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mesa3d
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2acfd364798fcefe09acffabb106c9732d403e6c
2acfd36
docs: document MESA_DEBUG=context
by Brian Paul
· 8 years ago
ea27651
swr: mark streamout buffers as written
by Ilia Mirkin
· 8 years ago
203c879
st/mesa/glsl/nir/i965: make use of new gl_shader_program_data in gl_shader_program
by Timothy Arceri
· 8 years ago
65cd0a0
mesa: create new gl_shader_program_data struct
by Timothy Arceri
· 8 years ago
0c85d2f
glsl: add new program driver function to standalone compiler
by Timothy Arceri
· 8 years ago
ff0253a
i965: Disable depth writes when depth test is GL_EQUAL.
by Kenneth Graunke
· 8 years ago
adb3a83
glsl: tidy up entries temporary
by Timothy Arceri
· 8 years ago
c20564a
glsl/i965: move per stage AtomicBuffers list to gl_program
by Timothy Arceri
· 8 years ago
9d96d38
glsl: create gl_program at the start of linking rather than the end
by Timothy Arceri
· 8 years ago
2b8f97d
st/mesa/i965: simplify gl_program references and stop leaking
by Timothy Arceri
· 8 years ago
9db5cc8
anv/cmd_buffer: Enable stencil-only HZ clears
by Nanley Chery
· 8 years ago
37c07d6
anv/cmd_buffer: Manage Anv state around HZ op emission
by Nanley Chery
· 8 years ago
6ff4c24
anv/cmd_buffer: Clarify HZ rectangle behavior
by Nanley Chery
· 8 years ago
63318d3
mesa/fbobject: Update CubeMapFace when reusing textures
by Nanley Chery
· 8 years ago
9a806d2
mesa: add NV_image_formats extension support
by Lionel Landwerlin
· 8 years ago
88fe2c3
mesa: fix old classic drivers to use ralloc for ARB asm programs
by Timothy Arceri
· 8 years ago
da2a511
st/mesa: silence warnings in optimized builds
by Nicolai Hähnle
· 8 years ago
9882ed8
radeonsi: emit sample locations also when nr_samples == 1
by Nicolai Hähnle
· 8 years ago
70454f5
radeonsi: allow sample mask export for single-sample framebuffers
by Nicolai Hähnle
· 8 years ago
ceac339
st/mesa: remove a redundant call to _mesa_is_multisample_enabled
by Nicolai Hähnle
· 8 years ago
adba706
mesa/main: consider multisampling enabled when number of samples == 1
by Nicolai Hähnle
· 8 years ago
14af960
i965: Delete fs_visitor::nir_setup_single_output_varying prototype.
by Kenneth Graunke
· 8 years ago
ec4e71f
mesa: fix empty program log length
by Tapani Pälli
· 8 years ago
5ec3a73
draw: finally optimize bool clip mask generation
by Roland Scheidegger
· 8 years ago
b16f06f
draw: use vectorized calculations for fetch (v2)
by Roland Scheidegger
· 8 years ago
0cee3fd
i965/gen7: Minify blit size for stencil tree copy
by Jordan Justen
· 8 years ago
9bfee70
mesa: Drop PATH_MAX usage.
by Kenneth Graunke
· 8 years ago
ca76e6b
i965: Fix compute shader crash.
by Kenneth Graunke
· 8 years ago
3da7adc
anv/TODO: Check off render buffer compression
by Jason Ekstrand
· 8 years ago
4e91f15
anv: Enable "permanent" compression for immutable format images
by Jason Ekstrand
· 8 years ago
2b5644e
intel/blorp: Properly handle color compression in blorp_copy
by Jason Ekstrand
· 8 years ago
89f9c46
intel/blorp: Always use UINT formats on SKL+
by Jason Ekstrand
· 8 years ago
c8357b5
i965/blorp: Rework resolve handling
by Jason Ekstrand
· 8 years ago
edb7f67
anv/image: Add an aux_usage field for "default" aux
by Jason Ekstrand
· 8 years ago
338cdc1
anv: Add initial support for Sky Lake color compression
by Jason Ekstrand
· 8 years ago
e2f5880
anv/pass: Precompute some subpass usage information
by Jason Ekstrand
· 8 years ago
9b9fb6d
util/vk_alloc: Add a vk_zalloc2 helper
by Jason Ekstrand
· 8 years ago
a512565
anv/image: Memset all aux surfaces (not just HiZ) to 0
by Jason Ekstrand
· 8 years ago
c3eb586
anv/image: Rename hiz_surface to aux_surface
by Jason Ekstrand
· 8 years ago
ccdf9af
anv/blorp: Ignore clears for attachments first used as resolve destinations
by Jason Ekstrand
· 8 years ago
1ba2f05
intel/blorp: Take a fast_clear_op in ccs_resolve
by Jason Ekstrand
· 8 years ago
7c560e8
intel/blorp: Add plumbing for color resolve slice details
by Pohjolainen, Topi
· 8 years ago
d7bd8c1
intel/isl: Allow non-2D CCS surfaces
by Jason Ekstrand
· 8 years ago
26c8bb7
intel/isl: Rework the asserts and fails in isl_surf_get_ccs
by Jason Ekstrand
· 8 years ago
818c7bf
anv/cmd_buffer: Refactor surface state relocation handling
by Jason Ekstrand
· 8 years ago
9be9f5f
anv/cmd_buffer: Pull add_surface_state_reloc into genX_cmd_buffer.c
by Jason Ekstrand
· 8 years ago
0c403df
anv/image: Stop force-disabling AUX
by Jason Ekstrand
· 8 years ago
929fcee
mesa: Add missing call to _mesa_unlock_debug_state(ctx); v2
by Tom Stellard
· 8 years ago
9702f91
egl: fix helper function name
by Eric Engestrom
· 8 years ago
8b780a5
egl/x11: misc style fixes
by Eric Engestrom
· 8 years ago
41b5d98
egl: fix function name in debug string
by Eric Engestrom
· 8 years ago
9557147
nir/spirv: Fix handling of gl_PrimitiveId
by Jason Ekstrand
· 8 years ago
1c97432
anv/fence: Handle ANV_FENCE_CREATE_SIGNALED_BIT
by Jason Ekstrand
· 8 years ago
49f08ad
anv: Handle null in all destructors
by Jason Ekstrand
· 8 years ago
d0646c8
util/vk_alloc: Ensure NULL is handled correctly in vk_free
by Jason Ekstrand
· 8 years ago
1826624
anv/device: Silence a 32-bit warning
by Jason Ekstrand
· 8 years ago
80786a6
nir: Avoid an extra NIR op in integer divide lowering.
by Eric Anholt
· 8 years ago
7f27ad5
vc4: Try compiling our FSes in multithreaded mode on new kernels.
by Eric Anholt
· 8 years ago
45c022f
vc4: Add support for ETC1 textures if the kernel is new enough.
by Eric Anholt
· 8 years ago
7130260
vc4: Fix simulator mode missing-GETPARAM debug info.
by Eric Anholt
· 8 years ago
20c1623
vc4: Fix resource leak in register allocation failure path.
by Mun Gwan-gyeong
· 8 years ago
686dad6
glsl: stub out _mesa_reference_program() in standalone compiler
by Timothy Arceri
· 8 years ago
c3df65c
st/mesa/r200/i915/i965: move ARB program fields into a union
by Timothy Arceri
· 8 years ago
d6bdb3a
st/mesa: stop initialing Instructions and NumInstructions
by Timothy Arceri
· 8 years ago
0ad69e6
mesa: make use of ralloc when creating ARB asm gl_program fields
by Timothy Arceri
· 8 years ago
9c9589f
mesa: remove unused Comment field in prog_instruction
by Timothy Arceri
· 8 years ago
67b9c26
i965: get num_abos from shader_info rather than gl_linked_shader
by Timothy Arceri
· 8 years ago
5581f2a
mesa/glsl: copy num_abos to gl_program
by Timothy Arceri
· 8 years ago
ba40c8b
i965: get num_images from shader_info rather than gl_linked_shader
by Timothy Arceri
· 8 years ago
9c2042f
mesa/glsl: copy num_images to gl_program
by Timothy Arceri
· 8 years ago
6b82e95
nir: add support for counting AoA uniforms in nir_shader_gather_info()
by Timothy Arceri
· 8 years ago
c3b8bf9
i965: only try print GLSL IR once when using INTEL_DEBUG to dump ir
by Timothy Arceri
· 8 years ago
2e21609
anv/descriptor_set: Put the whole state in the state free list
by Jason Ekstrand
· 8 years ago
37537b7
anv/descriptor_set: Write the state offset in the surface state free list.
by Jason Ekstrand
· 8 years ago
8af1b2a
compiler: remove now unused copy_shader_info() declaration
by Timothy Arceri
· 8 years ago
29ade71
compiler: include shader_enums.h in shader_info.h
by Timothy Arceri
· 8 years ago
a456ea1
swr: [rasterizer core] fix clear with multiple color attachments
by Tim Rowley
· 8 years ago
0272f76
Partial revert "i965: "Fix" aux offsets"
by Ben Widawsky
· 8 years ago
0d24108
i965: "Fix" aux offsets
by Ben Widawsky
· 8 years ago
e50bf05
anv/blorp: Handle VK_ATTACHMENT_UNUSED in CmdClearAttachments
by Jason Ekstrand
· 8 years ago
6336771
Allocate a null state whenever there is depth/stencil
by Jason Ekstrand
· 8 years ago
a380f95
anv: Set framebuffer to NULL in secondary command buffers
by Jason Ekstrand
· 8 years ago
9fcaf4e
anv/blorp: Use the new clear_attachments entrypoint for attachment clears
by Jason Ekstrand
· 8 years ago
e371850
anv/blorp: Break the guts of alloc_binding_table into a shared helper
by Jason Ekstrand
· 8 years ago
3c1ee05
anv: Bring back anv_cmd_buffer_emit_state_base_address
by Jason Ekstrand
· 8 years ago
72878f9
intel/blorp: Add a clear_attachments entrypoint
by Jason Ekstrand
· 8 years ago
0aea29c
intel/blorp: Add capability to use pre-baked binding tables
by Jason Ekstrand
· 8 years ago
f7f768d
intel/blorp: Add support for vertex shaders
by Jason Ekstrand
· 8 years ago
768c8dd
intel/blorp: Use an actual chunk of vertex buffer for the VUE header
by Jason Ekstrand
· 8 years ago
8c8095c
blorp/exec: Use uint32_t for copying varying data
by Jason Ekstrand
· 8 years ago
21943c3
intel/blorp: Handle NIR clear inputs the same way as blit inputs
by Jason Ekstrand
· 8 years ago
570a0e8
intel/blorp: Remove NIR support for uniforms
by Jason Ekstrand
· 8 years ago
99b436a
intel/blorp: Add a shader type to make keys more unique
by Jason Ekstrand
· 8 years ago
1acebeb
intel/blorp: Make the number of samples an explicit parameter
by Jason Ekstrand
· 8 years ago
6614234
anv/cmd_buffer: Stop relying on the framebuffer for 3DSTATE_SF on gen7
by Jason Ekstrand
· 8 years ago
d2b4a9d
anv: Rework the way render target surfaces are allocated
by Jason Ekstrand
· 8 years ago
e283cd5
anv/cmd_buffer: Expose add_surface_state_reloc as an inline helper
by Jason Ekstrand
· 8 years ago
858b755
anv/cmd_buffer: Use the surface state alloc helper in null_surface_state
by Jason Ekstrand
· 8 years ago
3d97477
anv: Add a helper for doing buffer copies with nothing but VF and SOL.
by Jason Ekstrand
· 8 years ago
184bbfd
intel/genxml: Add SO_WRITE_OFFSET registers for gen7-9
by Jason Ekstrand
· 8 years ago
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