1. 76cfd6f gallivm: Allow drivers and state trackers to initialize gallivm LLVM targets v2 by Tom Stellard · 9 years ago
  2. 3219b48 gallium/radeon: Use call_once() when initailizing LLVM targets by Tom Stellard · 9 years ago
  3. bf7b6fd i965/shader: Get rid of the shader, prog, and shader_prog fields by Jason Ekstrand · 9 years ago
  4. 404419e i965/fs,vec4: Get rid of the sanity_param_count by Jason Ekstrand · 9 years ago
  5. ca6a436 i965/vec4: Use nir info instead of pulling things out of [shader_]prog by Jason Ekstrand · 9 years ago
  6. 756613e i965/fs: Use the nir info instead of pulling things out of [shader_]prog by Jason Ekstrand · 9 years ago
  7. b62e36d i965/fs: Move sampler unit lookup into rescale_texcoord by Jason Ekstrand · 9 years ago
  8. 7b974c5 i965/cs: Remove the prog argument from local_id_payload_dwords by Jason Ekstrand · 9 years ago
  9. 7926c3e i965/backend_shader: Add a field to store the NIR shader by Jason Ekstrand · 9 years ago
  10. 7a8d06b nir: Move GS data to nir_shader_info by Jason Ekstrand · 9 years ago
  11. e4fea48 nir: Add a a nir_shader_info struct by Jason Ekstrand · 9 years ago
  12. cd1ae6e nir/glsl: Take a gl_shader_program and a stage rather than a gl_shader by Jason Ekstrand · 9 years ago
  13. 30c6357 i965: Move prog_data uniform setup to the codegen level by Jason Ekstrand · 9 years ago
  14. ea006c4 i965: Move binding table setup to codegen time. by Jason Ekstrand · 9 years ago
  15. 28709e3 i965/shader: Pull assign_common_binding_table_offsets out of backend_shader by Jason Ekstrand · 9 years ago
  16. cdf314c i965/nir: Simplify uniform setup by Jason Ekstrand · 9 years ago
  17. 7fee8b6 i965/nir: Pull GLSL uniform handling into a common function by Jason Ekstrand · 9 years ago
  18. 03c4171 i965/nir: Pull common ARB program uniform handling into a common function by Jason Ekstrand · 9 years ago
  19. 390b48f i965/vec4: Use the uniform count from nir_assign_var_locations by Jason Ekstrand · 9 years ago
  20. 3de8150 i965/shader: Get rid of the setup_vec4_uniform_value helper by Jason Ekstrand · 9 years ago
  21. 58cea0c i965/shader: Pull setup_image_uniform_values out of backend_shader by Jason Ekstrand · 9 years ago
  22. 5609e0d i965/vec4: Get rid of the uniform_vector_size array by Jason Ekstrand · 9 years ago
  23. ea35fb0 i965/vec4: Use the actual channels used in pack_uniform_registers by Jason Ekstrand · 9 years ago
  24. cd2132f glsl/types: Make subroutine types have a single matrix column by Jason Ekstrand · 9 years ago
  25. a7e0f75 i965: Pull stage_prog_data.nr_params out of the NIR shader by Jason Ekstrand · 9 years ago
  26. fc3f452 i965/vs: Move lazy NIR creation to codegen_vs_prog by Jason Ekstrand · 9 years ago
  27. 64b1454 i965/vec4: Delete the old vec4_vp code by Jason Ekstrand · 9 years ago
  28. 1153f12 i965/vec4: Delete the old ir_visitor code by Jason Ekstrand · 9 years ago
  29. b85761d i965/vec4: Always use NIR by Jason Ekstrand · 9 years ago
  30. 4e0a8e0 i965: don't forget to free image_param on prog_data free by Ilia Mirkin · 9 years ago
  31. 19598aa glsl: avoid leaking hiddenUniforms map when there are no uniforms by Ilia Mirkin · 9 years ago
  32. da2fdf9 mesa: avoid leaking closure when iterating over a string_to_uint_map by Ilia Mirkin · 9 years ago
  33. 6b70364 nir: Fix uninitialized 'progress' variable in nir_lower_system_values. by Chris Wilson · 9 years ago
  34. 33da78a nir/remove_phis: handle trivial back-edges by Connor Abbott · 9 years ago
  35. d35391c glx: Don't hard-code the name "libGL.so.1" in driOpenDriver (v3) by Kyle Brenneman · 9 years ago
  36. 798f260 mapi: Make _glapi_get_stub work with "gl" or "mgl" prefix. by Kyle Brenneman · 9 years ago
  37. a27f2d9 glx: Fix build errors with --enable-mangling (v2) by Kyle Brenneman · 9 years ago
  38. 85313ff glsl: validate binding qualifier on block members by Tapani Pälli · 9 years ago
  39. f424663 glsl: emit row_major matrix's SSBO stores only for components in writemask by Samuel Iglesias Gonsalvez · 9 years ago
  40. a552b77 glsl: error out if non-constant indexing of SSBO arrays with GLSL ES by Tapani Pälli · 9 years ago
  41. b3f9c5c mesa: Add abs input modifier to base for POW in ffvertex_prog by Daniel Scharrer · 9 years ago
  42. 604ce82 i965/fs: Print reg and reg_offset separately for ATTR files. by Kenneth Graunke · 9 years ago
  43. 193d295 i965/nir: Refactor input/output lowering setup into helpers. by Kenneth Graunke · 9 years ago
  44. 39a1d36 nir: Allow nir_lower_io() to only lower one type of variable. by Kenneth Graunke · 9 years ago
  45. 1c6689b mesa: fix incorrect error in _mesa_BindTextureUnit() by Brian Paul · 9 years ago
  46. a9408f3 mesa: remove _mesa_get_tex_unit_err() and fix error handling by Brian Paul · 9 years ago
  47. c277fa3 mesa: consolidate texture binding code by Brian Paul · 9 years ago
  48. 78f908c mesa: fix indentation in _mesa_create_nameless_texture() by Brian Paul · 9 years ago
  49. aa24919 st/mesa: clean up #includes in st_draw.c by Brian Paul · 9 years ago
  50. 82e3d8b mesa: clean up #includes in sampler.cpp by Brian Paul · 9 years ago
  51. 32a4999 mesa: clean up #includes in ir_to_mesa.cpp by Brian Paul · 9 years ago
  52. b9b13d87 mesa: clean up #includes in uniforms.h by Brian Paul · 9 years ago
  53. e13b515 mesa: clean up #includes in uniform_query.cpp by Brian Paul · 9 years ago
  54. 85ea125 mesa: clean up #includes in pipelineobj.c by Brian Paul · 9 years ago
  55. 1a22550 mesa: clean up #includes in ff_fragment_shader.cpp by Brian Paul · 9 years ago
  56. 7455324 main: Fix block index when mixing UBO and SSBO blocks by Iago Toral Quiroga · 9 years ago
  57. ca2e16d mesa: use strtok_s for strtok_r on windows by Tapani Pälli · 9 years ago
  58. 9bd9cf1 meta: Handle array textures in scaled MSAA blits by Ian Romanick · 9 years ago
  59. b217e6f i965/miptree: Add PRM references for most struct members (v2) by Chad Versace · 9 years ago
  60. f7fe9fb i965/miptree: Rename align_w,align_h -> halign,valign by Chad Versace · 9 years ago
  61. 56367b0 i965/miptree: Rename intel_miptree_map::mt -> ::linear_mt (v2) by Chad Versace · 9 years ago
  62. b7882ae i965/miptree: Fix comments for map mode by Chad Versace · 9 years ago
  63. bd191b7 i965/miptree: More comments for BRW_MAP_DIRECT_BIT (v2) by Chad Versace · 9 years ago
  64. 651395b i965: Remove duplicate copy of is_scalar_shader_stage(). by Kenneth Graunke · 9 years ago
  65. a1a3f09 i915: Remember to call intel_prepare_render() before blitting by Ville Syrjälä · 10 years ago
  66. c349031 i915: Fix texcoord vs. varying collision in fragment programs by Ville Syrjälä · 10 years ago
  67. 9504740 i830: Fix collision between I830_UPLOAD_RASTER_RULES and I830_UPLOAD_TEX(0) by Ville Syrjälä · 10 years ago
  68. 7b39114 i965/cs: Upload UBO/SSBO surfaces by Jordan Justen · 9 years ago
  69. 83018f5 mesa: Fix format specifier warning in mesa_DispatchComputeIndirect() by Rhys Kidd · 9 years ago
  70. 3948ac1 i965: Get rid of prog_data compare functions by Jason Ekstrand · 9 years ago
  71. bfdc76c i965/state_cache: Remove the aux_compare fields by Jason Ekstrand · 9 years ago
  72. a4734b3 i965/copy_image: Fix a copy+past error by Jason Ekstrand · 9 years ago
  73. 70e91d6 i965: Remove early release of DRI2 miptree by Chris Wilson · 9 years ago
  74. e21bb9e glsl: assert base_alignment > 0 for records by Samuel Iglesias Gonsalvez · 9 years ago
  75. f3afcbe util: use strnlen() in strndup() implementations by Samuel Iglesias Gonsalvez · 9 years ago
  76. 023165a i965/vec4/nir: add nir_intrinsic_memory_barrier support by Samuel Iglesias Gonsalvez · 9 years ago
  77. f24e5e6 glsl: apply shader storage block member rules when adding program resources by Samuel Iglesias Gonsalvez · 9 years ago
  78. 4810d02 nir: Don't set dest in SSBO store glsl_to_nir conversion by Jordan Justen · 9 years ago
  79. 476e6d7 nir: Use a system value for gl_PrimitiveIDIn. by Kenneth Graunke · 9 years ago
  80. cb758b8 st/mesa: try PIPE_BIND_RENDER_TARGET when choosing float texture formats by Brian Paul · 9 years ago
  81. daf23bd st/mesa: add some debugging code in st_ChooseTextureFormat() by Brian Paul · 9 years ago
  82. 7147f70 mesa: clean up #includes in shaderapi.c by Brian Paul · 9 years ago
  83. b24c6d3 mesa: clean up the #includes in shader_query.cpp by Brian Paul · 9 years ago
  84. 3bbff1e mesa: remove an extern "C" wrapper in shader_query.cpp by Brian Paul · 9 years ago
  85. 681b4ba i965/cs: Generate code to load gl_NumWorkGroups by Jordan Justen · 9 years ago
  86. 4c6ddd3 nir: Convert SYSTEM_VALUE_NUM_WORK_GROUPS to a nir intrinsic by Jordan Justen · 9 years ago
  87. f6ae914 glsl/cs: Add gl_NumWorkGroups as a system value by Jordan Justen · 9 years ago
  88. 63d7b33 i965/cs: Setup surface binding for gl_NumWorkGroups by Jordan Justen · 9 years ago
  89. d1be9d2 i965/cs: Add a binding table entry for gl_NumWorkGroups by Jordan Justen · 9 years ago
  90. d57a85f i965/cs: Store compute invocation information in brw context by Jordan Justen · 9 years ago
  91. 60cf84d i965/cs: Re-emit cs_state when surfaces have changed by Jordan Justen · 9 years ago
  92. 2ec5f3e i965/cs: Re-emit push constants and cs_state on new batches by Jordan Justen · 9 years ago
  93. 1665d29 mesa/cs: Add MESA_VERBOSE=api support in DispatchCompute* by Jordan Justen · 9 years ago
  94. 952366a util: Fix strndup prototype on C++. by Jose Fonseca · 9 years ago
  95. c0722be mesa: fix ARRAY_SIZE query for GetProgramResourceiv by Tapani Pälli · 9 years ago
  96. 12d510a glsl: Fix forward NULL dereference coverity warning by Iago Toral Quiroga · 9 years ago
  97. 1dc2db7 glsl: Fix null return coverity warning by Iago Toral Quiroga · 9 years ago
  98. 6bf718f glsl: Fix unused value warning reported by Coverity by Iago Toral Quiroga · 9 years ago
  99. bea66d2 util: implement strndup for WIN32 by Samuel Iglesias Gonsalvez · 9 years ago
  100. 7efb235 glsl: use correct number of uniform blocks in error message by Samuel Iglesias Gonsalvez · 9 years ago