1. 410b58c build: require python module libxml2 by Andreas Boll · 12 years ago
  2. f9f5c92 r600g/llvm: Fixes addressspace of basevectors for clipvertex by Vincent Lejeune · 12 years ago
  3. e264b8e nv50/ir: add definitions of Target and CodeEmitter dtors by Christoph Bumiller · 12 years ago
  4. 7d2d450 nouveau: fix undefined behaviour when testing sample_count by Christoph Bumiller · 12 years ago
  5. b0863c2 nv50/ir: fix a couple of warnings by Christoph Bumiller · 12 years ago
  6. f59a3a0 mesa: Array uniform name length includes length of [0] by Ian Romanick · 12 years ago
  7. 8ef3c83 mesa: Array uniform names are supposed to have [0] appended by Ian Romanick · 12 years ago
  8. 5938c77 mesa: Refactor getting a uniform's name to a helper function by Ian Romanick · 12 years ago
  9. f265201 glsl: Eliminate link_update_uniform_buffer_variables return value by Ian Romanick · 12 years ago
  10. bd85c75 glsl: Remove unused loc parameter from generate_call by Ian Romanick · 12 years ago
  11. 56053b0 mesa: Remove unused field gl_uniform_buffer_variable::Buffer by Ian Romanick · 12 years ago
  12. feea85d linker: Use helper variable sh by Ian Romanick · 12 years ago
  13. db718e2 glsl: Remove stale comment by Ian Romanick · 12 years ago
  14. 4f29169 glsl: Track UBO block names in the symbol table. by Kenneth Graunke · 12 years ago
  15. bb47a4d glsl: Reject row_major and column_major on non-matrix types by Ian Romanick · 12 years ago
  16. 1ec1b57 mesa: Skip updating texgen when not doing fixed function. by Eric Anholt · 12 years ago
  17. 078727d mesa: Don't bother updating ff texture state if we have a fragment shader. by Eric Anholt · 12 years ago
  18. b578814 mesa: Drop a comment about ff vertex shading and texturing. by Eric Anholt · 12 years ago
  19. 4533a38 mesa: Fix out of bounds writes when uncompressing non-block-aligned ETC1. by Eric Anholt · 12 years ago
  20. 5e529d7 i965: Add support for GL_ARB_texture_buffer_object_rgb32. by Eric Anholt · 12 years ago
  21. 582b06c i965: Add support for MESA_FORMAT_RGB_FLOAT32 surfaces. by Eric Anholt · 12 years ago
  22. 60894ed intel: Make intel_region's pitch be bytes instead of pixels. by Eric Anholt · 12 years ago
  23. 8fd62e8 intel: Make intel_blit.c take pitches in bytes. by Eric Anholt · 12 years ago
  24. 3b14ce2 r600g/llvm: tgsi to llvm emits store.swizzle intrinsic for vs/fs output by Vincent Lejeune · 12 years ago
  25. 7b20526 r600g/llvm: tgsi to llvm emits stream output intrinsics. by Vincent Lejeune · 12 years ago
  26. ce34ff1 r600g/llvm:translate ARL opcode to a simple cast by Vincent Lejeune · 12 years ago
  27. 7d53280 r600g/llvm: rework handling of the constants by Vadim Girlin · 12 years ago
  28. 1ee2880 mesa: Only mark textures as mipmap incomplete on MAX_LEVEL issues. by Kenneth Graunke · 12 years ago
  29. f0dbd92 i965/vs: Store texturing results into a vec4 temporary. by Kenneth Graunke · 12 years ago
  30. aeff9a0 i965/vs: Set LOD to 0 for ordinary texture() calls. by Kenneth Graunke · 12 years ago
  31. 56ce55d i965/vs: Create a 'lod_type' temporary for ir->lod_info.lod->type. by Kenneth Graunke · 12 years ago
  32. 613e640 i965: Lower textureGrad() with samplerCubeShadow on pre-Haswell. by Kenneth Graunke · 12 years ago
  33. d03d9b6 llvmpipe: turn on integer texture support by Roland Scheidegger · 12 years ago
  34. f2a87a1 llvmpipe: more fixes for integer color buffers by Roland Scheidegger · 12 years ago
  35. dc6bc3b llvmpipe: trivial code and comment cleanup. by Roland Scheidegger · 12 years ago
  36. 8c84a82 llvmpipe: fix using wrong format with MRT in blend code by Roland Scheidegger · 12 years ago
  37. ca39c0f mesa/es3: Don't check dimensions in _mesa_es3_error_check_format_and_type by Ian Romanick · 12 years ago
  38. 311cc5d mesa: Don't allow DEPTH_STENCIL for 3D textures by Ian Romanick · 12 years ago
  39. 57ddf12 swrast: fix assorted bugs in software blit code by Brian Paul · 12 years ago
  40. 51efb08 radeonsi: Actually keep track if we are using depth textures for samplers. by Michel Dänzer · 12 years ago
  41. 3c92bfe radeonsi: Fix Z24 texture formats. by Michel Dänzer · 12 years ago
  42. 1ace200 radeonsi: Set SPI_SHADER_COL_FORMAT to what the pixel shader actually exports. by Michel Dänzer · 12 years ago
  43. bc5e650 radeonsi: Use proper hardware format for stencil texturing. by Michel Dänzer · 12 years ago
  44. c486e3e radeonsi: Enable tiling for depth/stencil resources. by Michel Dänzer · 12 years ago
  45. c408f0c radeonsi: Consolidate calculation of tile mode index. by Michel Dänzer · 12 years ago
  46. 9ba7eac nvc0: add support for accelerated video decoding through the dedicated engines by Maarten Lankhorst · 12 years ago
  47. 6eb0d3d radeonsi: Pass texture type to sampling intrinsics. by Michel Dänzer · 12 years ago
  48. edc8e8c nvc0: add space checks to clear functions by Maarten Lankhorst · 12 years ago
  49. 5dc76c7 nv50: add space checks to clear functions, and respect depth by Maarten Lankhorst · 12 years ago
  50. 56c01d8 st/mesa: a couple fixes for st_BlitFramebuffer() by Brian Paul · 12 years ago
  51. af7b4b0 st/mesa: simplify some src/dst surface setup in BlitFramebuffer by Brian Paul · 12 years ago
  52. 09154c2 meta: add 'f' suffix to floats to silence some MSVC warnings by Brian Paul · 12 years ago
  53. 6064810 mesa: add missing ASSERT_OUTSIDE_BEGIN_END() in _mesa_GetInternalformativ() by Brian Paul · 12 years ago
  54. 9962973 build: Make src/gtest before src/mesa by Matt Turner · 12 years ago
  55. e6e7308 Fix mapi code generator for out-of-tree build by Jon TURNEY · 12 years ago
  56. 4fad211 nvc0: Add support for video buffer by Maarten Lankhorst · 12 years ago
  57. 4b8af72 vl/video_buffer: fix up surface ordering for the interlaced case by Maarten Lankhorst · 12 years ago
  58. 892c1fa vl/compositor: fix weave shader bugs by Maarten Lankhorst · 12 years ago
  59. dfcd765 mesa: add new formatquery.c file to SConscript file to fix build by Brian Paul · 12 years ago
  60. f449948 radeonsi/vdpau: remove nonsense state tracker dep by Christian König · 12 years ago
  61. 1cedf78 glapi: Remove duplicate ARB_base_instance from gl_API.xml by Ian Romanick · 12 years ago
  62. 3c00a52 intel: Enable GL_ARB_internalformat_query by Ian Romanick · 12 years ago
  63. f5e7f12 mesa: Add driver method to determine the possible sample counts by Ian Romanick · 12 years ago
  64. bda540d mesa: Add dispatch and extension XML for GL_ARB_internalformat_query by Ian Romanick · 12 years ago
  65. 5e4bb06 mesa: Add extension tracking bit for GL_ARB_internalformat_query by Ian Romanick · 12 years ago
  66. 1b468d0 mesa: Add skeleton implementation of glGetInternalformativ by Ian Romanick · 12 years ago
  67. 780c2cb meta: Move loop variable declaration outside for loop. by Vinson Lee · 12 years ago
  68. 7ecbbc3 mesa: move declarations before code to fix MSVC build by Brian Paul · 12 years ago
  69. d0ce8d6 mesa: Round float param in glTexparameterf() to nearest integer by Anuj Phogat · 12 years ago
  70. bed997d mesa: Add support to allow blitting to multiple color draw buffers by Anuj Phogat · 12 years ago
  71. ab36ca0 mesa: Add error checking in _mesa_BlitFramebuffer() for MRTs by Anuj Phogat · 12 years ago
  72. 2f2801f mesa: Fix GL error generation in _mesa_GetFramebufferAttachmentParameteriv() by Anuj Phogat · 12 years ago
  73. b77243b intel: Support blitting to multiple color draw buffers by Anuj Phogat · 12 years ago
  74. 0c535ae meta: Add functionality to do _mesa_meta_BlitFrameBuffer() using glsl by Anuj Phogat · 12 years ago
  75. 252573a mesa: Fix GL error generation in glBlitFramebuffer() by Anuj Phogat · 12 years ago
  76. f727fc6 mesa: Make ES3 glDrawBuffers() only accept BACK/NONE for the winsys fbo. by Kenneth Graunke · 12 years ago
  77. fd3891c mesa: Handle GL_BACK correctly for ES 3.0 in glDrawBuffers(). by Kenneth Graunke · 12 years ago
  78. d786bf2 egl/dri2: Fix typo in the previous commit by Ian Romanick · 12 years ago
  79. 45575ff libgl-gdi: Avoid hangs on DLL_PROCESS_DETACH. by Rob Schneider · 12 years ago
  80. eb09940 egl/dri2: Add plumbing for EGL_OPENGL_ES3_BIT_KHR by Chad Versace · 12 years ago
  81. 26f9faa intel: Expose support for DRI_API_GLES3 by Chad Versace · 12 years ago
  82. e90c08e dri: Define enum __DRI_API_GLES3 by Chad Versace · 12 years ago
  83. a11fe62 intel: Move validation of context version into intelInitContext by Chad Versace · 12 years ago
  84. 4945086f3 intel: Set screen's api mask according to hw capabilities (v3) by Chad Versace · 12 years ago
  85. 112e302 mesa: Return INVALID_ENUM for glReadPixels(..., GL_DEPTH_*, ...) on ES 3 by Matt Turner · 12 years ago
  86. 2906e20 mesa: Return INVALID_OPERATION when type is known but not allowed by Matt Turner · 12 years ago
  87. c890113 mesa: Allow HALF_FLOAT in glVertexAttribPointer for GLES3 by Matt Turner · 12 years ago
  88. cbef537 mesa: Reject texture-only formats as renderbuffer formats in ES 3 by Matt Turner · 12 years ago
  89. 8907b6a mesa: Fix default value of BUFFER_ACCESS_FLAGS. by Kenneth Graunke · 12 years ago
  90. f3db20d mesa: Rework crazy error code rules in glDrawBuffers(). by Kenneth Graunke · 12 years ago
  91. d9d857e i965: Force even an empty query to flush all previous queries. by Carl Worth · 12 years ago
  92. c0b768f meta: Allow meta operations to pause/resume an active occlusion query by Carl Worth · 12 years ago
  93. 3dd76f7 queryobj: Add EverBound flag, making ISQuery() return false before BeginQuery() by Carl Worth · 12 years ago
  94. c7df9c0 Update comment to specify actual text being referenced from the specification. by Carl Worth · 12 years ago
  95. 133383f docs: minor updates to VMware guest driver docs by Brian Paul · 12 years ago
  96. 7660529 r300g: fix and cleanup flushing before clearing CMASK, ZMASK, and HIZ by Marek Olšák · 12 years ago
  97. ca2c288 r300g: implement MSAA compression and fast MSAA color clear by Marek Olšák · 12 years ago
  98. 1dfe8ee gallium/util: add a half float array to util_color by Marek Olšák · 12 years ago
  99. 7824ab8 Revert "targets/opencl: Link against libgallium.la instead of libgallium.a" by Tom Stellard · 12 years ago
  100. f26eb36 st/mesa: use a generic varying to pass the clear color to the FS by Marek Olšák · 12 years ago