1. 32fe506 intel: Allow src == NULL and *dst != NULL in intel_miptree_reference(). by Eric Anholt · 13 years ago
  2. db3ada6 intel: Drop the "intel" argument to intel_miptree_release(). by Eric Anholt · 13 years ago
  3. abaebce intel: Drop the immediate validation of the texture object in TFP. by Eric Anholt · 13 years ago
  4. d430e81 intel: Fix improper freeing of texture data in TFP. by Eric Anholt · 13 years ago
  5. fdd4961 intel: Refactor texture_from_pixmap and EGL_image region binding. by Eric Anholt · 13 years ago
  6. 19cfe1e intel: Drop some extra equality checks on reference/release functions. by Eric Anholt · 13 years ago
  7. 14ae70f i965: Set the pre/post-blend color clamp flags. by Eric Anholt · 13 years ago
  8. 74e927b i965/fs: Split generate_math into gen4/gen6 and 1/2 operand variants. by Kenneth Graunke · 13 years ago
  9. c5943d6 swrast: always call _swrast_choose_texture_sample_func() by Brian Paul · 13 years ago
  10. e0553f6 mesa: Remove EXT_abgr extension enable flag by Ian Romanick · 13 years ago
  11. 29386d1 mesa: Remove EXT_bgra and EXT_texture_format_BGRA8888 extension enable flags by Ian Romanick · 13 years ago
  12. 425284e mesa: Remove OES_read_format extension enable flag by Ian Romanick · 13 years ago
  13. e5301b8 mesa: Remove all mention of EXT_vertex_array_set by Ian Romanick · 13 years ago
  14. 740a9a4 mesa: Fix extension year for EXT_texture_env_combine by Ian Romanick · 13 years ago
  15. 34eae1c mesa: Remove many extension enable flags by Ian Romanick · 13 years ago
  16. 2bf30b1 intel: Remove redundant GL_ARB_window_pos enable by Ian Romanick · 13 years ago
  17. 5e4f42b dri: Remove redundant GL_SGIS_texture_edge_clamp enables by Ian Romanick · 13 years ago
  18. 8bd27a5 i965: Emit depth stalls and flushes before changing depth state on Gen6+. by Kenneth Graunke · 13 years ago
  19. 490e647 intel: Introduce a new intel_context::gt field to go along with gen. by Kenneth Graunke · 13 years ago
  20. 3f9f1b3 intel: Remove intel_context::has_xrgb_textures/has_luminance_srgb. by Kenneth Graunke · 13 years ago
  21. 01dda07 i965: Fix incorrect maximum PS thread count shift on Ivybridge. by Kenneth Graunke · 13 years ago
  22. 44afac0 r600g: add index_bias to index buffer bounds by Marek Olšák · 13 years ago
  23. 60a77cf u_vbuf_mgr: fix uploading with a non-zero index bias by Marek Olšák · 13 years ago
  24. 21f71b6 u_vbuf_mgr: dereference some pointers only once etc. by Marek Olšák · 13 years ago
  25. cd9bbb3 u_vbuf_mgr: rework user buffer uploads by Marek Olšák · 13 years ago
  26. 315300e u_vbuf_mgr: remove unused flag U_VBUF_UPLOAD_FLUSHED by Marek Olšák · 13 years ago
  27. 28fb798 u_vbuf_mgr: s/u_vbuf_mgr_/u_vbuf_ by Marek Olšák · 13 years ago
  28. f214e1c u_vbuf_mgr: fix max_index computation for large src_offset by Marek Olšák · 13 years ago
  29. 4b5bf5a u_vbuf_mgr: don't take per-instance attribs into acc. when computing max index by Marek Olšák · 13 years ago
  30. 0b3270b u_vbuf_mgr: cleanup original vs real vertex buffer arrays by Marek Olšák · 13 years ago
  31. 455a19b intel: fix potential segfault error at intel_(un)map_texture_image by Yuanhan Liu · 13 years ago
  32. 65b8eea nouveau: fix crash during fence emission by Marcin Slusarz · 13 years ago
  33. a4d7218 mesa: Also set the remaining draw buffers to GL_NONE when updating just the first buffer in _mesa_drawbuffers(). by Henri Verbeet · 13 years ago
  34. 4703f50 postprocess: Portability fixes. by José Fonseca · 13 years ago
  35. 785b9e7 noop: Always use memory allocation macros. by José Fonseca · 13 years ago
  36. 6921d4c llvmpipe: Always use memory allocation macros. by José Fonseca · 13 years ago
  37. f32c9c2 softpipe: Use memory allocation macros. by José Fonseca · 13 years ago
  38. 1f23ac8 st/vdpau: Link vdpau targets with librt to avoid unresolved symbols error related to the use of the clock_gettime() function by Emeric Grange · 13 years ago
  39. 86f97f7 g3dvl: Don't use SCALED types for iDCT by Christian König · 13 years ago
  40. 102bf6e draw: Never allocate duplicate extra vertex attribs. by José Fonseca · 13 years ago
  41. fc31f9a draw: Make copy of the TGSI tokens. by José Fonseca · 13 years ago
  42. 06ae4a6 glsl: Fix Android build by Chad Versace · 13 years ago
  43. d7cdbc3 intel: Remove pointless boolean return value from *_miptree_layout. by Kenneth Graunke · 13 years ago
  44. 0d949a5 glsl: Free all S-Expressions immediately after reading IR. by Kenneth Graunke · 13 years ago
  45. 0fabf8e glsl: Defer initialization of built-in functions until they're needed. by Kenneth Graunke · 13 years ago
  46. 604173f i965: Increase MaxClipPlanes to 8 for gen6+. by Paul Berry · 13 years ago
  47. 2a6d432 i965: Allow clip distances to be read back in fragment shaders. by Paul Berry · 13 years ago
  48. 62bad54 i965: Set up clip distance VUE slots appropriately for gl_ClipDistance. by Paul Berry · 13 years ago
  49. d9cb683 i965: Don't upload clip planes when gl_ClipDistance is in use. by Paul Berry · 13 years ago
  50. b9ef2b8 i965: Enable lower_clip_distance. by Paul Berry · 13 years ago
  51. 2d686fe mesa: Decode GL_CLIP_DISTANCE[67] properly in _mesa_set_enable(). by Paul Berry · 13 years ago
  52. 3d7c5a4 mesa: set up gl_vert_result and gl_frag_attrib values for gl_ClipDistance. by Paul Berry · 13 years ago
  53. 1ad54ae mesa: Add a flag to indicate whether a program uses gl_ClipDistance. by Paul Berry · 13 years ago
  54. c06e325 glsl: Implement a lowering pass for gl_ClipDistance. by Paul Berry · 13 years ago
  55. cc81eb0 glsl hierarchical visitor: Do not overwrite base_ir for parameter lists. by Paul Berry · 13 years ago
  56. deff7ff mesa: Add missing includes to meta.h by Chad Versace · 13 years ago
  57. ea0cedc svga: indentation/formatting fixes by Brian Paul · 13 years ago
  58. 2c308c6 svga: remove emit_consts() offset parameter by Brian Paul · 13 years ago
  59. 7c6a513 svga: s/int/unsigned/ in svga_state_constants.c by Brian Paul · 13 years ago
  60. c27f24f svga: s/unit/shader/ and related clean-ups by Brian Paul · 13 years ago
  61. 5f053bf svga: clean up return values and error codes by Brian Paul · 13 years ago
  62. 681f921 svga: add format translation for DXT/sRGB formats by Brian Paul · 13 years ago
  63. 2b2a69e svga: test register W component in emit_kil() by Brian Paul · 13 years ago
  64. 7d09df0 svga: fix depth/shadow compare for non-projected texcoords by Brian Paul · 13 years ago
  65. 9bd15ae svga: implement texture swizzling by Brian Paul · 13 years ago
  66. 49a6f5e svga: check that we don't exceed input/ouput register limits by Brian Paul · 13 years ago
  67. 2f40e4a svga: implement point sprite suppport by Brian Paul · 13 years ago
  68. 9a41eca svga: add translation for float formats by Brian Paul · 13 years ago
  69. 73e840a svga: check to avoid writing beyond end of constant buffer by Brian Paul · 13 years ago
  70. 974b641 svga: Cleanup format capability checking. by José Fonseca · 14 years ago
  71. ffeed5d svga: Don't use the new depth formats for surfaces that will never be sampled from. by José Fonseca · 14 years ago
  72. 8bf3fb4 svga: Share one texcoord between depth and fog by Jakob Bornecrantz · 14 years ago
  73. 4f17830 svga: Only emit Z depth work if it is actually read by Jakob Bornecrantz · 14 years ago
  74. 3b32e51 svga: Fix vPos usage by Jakob Bornecrantz · 14 years ago
  75. 166e942 svga: Wip for passing depth in a texcoord by Jakob Bornecrantz · 14 years ago
  76. 6759ad5 svga: Add a comment about depth format selection. by José Fonseca · 14 years ago
  77. 846a21d svga: Consider the new depth formats in svga_texture_from_handle(). by José Fonseca · 14 years ago
  78. f74c04c svgadump: Dump the new depth format names. by José Fonseca · 14 years ago
  79. 4e0ae3e svga: Expose the new depth formats by Jakob Bornecrantz · 14 years ago
  80. fd69fc8 svga: Coalesce multiple shader constants in a single command. by José Fonseca · 14 years ago
  81. 1573093 svgadump: Update for svga3d_reg.h header changes. by José Fonseca · 14 years ago
  82. 2b74fb1 svga: updated svga3d_reg.h to latest public version by Brian Paul · 13 years ago
  83. 2883e3c Allow RBUG to start blocked by Alex Corscadden · 14 years ago
  84. ddfdea8 draw/llvm: add additional null pointer checkin draw_pt_fetch_pipeline_or_emit_llvm() by Brian Paul · 13 years ago
  85. 1a662e7 intel: fix the wrong code to detect null texture. by Yuanhan Liu · 13 years ago
  86. cd6b842 i965: fix the constant interp bitmask for flat mode by Yuanhan Liu · 13 years ago
  87. e3c94fa i915g: Don't generate useless swizzles before texture accesses. by Stéphane Marchesin · 13 years ago
  88. 79a0499 i915g: Fix whitespace. by Stéphane Marchesin · 13 years ago
  89. 7276ab2 st/mesa: remove unnecessary st_texture_match_image() parameters by Brian Paul · 13 years ago
  90. 687e62a i915g: Fix peephole optimization for MOVs. by Stéphane Marchesin · 13 years ago
  91. 7cba403 i915g: Add unsupported PIPE_CAP_MIN_TEXEL_OFFSET/PIPE_CAP_MAX_TEXEL_OFFSET. by Stéphane Marchesin · 13 years ago
  92. 86939e0 intel: Unindent the blit call in PBO blit uploads. by Eric Anholt · 13 years ago
  93. 275ce96 intel: Drop gratuitous flush in PBO blit upload. by Eric Anholt · 13 years ago
  94. 3bb536e intel: Clean up check_pbo_format to ignore internalFormat. by Eric Anholt · 13 years ago
  95. 0ba2390 intel: Move more of the PBO blit upload logic into that function. by Eric Anholt · 13 years ago
  96. d58a318 intel: Remove stale comment about non-intel gl_buffer_objects. by Eric Anholt · 13 years ago
  97. bc0335f intel: Remove the pbo zero-copy code. by Eric Anholt · 13 years ago
  98. 57024e0 intel: Remove extra FreeTextureImageBuffer() from glTexImage*. by Eric Anholt · 13 years ago
  99. 03e623a i965: Add support for GL_EXT_packed_float. by Eric Anholt · 13 years ago
  100. 2fd8c4e i965: Add support for GL_EXT_texture_shared_exponent. by Eric Anholt · 13 years ago