1. 17eac30 docs: add Vulkan Float64 capability support for anv driver by Samuel Iglesias Gonsálvez · 8 years ago
  2. ada6648 radv/ac: add support for multi sample image coords by Dave Airlie · 8 years ago
  3. 41b1d9a glsl: Do not allow scalar types in vector relational functions by Boyan Ding · 8 years ago
  4. 5b4fa21 nir: remove duplicated foreach loop by Thomas Hindoe Paaboel Andersen · 8 years ago
  5. 2bae2fa i965: Fix number of slots in SSO mode when there are no user varyings. by Kenneth Graunke · 8 years ago
  6. 203c128 spirv: Move cursor before calling vtn_ssa_value() in phi 2nd pass. by Kenneth Graunke · 8 years ago
  7. 230b756 mesa: set GLSL 1.20 for the fixed-function fragment shader by Marek Olšák · 8 years ago
  8. 8bc39e2 radv: Create single RADV_DEBUG env var. by Bas Nieuwenhuizen · 8 years ago
  9. 8cb60c7 ac/debug: Dump indirect buffers. by Bas Nieuwenhuizen · 8 years ago
  10. 97dfff5 radv: Dump command buffer on hang. by Bas Nieuwenhuizen · 8 years ago
  11. 0ef1b4d ac/debug: Move IB decode to common code. by Bas Nieuwenhuizen · 8 years ago
  12. b838f64 ac/debug: Move sid_tables.h generation to common code. by Bas Nieuwenhuizen · 8 years ago
  13. 1c5dcec relnotes: Claim OpenGL 4.5 rather than 4.4 by Jason Ekstrand · 8 years ago
  14. 5b4aeb3 mesa: Bump the version to 17.0 by Jason Ekstrand · 8 years ago
  15. cac74a9 radeonsi: fix the Witcher 2 black transitions by Marek Olšák · 8 years ago
  16. 5b85a6b radeonsi: set si_shader_context::input_decls for ranged decls correctly by Marek Olšák · 8 years ago
  17. 6f356d1 radeonsi: cleanly communicate whether si_shader_dump should check R600_DEBUG by Marek Olšák · 8 years ago
  18. 030e5f0 isl: render target cube maps should be handled as 2D images, not cubes by Iago Toral Quiroga · 8 years ago
  19. 566a0c4 anv: don't skip the VUE header if we are reading gl_Layer in a fragment shader by Iago Toral Quiroga · 8 years ago
  20. 0449c93 anv: enable shaderFloat64 feature by Samuel Iglesias Gonsálvez · 8 years ago
  21. 4652046 anv: enable float64 feature on supported platforms by Samuel Iglesias Gonsálvez · 8 years ago
  22. 88c8121 spirv: enable SpvCapabilityFloat64 only to supported platforms by Samuel Iglesias Gonsálvez · 8 years ago
  23. c2acf97 nir/i965: use two slots from inputs_read for dvec3/dvec4 vertex input attributes by Juan A. Suarez Romero · 8 years ago
  24. 3551a2d isl: fix VA64 support for double and dvecN vertex attributes by Samuel Iglesias Gonsálvez · 8 years ago
  25. 1c9483f anv/pipeline: get map for double input attributes by Juan A. Suarez Romero · 8 years ago
  26. cc4ff6c spirv: add support for doubles to OpSpecConstant by Samuel Iglesias Gonsálvez · 8 years ago
  27. fc17089 spirv/nir: add (un)packDouble2x32() translation by Samuel Iglesias Gonsálvez · 8 years ago
  28. c332432 spirv/nir: implement DF conversions by Samuel Iglesias Gonsálvez · 8 years ago
  29. 27cf6a3 nir: add nir_type_conversion_op() by Samuel Iglesias Gonsálvez · 8 years ago
  30. 3a571fc nir: add nir_get_nir_type_for_glsl_type() by Samuel Iglesias Gonsálvez · 8 years ago
  31. 59944a7 spirv: add support for doubles on OpComposite{Insert,Extract} by Samuel Iglesias Gonsálvez · 8 years ago
  32. e6bebb9 spirv: Enable double floating points when copying variables in _vtn_variable_copy() by Samuel Iglesias Gonsálvez · 8 years ago
  33. 9d71cfe spirv: add double support to _vtn_block_load_store() by Samuel Iglesias Gonsálvez · 8 years ago
  34. 0cd0c32 spirv: add double support to _vtn_variable_load_store by Samuel Iglesias Gonsálvez · 8 years ago
  35. 8076c8b spirv: add double support to SpvOpCompositeExtract by Samuel Iglesias Gonsálvez · 8 years ago
  36. a966387 spirv: fix SpvOpSpecConstantOp with SpvOpVectorShuffle working with double-based vecs by Samuel Iglesias Gonsálvez · 8 years ago
  37. ec686ff spirv: add DF support to SpvOp*ConstantComposite by Samuel Iglesias Gonsálvez · 8 years ago
  38. 2bf4d0b spirv: add DF support to vtn_const_ssa_value() by Samuel Iglesias Gonsálvez · 8 years ago
  39. d77ffc3 spirv: add support for loading DF constants by Samuel Iglesias Gonsálvez · 8 years ago
  40. 9602c7c spirv: add definition of double based data types by Samuel Iglesias Gonsálvez · 8 years ago
  41. d1bbe2c spirv: fix typo in spec_constant_decoration_cb() by Samuel Iglesias Gonsálvez · 8 years ago
  42. 41969f0 radv: drop unused fields in physical device. by Dave Airlie · 8 years ago
  43. 8b43f42 i965: call intel_prepare_render always when reading pixels by Tapani Pälli · 8 years ago
  44. 953e4e4 st/mesa: pass gl_program to st_bind_ubos() by Timothy Arceri · 8 years ago
  45. 270e584 st/mesa: pass gl_program to st_bind_images() by Timothy Arceri · 8 years ago
  46. 59ac77b st/mesa: stop passing gl_linked_shader to set_affected_state_flags() by Timothy Arceri · 8 years ago
  47. ae632af st/mesa/glsl: set num_images directly in shader_info by Timothy Arceri · 8 years ago
  48. 4b30011 st/mesa: pass gl_program to st_bind_ssbos() by Timothy Arceri · 8 years ago
  49. 1130f82 nir: add another comparison simplification by Timothy Arceri · 8 years ago
  50. 3371de3 nir: Turn bcsel of +/- 1.0 and 0.0 into b2f sequences. by Kenneth Graunke · 8 years ago
  51. 1c50d31 nir: Convert ineg(b2i(a)) to a if it's a boolean. by Kenneth Graunke · 8 years ago
  52. 86b9be7 i965: Move TES input VUE map calculation out a layer. by Kenneth Graunke · 8 years ago
  53. 6e8ac06 i965: Pass NULL for gl_program when compiling TES. by Kenneth Graunke · 8 years ago
  54. 08f8f1b i965: Move TES spacing/domain/topology setup to brw_compile_tes(). by Kenneth Graunke · 8 years ago
  55. cc2df4b i965: Access TES shader info via NIR. by Kenneth Graunke · 8 years ago
  56. a4fd84e mesa: Introduce a compiler enum for tessellation spacing. by Kenneth Graunke · 8 years ago
  57. 9bb8917 compiler: Change shader_info->tes.vertex_order into a ccw boolean. by Kenneth Graunke · 8 years ago
  58. faa1ede anv/pipeline: Call NIR passes using NIR_PASS_V by Jason Ekstrand · 8 years ago
  59. 43e0b0d anv/pipeline: Only call remove_dead_variables once by Jason Ekstrand · 8 years ago
  60. 957ec00 Revert recent GLSL slot counting fiasco. by Kenneth Graunke · 8 years ago
  61. 42699e1 glsl: Make is_fixed_function_array actually check for varyings. by Kenneth Graunke · 8 years ago
  62. 5a165b4 drirc: Allow extension midshader for Divinity: Original Sin (EE) by Kai Wasserbäch · 8 years ago
  63. 1edc53a glsl: fix opt_minmax redundancy checks against baserange by Timothy Arceri · 8 years ago
  64. 45912fb i965/compiler: Use the new nir_opt_copy_prop_vars pass by Jason Ekstrand · 8 years ago
  65. 62332d1 nir: Add a local variable-based copy propagation pass by Jason Ekstrand · 8 years ago
  66. 830dca7 nir/builder: Add a helper for getting the most recently added instruction by Jason Ekstrand · 8 years ago
  67. 75a6707 nir/builder: Add a load_deref_var helper by Jason Ekstrand · 8 years ago
  68. 13a2f20 nir/dead_variables: Remove shader-local variables that are only written by Jason Ekstrand · 8 years ago
  69. 58fe5c5 nir/dead_variables: Removed shared variables when requested by Jason Ekstrand · 8 years ago
  70. 2d7bed6 anv/formats: Use the real format for B4G4R4A4_UNORM_PACK16 on gen8 by Jason Ekstrand · 8 years ago
  71. 4e7958f isl: Mark A4B4G4R4_UNORM as supported on gen8 by Jason Ekstrand · 8 years ago
  72. f6d3af2 radv: fix depth transitions with layerCount = VK_REMAINING_ARRAY_LAYERS by Pierre-Loup A. Griffais · 8 years ago
  73. e6ae199 i965: Rework gl_TessLevel*[] handling to use NIR compact arrays. by Kenneth Graunke · 8 years ago
  74. 31d9de5 i965: Inline store_output helper in quads workaround code. by Kenneth Graunke · 8 years ago
  75. 311b1f0 nir: Make glsl_to_nir compact scalar TessLevel arrays. by Kenneth Graunke · 8 years ago
  76. 496693d i965: Make unify_interfaces not spread VARYING_BIT_TESS_LEVEL_*. by Kenneth Graunke · 8 years ago
  77. a46bd79 glsl: Support gl_TessLevelInner/Outer[] as TES input variables. by Kenneth Graunke · 8 years ago
  78. 5c580e6 glsl: Mark whole variable used for ClipDistance and TessLevel*. by Kenneth Graunke · 9 years ago
  79. 8b5749f glsl: Override the # of varying slots for ClipDistance and TessLevel*. by Kenneth Graunke · 9 years ago
  80. 6aa5cb3 glsl: Create and use a new ir_variable::count_attribute_slots() wrapper. by Kenneth Graunke · 9 years ago
  81. aead6a1 gallium/radeon: use the internal clear_buffer callback to fix r600g by Marek Olšák · 8 years ago
  82. f4821da llvmpipe: do transpose/untwiddle after conversion for 8bit formats by Roland Scheidegger · 8 years ago
  83. 6e7ce1e gallivm: generalize 4x4f->1x16ub special case conversion by Roland Scheidegger · 8 years ago
  84. 04480a0 llvmpipe: use alpha from already converted color if possible by Roland Scheidegger · 8 years ago
  85. 53c2d24a llvmpipe: use scalar load instead of vectors for small vectors in fs backend by Roland Scheidegger · 8 years ago
  86. 1472ff3 i965: Enable several GLES 3.1 extensions on HSW+ by Ian Romanick · 8 years ago
  87. 90c51cc i965: Always set MaxViewports and related limits by Ian Romanick · 8 years ago
  88. b7699ce winsys/amdgpu: fix a race condition between fence updates and IB submissions by Marek Olšák · 8 years ago
  89. ece6e1f radeonsi: add TC L2 prefetch for shaders and VBO descriptors by Marek Olšák · 8 years ago
  90. a131dac radeonsi: add CP DMA flags for greater control over synchronization by Marek Olšák · 8 years ago
  91. 8ac1715 radeonsi: cleanly communicate which CP DMA packet is first by Marek Olšák · 8 years ago
  92. 2b621c4 gallium/radeon: add new HUD query num-SDMA-IBs by Marek Olšák · 8 years ago
  93. 6b8a371 gallium/radeon: rename the num-ctx-flushes query to num-GFX-IBs by Marek Olšák · 8 years ago
  94. 5871ebd radeonsi: add HUD queries for cache flush stats by Marek Olšák · 8 years ago
  95. aac07bb radeonsi: don't count fast clears and prefetches into CP DMA stats by Marek Olšák · 8 years ago
  96. 3b98a5d radeonsi: don't wait for compute shaders in texture_barrier by Marek Olšák · 8 years ago
  97. 4b93ba5 radeonsi: assume that a TES without POSITION precedes GS by Marek Olšák · 8 years ago
  98. 5364805 radeonsi: unduplicate VS color export code by Marek Olšák · 8 years ago
  99. 42920c0 radeonsi: clean up more HAVE_LLVM #ifdefs by Marek Olšák · 8 years ago
  100. a8374c3 gallium/radeon: clean up HAVE_LLVM #ifdefs in r600_get_llvm_processor_name by Marek Olšák · 8 years ago