- 490a7b1 Vectorize vertex puller by Ian Romanick · 17 years ago
- 8fc2355 Vectorize all micro ops by Ian Romanick · 17 years ago
- 45b18c5 gallium: Use align_free to free aligned memory. by Michal Krol · 17 years ago
- 5db1593 Cell: fix some alignment issues by aligning commands to 8-byte boundaries by Brian · 17 years ago
- 684d320 Cell: don't use VEC_LITERAL macro, doesn't work w/ SDK 3.0 by Brian · 17 years ago
- 7cbe5cf Cell: don't use VEC_LITERAL macro, doesn't work w/ SDK 3.0 by Brian · 17 years ago
- 93d061b Cell: move float4 typedef (temporary datatype) by Brian · 17 years ago
- 1a75464 Cell: fix small sampling error in sample_texture_bilinear() by Brian · 17 years ago
- efa8e03 Cell: texture sampler functions always return vector float now by Brian · 17 years ago
- 5068b57 Cell: added spu_unpack_A8R8G8B8() by Brian · 17 years ago
- 76c1a10 Cell: fix typo by Brian · 17 years ago
- bc1ad6b Cell: some basic blending code by Brian · 17 years ago
- 168247d Cell: replace float 4 with vector float in eval_coeff() by Brian · 17 years ago
- 7a1d01f Cell: emit blend state to SPUs by Brian · 17 years ago
- 8f924e4 Cell: choose bilinear vs. nearest filtering according to sampler state by Brian · 17 years ago
- ca1d2fc Cell: improved bilinear filtering by Brian · 17 years ago
- 0a45f75 Cell: implement basic bilinear texture sampler by Brian · 17 years ago
- 9a50742 Cell: added spu_unpack_color(), spu_pack_R8G8B8A8() by Brian · 17 years ago
- 703a869 Cell: SIMD-ize more of texture sampling by Brian · 17 years ago
- 1810519 Cell: checkpoint: start to SIMD-ize texture sampling by Brian · 17 years ago
- e967a5c Cell: move tile clear code to flush_spans() by Brian · 17 years ago
- 6023311 Cell: clamp txmax, tymax in tile_bounding_box() by Brian · 17 years ago
- 69cc197 Cell: insert some draw_flush() calls by Brian · 17 years ago
- aa761b1 Cell: comment about emit_quad() mask by Brian · 17 years ago
- 44d3269 Cell: move some tile get/clear code by Brian · 17 years ago
- 8bd566a Cell: use global color_shuffle to remove a switch stmnt by Brian · 17 years ago
- d7c2eb0 Cell: New color packing functions (A8R8G8B8 and B8G8R8A8) by Brian · 17 years ago
- 42201d7 Cell: rename/move global vars by Brian · 17 years ago
- 1730548 Cell: deprecate some use of struct cell_command - it should go away completely by Brian · 17 years ago
- b1a472b Cell: remove commands from top-level while loop which should only appear in batch buffers by Brian · 17 years ago
- 0e9a370 Cell: move ztest before color interp/packing by Brian · 17 years ago
- c392cc8 Cell: rename fields of the tile_t union by Brian · 17 years ago
- 59be082 Cell: implement Z16 and Z32 testing with SIMD instructions. by Brian · 17 years ago
- b108bea Cell: store current tile status in cur_tile_status_c/z, add TILE_STATUS_GETTING by Brian · 17 years ago
- 20df285 Fix using "ccache ppu-gcc" for CC and fix parallel builds by Ian Romanick · 17 years ago
- 635341e fix typo by Brian · 17 years ago
- 633e113 gallium: fix problem in which texcoords and varying vars got mapped to the same slot by Brian · 17 years ago
- 8678704 Fix problem in mapping vertex program outputs (found with "spring" game engine) by Brian · 17 years ago
- acb8137 gallium: comments about fragment Z computation by Brian · 17 years ago
- 9536314 gallium: Fix z clear bug when TILE_CLEAR_OPTIMIZATION==0 by Brian · 17 years ago
- c36cdc6 gallium: fix get/put typo regression by Brian · 17 years ago
- cd53eb0 Cell: SIMD-ize const_coeff() by Brian · 17 years ago
- 2564868 Cell: set GALLIUM_CELL_VS env var to enable SPU-based vertex transformation by Brian · 17 years ago
- e82c9b8 tgsi: Use ESI instead of EBX as temp reg on non-win32 by Keith Whitwell · 17 years ago
- 50d5f30 gallium: Portability fixes. by José Fonseca · 17 years ago
- c42e625 gallium: Add SCons as alternative build system for Gallium. by José Fonseca · 17 years ago
- 62d11b9 I don't know why using uint64_t for "base" doesn't work. Ugh. by Ian Romanick · 17 years ago
- 5a6fd93 Use SPUs for vertex shader processing by Ian Romanick · 17 years ago
- a89ee8a Add driver_private field for drivers that hook shader_queue_flush. by Ian Romanick · 17 years ago
- 9ad986b Numerous small fixed to PPU-SPU vertex shader protocol by Ian Romanick · 17 years ago
- de949a4 cell_array_info should not be 16-byte aligned by Ian Romanick · 17 years ago
- 10270fb Correctly read / write vertex header from / to main memory by Ian Romanick · 17 years ago
- 193491c Handle CELL_CMD_VS_EXECUTE *only* outside batch commands. by Ian Romanick · 17 years ago
- fb348c2 Set machine->Processor by Ian Romanick · 17 years ago
- 137cb72 Elts are always ints, pass vOut pointers in-line in command by Ian Romanick · 17 years ago
- 3349861 Implement micro_pow and micro_sqrt by Ian Romanick · 17 years ago
- 7b27d9f Fix size calculation in attribute fetch. by Ian Romanick · 17 years ago
- 708d699 Fetch uniforms from main memory. by Ian Romanick · 17 years ago
- a0a7073 Missing amperstand in previous commit. Oops. by Ian Romanick · 17 years ago
- fcf9441 Pass ptr to local memory copy instead of main memory to exec_instruction by Ian Romanick · 17 years ago
- 3d13605 Provide mechanism to hook in custom vertex shader cache flush function by Ian Romanick · 17 years ago
- 13eec10 Implement vertex fetch / vertex shader output write-back by Ian Romanick · 17 years ago
- 33cac48 Initial pass at instruction / declaration fetch by Ian Romanick · 17 years ago
- 524bba1 Initial pass at vertex shader on SPU using TGSI VM by Ian Romanick · 17 years ago
- 8fb73a5 Cell: prototype SIMD code for z testing by Brian · 17 years ago
- 24f0e54 Cell: start to SIMD-ize triangle attribute interpolation by Brian · 17 years ago
- 7b14944 Cell: fold setup_tri() into tri_draw() by Brian · 17 years ago
- 022bf6d Cell: make 'setup' a regular var instead of passing around a pointer everywhere by Brian · 17 years ago
- dcf41a0 Cell: minor code refactoring, movement by Brian · 17 years ago
- 0d3f60e Cell: check tile status before wait_on_mask() by Brian · 17 years ago
- 41bdf4c Cell: make wait_on_mask() static/inlined by Brian · 17 years ago
- da6eac2 Cell: move CELL_MAX_SPUS by Brian · 17 years ago
- eb0e0d3 gallium: Teach draw_vf about draw vertices. by José Fonseca · 17 years ago
- ed03279 gallium: Remove draw_vertex_fetch::lookup. by José Fonseca · 17 years ago
- 17ef840 gallium: Fix build on WinXP. by Michal Krol · 17 years ago
- 7f2713a Cell: use _pack_rgba8() from pack_rgba8.h to do float[4]->uint color conversion by Brian · 17 years ago
- 1aaed38 gallium: weaken assert slightly by Keith Whitwell · 17 years ago
- c818482 gallium: streamline various unfilled & stippled paths by Keith Whitwell · 17 years ago
- c185c55 gallium: don't rely on assert(0) for error handling - may be disabled by Keith Whitwell · 17 years ago
- f94425b gallium: Emit point size as a constant. by José Fonseca · 17 years ago
- 5022344 gallium: Emit constants. by José Fonseca · 17 years ago
- 6f75de0 gallium: Allow draw_vf usage to be controlled at runtime. by José Fonseca · 17 years ago
- 3d3f7cf gallium: Add extern keyword to global. by José Fonseca · 17 years ago
- 64935c8 Cell: move cmd_render() into new spu_render.c file by Brian · 17 years ago
- 4bede92 Cell: add a few null texture tests by Brian · 17 years ago
- e2406b4 Cell: compute min index referenced in draw command, use it to reduce size of vertex data payload by Brian · 17 years ago
- 2510527 Cell: minor optimization for flat shading by Brian · 17 years ago
- 425f270 Cell: basic texture mapping by Brian · 17 years ago
- c2372cc Cell: initial texture cache/sampling code by Brian · 17 years ago
- 41899c7 Cell: emit state in cell_clear_surface() if dirty. by Brian · 17 years ago
- 043fc00 Cell: re-enable bounding boxes by Brian · 17 years ago
- 1cc0b0d gallium: Use GALLIUM_ prefix for env vars. by José Fonseca · 17 years ago
- 93d727e gallium: Use CALLOC for pb_buffer to ensure that all fields of pipe_buffer are initiallized. by José Fonseca · 17 years ago
- f3d0882 gallium: Remove direct dependencies to mesa internals. by José Fonseca · 17 years ago
- 1e2d6b1 gallium: remove dead vars, code by Keith Whitwell · 17 years ago
- c50ba44 gallium: fix typos in hardwired fetch path by Keith Whitwell · 17 years ago
- 3d1b0f4 Cell: additional assertions by Brian · 17 years ago
- a8590e0 Cell: make sure state commands aren't split across batches by Brian · 17 years ago
- 3f8a8ea Cell: remove unneeded flush(), dead code by Brian · 17 years ago
- 5b5ec94 Cell: clean-up of render path by Brian · 17 years ago