- 295a3a3 ilo: create the pipeline from the builder by Chia-I Wu · 10 years ago
- 61c6a29 ilo: move aperture checks out of pipeline by Chia-I Wu · 10 years ago
- 672592d ilo: flush before setting SOL_RESET by Chia-I Wu · 10 years ago
- 17e7582 ilo: move size estimation check out of pipeline by Chia-I Wu · 10 years ago
- 49b8fb9 freedreno/a3xx: more texture array fixes by Rob Clark · 10 years ago
- 18291ee freedreno: add DRM_CONF_SHARE_FD by Rob Clark · 10 years ago
- 41f072a ilo: use a single list for queries by Chia-I Wu · 10 years ago
- 6b79d89 ilo: replace software queries by hardware ones by Chia-I Wu · 10 years ago
- 1549727 ilo: support prim queries in ilo_3d_pipeline_emit_query() by Chia-I Wu · 10 years ago
- 900d813 ilo: add ilo_3d_pipeline_emit_query() by Chia-I Wu · 10 years ago
- 9c87381 ilo: rework query support by Chia-I Wu · 10 years ago
- 26fefae ilo: clarify cp owning/releasing by Chia-I Wu · 10 years ago
- 4eb2bbe ilo: add a pointer to builder in ilo_3d_pipeline by Chia-I Wu · 10 years ago
- 8b4726d ilo: add a helper for RECTLIST blitter by Chia-I Wu · 10 years ago
- bca5496 ilo: no direct ilo_context access in BLT blitter by Chia-I Wu · 10 years ago
- c1165c8 ilo: fix headers in Makefile.sources by Chia-I Wu · 10 years ago
- 6c0de4b ilo: add a new struct for context states by Chia-I Wu · 10 years ago
- 284d767 ilo: merge ilo_gpe.h to ilo_state*.h by Chia-I Wu · 10 years ago
- 4a8a6ce ilo: rename ilo_gpe_gen*.[ch] by Chia-I Wu · 10 years ago
- 3cb383c ilo: make ilo_fence opaque by Chia-I Wu · 10 years ago
- c4ed6c7 i965/gen6: Enable GL 3.3 and GLSL 3.30 by Chris Forbes · 10 years ago
- 7ede5a1 gallivm: add information about different sampler/view units if analyzing shader by Roland Scheidegger · 10 years ago
- 4824eec docs: Add 10.3 sha256 sums, news item and link release notes by Emil Velikov · 10 years ago
- 991242e docs: Update 10.3 release notes by Emil Velikov · 10 years ago
- 878e8a8 docs: Add sha256 sums for the 10.2.8 release by Emil Velikov · 10 years ago
- 4e8d1c7 Add release notes for the 10.2.8 release by Emil Velikov · 10 years ago
- 8449121 st/dri: remove GALLIUM_MSAA and __GL_FSAA_MODE environment variables by Marek Olšák · 10 years ago
- 001247d vc4: Fix perspective interpolation. by Eric Anholt · 10 years ago
- dcd03e7 vc4: Use the same method as for FRAG_Z to handle fragcoord W. by Eric Anholt · 10 years ago
- f2c39dd util: don't try to emit half-float intrinsics if avx isn't available by Roland Scheidegger · 10 years ago
- 74d7ff2 i965/gen6: enable GLSL 1.50, OpenGL 3.2 and GL_AMD_vertex_shader_layered by Samuel Iglesias Gonsalvez · 10 years ago
- d2c2ca9 i965/gen6/gs: Use a specific implementation of geometry shaders for gen6. by Iago Toral Quiroga · 10 years ago
- 3a4aee3 i965/gen6/gs: upload ubo and pull constants surfaces. by Iago Toral Quiroga · 10 years ago
- 6947a8a i965/gen6/gs: Enable transform feedback support in geometry shaders by Samuel Iglesias Gonsalvez · 10 years ago
- c66165a i965/gen6/gs: Fix binding table clash between TF surfaces and textures. by Iago Toral Quiroga · 10 years ago
- 2614cde i965/gen6/gs: Avoid buffering transform feedback varyings twice. by Iago Toral Quiroga · 10 years ago
- 2120443 i965/gen6/gs: Buffer PSIZ/flags vertex data in gen6_gs_visitor by Samuel Iglesias Gonsalvez · 10 years ago
- 28a7da6 i965/gen6/gs: Setup SOL surfaces for user-provided geometry shaders by Samuel Iglesias Gonsalvez · 10 years ago
- fda4470 i965/gen6/gs: implement transform feedback support in gen6_gs_visitor by Samuel Iglesias Gonsalvez · 10 years ago
- 1f77bfc i965/gen6/gs: Add an additional parameter to the FF_SYNC opcode. by Samuel Iglesias Gonsalvez · 10 years ago
- 3ea4109 i965/gen6/gs: implement GS_OPCODE_FF_SYNC_SET_PRIMITIVES opcode by Samuel Iglesias Gonsalvez · 10 years ago
- 5933a08 i965/gen6/gs: implement GS_OPCODE_SVB_SET_DST_INDEX opcode by Samuel Iglesias Gonsalvez · 10 years ago
- e86ae1b i965/gen6/gs: implement GS_OPCODE_SVB_WRITE opcode by Samuel Iglesias Gonsalvez · 10 years ago
- 66ec61c i965/gen6/gs: Enable texture units and upload sampler state. by Iago Toral Quiroga · 10 years ago
- 6669fd0 i965/gen6/gs: Assign geometry shader VUE map properly. by Iago Toral Quiroga · 10 years ago
- 524ad6b i965/gen6/gs: Implement support for gl_PrimitiveIdIn. by Iago Toral Quiroga · 10 years ago
- 024b7c0 i965/gen6/gs: Implement GS_OPCODE_SET_PRIMITIVE_ID. by Iago Toral Quiroga · 10 years ago
- c091804 i965/gen6/gs: Handle the case where a geometry shader emits no output. by Iago Toral Quiroga · 10 years ago
- c1b8a51 i965/gen6/gs: Make sure we complete the last primitive. by Iago Toral Quiroga · 10 years ago
- d93ca68 i965/gen6/gs: Implement geometry shaders for outputs other than points. by Iago Toral Quiroga · 10 years ago
- 8411bf2 i965/gen6/gs: Add initial implementation for a gen6 geometry shader visitor. by Iago Toral Quiroga · 10 years ago
- 5c30da1 i965: Generalize emit_urb_slot() to emit to any dst_reg. by Iago Toral Quiroga · 10 years ago
- 9b32fd0 i965: Provide means to create registers of a given size. by Iago Toral Quiroga · 10 years ago
- f373b7e i965/gen6/gs: Implement GS_OPCODE_SET_DWORD_2. by Iago Toral Quiroga · 10 years ago
- 7ccd47d i965/gen6/gs: Upload binding table for user-provided geometry shaders. by Iago Toral Quiroga · 10 years ago
- 5ac8294 i965/gen6/gs: Enable URB space for user-provided geometry shaders. by Iago Toral Quiroga · 10 years ago
- c09ddf8 i965/gen6/gs: Compute URB entry size for user-provided geometry shaders. by Iago Toral Quiroga · 10 years ago
- 621685a i965/gen6/gs: Add instruction URB flags to geometry shaders EOT message. by Iago Toral Quiroga · 10 years ago
- 2c85132 i965/gen6/gs: Implement GS_OPCODE_URB_WRITE_ALLOCATE. by Iago Toral Quiroga · 10 years ago
- d0bdd4c i965/gen6/gs: Implement GS_OPCODE_FF_SYNC. by Iago Toral Quiroga · 10 years ago
- 406e041 i965/gs: Reuse gen6 constant push buffers setup code in gen7+. by Samuel Iglesias Gonsalvez · 10 years ago
- 96012df i965/gen6/gs: Setup constant push buffers for gen6 geometry shaders. by Iago Toral Quiroga · 10 years ago
- cf06136 i965/gen6/gs: Set brw->gs.enabled to FALSE in gen6_blorp_emit_gs_disable() by Samuel Iglesias Gonsalvez · 10 years ago
- bc383cb i965/gen6/gs: use brw_gs_prog atom instead of brw_ff_gs_prog by Samuel Iglesias Gonsalvez · 10 years ago
- dd376bd i965/gen6/gs: Skeleton for user GS program support by Samuel Iglesias Gonsalvez · 10 years ago
- 03164f6 i965/gs: Use single dispatch mode as fallback to dual object mode when possible. by Iago Toral Quiroga · 10 years ago
- 45cbc92 ilo: rename ILO_DEBUG=3d by Chia-I Wu · 10 years ago
- 8a23522 ilo: rename ilo_cp_flush() by Chia-I Wu · 10 years ago
- 1887d15 ilo: remove ilo_cp_empty() by Chia-I Wu · 10 years ago
- 2706674 ilo: simplify ilo_cp_set_owner() by Chia-I Wu · 10 years ago
- 26ee6f2 mesa: Delete VAO _MaxElement code and index buffer bounds checking. by Kenneth Graunke · 10 years ago
- 1958914 vc4: Add support for stencil operations. by Eric Anholt · 10 years ago
- 6e39854 vc4: Actually implement VC4_DEBUG=cl. by Eric Anholt · 10 years ago
- 019ca99 draw: (trivial) remove duplicated lines by Roland Scheidegger · 10 years ago
- 7b2c703 mesa: fix prog_optimize.c assertions triggered by SWZ opcode by Brian Paul · 10 years ago
- 71d4fc8 vc4: Allow copy propagation of uniforms. by Eric Anholt · 10 years ago
- 79be2cc vc4: Make sure thread end doesn't have a uniform read. by Eric Anholt · 10 years ago
- 44b8eb7 vc4: Allow dead code elimination of instructions that read uniforms. by Eric Anholt · 10 years ago
- 5e90ed7 vc4: Add support for reordering the uniform stream after optimization. by Eric Anholt · 10 years ago
- b0256fb vc4: Initialize the various qreg arrays when allocating them. by Eric Anholt · 10 years ago
- b44a7a3 vc4: Fix stray disable of the CSE pass. by Eric Anholt · 10 years ago
- ffeb77c gallivm,tgsi: fix idiv by zero crash by rconde · 10 years ago
- 4d99687 gallivm: add texture target information for sample opcodes to tgsi info by Roland Scheidegger · 10 years ago
- 2e49559 st/mesa: Fix handling of 8888 SNORM and SRGB formats for big-endian by Richard Sandiford · 10 years ago
- ccdbcd9 st/mesa: Fix handling of LA and RG formats for big-endian by Richard Sandiford · 10 years ago
- be6ef20 mesa: Add MESA_FORMAT_{A8R8G8B8, X8R8G8B8, X8B8G8R8}_SRGB (v2) by Richard Sandiford · 10 years ago
- df14091 mesa: Add MESA_FORMAT_A8L8_{SNORM,SRGB} by Richard Sandiford · 10 years ago
- 234d194 gallium: Define PIPE_FORMAT_xyzw8888_{SNORM, SRGB} aliases by Richard Sandiford · 10 years ago
- f9d8574 gallium: Add PIPE_FORMAT_x8B8G8R8_SNORM formats by Richard Sandiford · 10 years ago
- 9b4c139 gallium: Define PIPE_FORMAT_{LA, AL, RG, GR}nn aliases by Richard Sandiford · 10 years ago
- f14b40a gallium: Add PIPE_FORMAT_AnLn and PIPE_FORMAT_GnRn formats by Richard Sandiford · 10 years ago
- 9ea045e mesa: fix SRGB alpha channel value in pack_float_R8G8B8X8_SRGB by Dave Airlie · 10 years ago
- ecc48f8 swrast: Fix handling of MESA_FORMAT_L8A8_SRGB for big-endian by Richard Sandiford · 10 years ago
- 3e3b1db mesa: Tweak unpack name for MESA_FORMAT_R8G8B8X8_SNORM by Richard Sandiford · 10 years ago
- 3ff5c6a mesa: Fix alpha component in unpack_R8G8B8X8_SRGB. by Richard Sandiford · 10 years ago
- ebcb2ee util: move shared rgtc code to util (v2) by Dave Airlie · 10 years ago
- 2b6711c vc4: Claim ARB_fbo. by Eric Anholt · 10 years ago
- 3c6d85e vc4: Fix memory leaks in register allocation. by Eric Anholt · 10 years ago
- ad02ba4 vc4: Move register allocation to a separate file. by Eric Anholt · 10 years ago
- b84c02f glsl: fix error message for redeclaring gl_PerVertex as output by Chris Forbes · 10 years ago