- 0013796 gallium: Conditionally use posix libraries/includes. by José Fonseca · 16 years ago
- c4e0d72 Cell: silence unused var warnings by Brian · 16 years ago
- 2ed6604 gallium: #include p_debug.h since we use assert by Brian · 16 years ago
- c0235d0 Cell: use mem_dup() by Brian · 16 years ago
- f12d641 gallium: use mem_dup() by Brian · 16 years ago
- c8af89c gallium: added mem_dup() by Brian · 16 years ago
- 31c98ea gallium: change pipe->texture_create() to operate like the CSO functions by Brian · 16 years ago
- f52f513 clean-ups in guess_and_alloc_texture() by Brian · 16 years ago
- 2440ff7 plug in ctx->Driver.GenerateMipmap function by Brian · 16 years ago
- 4c2f3db Added ctx->Driver.GenerateMipmap() driver hook by Brian · 16 years ago
- afc5498 clean-ups by Brian · 16 years ago
- 105b359 added comment by Brian · 16 years ago
- a4fbf09 comments, clean-ups, consts by Brian · 16 years ago
- 71984d7 clean-up by Brian · 16 years ago
- 4650b35 gallium: add bitmap/drawpixels texcoord bias support by Brian · 16 years ago
- af6b12c gallium: Bring latest fixes. by José Fonseca · 16 years ago
- 9791d7f gallium: Use p_debug.h instead of non-portable stdio.h/assert.h functions. by José Fonseca · 16 years ago
- 78bce9c gallium: Add forgotten return type. by José Fonseca · 16 years ago
- 81b6a80 gallium: Update scons instructions. Propagate user environment. by José Fonseca · 16 years ago
- a31d289 gallium: Cross-platform debugging helpers. by José Fonseca · 16 years ago
- 5e2d051 gallium: Portability guidelines. by José Fonseca · 16 years ago
- e39fccc Cell: remove accidentally added OPT_FLAGS lines by Brian · 16 years ago
- 1730f7b Cell: SIMD-ize tri_linear_coeff(), use vector float for vertex attributes in struct vertex_header by Brian · 16 years ago
- 4da82fd Cell: re-enable inlined vertex buffers by Brian · 16 years ago
- 2174890 Cell: remove dummy fields, update/add some comments by Brian · 16 years ago
- b097442 Cell: added cell_batch_alloc_aligned() by Brian · 16 years ago
- c9f9814 Use _transpose_matrix4x4 from Cell SDK instead of my own version by Ian Romanick · 16 years ago
- 45f4125 Add some debug messages by Ian Romanick · 16 years ago
- e8a80c8 More semi-trivial vectorization in the shader VM by Ian Romanick · 17 years ago
- 490a7b1 Vectorize vertex puller by Ian Romanick · 17 years ago
- 8fc2355 Vectorize all micro ops by Ian Romanick · 17 years ago
- 45b18c5 gallium: Use align_free to free aligned memory. by Michal Krol · 16 years ago
- 5db1593 Cell: fix some alignment issues by aligning commands to 8-byte boundaries by Brian · 16 years ago
- 684d320 Cell: don't use VEC_LITERAL macro, doesn't work w/ SDK 3.0 by Brian · 16 years ago
- 7cbe5cf Cell: don't use VEC_LITERAL macro, doesn't work w/ SDK 3.0 by Brian · 16 years ago
- 93d061b Cell: move float4 typedef (temporary datatype) by Brian · 16 years ago
- 1a75464 Cell: fix small sampling error in sample_texture_bilinear() by Brian · 16 years ago
- efa8e03 Cell: texture sampler functions always return vector float now by Brian · 16 years ago
- 5068b57 Cell: added spu_unpack_A8R8G8B8() by Brian · 16 years ago
- 76c1a10 Cell: fix typo by Brian · 16 years ago
- bc1ad6b Cell: some basic blending code by Brian · 16 years ago
- 168247d Cell: replace float 4 with vector float in eval_coeff() by Brian · 16 years ago
- 7a1d01f Cell: emit blend state to SPUs by Brian · 16 years ago
- 8f924e4 Cell: choose bilinear vs. nearest filtering according to sampler state by Brian · 16 years ago
- ca1d2fc Cell: improved bilinear filtering by Brian · 16 years ago
- 0a45f75 Cell: implement basic bilinear texture sampler by Brian · 16 years ago
- 9a50742 Cell: added spu_unpack_color(), spu_pack_R8G8B8A8() by Brian · 16 years ago
- 703a869 Cell: SIMD-ize more of texture sampling by Brian · 16 years ago
- 1810519 Cell: checkpoint: start to SIMD-ize texture sampling by Brian · 16 years ago
- e967a5c Cell: move tile clear code to flush_spans() by Brian · 16 years ago
- 6023311 Cell: clamp txmax, tymax in tile_bounding_box() by Brian · 16 years ago
- 69cc197 Cell: insert some draw_flush() calls by Brian · 16 years ago
- aa761b1 Cell: comment about emit_quad() mask by Brian · 17 years ago
- 44d3269 Cell: move some tile get/clear code by Brian · 17 years ago
- 8bd566a Cell: use global color_shuffle to remove a switch stmnt by Brian · 17 years ago
- d7c2eb0 Cell: New color packing functions (A8R8G8B8 and B8G8R8A8) by Brian · 17 years ago
- 42201d7 Cell: rename/move global vars by Brian · 17 years ago
- 1730548 Cell: deprecate some use of struct cell_command - it should go away completely by Brian · 17 years ago
- b1a472b Cell: remove commands from top-level while loop which should only appear in batch buffers by Brian · 17 years ago
- 0e9a370 Cell: move ztest before color interp/packing by Brian · 17 years ago
- c392cc8 Cell: rename fields of the tile_t union by Brian · 17 years ago
- 59be082 Cell: implement Z16 and Z32 testing with SIMD instructions. by Brian · 17 years ago
- b108bea Cell: store current tile status in cur_tile_status_c/z, add TILE_STATUS_GETTING by Brian · 17 years ago
- 20df285 Fix using "ccache ppu-gcc" for CC and fix parallel builds by Ian Romanick · 17 years ago
- 635341e fix typo by Brian · 17 years ago
- 633e113 gallium: fix problem in which texcoords and varying vars got mapped to the same slot by Brian · 17 years ago
- 8678704 Fix problem in mapping vertex program outputs (found with "spring" game engine) by Brian · 17 years ago
- acb8137 gallium: comments about fragment Z computation by Brian · 17 years ago
- 9536314 gallium: Fix z clear bug when TILE_CLEAR_OPTIMIZATION==0 by Brian · 17 years ago
- c36cdc6 gallium: fix get/put typo regression by Brian · 17 years ago
- cd53eb0 Cell: SIMD-ize const_coeff() by Brian · 17 years ago
- 2564868 Cell: set GALLIUM_CELL_VS env var to enable SPU-based vertex transformation by Brian · 17 years ago
- e82c9b8 tgsi: Use ESI instead of EBX as temp reg on non-win32 by Keith Whitwell · 17 years ago
- 50d5f30 gallium: Portability fixes. by José Fonseca · 17 years ago
- f4192cb4 gallium: Make the build output dir depend on the configuration. by José Fonseca · 17 years ago
- c42e625 gallium: Add SCons as alternative build system for Gallium. by José Fonseca · 17 years ago
- 62d11b9 I don't know why using uint64_t for "base" doesn't work. Ugh. by Ian Romanick · 17 years ago
- 5a6fd93 Use SPUs for vertex shader processing by Ian Romanick · 17 years ago
- a89ee8a Add driver_private field for drivers that hook shader_queue_flush. by Ian Romanick · 17 years ago
- 9ad986b Numerous small fixed to PPU-SPU vertex shader protocol by Ian Romanick · 17 years ago
- de949a4 cell_array_info should not be 16-byte aligned by Ian Romanick · 17 years ago
- 10270fb Correctly read / write vertex header from / to main memory by Ian Romanick · 17 years ago
- 193491c Handle CELL_CMD_VS_EXECUTE *only* outside batch commands. by Ian Romanick · 17 years ago
- fb348c2 Set machine->Processor by Ian Romanick · 17 years ago
- 137cb72 Elts are always ints, pass vOut pointers in-line in command by Ian Romanick · 17 years ago
- 3349861 Implement micro_pow and micro_sqrt by Ian Romanick · 17 years ago
- 7b27d9f Fix size calculation in attribute fetch. by Ian Romanick · 17 years ago
- 708d699 Fetch uniforms from main memory. by Ian Romanick · 17 years ago
- a0a7073 Missing amperstand in previous commit. Oops. by Ian Romanick · 17 years ago
- fcf9441 Pass ptr to local memory copy instead of main memory to exec_instruction by Ian Romanick · 17 years ago
- 3d13605 Provide mechanism to hook in custom vertex shader cache flush function by Ian Romanick · 17 years ago
- 13eec10 Implement vertex fetch / vertex shader output write-back by Ian Romanick · 17 years ago
- 33cac48 Initial pass at instruction / declaration fetch by Ian Romanick · 17 years ago
- 524bba1 Initial pass at vertex shader on SPU using TGSI VM by Ian Romanick · 17 years ago
- 8fb73a5 Cell: prototype SIMD code for z testing by Brian · 17 years ago
- 24f0e54 Cell: start to SIMD-ize triangle attribute interpolation by Brian · 17 years ago
- 7b14944 Cell: fold setup_tri() into tri_draw() by Brian · 17 years ago
- 022bf6d Cell: make 'setup' a regular var instead of passing around a pointer everywhere by Brian · 17 years ago
- dcf41a0 Cell: minor code refactoring, movement by Brian · 17 years ago
- 0d3f60e Cell: check tile status before wait_on_mask() by Brian · 17 years ago