1. 36ea992 mesa: Add missing _mm_mfence() before streaming loads. by Matt Turner · 9 years ago
  2. 93161be i965: Fix intel_miptree_is_fast_clear_capable() by Chad Versace · 9 years ago
  3. 125a04b i965/mt: Declare some functions as static by Chad Versace · 9 years ago
  4. 73e0dfb i965: Make vec4_visitor's destructor virtual by Iago Toral Quiroga · 9 years ago
  5. a90feb5 glsl: set glsl error if binding qualifier used on global scope by Tapani Pälli · 9 years ago
  6. 102f6c4 i965: Assert on the number of combined UBO and SSBO binding table entries by Iago Toral Quiroga · 9 years ago
  7. 20cbe36 i965: Reserve binding table space for SSBO surfaces by Iago Toral Quiroga · 9 years ago
  8. 41c4d45 i965: Define BRW_MAX_SSBO by Iago Toral Quiroga · 9 years ago
  9. 440f934 i965: Define BRW_MAX_UBO by Iago Toral Quiroga · 9 years ago
  10. 4caa101 i965/vec4: Remove more dead visitor/vertex program code. by Matt Turner · 9 years ago
  11. cd7fa10 i965: Don't print line numbers with INTEL_DEBUG=optimizer. by Matt Turner · 9 years ago
  12. 78ec9e2 nv30: always go through translate module on big-endian by Ilia Mirkin · 9 years ago
  13. 1fec05d nv30: pretend to have packed texture/surface formats by Ilia Mirkin · 9 years ago
  14. 87c3c9a st/dri: Use packed RGB formats by Michel Dänzer · 9 years ago
  15. 763cd8c glsl: reduce memory footprint of uniform_storage struct by Timothy Arceri · 9 years ago
  16. b85757b i965: Remove shader_prog from vec4_gs_visitor. by Kenneth Graunke · 9 years ago
  17. 2158504 i965: Use nir->has_transform_feedback_varyings to avoid shader_prog. by Kenneth Graunke · 9 years ago
  18. 7768b80 nir: Add a nir_shader_info::has_transform_feedback_varyings flag. by Kenneth Graunke · 9 years ago
  19. 5d7f8cb nir: Introduce new nir_intrinsic_load_per_vertex_input intrinsics. by Kenneth Graunke · 9 years ago
  20. f2a4b40 nir/lower_io: Make get_io_offset() return a nir_ssa_def * for indirects. by Kenneth Graunke · 9 years ago
  21. 6994ca2 glsl: fix whitespace by Timothy Arceri · 9 years ago
  22. 814b7d1 radeonsi: enable PIPE_CAP_FORCE_PERSAMPLE_INTERP by Marek Olšák · 9 years ago
  23. b3c55fc radeonsi: do force_persample_interp in shaders for non-trivial cases by Marek Olšák · 9 years ago
  24. 9652bfc radeonsi: implement the simple case of force_persample_interp by Marek Olšák · 9 years ago
  25. 214de2d radeonsi: move SPI_PS_INPUT_ENA/ADDR registers to a separate state by Marek Olšák · 9 years ago
  26. 55d406b tgsi/scan: add interpolation info into tgsi_shader_info by Marek Olšák · 9 years ago
  27. 6b0f21c st/mesa: automatically set per-sample interpolation if using SampleID/Pos by Marek Olšák · 9 years ago
  28. 4e9fc7e st/mesa: set force_persample_interp if ARB_sample_shading is used by Marek Olšák · 9 years ago
  29. f3b37e3 gallium: add per-sample interpolation control into rasterizer statOAe by Marek Olšák · 9 years ago
  30. d8932a3 st/mesa: add ST_DEBUG=precompile support for tessellation shaders by Marek Olšák · 9 years ago
  31. dd340b3 mesa: remove Driver.BindImageTexture by Marek Olšák · 9 years ago
  32. 92709dc mesa: remove Driver.DeleteSamplerObject by Marek Olšák · 9 years ago
  33. 00f6bee mesa: remove Driver.EndCallList by Marek Olšák · 9 years ago
  34. ef6c071 mesa: remove Driver.BeginCallList by Marek Olšák · 9 years ago
  35. f457964 mesa: remove Driver.EndList by Marek Olšák · 9 years ago
  36. 55735ca mesa: remove Driver.NewList by Marek Olšák · 9 years ago
  37. 7a54939 mesa: remove Driver.NotifySaveBegin by Marek Olšák · 9 years ago
  38. 4b8bb2f mesa: remove Driver.SaveFlushVertices by Marek Olšák · 9 years ago
  39. 72a5dff mesa: remove Driver.FlushVertices by Marek Olšák · 9 years ago
  40. 9179988 mesa: remove Driver.BeginVertices by Marek Olšák · 9 years ago
  41. 82a950f mesa: remove Driver.BindArrayObject by Marek Olšák · 9 years ago
  42. d1269a8 mesa: remove Driver.DeleteArrayObject by Marek Olšák · 9 years ago
  43. 7401807 mesa: remove Driver.NewArrayObject by Marek Olšák · 9 years ago
  44. 1044f99 mesa: remove Driver.Hint by Marek Olšák · 9 years ago
  45. 8de82fa mesa: remove Driver.ColorMaskIndexed by Marek Olšák · 9 years ago
  46. 3792552 mesa: remove some Driver.Blend* hooks by Marek Olšák · 9 years ago
  47. a6cc895 mesa: remove Driver.Accum by Marek Olšák · 9 years ago
  48. a4fca24 mesa: remove Driver.ResizeBuffers by Marek Olšák · 9 years ago
  49. 6863d5b mesa: remove Driver.DeleteShaderProgram by Marek Olšák · 9 years ago
  50. b37dcb8 mesa: remove Driver.NewShaderProgram by Marek Olšák · 9 years ago
  51. 95e0303 mesa: remove Driver.DeleteShader by Marek Olšák · 9 years ago
  52. 18123a7 egl/dri2: don't require a context for ClientWaitSync (v2) by Marek Olšák · 9 years ago
  53. b783360 st/dri: don't use _ctx in client_wait_sync by Marek Olšák · 9 years ago
  54. 27b102e r600g: only do depth-only or stencil-only in-place decompression by Marek Olšák · 9 years ago
  55. c23c92c radeonsi: only do depth-only or stencil-only in-place decompression by Marek Olšák · 9 years ago
  56. 5804c6a gallium/radeon: add separate stencil level dirty flags by Marek Olšák · 9 years ago
  57. cc92b90 radeonsi: dump buffer lists while debugging by Marek Olšák · 9 years ago
  58. eb55610 winsys/radeon: implement cs_get_buffer_list by Marek Olšák · 9 years ago
  59. 6f48e2b winsys/amdgpu: add winsys function cs_get_buffer_list by Marek Olšák · 9 years ago
  60. 93641f4 gallium/radeon: stop using "reloc" in a few places by Marek Olšák · 9 years ago
  61. 2edb060 gallium/radeon: tell the winsys the exact resource binding types by Marek Olšák · 9 years ago
  62. 9bd7928 radeonsi: add an option for debugging VM faults by Marek Olšák · 9 years ago
  63. 4502d0b radeonsi: move dumping the last IB into its own function by Marek Olšák · 9 years ago
  64. 89f7382 ddebug: separate creation of debug files by Marek Olšák · 9 years ago
  65. 3cd5395 docs: add news item and link release notes for 10.6.9 by Emil Velikov · 9 years ago
  66. 61c35ce docs: add sha256 checksums for 10.6.9 by Emil Velikov · 9 years ago
  67. b2a987f docs: add release notes for 10.6.9 by Emil Velikov · 9 years ago
  68. 11cabc4 egl: rework handling EGL_CONTEXT_FLAGS by Matthew Waters · 9 years ago
  69. 443d3bf i965/wm: Make compute_barycentric_interp_modes take a nir_shader and a devinfo by Jason Ekstrand · 9 years ago
  70. 1e3c1b1 i965: Use nir_foreach_variable by Jason Ekstrand · 9 years ago
  71. 050e478 nir: Add a nir_foreach_variable macro by Jason Ekstrand · 9 years ago
  72. ca94179 i965/nir: Remove the prog parameter from brw_nir_lower_inputs by Jason Ekstrand · 9 years ago
  73. a2e1e3d radeon/llvm: Initialize gallivm targets when initializing the AMDGPU target v2 by Tom Stellard · 9 years ago
  74. 76cfd6f gallivm: Allow drivers and state trackers to initialize gallivm LLVM targets v2 by Tom Stellard · 9 years ago
  75. 3219b48 gallium/radeon: Use call_once() when initailizing LLVM targets by Tom Stellard · 9 years ago
  76. bf7b6fd i965/shader: Get rid of the shader, prog, and shader_prog fields by Jason Ekstrand · 9 years ago
  77. 404419e i965/fs,vec4: Get rid of the sanity_param_count by Jason Ekstrand · 9 years ago
  78. ca6a436 i965/vec4: Use nir info instead of pulling things out of [shader_]prog by Jason Ekstrand · 9 years ago
  79. 756613e i965/fs: Use the nir info instead of pulling things out of [shader_]prog by Jason Ekstrand · 9 years ago
  80. b62e36d i965/fs: Move sampler unit lookup into rescale_texcoord by Jason Ekstrand · 9 years ago
  81. 7b974c5 i965/cs: Remove the prog argument from local_id_payload_dwords by Jason Ekstrand · 9 years ago
  82. 7926c3e i965/backend_shader: Add a field to store the NIR shader by Jason Ekstrand · 9 years ago
  83. 7a8d06b nir: Move GS data to nir_shader_info by Jason Ekstrand · 9 years ago
  84. e4fea48 nir: Add a a nir_shader_info struct by Jason Ekstrand · 9 years ago
  85. cd1ae6e nir/glsl: Take a gl_shader_program and a stage rather than a gl_shader by Jason Ekstrand · 9 years ago
  86. 30c6357 i965: Move prog_data uniform setup to the codegen level by Jason Ekstrand · 9 years ago
  87. ea006c4 i965: Move binding table setup to codegen time. by Jason Ekstrand · 9 years ago
  88. 28709e3 i965/shader: Pull assign_common_binding_table_offsets out of backend_shader by Jason Ekstrand · 9 years ago
  89. cdf314c i965/nir: Simplify uniform setup by Jason Ekstrand · 9 years ago
  90. 7fee8b6 i965/nir: Pull GLSL uniform handling into a common function by Jason Ekstrand · 9 years ago
  91. 03c4171 i965/nir: Pull common ARB program uniform handling into a common function by Jason Ekstrand · 9 years ago
  92. 390b48f i965/vec4: Use the uniform count from nir_assign_var_locations by Jason Ekstrand · 9 years ago
  93. 3de8150 i965/shader: Get rid of the setup_vec4_uniform_value helper by Jason Ekstrand · 9 years ago
  94. 58cea0c i965/shader: Pull setup_image_uniform_values out of backend_shader by Jason Ekstrand · 9 years ago
  95. 5609e0d i965/vec4: Get rid of the uniform_vector_size array by Jason Ekstrand · 9 years ago
  96. ea35fb0 i965/vec4: Use the actual channels used in pack_uniform_registers by Jason Ekstrand · 9 years ago
  97. cd2132f glsl/types: Make subroutine types have a single matrix column by Jason Ekstrand · 9 years ago
  98. a7e0f75 i965: Pull stage_prog_data.nr_params out of the NIR shader by Jason Ekstrand · 9 years ago
  99. fc3f452 i965/vs: Move lazy NIR creation to codegen_vs_prog by Jason Ekstrand · 9 years ago
  100. 64b1454 i965/vec4: Delete the old vec4_vp code by Jason Ekstrand · 9 years ago