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gerrit-public.fairphone.software
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platform
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mesa3d
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76cfd6f1da3748effb480e4f1151910af59fb88a
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src
76cfd6f
gallivm: Allow drivers and state trackers to initialize gallivm LLVM targets v2
by Tom Stellard
· 9 years ago
3219b48
gallium/radeon: Use call_once() when initailizing LLVM targets
by Tom Stellard
· 9 years ago
bf7b6fd
i965/shader: Get rid of the shader, prog, and shader_prog fields
by Jason Ekstrand
· 9 years ago
404419e
i965/fs,vec4: Get rid of the sanity_param_count
by Jason Ekstrand
· 9 years ago
ca6a436
i965/vec4: Use nir info instead of pulling things out of [shader_]prog
by Jason Ekstrand
· 9 years ago
756613e
i965/fs: Use the nir info instead of pulling things out of [shader_]prog
by Jason Ekstrand
· 9 years ago
b62e36d
i965/fs: Move sampler unit lookup into rescale_texcoord
by Jason Ekstrand
· 9 years ago
7b974c5
i965/cs: Remove the prog argument from local_id_payload_dwords
by Jason Ekstrand
· 9 years ago
7926c3e
i965/backend_shader: Add a field to store the NIR shader
by Jason Ekstrand
· 9 years ago
7a8d06b
nir: Move GS data to nir_shader_info
by Jason Ekstrand
· 9 years ago
e4fea48
nir: Add a a nir_shader_info struct
by Jason Ekstrand
· 9 years ago
cd1ae6e
nir/glsl: Take a gl_shader_program and a stage rather than a gl_shader
by Jason Ekstrand
· 9 years ago
30c6357
i965: Move prog_data uniform setup to the codegen level
by Jason Ekstrand
· 9 years ago
ea006c4
i965: Move binding table setup to codegen time.
by Jason Ekstrand
· 9 years ago
28709e3
i965/shader: Pull assign_common_binding_table_offsets out of backend_shader
by Jason Ekstrand
· 9 years ago
cdf314c
i965/nir: Simplify uniform setup
by Jason Ekstrand
· 9 years ago
7fee8b6
i965/nir: Pull GLSL uniform handling into a common function
by Jason Ekstrand
· 9 years ago
03c4171
i965/nir: Pull common ARB program uniform handling into a common function
by Jason Ekstrand
· 9 years ago
390b48f
i965/vec4: Use the uniform count from nir_assign_var_locations
by Jason Ekstrand
· 9 years ago
3de8150
i965/shader: Get rid of the setup_vec4_uniform_value helper
by Jason Ekstrand
· 9 years ago
58cea0c
i965/shader: Pull setup_image_uniform_values out of backend_shader
by Jason Ekstrand
· 9 years ago
5609e0d
i965/vec4: Get rid of the uniform_vector_size array
by Jason Ekstrand
· 9 years ago
ea35fb0
i965/vec4: Use the actual channels used in pack_uniform_registers
by Jason Ekstrand
· 9 years ago
cd2132f
glsl/types: Make subroutine types have a single matrix column
by Jason Ekstrand
· 9 years ago
a7e0f75
i965: Pull stage_prog_data.nr_params out of the NIR shader
by Jason Ekstrand
· 9 years ago
fc3f452
i965/vs: Move lazy NIR creation to codegen_vs_prog
by Jason Ekstrand
· 9 years ago
64b1454
i965/vec4: Delete the old vec4_vp code
by Jason Ekstrand
· 9 years ago
1153f12
i965/vec4: Delete the old ir_visitor code
by Jason Ekstrand
· 9 years ago
b85761d
i965/vec4: Always use NIR
by Jason Ekstrand
· 9 years ago
4e0a8e0
i965: don't forget to free image_param on prog_data free
by Ilia Mirkin
· 9 years ago
19598aa
glsl: avoid leaking hiddenUniforms map when there are no uniforms
by Ilia Mirkin
· 9 years ago
da2fdf9
mesa: avoid leaking closure when iterating over a string_to_uint_map
by Ilia Mirkin
· 9 years ago
6b70364
nir: Fix uninitialized 'progress' variable in nir_lower_system_values.
by Chris Wilson
· 9 years ago
33da78a
nir/remove_phis: handle trivial back-edges
by Connor Abbott
· 9 years ago
d35391c
glx: Don't hard-code the name "libGL.so.1" in driOpenDriver (v3)
by Kyle Brenneman
· 9 years ago
798f260
mapi: Make _glapi_get_stub work with "gl" or "mgl" prefix.
by Kyle Brenneman
· 9 years ago
a27f2d9
glx: Fix build errors with --enable-mangling (v2)
by Kyle Brenneman
· 9 years ago
85313ff
glsl: validate binding qualifier on block members
by Tapani Pälli
· 9 years ago
f424663
glsl: emit row_major matrix's SSBO stores only for components in writemask
by Samuel Iglesias Gonsalvez
· 9 years ago
a552b77
glsl: error out if non-constant indexing of SSBO arrays with GLSL ES
by Tapani Pälli
· 9 years ago
b3f9c5c
mesa: Add abs input modifier to base for POW in ffvertex_prog
by Daniel Scharrer
· 9 years ago
604ce82
i965/fs: Print reg and reg_offset separately for ATTR files.
by Kenneth Graunke
· 9 years ago
193d295
i965/nir: Refactor input/output lowering setup into helpers.
by Kenneth Graunke
· 9 years ago
39a1d36
nir: Allow nir_lower_io() to only lower one type of variable.
by Kenneth Graunke
· 9 years ago
1c6689b
mesa: fix incorrect error in _mesa_BindTextureUnit()
by Brian Paul
· 9 years ago
a9408f3
mesa: remove _mesa_get_tex_unit_err() and fix error handling
by Brian Paul
· 9 years ago
c277fa3
mesa: consolidate texture binding code
by Brian Paul
· 9 years ago
78f908c
mesa: fix indentation in _mesa_create_nameless_texture()
by Brian Paul
· 9 years ago
aa24919
st/mesa: clean up #includes in st_draw.c
by Brian Paul
· 9 years ago
82e3d8b
mesa: clean up #includes in sampler.cpp
by Brian Paul
· 9 years ago
32a4999
mesa: clean up #includes in ir_to_mesa.cpp
by Brian Paul
· 9 years ago
b9b13d87
mesa: clean up #includes in uniforms.h
by Brian Paul
· 9 years ago
e13b515
mesa: clean up #includes in uniform_query.cpp
by Brian Paul
· 9 years ago
85ea125
mesa: clean up #includes in pipelineobj.c
by Brian Paul
· 9 years ago
1a22550
mesa: clean up #includes in ff_fragment_shader.cpp
by Brian Paul
· 9 years ago
7455324
main: Fix block index when mixing UBO and SSBO blocks
by Iago Toral Quiroga
· 9 years ago
ca2e16d
mesa: use strtok_s for strtok_r on windows
by Tapani Pälli
· 9 years ago
9bd9cf1
meta: Handle array textures in scaled MSAA blits
by Ian Romanick
· 9 years ago
b217e6f
i965/miptree: Add PRM references for most struct members (v2)
by Chad Versace
· 9 years ago
f7fe9fb
i965/miptree: Rename align_w,align_h -> halign,valign
by Chad Versace
· 9 years ago
56367b0
i965/miptree: Rename intel_miptree_map::mt -> ::linear_mt (v2)
by Chad Versace
· 9 years ago
b7882ae
i965/miptree: Fix comments for map mode
by Chad Versace
· 9 years ago
bd191b7
i965/miptree: More comments for BRW_MAP_DIRECT_BIT (v2)
by Chad Versace
· 9 years ago
651395b
i965: Remove duplicate copy of is_scalar_shader_stage().
by Kenneth Graunke
· 9 years ago
a1a3f09
i915: Remember to call intel_prepare_render() before blitting
by Ville Syrjälä
· 10 years ago
c349031
i915: Fix texcoord vs. varying collision in fragment programs
by Ville Syrjälä
· 10 years ago
9504740
i830: Fix collision between I830_UPLOAD_RASTER_RULES and I830_UPLOAD_TEX(0)
by Ville Syrjälä
· 10 years ago
7b39114
i965/cs: Upload UBO/SSBO surfaces
by Jordan Justen
· 9 years ago
83018f5
mesa: Fix format specifier warning in mesa_DispatchComputeIndirect()
by Rhys Kidd
· 9 years ago
3948ac1
i965: Get rid of prog_data compare functions
by Jason Ekstrand
· 9 years ago
bfdc76c
i965/state_cache: Remove the aux_compare fields
by Jason Ekstrand
· 9 years ago
a4734b3
i965/copy_image: Fix a copy+past error
by Jason Ekstrand
· 9 years ago
70e91d6
i965: Remove early release of DRI2 miptree
by Chris Wilson
· 9 years ago
e21bb9e
glsl: assert base_alignment > 0 for records
by Samuel Iglesias Gonsalvez
· 9 years ago
f3afcbe
util: use strnlen() in strndup() implementations
by Samuel Iglesias Gonsalvez
· 9 years ago
023165a
i965/vec4/nir: add nir_intrinsic_memory_barrier support
by Samuel Iglesias Gonsalvez
· 9 years ago
f24e5e6
glsl: apply shader storage block member rules when adding program resources
by Samuel Iglesias Gonsalvez
· 9 years ago
4810d02
nir: Don't set dest in SSBO store glsl_to_nir conversion
by Jordan Justen
· 9 years ago
476e6d7
nir: Use a system value for gl_PrimitiveIDIn.
by Kenneth Graunke
· 9 years ago
cb758b8
st/mesa: try PIPE_BIND_RENDER_TARGET when choosing float texture formats
by Brian Paul
· 9 years ago
daf23bd
st/mesa: add some debugging code in st_ChooseTextureFormat()
by Brian Paul
· 9 years ago
7147f70
mesa: clean up #includes in shaderapi.c
by Brian Paul
· 9 years ago
b24c6d3
mesa: clean up the #includes in shader_query.cpp
by Brian Paul
· 9 years ago
3bbff1e
mesa: remove an extern "C" wrapper in shader_query.cpp
by Brian Paul
· 9 years ago
681b4ba
i965/cs: Generate code to load gl_NumWorkGroups
by Jordan Justen
· 9 years ago
4c6ddd3
nir: Convert SYSTEM_VALUE_NUM_WORK_GROUPS to a nir intrinsic
by Jordan Justen
· 9 years ago
f6ae914
glsl/cs: Add gl_NumWorkGroups as a system value
by Jordan Justen
· 9 years ago
63d7b33
i965/cs: Setup surface binding for gl_NumWorkGroups
by Jordan Justen
· 9 years ago
d1be9d2
i965/cs: Add a binding table entry for gl_NumWorkGroups
by Jordan Justen
· 9 years ago
d57a85f
i965/cs: Store compute invocation information in brw context
by Jordan Justen
· 9 years ago
60cf84d
i965/cs: Re-emit cs_state when surfaces have changed
by Jordan Justen
· 9 years ago
2ec5f3e
i965/cs: Re-emit push constants and cs_state on new batches
by Jordan Justen
· 9 years ago
1665d29
mesa/cs: Add MESA_VERBOSE=api support in DispatchCompute*
by Jordan Justen
· 9 years ago
952366a
util: Fix strndup prototype on C++.
by Jose Fonseca
· 9 years ago
c0722be
mesa: fix ARRAY_SIZE query for GetProgramResourceiv
by Tapani Pälli
· 9 years ago
12d510a
glsl: Fix forward NULL dereference coverity warning
by Iago Toral Quiroga
· 9 years ago
1dc2db7
glsl: Fix null return coverity warning
by Iago Toral Quiroga
· 9 years ago
6bf718f
glsl: Fix unused value warning reported by Coverity
by Iago Toral Quiroga
· 9 years ago
bea66d2
util: implement strndup for WIN32
by Samuel Iglesias Gonsalvez
· 9 years ago
7efb235
glsl: use correct number of uniform blocks in error message
by Samuel Iglesias Gonsalvez
· 9 years ago
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