011-01-24 16:45:11 -0800501add_builtin_constant(exec_list *instructions, glsl_symbol_table *symtab,
Eric Anholtf8946692010-07-20 14:03:35 -0700502 const char *name, int value)
503{
Ian Romanickdfdff942011-01-24 16:45:11 -0800504 ir_variable *const var = add_variable(instructions, symtab,
505 name, glsl_type::int_type,
506 ir_var_auto, -1);
Eric Anholtf8946692010-07-20 14:03:35 -0700507 var->constant_value = new(var) ir_constant(value);
Ian Romanickf37b1ad2011-10-31 14:31:07 -0700508 var->constant_initializer = new(var) ir_constant(value);
509 var->has_initializer = true;
Ian Romanickd3b39192011-10-31 14:43:27 -0700510 return var;
Eric Anholtf8946692010-07-20 14:03:35 -0700511}
Ian Romanick3f9a73d2010-04-02 11:59:57 -0700512
Paul Berry8dec1bf2012-08-04 10:29:49 -0700513/**
514 * Uniforms that are common to all GLSL ES implementations.
515 *
516 * Several constants in GLSL ES have different names than normal desktop GLSL.
Kenneth Graunkeb4fe4d52010-08-07 02:45:33 -0700517 * Therefore, this function should only be called on the ES path.
518 */
519static void
Paul Berry8dec1bf2012-08-04 10:29:49 -0700520generate_common_ES_uniforms(exec_list *instructions,
521 struct _mesa_glsl_parse_state *state)
Kenneth Graunkeb4fe4d52010-08-07 02:45:33 -0700522{
Ian Romanickdfdff942011-01-24 16:45:11 -0800523 glsl_symbol_table *const symtab = state->symbols;
524
525 add_builtin_constant(instructions, symtab, "gl_MaxVertexAttribs",
Kenneth Graunkeb4fe4d52010-08-07 02:45:33 -0700526 state->Const.MaxVertexAttribs);
Ian Romanickdfdff942011-01-24 16:45:11 -0800527 add_builtin_constant(instructions, symtab, "gl_MaxVertexUniformVectors",
Kenneth Graunkeb4fe4d52010-08-07 02:45:33 -0700528 state->Const.MaxVertexUniformComponents);
Ian Romanickdfdff942011-01-24 16:45:11 -0800529 add_builtin_constant(instructions, symtab, "gl_MaxVertexTextureImageUnits",
Kenneth Graunkeb4fe4d52010-08-07 02:45:33 -0700530 state->Const.MaxVertexTextureImageUnits);
Ian Romanickdfdff942011-01-24 16:45:11 -0800531 add_builtin_constant(instructions, symtab, "gl_MaxCombinedTextureImageUnits",
Kenneth Graunkeb4fe4d52010-08-07 02:45:33 -0700532 state->Const.MaxCombinedTextureImageUnits);
Ian Romanickdfdff942011-01-24 16:45:11 -0800533 add_builtin_constant(instructions, symtab, "gl_MaxTextureImageUnits",
Kenneth Graunkeb4fe4d52010-08-07 02:45:33 -0700534 state->Const.MaxTextureImageUnits);
Ian Romanickdfdff942011-01-24 16:45:11 -0800535 add_builtin_constant(instructions, symtab, "gl_MaxFragmentUniformVectors",
Kenneth Graunkeb4fe4d52010-08-07 02:45:33 -0700536 state->Const.MaxFragmentUniformComponents);
537
Ian Romanickdfdff942011-01-24 16:45:11 -0800538 add_uniform(instructions, symtab, "gl_DepthRange",
Kenneth Graunkeb4fe4d52010-08-07 02:45:33 -0700539 state->symbols->get_type("gl_DepthRangeParameters"));
540}
541
Eric Anholt78fe3c92010-03-28 01:46:48 -0700542static void
Paul Berry8dec1bf2012-08-04 10:29:49 -0700543generate_100ES_uniforms(exec_list *instructions,
544 struct _mesa_glsl_parse_state *state)
545{
546 generate_common_ES_uniforms(instructions, state);
547
548 glsl_symbol_table *const symtab = state->symbols;
549
550 add_builtin_constant(instructions, symtab, "gl_MaxVaryingVectors",
551 state->Const.MaxVaryingFloats / 4);
552}
553
554static void
555generate_300ES_uniforms(exec_list *instructions,
556 struct _mesa_glsl_parse_state *state)
557{
558 generate_common_ES_uniforms(instructions, state);
559
560 glsl_symbol_table *const symtab = state->symbols;
561
562 add_builtin_constant(instructions, symtab, "gl_MaxVertexOutputVectors",
563 state->Const.MaxVaryingFloats / 4);
564 add_builtin_constant(instructions, symtab, "gl_MaxFragmentInputVectors",
565 state->Const.MaxVaryingFloats / 4);
566 add_builtin_constant(instructions, symtab, "gl_MinProgramTexelOffset",
567 state->Const.MinProgramTexelOffset);
568 add_builtin_constant(instructions, symtab, "gl_MaxProgramTexelOffset",
569 state->Const.MaxProgramTexelOffset);
570}
571
572static void
Eric Anholt78fe3c92010-03-28 01:46:48 -0700573generate_110_uniforms(exec_list *instructions,
Eric Anholt177ccd22012-03-09 11:38:34 -0800574 struct _mesa_glsl_parse_state *state,
575 bool add_deprecated)
Eric Anholt78fe3c92010-03-28 01:46:48 -0700576{
Ian Romanickdfdff942011-01-24 16:45:11 -0800577 glsl_symbol_table *const symtab = state->symbols;
578
Eric Anholt177ccd22012-03-09 11:38:34 -0800579 if (add_deprecated) {
580 for (unsigned i = 0
581 ; i < Elements(builtin_110_deprecated_uniforms)
582 ; i++) {
583 add_builtin_variable(instructions, symtab,
584 & builtin_110_deprecated_uniforms[i]);
585 }
Eric Anholt78fe3c92010-03-28 01:46:48 -0700586 }
587
Eric Anholt177ccd22012-03-09 11:38:34 -0800588 if (add_deprecated) {
589 add_builtin_constant(instructions, symtab, "gl_MaxLights",
590 state->Const.MaxLights);
591 add_builtin_constant(instructions, symtab, "gl_MaxClipPlanes",
592 state->Const.MaxClipPlanes);
593 add_builtin_constant(instructions, symtab, "gl_MaxTextureUnits",
594 state->Const.MaxTextureUnits);
595 add_builtin_constant(instructions, symtab, "gl_MaxTextureCoords",
596 state->Const.MaxTextureCoords);
597 }
Ian Romanickdfdff942011-01-24 16:45:11 -0800598 add_builtin_constant(instructions, symtab, "gl_MaxVertexAttribs",
Eric Anholtf8946692010-07-20 14:03:35 -0700599 state->Const.MaxVertexAttribs);
Ian Romanickdfdff942011-01-24 16:45:11 -0800600 add_builtin_constant(instructions, symtab, "gl_MaxVertexUniformComponents",
Eric Anholtf8946692010-07-20 14:03:35 -0700601 state->Const.MaxVertexUniformComponents);
Ian Romanickdfdff942011-01-24 16:45:11 -0800602 add_builtin_constant(instructions, symtab, "gl_MaxVaryingFloats",
Eric Anholtf8946692010-07-20 14:03:35 -0700603 state->Const.MaxVaryingFloats);
Ian Romanickdfdff942011-01-24 16:45:11 -0800604 add_builtin_constant(instructions, symtab, "gl_MaxVertexTextureImageUnits",
Eric Anholtf8946692010-07-20 14:03:35 -0700605 state->Const.MaxVertexTextureImageUnits);
Ian Romanickdfdff942011-01-24 16:45:11 -0800606 add_builtin_constant(instructions, symtab, "gl_MaxCombinedTextureImageUnits",
Eric Anholtf8946692010-07-20 14:03:35 -0700607 state->Const.MaxCombinedTextureImageUnits);
Ian Romanickdfdff942011-01-24 16:45:11 -0800608 add_builtin_constant(instructions, symtab, "gl_MaxTextureImageUnits",
Eric Anholtf8946692010-07-20 14:03:35 -0700609 state->Const.MaxTextureImageUnits);
Ian Romanickdfdff942011-01-24 16:45:11 -0800610 add_builtin_constant(instructions, symtab, "gl_MaxFragmentUniformComponents",
Eric Anholtf8946692010-07-20 14:03:35 -0700611 state->Const.MaxFragmentUniformComponents);
Ian Romanick127308b2010-07-01 13:30:50 -0700612
Eric Anholt177ccd22012-03-09 11:38:34 -0800613 if (add_deprecated) {
614 const glsl_type *const mat4_array_type =
615 glsl_type::get_array_instance(glsl_type::mat4_type,
616 state->Const.MaxTextureCoords);
Ian Romanick3eba5932010-04-26 14:59:32 -0700617
Eric Anholt177ccd22012-03-09 11:38:34 -0800618 add_uniform(instructions, symtab, "gl_TextureMatrix", mat4_array_type);
619 add_uniform(instructions, symtab, "gl_TextureMatrixInverse", mat4_array_type);
620 add_uniform(instructions, symtab, "gl_TextureMatrixTranspose", mat4_array_type);
621 add_uniform(instructions, symtab, "gl_TextureMatrixInverseTranspose", mat4_array_type);
622 }
Eric Anholt78fe3c92010-03-28 01:46:48 -0700623
Ian Romanickdfdff942011-01-24 16:45:11 -0800624 add_uniform(instructions, symtab, "gl_DepthRange",
625 symtab->get_type("gl_DepthRangeParameters"));
Eric Anholt78fe3c92010-03-28 01:46:48 -0700626
Eric Anholt177ccd22012-03-09 11:38:34 -0800627 if (add_deprecated) {
628 add_uniform(instructions, symtab, "gl_ClipPlane",
629 glsl_type::get_array_instance(glsl_type::vec4_type,
630 state->Const.MaxClipPlanes));
631 add_uniform(instructions, symtab, "gl_Point",
632 symtab->get_type("gl_PointParameters"));
Eric Anholt85b5dba2010-07-28 12:23:51 -0700633
Eric Anholt177ccd22012-03-09 11:38:34 -0800634 const glsl_type *const material_parameters_type =
635 symtab->get_type("gl_MaterialParameters");
636 add_uniform(instructions, symtab, "gl_FrontMaterial", material_parameters_type);
637 add_uniform(instructions, symtab, "gl_BackMaterial", material_parameters_type);
Eric Anholt78fe3c92010-03-28 01:46:48 -0700638
Eric Anholt177ccd22012-03-09 11:38:34 -0800639 const glsl_type *const light_source_array_type =
640 glsl_type::get_array_instance(symtab->get_type("gl_LightSourceParameters"), state->Const.MaxLights);
Eric Anholtaa579432010-05-19 14:09:04 -0700641
Eric Anholt177ccd22012-03-09 11:38:34 -0800642 add_uniform(instructions, symtab, "gl_LightSource", light_source_array_type);
Eric Anholtaa579432010-05-19 14:09:04 -0700643
Eric Anholt177ccd22012-03-09 11:38:34 -0800644 const glsl_type *const light_model_products_type =
645 symtab->get_type("gl_LightModelProducts");
646 add_uniform(instructions, symtab, "gl_FrontLightModelProduct",
647 light_model_products_type);
648 add_uniform(instructions, symtab, "gl_BackLightModelProduct",
649 light_model_products_type);
Eric Anholt85b5dba2010-07-28 12:23:51 -0700650
Eric Anholt177ccd22012-03-09 11:38:34 -0800651 const glsl_type *const light_products_type =
652 glsl_type::get_array_instance(symtab->get_type("gl_LightProducts"),
653 state->Const.MaxLights);
654 add_uniform(instructions, symtab, "gl_FrontLightProduct", light_products_type);
655 add_uniform(instructions, symtab, "gl_BackLightProduct", light_products_type);
Eric Anholt85b5dba2010-07-28 12:23:51 -0700656
Eric Anholt177ccd22012-03-09 11:38:34 -0800657 add_uniform(instructions, symtab, "gl_TextureEnvColor",
658 glsl_type::get_array_instance(glsl_type::vec4_type,
659 state->Const.MaxTextureUnits));
Eric Anholt85b5dba2010-07-28 12:23:51 -0700660
Eric Anholt177ccd22012-03-09 11:38:34 -0800661 const glsl_type *const texcoords_vec4 =
662 glsl_type::get_array_instance(glsl_type::vec4_type,
663 state->Const.MaxTextureCoords);
664 add_uniform(instructions, symtab, "gl_EyePlaneS", texcoords_vec4);
665 add_uniform(instructions, symtab, "gl_EyePlaneT", texcoords_vec4);
666 add_uniform(instructions, symtab, "gl_EyePlaneR", texcoords_vec4);
667 add_uniform(instructions, symtab, "gl_EyePlaneQ", texcoords_vec4);
668 add_uniform(instructions, symtab, "gl_ObjectPlaneS", texcoords_vec4);
669 add_uniform(instructions, symtab, "gl_ObjectPlaneT", texcoords_vec4);
670 add_uniform(instructions, symtab, "gl_ObjectPlaneR", texcoords_vec4);
671 add_uniform(instructions, symtab, "gl_ObjectPlaneQ", texcoords_vec4);
Eric Anholt85b5dba2010-07-28 12:23:51 -0700672
Eric Anholt177ccd22012-03-09 11:38:34 -0800673 add_uniform(instructions, symtab, "gl_Fog",
674 symtab->get_type("gl_FogParameters"));
675 }
Eric Anholtf868cb02011-07-16 17:41:26 -0700676
677 /* Mesa-internal current attrib state */
678 const glsl_type *const vert_attribs =
679 glsl_type::get_array_instance(glsl_type::vec4_type, VERT_ATTRIB_MAX);
680 add_uniform(instructions, symtab, "gl_CurrentAttribVertMESA", vert_attribs);
681 const glsl_type *const frag_attribs =
682 glsl_type::get_array_instance(glsl_type::vec4_type, FRAG_ATTRIB_MAX);
683 add_uniform(instructions, symtab, "gl_CurrentAttribFragMESA", frag_attribs);
Eric Anholt78fe3c92010-03-28 01:46:48 -0700684}
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800685
Kenneth Graunkeb4fe4d52010-08-07 02:45:33 -0700686/* This function should only be called for ES, not desktop GL. */
687static void
688generate_100ES_vs_variables(exec_list *instructions,
689 struct _mesa_glsl_parse_state *state)
690{
691 for (unsigned i = 0; i < Elements(builtin_core_vs_variables); i++) {
Ian Romanickdfdff942011-01-24 16:45:11 -0800692 add_builtin_variable(instructions, state->symbols,
693 & builtin_core_vs_variables[i]);
Kenneth Graunkeb4fe4d52010-08-07 02:45:33 -0700694 }
695
696 generate_100ES_uniforms(instructions, state);
697
698 generate_ARB_draw_buffers_variables(instructions, state, false,
699 vertex_shader);
700}
701
Paul Berry8dec1bf2012-08-04 10:29:49 -0700702static void
703generate_300ES_vs_variables(exec_list *instructions,
704 struct _mesa_glsl_parse_state *state)
705{
706 for (unsigned i = 0; i < Elements(builtin_core_vs_variables); i++) {
707 add_builtin_variable(instructions, state->symbols,
708 & builtin_core_vs_variables[i]);
709 }
710
711 for (unsigned i = 0; i < Elements(builtin_300ES_vs_variables); i++) {
712 add_builtin_variable(instructions, state->symbols,
713 & builtin_300ES_vs_variables[i]);
714 }
715
716 generate_300ES_uniforms(instructions, state);
717
718 generate_ARB_draw_buffers_variables(instructions, state, false,
719 vertex_shader);
720}
721
Kenneth Graunkeb4fe4d52010-08-07 02:45:33 -0700722
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800723static void
724generate_110_vs_variables(exec_list *instructions,
Eric Anholt177ccd22012-03-09 11:38:34 -0800725 struct _mesa_glsl_parse_state *state,
726 bool add_deprecated)
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800727{
728 for (unsigned i = 0; i < Elements(builtin_core_vs_variables); i++) {
Ian Romanickdfdff942011-01-24 16:45:11 -0800729 add_builtin_variable(instructions, state->symbols,
730 & builtin_core_vs_variables[i]);
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800731 }
732
Eric Anholt177ccd22012-03-09 11:38:34 -0800733 if (add_deprecated) {
734 for (unsigned i = 0
735 ; i < Elements(builtin_110_deprecated_vs_variables)
736 ; i++) {
737 add_builtin_variable(instructions, state->symbols,
738 & builtin_110_deprecated_vs_variables[i]);
739 }
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800740 }
Eric Anholt177ccd22012-03-09 11:38:34 -0800741 generate_110_uniforms(instructions, state, add_deprecated);
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800742
Ian Romanickcd00d5b2010-07-01 13:17:54 -0700743 /* From page 54 (page 60 of the PDF) of the GLSL 1.20 spec:
744 *
745 * "As with all arrays, indices used to subscript gl_TexCoord must
746 * either be an integral constant expressions, or this array must be
747 * re-declared by the shader with a size. The size can be at most
748 * gl_MaxTextureCoords. Using indexes close to 0 may aid the
749 * implementation in preserving varying resources."
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800750 */
Ian Romanick3f9a73d2010-04-02 11:59:57 -0700751 const glsl_type *const vec4_array_type =
Ian Romanickf38d15b2010-07-20 15:33:40 -0700752 glsl_type::get_array_instance(glsl_type::vec4_type, 0);
Ian Romanick3f9a73d2010-04-02 11:59:57 -0700753
Ian Romanickdfdff942011-01-24 16:45:11 -0800754 add_variable(instructions, state->symbols,
755 "gl_TexCoord", vec4_array_type, ir_var_out, VERT_RESULT_TEX0);
Ian Romanick22971e92010-06-29 15:29:56 -0700756
757 generate_ARB_draw_buffers_variables(instructions, state, false,
758 vertex_shader);
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800759}
760
761
762static void
763generate_120_vs_variables(exec_list *instructions,
Eric Anholt177ccd22012-03-09 11:38:34 -0800764 struct _mesa_glsl_parse_state *state,
765 bool add_deprecated)
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800766{
767 /* GLSL version 1.20 did not add any built-in variables in the vertex
768 * shader.
769 */
Eric Anholt177ccd22012-03-09 11:38:34 -0800770 generate_110_vs_variables(instructions, state, add_deprecated);
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800771}
772
773
774static void
Paul Berry36c4b1a2011-08-11 17:33:06 -0700775generate_130_uniforms(exec_list *instructions,
776 struct _mesa_glsl_parse_state *state)
777{
778 glsl_symbol_table *const symtab = state->symbols;
779
780 add_builtin_constant(instructions, symtab, "gl_MaxClipDistances",
781 state->Const.MaxClipPlanes);
Eric Anholt2ecfa882011-10-21 15:17:16 -0700782 add_builtin_constant(instructions, symtab, "gl_MaxVaryingComponents",
783 state->Const.MaxVaryingFloats);
Paul Berry36c4b1a2011-08-11 17:33:06 -0700784}
785
786
787static void
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800788generate_130_vs_variables(exec_list *instructions,
Eric Anholt177ccd22012-03-09 11:38:34 -0800789 struct _mesa_glsl_parse_state *state,
790 bool add_deprecated)
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800791{
Eric Anholt177ccd22012-03-09 11:38:34 -0800792 generate_120_vs_variables(instructions, state, add_deprecated);
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800793
794 for (unsigned i = 0; i < Elements(builtin_130_vs_variables); i++) {
Ian Romanickdfdff942011-01-24 16:45:11 -0800795 add_builtin_variable(instructions, state->symbols,
796 & builtin_130_vs_variables[i]);
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800797 }
798
Paul Berry36c4b1a2011-08-11 17:33:06 -0700799 generate_130_uniforms(instructions, state);
800
Paul Berryaf243b52011-08-11 15:03:19 -0700801 /* From the GLSL 1.30 spec, section 7.1 (Vertex Shader Special
802 * Variables):
803 *
804 * The gl_ClipDistance array is predeclared as unsized and must
805 * be sized by the shader either redeclaring it with a size or
806 * indexing it only with integral constant expressions.
807 *
808 * We represent this in Mesa by initially declaring the array as
809 * size 0.
810 */
Eric Anholt271e1992010-04-02 23:47:06 -0700811 const glsl_type *const clip_distance_array_type =
Paul Berryaf243b52011-08-11 15:03:19 -0700812 glsl_type::get_array_instance(glsl_type::float_type, 0);
Ian Romanicked0626e2010-06-21 11:42:57 -0700813
Ian Romanickdfdff942011-01-24 16:45:11 -0800814 add_variable(instructions, state->symbols,
Paul Berry3d7c5a42011-08-19 13:12:23 -0700815 "gl_ClipDistance", clip_distance_array_type, ir_var_out,
816 VERT_RESULT_CLIP_DIST0);
Eric Anholt271e1992010-04-02 23:47:06 -0700817
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800818}
819
820
821static void
822initialize_vs_variables(exec_list *instructions,
823 struct _mesa_glsl_parse_state *state)
824{
Paul Berry8dec1bf2012-08-04 10:29:49 -0700825 if (state->es_shader) {
826 switch (state->language_version) {
827 case 100:
828 generate_100ES_vs_variables(instructions, state);
829 break;
830 case 300:
831 generate_300ES_vs_variables(instructions, state);
832 break;
833 default:
834 assert(!"Unexpected language version");
835 break;
836 }
837 } else {
838 switch (state->language_version) {
839 case 110:
840 generate_110_vs_variables(instructions, state, true);
841 break;
842 case 120:
843 generate_120_vs_variables(instructions, state, true);
844 break;
845 case 130:
846 generate_130_vs_variables(instructions, state, true);
847 break;
848 case 140:
849 generate_130_vs_variables(instructions, state, false);
850 break;
851 default:
852 assert(!"Unexpected language version");
853 break;
854 }
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800855 }
Brian Paul7ce18632010-12-08 18:25:38 -0700856
Eric Anholt177ccd22012-03-09 11:38:34 -0800857 generate_ARB_draw_instanced_variables(instructions, state, false,
858 vertex_shader);
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800859}
860
Brian Paul7ce18632010-12-08 18:25:38 -0700861
Kenneth Graunkeb4fe4d52010-08-07 02:45:33 -0700862/* This function should only be called for ES, not desktop GL. */
863static void
864generate_100ES_fs_variables(exec_list *instructions,
865 struct _mesa_glsl_parse_state *state)
866{
867 for (unsigned i = 0; i < Elements(builtin_core_fs_variables); i++) {
Ian Romanickdfdff942011-01-24 16:45:11 -0800868 add_builtin_variable(instructions, state->symbols,
869 & builtin_core_fs_variables[i]);
Kenneth Graunkeb4fe4d52010-08-07 02:45:33 -0700870 }
871
872 for (unsigned i = 0; i < Elements(builtin_100ES_fs_variables); i++) {
Ian Romanickdfdff942011-01-24 16:45:11 -0800873 add_builtin_variable(instructions, state->symbols,
874 & builtin_100ES_fs_variables[i]);
Kenneth Graunkeb4fe4d52010-08-07 02:45:33 -0700875 }
876
877 generate_100ES_uniforms(instructions, state);
878
879 generate_ARB_draw_buffers_variables(instructions, state, false,
880 fragment_shader);
881}
882
Eric Anholtb3f743a2010-03-25 14:48:25 -0700883static void
Paul Berry8dec1bf2012-08-04 10:29:49 -0700884generate_300ES_fs_variables(exec_list *instructions,
885 struct _mesa_glsl_parse_state *state)
886{
887 /* Note: we don't add builtin_core_fs_variables, because it contains
888 * gl_FragColor, which is not in GLSL 3.00 ES.
889 */
890
891 for (unsigned i = 0; i < Elements(builtin_300ES_fs_variables); i++) {
892 add_builtin_variable(instructions, state->symbols,
893 & builtin_300ES_fs_variables[i]);
894 }
895
896 generate_300ES_uniforms(instructions, state);
897
898 generate_ARB_draw_buffers_variables(instructions, state, false,
899 fragment_shader);
900}
901
902static void
Eric Anholtb3f743a2010-03-25 14:48:25 -0700903generate_110_fs_variables(exec_list *instructions,
Eric Anholt177ccd22012-03-09 11:38:34 -0800904 struct _mesa_glsl_parse_state *state,
905 bool add_deprecated)
Eric Anholtb3f743a2010-03-25 14:48:25 -0700906{
907 for (unsigned i = 0; i < Elements(builtin_core_fs_variables); i++) {
Ian Romanickdfdff942011-01-24 16:45:11 -0800908 add_builtin_variable(instructions, state->symbols,
909 & builtin_core_fs_variables[i]);
Eric Anholtb3f743a2010-03-25 14:48:25 -0700910 }
911
Kenneth Graunkeb4fe4d52010-08-07 02:45:33 -0700912 for (unsigned i = 0; i < Elements(builtin_110_fs_variables); i++) {
Ian Romanickdfdff942011-01-24 16:45:11 -0800913 add_builtin_variable(instructions, state->symbols,
914 & builtin_110_fs_variables[i]);
Kenneth Graunkeb4fe4d52010-08-07 02:45:33 -0700915 }
916
Eric Anholt177ccd22012-03-09 11:38:34 -0800917 if (add_deprecated) {
918 for (unsigned i = 0
919 ; i < Elements(builtin_110_deprecated_fs_variables)
920 ; i++) {
921 add_builtin_variable(instructions, state->symbols,
922 & builtin_110_deprecated_fs_variables[i]);
923 }
Eric Anholt0f09aea2010-03-27 12:48:57 -0700924 }
Eric Anholt177ccd22012-03-09 11:38:34 -0800925
926 generate_110_uniforms(instructions, state, add_deprecated);
Eric Anholt0f09aea2010-03-27 12:48:57 -0700927
Ian Romanickcd00d5b2010-07-01 13:17:54 -0700928 /* From page 54 (page 60 of the PDF) of the GLSL 1.20 spec:
929 *
930 * "As with all arrays, indices used to subscript gl_TexCoord must
931 * either be an integral constant expressions, or this array must be
932 * re-declared by the shader with a size. The size can be at most
933 * gl_MaxTextureCoords. Using indexes close to 0 may aid the
934 * implementation in preserving varying resources."
Ian Romanick3f9a73d2010-04-02 11:59:57 -0700935 */
Ian Romanick3f9a73d2010-04-02 11:59:57 -0700936 const glsl_type *const vec4_array_type =
Ian Romanickf38d15b2010-07-20 15:33:40 -0700937 glsl_type::get_array_instance(glsl_type::vec4_type, 0);
Ian Romanick3f9a73d2010-04-02 11:59:57 -0700938
Ian Romanickdfdff942011-01-24 16:45:11 -0800939 add_variable(instructions, state->symbols,
940 "gl_TexCoord", vec4_array_type, ir_var_in, FRAG_ATTRIB_TEX0);
Ian Romanick9c4b1f22010-06-29 15:10:09 -0700941
Ian Romanick22971e92010-06-29 15:29:56 -0700942 generate_ARB_draw_buffers_variables(instructions, state, false,
943 fragment_shader);
Eric Anholtb3f743a2010-03-25 14:48:25 -0700944}
945
Ian Romanickc77b2572010-04-07 16:59:46 -0700946
947static void
Ian Romanick22971e92010-06-29 15:29:56 -0700948generate_ARB_draw_buffers_variables(exec_list *instructions,
949 struct _mesa_glsl_parse_state *state,
950 bool warn, _mesa_glsl_parser_targets target)
Ian Romanickc77b2572010-04-07 16:59:46 -0700951{
Ian Romanick22971e92010-06-29 15:29:56 -0700952 /* gl_MaxDrawBuffers is available in all shader stages.
953 */
Ian Romanicke2f84f02010-06-29 15:19:11 -0700954 ir_variable *const mdb =
Ian Romanickd3b39192011-10-31 14:43:27 -0700955 add_builtin_constant(instructions, state->symbols, "gl_MaxDrawBuffers",
956 state->Const.MaxDrawBuffers);
Ian Romanicke2f84f02010-06-29 15:19:11 -0700957
958 if (warn)
959 mdb->warn_extension = "GL_ARB_draw_buffers";
960
Ian Romanick22971e92010-06-29 15:29:56 -0700961 /* gl_FragData is only available in the fragment shader.
Paul Berry8dec1bf2012-08-04 10:29:49 -0700962 * It is not present in GLSL 3.00 ES.
Ian Romanick22971e92010-06-29 15:29:56 -0700963 */
Paul Berry8dec1bf2012-08-04 10:29:49 -0700964 if (target == fragment_shader && !state->is_version(0, 300)) {
Ian Romanick22971e92010-06-29 15:29:56 -0700965 const glsl_type *const vec4_array_type =
Ian Romanickf38d15b2010-07-20 15:33:40 -0700966 glsl_type::get_array_instance(glsl_type::vec4_type,
Ian Romanick22971e92010-06-29 15:29:56 -0700967 state->Const.MaxDrawBuffers);
Ian Romanickc77b2572010-04-07 16:59:46 -0700968
Ian Romanick22971e92010-06-29 15:29:56 -0700969 ir_variable *const fd =
Ian Romanickdfdff942011-01-24 16:45:11 -0800970 add_variable(instructions, state->symbols,
971 "gl_FragData", vec4_array_type,
972 ir_var_out, FRAG_RESULT_DATA0);
Ian Romanick22971e92010-06-29 15:29:56 -0700973
974 if (warn)
975 fd->warn_extension = "GL_ARB_draw_buffers";
976 }
Ian Romanickc77b2572010-04-07 16:59:46 -0700977}
978
Brian Paul7ce18632010-12-08 18:25:38 -0700979
980static void
981generate_ARB_draw_instanced_variables(exec_list *instructions,
982 struct _mesa_glsl_parse_state *state,
983 bool warn,
984 _mesa_glsl_parser_targets target)
985{
986 /* gl_InstanceIDARB is only available in the vertex shader.
987 */
Eric Anholt177ccd22012-03-09 11:38:34 -0800988 if (target != vertex_shader)
989 return;
990
991 if (state->ARB_draw_instanced_enable) {
Ian Romanick1e6a2c12012-02-29 08:29:39 -0800992 ir_variable *inst =
Ian Romanickdfdff942011-01-24 16:45:11 -0800993 add_variable(instructions, state->symbols,
994 "gl_InstanceIDARB", glsl_type::int_type,
995 ir_var_system_value, SYSTEM_VALUE_INSTANCE_ID);
Brian Paul7ce18632010-12-08 18:25:38 -0700996
997 if (warn)
998 inst->warn_extension = "GL_ARB_draw_instanced";
Eric Anholt177ccd22012-03-09 11:38:34 -0800999 }
Ian Romanick1e6a2c12012-02-29 08:29:39 -08001000
Paul Berry8dec1bf2012-08-04 10:29:49 -07001001 bool available_in_core = state->is_version(140, 300);
1002 if (state->ARB_draw_instanced_enable || available_in_core) {
Ian Romanick1e6a2c12012-02-29 08:29:39 -08001003 /* Originally ARB_draw_instanced only specified that ARB decorated name.
1004 * Since no vendor actually implemented that behavior and some apps use
1005 * the undecorated name, the extension now specifies that both names are
1006 * available.
1007 */
Eric Anholt177ccd22012-03-09 11:38:34 -08001008 ir_variable *inst =
1009 add_variable(instructions, state->symbols,
1010 "gl_InstanceID", glsl_type::int_type,
1011 ir_var_system_value, SYSTEM_VALUE_INSTANCE_ID);
Ian Romanick1e6a2c12012-02-29 08:29:39 -08001012
Paul Berry8dec1bf2012-08-04 10:29:49 -07001013 if (!available_in_core && warn)
Ian Romanick1e6a2c12012-02-29 08:29:39 -08001014 inst->warn_extension = "GL_ARB_draw_instanced";
Brian Paul7ce18632010-12-08 18:25:38 -07001015 }
1016}
1017
1018
Dave Airlied9671862010-10-06 09:36:02 +10001019static void
1020generate_ARB_shader_stencil_export_variables(exec_list *instructions,
1021 struct _mesa_glsl_parse_state *state,
1022 bool warn)
1023{
1024 /* gl_FragStencilRefARB is only available in the fragment shader.
1025 */
1026 ir_variable *const fd =
Ian Romanickdfdff942011-01-24 16:45:11 -08001027 add_variable(instructions, state->symbols,
1028 "gl_FragStencilRefARB", glsl_type::int_type,
1029 ir_var_out, FRAG_RESULT_STENCIL);
Dave Airlied9671862010-10-06 09:36:02 +10001030
1031 if (warn)
1032 fd->warn_extension = "GL_ARB_shader_stencil_export";
1033}
Ian Romanickc77b2572010-04-07 16:59:46 -07001034
Eric Anholtb3f743a2010-03-25 14:48:25 -07001035static void
Marek Olšák5ba2e7a2011-05-02 16:41:04 +02001036generate_AMD_shader_stencil_export_variables(exec_list *instructions,
1037 struct _mesa_glsl_parse_state *state,
1038 bool warn)
1039{
1040 /* gl_FragStencilRefAMD is only available in the fragment shader.
1041 */
1042 ir_variable *const fd =
1043 add_variable(instructions, state->symbols,
1044 "gl_FragStencilRefAMD", glsl_type::int_type,
1045 ir_var_out, FRAG_RESULT_STENCIL);
1046
1047 if (warn)
1048 fd->warn_extension = "GL_AMD_shader_stencil_export";
1049}
1050
1051static void
Eric Anholtb3f743a2010-03-25 14:48:25 -07001052generate_120_fs_variables(exec_list *instructions,
Eric Anholt177ccd22012-03-09 11:38:34 -08001053 struct _mesa_glsl_parse_state *state,
1054 bool add_deprecated)
Eric Anholtb3f743a2010-03-25 14:48:25 -07001055{
Eric Anholt177ccd22012-03-09 11:38:34 -08001056 generate_110_fs_variables(instructions, state, add_deprecated);
Eric Anholt152b55e2010-07-07 19:45:22 -07001057
1058 for (unsigned i = 0
1059 ; i < Elements(builtin_120_fs_variables)
1060 ; i++) {
Ian Romanickdfdff942011-01-24 16:45:11 -08001061 add_builtin_variable(instructions, state->symbols,
1062 & builtin_120_fs_variables[i]);
Eric Anholt152b55e2010-07-07 19:45:22 -07001063 }
Eric Anholtb3f743a2010-03-25 14:48:25 -07001064}
1065
1066static void
Eric Anholt177ccd22012-03-09 11:38:34 -08001067generate_fs_clipdistance(exec_list *instructions,
1068 struct _mesa_glsl_parse_state *state)
Eric Anholtb3f743a2010-03-25 14:48:25 -07001069{
Paul Berryaf243b52011-08-11 15:03:19 -07001070 /* From the GLSL 1.30 spec, section 7.2 (Fragment Shader Special
1071 * Variables):
1072 *
1073 * The built-in input variable gl_ClipDistance array contains linearly
1074 * interpolated values for the vertex values written by the vertex shader
1075 * to the gl_ClipDistance vertex output variable. This array must be
1076 * sized in the fragment shader either implicitly or explicitly to be the
1077 * same size as it was sized in the vertex shader.
1078 *
1079 * In other words, the array must be pre-declared as implicitly sized. We
1080 * represent this in Mesa by initially declaring the array as size 0.
1081 */
Ian Romanick8645a952010-04-07 16:47:44 -07001082 const glsl_type *const clip_distance_array_type =
Paul Berryaf243b52011-08-11 15:03:19 -07001083 glsl_type::get_array_instance(glsl_type::float_type, 0);
Ian Romanicked0626e2010-06-21 11:42:57 -07001084
Ian Romanickdfdff942011-01-24 16:45:11 -08001085 add_variable(instructions, state->symbols,
Paul Berry3d7c5a42011-08-19 13:12:23 -07001086 "gl_ClipDistance", clip_distance_array_type, ir_var_in,
1087 FRAG_ATTRIB_CLIP_DIST0);
Eric Anholtb3f743a2010-03-25 14:48:25 -07001088}
1089
1090static void
Eric Anholt177ccd22012-03-09 11:38:34 -08001091generate_130_fs_variables(exec_list *instructions,
1092 struct _mesa_glsl_parse_state *state)
1093{
1094 generate_120_fs_variables(instructions, state, true);
1095
1096 generate_130_uniforms(instructions, state);
1097 generate_fs_clipdistance(instructions, state);
1098}
1099
1100
1101static void
1102generate_140_fs_variables(exec_list *instructions,
1103 struct _mesa_glsl_parse_state *state)
1104{
1105 generate_120_fs_variables(instructions, state, false);
1106
1107 generate_130_uniforms(instructions, state);
1108 generate_fs_clipdistance(instructions, state);
1109}
1110
1111static void
Eric Anholtb3f743a2010-03-25 14:48:25 -07001112initialize_fs_variables(exec_list *instructions,
1113 struct _mesa_glsl_parse_state *state)
1114{
Paul Berry8dec1bf2012-08-04 10:29:49 -07001115 if (state->es_shader) {
1116 switch (state->language_version) {
1117 case 100:
1118 generate_100ES_fs_variables(instructions, state);
1119 break;
1120 case 300:
1121 generate_300ES_fs_variables(instructions, state);
1122 break;
1123 default:
1124 assert(!"Unexpected language version");
1125 break;
1126 }
1127 } else {
1128 switch (state->language_version) {
1129 case 110:
1130 generate_110_fs_variables(instructions, state, true);
1131 break;
1132 case 120:
1133 generate_120_fs_variables(instructions, state, true);
1134 break;
1135 case 130:
1136 generate_130_fs_variables(instructions, state);
1137 break;
1138 case 140:
1139 generate_140_fs_variables(instructions, state);
1140 break;
1141 default:
1142 assert(!"Unexpected language version");
1143 break;
1144 }
Eric Anholtb3f743a2010-03-25 14:48:25 -07001145 }
Dave Airlied9671862010-10-06 09:36:02 +10001146
1147 if (state->ARB_shader_stencil_export_enable)
1148 generate_ARB_shader_stencil_export_variables(instructions, state,
1149 state->ARB_shader_stencil_export_warn);
Marek Olšák5ba2e7a2011-05-02 16:41:04 +02001150
1151 if (state->AMD_shader_stencil_export_enable)
1152 generate_AMD_shader_stencil_export_variables(instructions, state,
1153 state->AMD_shader_stencil_export_warn);
Eric Anholtb3f743a2010-03-25 14:48:25 -07001154}
Ian Romanickadfb0cd2010-03-10 10:43:16 -08001155
1156void
1157_mesa_glsl_initialize_variables(exec_list *instructions,
1158 struct _mesa_glsl_parse_state *state)
1159{
1160 switch (state->target) {
1161 case vertex_shader:
1162 initialize_vs_variables(instructions, state);
1163 break;
1164 case geometry_shader:
Eric Anholtb3f743a2010-03-25 14:48:25 -07001165 break;
Ian Romanickadfb0cd2010-03-10 10:43:16 -08001166 case fragment_shader:
Eric Anholtb3f743a2010-03-25 14:48:25 -07001167 initialize_fs_variables(instructions, state);
Ian Romanickadfb0cd2010-03-10 10:43:16 -08001168 break;
Ian Romanickadfb0cd2010-03-10 10:43:16 -08001169 }
1170}