1. 18123a7 egl/dri2: don't require a context for ClientWaitSync (v2) by Marek Olšák · 9 years ago
  2. b783360 st/dri: don't use _ctx in client_wait_sync by Marek Olšák · 9 years ago
  3. 27b102e r600g: only do depth-only or stencil-only in-place decompression by Marek Olšák · 9 years ago
  4. c23c92c radeonsi: only do depth-only or stencil-only in-place decompression by Marek Olšák · 9 years ago
  5. 5804c6a gallium/radeon: add separate stencil level dirty flags by Marek Olšák · 9 years ago
  6. cc92b90 radeonsi: dump buffer lists while debugging by Marek Olšák · 9 years ago
  7. eb55610 winsys/radeon: implement cs_get_buffer_list by Marek Olšák · 9 years ago
  8. 6f48e2b winsys/amdgpu: add winsys function cs_get_buffer_list by Marek Olšák · 9 years ago
  9. 93641f4 gallium/radeon: stop using "reloc" in a few places by Marek Olšák · 9 years ago
  10. 2edb060 gallium/radeon: tell the winsys the exact resource binding types by Marek Olšák · 9 years ago
  11. 9bd7928 radeonsi: add an option for debugging VM faults by Marek Olšák · 9 years ago
  12. 4502d0b radeonsi: move dumping the last IB into its own function by Marek Olšák · 9 years ago
  13. 89f7382 ddebug: separate creation of debug files by Marek Olšák · 9 years ago
  14. 3cd5395 docs: add news item and link release notes for 10.6.9 by Emil Velikov · 9 years ago
  15. 61c35ce docs: add sha256 checksums for 10.6.9 by Emil Velikov · 9 years ago
  16. b2a987f docs: add release notes for 10.6.9 by Emil Velikov · 9 years ago
  17. 11cabc4 egl: rework handling EGL_CONTEXT_FLAGS by Matthew Waters · 9 years ago
  18. 443d3bf i965/wm: Make compute_barycentric_interp_modes take a nir_shader and a devinfo by Jason Ekstrand · 9 years ago
  19. 1e3c1b1 i965: Use nir_foreach_variable by Jason Ekstrand · 9 years ago
  20. 050e478 nir: Add a nir_foreach_variable macro by Jason Ekstrand · 9 years ago
  21. ca94179 i965/nir: Remove the prog parameter from brw_nir_lower_inputs by Jason Ekstrand · 9 years ago
  22. a2e1e3d radeon/llvm: Initialize gallivm targets when initializing the AMDGPU target v2 by Tom Stellard · 9 years ago
  23. 76cfd6f gallivm: Allow drivers and state trackers to initialize gallivm LLVM targets v2 by Tom Stellard · 9 years ago
  24. 3219b48 gallium/radeon: Use call_once() when initailizing LLVM targets by Tom Stellard · 9 years ago
  25. bf7b6fd i965/shader: Get rid of the shader, prog, and shader_prog fields by Jason Ekstrand · 9 years ago
  26. 404419e i965/fs,vec4: Get rid of the sanity_param_count by Jason Ekstrand · 9 years ago
  27. ca6a436 i965/vec4: Use nir info instead of pulling things out of [shader_]prog by Jason Ekstrand · 9 years ago
  28. 756613e i965/fs: Use the nir info instead of pulling things out of [shader_]prog by Jason Ekstrand · 9 years ago
  29. b62e36d i965/fs: Move sampler unit lookup into rescale_texcoord by Jason Ekstrand · 9 years ago
  30. 7b974c5 i965/cs: Remove the prog argument from local_id_payload_dwords by Jason Ekstrand · 9 years ago
  31. 7926c3e i965/backend_shader: Add a field to store the NIR shader by Jason Ekstrand · 9 years ago
  32. 7a8d06b nir: Move GS data to nir_shader_info by Jason Ekstrand · 9 years ago
  33. e4fea48 nir: Add a a nir_shader_info struct by Jason Ekstrand · 9 years ago
  34. cd1ae6e nir/glsl: Take a gl_shader_program and a stage rather than a gl_shader by Jason Ekstrand · 9 years ago
  35. 30c6357 i965: Move prog_data uniform setup to the codegen level by Jason Ekstrand · 9 years ago
  36. ea006c4 i965: Move binding table setup to codegen time. by Jason Ekstrand · 9 years ago
  37. 28709e3 i965/shader: Pull assign_common_binding_table_offsets out of backend_shader by Jason Ekstrand · 9 years ago
  38. cdf314c i965/nir: Simplify uniform setup by Jason Ekstrand · 9 years ago
  39. 7fee8b6 i965/nir: Pull GLSL uniform handling into a common function by Jason Ekstrand · 9 years ago
  40. 03c4171 i965/nir: Pull common ARB program uniform handling into a common function by Jason Ekstrand · 9 years ago
  41. 390b48f i965/vec4: Use the uniform count from nir_assign_var_locations by Jason Ekstrand · 9 years ago
  42. 3de8150 i965/shader: Get rid of the setup_vec4_uniform_value helper by Jason Ekstrand · 9 years ago
  43. 58cea0c i965/shader: Pull setup_image_uniform_values out of backend_shader by Jason Ekstrand · 9 years ago
  44. 5609e0d i965/vec4: Get rid of the uniform_vector_size array by Jason Ekstrand · 9 years ago
  45. ea35fb0 i965/vec4: Use the actual channels used in pack_uniform_registers by Jason Ekstrand · 9 years ago
  46. cd2132f glsl/types: Make subroutine types have a single matrix column by Jason Ekstrand · 9 years ago
  47. a7e0f75 i965: Pull stage_prog_data.nr_params out of the NIR shader by Jason Ekstrand · 9 years ago
  48. fc3f452 i965/vs: Move lazy NIR creation to codegen_vs_prog by Jason Ekstrand · 9 years ago
  49. 64b1454 i965/vec4: Delete the old vec4_vp code by Jason Ekstrand · 9 years ago
  50. 1153f12 i965/vec4: Delete the old ir_visitor code by Jason Ekstrand · 9 years ago
  51. b85761d i965/vec4: Always use NIR by Jason Ekstrand · 9 years ago
  52. 4e0a8e0 i965: don't forget to free image_param on prog_data free by Ilia Mirkin · 9 years ago
  53. 19598aa glsl: avoid leaking hiddenUniforms map when there are no uniforms by Ilia Mirkin · 9 years ago
  54. da2fdf9 mesa: avoid leaking closure when iterating over a string_to_uint_map by Ilia Mirkin · 9 years ago
  55. 6b70364 nir: Fix uninitialized 'progress' variable in nir_lower_system_values. by Chris Wilson · 9 years ago
  56. 33da78a nir/remove_phis: handle trivial back-edges by Connor Abbott · 9 years ago
  57. d35391c glx: Don't hard-code the name "libGL.so.1" in driOpenDriver (v3) by Kyle Brenneman · 9 years ago
  58. 798f260 mapi: Make _glapi_get_stub work with "gl" or "mgl" prefix. by Kyle Brenneman · 9 years ago
  59. a27f2d9 glx: Fix build errors with --enable-mangling (v2) by Kyle Brenneman · 9 years ago
  60. 85313ff glsl: validate binding qualifier on block members by Tapani Pälli · 9 years ago
  61. f424663 glsl: emit row_major matrix's SSBO stores only for components in writemask by Samuel Iglesias Gonsalvez · 9 years ago
  62. a552b77 glsl: error out if non-constant indexing of SSBO arrays with GLSL ES by Tapani Pälli · 9 years ago
  63. b3f9c5c mesa: Add abs input modifier to base for POW in ffvertex_prog by Daniel Scharrer · 9 years ago
  64. 604ce82 i965/fs: Print reg and reg_offset separately for ATTR files. by Kenneth Graunke · 9 years ago
  65. 193d295 i965/nir: Refactor input/output lowering setup into helpers. by Kenneth Graunke · 9 years ago
  66. 39a1d36 nir: Allow nir_lower_io() to only lower one type of variable. by Kenneth Graunke · 9 years ago
  67. 1c6689b mesa: fix incorrect error in _mesa_BindTextureUnit() by Brian Paul · 9 years ago
  68. a9408f3 mesa: remove _mesa_get_tex_unit_err() and fix error handling by Brian Paul · 9 years ago
  69. c277fa3 mesa: consolidate texture binding code by Brian Paul · 9 years ago
  70. 78f908c mesa: fix indentation in _mesa_create_nameless_texture() by Brian Paul · 9 years ago
  71. aa24919 st/mesa: clean up #includes in st_draw.c by Brian Paul · 9 years ago
  72. 82e3d8b mesa: clean up #includes in sampler.cpp by Brian Paul · 9 years ago
  73. 32a4999 mesa: clean up #includes in ir_to_mesa.cpp by Brian Paul · 9 years ago
  74. b9b13d87 mesa: clean up #includes in uniforms.h by Brian Paul · 9 years ago
  75. e13b515 mesa: clean up #includes in uniform_query.cpp by Brian Paul · 9 years ago
  76. 85ea125 mesa: clean up #includes in pipelineobj.c by Brian Paul · 9 years ago
  77. 1a22550 mesa: clean up #includes in ff_fragment_shader.cpp by Brian Paul · 9 years ago
  78. 7455324 main: Fix block index when mixing UBO and SSBO blocks by Iago Toral Quiroga · 9 years ago
  79. ca2e16d mesa: use strtok_s for strtok_r on windows by Tapani Pälli · 9 years ago
  80. 9bd9cf1 meta: Handle array textures in scaled MSAA blits by Ian Romanick · 9 years ago
  81. b217e6f i965/miptree: Add PRM references for most struct members (v2) by Chad Versace · 9 years ago
  82. f7fe9fb i965/miptree: Rename align_w,align_h -> halign,valign by Chad Versace · 9 years ago
  83. 56367b0 i965/miptree: Rename intel_miptree_map::mt -> ::linear_mt (v2) by Chad Versace · 9 years ago
  84. b7882ae i965/miptree: Fix comments for map mode by Chad Versace · 9 years ago
  85. bd191b7 i965/miptree: More comments for BRW_MAP_DIRECT_BIT (v2) by Chad Versace · 9 years ago
  86. 651395b i965: Remove duplicate copy of is_scalar_shader_stage(). by Kenneth Graunke · 9 years ago
  87. a1a3f09 i915: Remember to call intel_prepare_render() before blitting by Ville Syrjälä · 10 years ago
  88. c349031 i915: Fix texcoord vs. varying collision in fragment programs by Ville Syrjälä · 10 years ago
  89. 9504740 i830: Fix collision between I830_UPLOAD_RASTER_RULES and I830_UPLOAD_TEX(0) by Ville Syrjälä · 10 years ago
  90. 7b39114 i965/cs: Upload UBO/SSBO surfaces by Jordan Justen · 9 years ago
  91. 83018f5 mesa: Fix format specifier warning in mesa_DispatchComputeIndirect() by Rhys Kidd · 9 years ago
  92. 3948ac1 i965: Get rid of prog_data compare functions by Jason Ekstrand · 9 years ago
  93. bfdc76c i965/state_cache: Remove the aux_compare fields by Jason Ekstrand · 9 years ago
  94. a4734b3 i965/copy_image: Fix a copy+past error by Jason Ekstrand · 9 years ago
  95. 70e91d6 i965: Remove early release of DRI2 miptree by Chris Wilson · 9 years ago
  96. e21bb9e glsl: assert base_alignment > 0 for records by Samuel Iglesias Gonsalvez · 9 years ago
  97. f3afcbe util: use strnlen() in strndup() implementations by Samuel Iglesias Gonsalvez · 9 years ago
  98. 023165a i965/vec4/nir: add nir_intrinsic_memory_barrier support by Samuel Iglesias Gonsalvez · 9 years ago
  99. f24e5e6 glsl: apply shader storage block member rules when adding program resources by Samuel Iglesias Gonsalvez · 9 years ago
  100. 4810d02 nir: Don't set dest in SSBO store glsl_to_nir conversion by Jordan Justen · 9 years ago