1. 222a2fb util: move os_time.[ch] to src/util by Nicolai Hähnle · 7 years ago
  2. 91735e2d svga: implement MSAA alpha_to_one feature by Brian Paul · 7 years ago
  3. dbb5d2a svga: re-validate sampler view at draw time if needed by Charmaine Lee · 7 years ago
  4. e3f5b8a svga: add new num-failed-allocations HUD query by Brian Paul · 7 years ago
  5. 4c3e8f1 svga: Support accelerated conditional blitting by Thomas Hellstrom · 7 years ago
  6. 330d060 gallium: remove pipe_index_buffer and set_index_buffer by Marek Olšák · 7 years ago
  7. dc30ac5 svga: Move rendertarget view related fields to hw_clear state by Charmaine Lee · 7 years ago
  8. 02c9bf2 svga: add the has_backed_views flag by Charmaine Lee · 7 years ago
  9. b4c4ee0 svga: disable rasterization if rasterizer_discard is set or FS undefined by Charmaine Lee · 7 years ago
  10. 69fb8f3 svga: s/unsigned/pipe_prim_type/ by Brian Paul · 7 years ago
  11. a9ff377 svga: whitespace fixes in svga_context.h by Brian Paul · 7 years ago
  12. 260d951 svga: move svga_mark_surfaces_dirty() prototype to svga_surface.h by Brian Paul · 8 years ago
  13. 03e1b7c svga: Add render_condition boolean flag in struct svga_context by Neha Bhende · 8 years ago
  14. d787ce7 svga: Implement the pipe clear_render_target functionality v2 by Thomas Hellstrom · 8 years ago
  15. 1cc7a76 svga: remove disable_shader debug variable by Brian Paul · 8 years ago
  16. f1b3374 svga: use upload buffer for upload texture. by Charmaine Lee · 8 years ago
  17. ee39814 svga: split the num-resources-mapped hud to textures & buffers by Charmaine Lee · 8 years ago
  18. f168c88 svga: change svga hud defines to enums by Charmaine Lee · 8 years ago
  19. ee5f5e2 svga: reduce unmapping/remapping of the default constant buffer by Brian Paul · 8 years ago
  20. 2781d60 svga: avoid emitting redundant SetShaderResource command by Charmaine Lee · 8 years ago
  21. 5313b29 svga: add a cleanup function to clean up sampler state by Charmaine Lee · 8 years ago
  22. 2111795 svga: define svga_clear() in svga_init_clear_functions() by Neha Bhende · 8 years ago
  23. 40557ae svga: add svga_init_clear_functions() by Neha Bhende · 8 years ago
  24. 2e1cfcc svga: add guest statistic gathering interface by Charmaine Lee · 8 years ago
  25. f934117 svga: don't call os_get_time() when not needed by Gallium HUD by Brian Paul · 8 years ago
  26. 06b23f7 svga: additional comments for svga_hw_draw_state members by Brian Paul · 8 years ago
  27. 32651c6 svga: avoid emitting redundant DXSetRenderTargets command by Charmaine Lee · 8 years ago
  28. 2b81e31 svga: fix vertex buffer references in the hw state by Charmaine Lee · 8 years ago
  29. a1d74f5 svga: fix index buffer reference in the hw state by Charmaine Lee · 8 years ago
  30. c4cb879 svga: eliminiate unnecessary constant buffer updates by Charmaine Lee · 8 years ago
  31. 464d608 svga: separate HUD counters for state objects by Brian Paul · 8 years ago
  32. 0a1d91e svga: add a few more resource updates HUD query by Charmaine Lee · 8 years ago
  33. 79e343b svga: add new num-readbacks HUD query by Charmaine Lee · 8 years ago
  34. 3af78b4 svga: add new surface-write-flushes HUD query by Brian Paul · 8 years ago
  35. 7e8cf34 svga: add new flush-time HUD query by Brian Paul · 8 years ago
  36. 192ee9a svga: add new command-buffer-size HUD query by Brian Paul · 8 years ago
  37. 78e628a svga: add num-generate-mipmap HUD query by Charmaine Lee · 9 years ago
  38. fc07658 svga: change svga_hw_view_state::dirty to boolean by Brian Paul · 9 years ago
  39. 077aa3b svga: avoid emitting redundant SetVertexBuffers() commands by Brian Paul · 9 years ago
  40. 020009f u_upload_mgr: pass alignment to u_upload_alloc manually by Marek Olšák · 9 years ago
  41. 27d5be0 svga: avoid emitting redundant SetSamplers() commands by Brian Paul · 9 years ago
  42. 1291e91 svga: avoid emitting redundant SetIndexBuffer commands by Brian Paul · 9 years ago
  43. 32a6e08 svga: use the debug callback to report issues to the state tracker by Brian Paul · 9 years ago
  44. 527466d svga: add num-bytes-uploaded HUD query by Brian Paul · 9 years ago
  45. 9bc7e31 svga: add new GALLIUM_HUD queries by Neha Bhende · 9 years ago
  46. e054251 svga: update driver for version 10 GPU interface by Brian Paul · 9 years ago
  47. 0fc21ec gallium: add flags parameter to pipe_screen::context_create by Marek Olšák · 9 years ago
  48. a2a1a58 gallium: replace INLINE with inline by Ilia Mirkin · 9 years ago
  49. 7a30668 util: Move gallium's linked list to util by Jason Ekstrand · 9 years ago
  50. cb34575 svga: compute need_swvfetch in svga_create_vertex_elements_state() by Brian Paul · 10 years ago
  51. 851645a svga: add VS code to set attribute W component to 1 by Brian Paul · 10 years ago
  52. 615a356 svga: implement support for signed byte vertex attributes by Brian Paul · 10 years ago
  53. 52faafa svga: move translated vertex declaration types into svga_velems_state by Brian Paul · 10 years ago
  54. 0f5add1 Revert "svga: add work-around for Sauerbraten Z fighting issue" by Brian Paul · 10 years ago
  55. c875d6e svga: add work-around for Sauerbraten Z fighting issue by Brian Paul · 10 years ago
  56. f84c830 svga: update shader code for GBS by Brian Paul · 10 years ago
  57. 2f1fc8d svga: update constant buffer code for GBS by Brian Paul · 10 years ago
  58. 31dfefc svga: add svga_have_gb_objects/dma() functions by Brian Paul · 10 years ago
  59. 4686f61 svga: refactor some shader code by Brian Paul · 11 years ago
  60. 2a30379 svga: rename shader_result -> variant by Brian Paul · 11 years ago
  61. ccd6bf8 svga: expose HW smooth/stipple/wide lines by Brian Paul · 11 years ago
  62. 8d7b913 svga: remove user-space vertex/index buffer code by Brian Paul · 11 years ago
  63. ac114c6 svga: add new memory-used HUD query by Brian Paul · 11 years ago
  64. 3838eda svga: add HUD queries for number of draw calls, number of fallbacks by Brian Paul · 11 years ago
  65. e73bf3b gallium: add start_slot parameter to set_vertex_buffers by Marek Olšák · 12 years ago
  66. ad3d5db svga: implement blit by Marek Olšák · 12 years ago
  67. f21669e svga: remove unused svga_shader::use_sm30 field, add comments by Brian Paul · 12 years ago
  68. 93ea5cd svga: remove the special zero-stride vertex array code by Brian Paul · 12 years ago
  69. 9773370 svga: Advertise SVGA3D_DEVCAP_MAX_POINT_SIZE. by José Fonseca · 12 years ago
  70. 67e501a svga: Remove unused SVGA_TEX_UNITS constant. by José Fonseca · 12 years ago
  71. 022e270 svga: pass fragment shader to draw module by Brian Paul · 13 years ago
  72. 58ea42b svga: implement generic variable index remapping by Brian Paul · 13 years ago
  73. e33447a svga: Fix potential buffer overflow in rs draw state. by José Fonseca · 13 years ago
  74. 1e9d893 svga: Flush the hwtnl primitives before writing to buffers. by José Fonseca · 13 years ago
  75. 2f40e4a svga: implement point sprite suppport by Brian Paul · 13 years ago
  76. 6dd284f gallium: move clear paths from rgba to a pointer to a color union (v2) by Dave Airlie · 13 years ago
  77. 6d58029 svga: Flush when switching between HW to SW TNL, after updating need_swtnl. by José Fonseca · 13 years ago
  78. 6b95cfb svga: Rebind framebuffer and tss bindings strictly when necessary. by José Fonseca · 13 years ago
  79. 0ced789 svga: Ensure pending drawing commands other surface operations are emitted before DMAs. by José Fonseca · 13 years ago
  80. c8f8d7d svga: flush when transitioning between HW and SW rendering paths by Brian Paul · 13 years ago
  81. 64762af svga: fix incorrect comment by Brian Paul · 13 years ago
  82. d432f46 svga: dimension the dirty[] array with SVGA_STATE_MAX by Brian Paul · 13 years ago
  83. f7d84c1 svga: more comments for need_pipeline field by Brian Paul · 13 years ago
  84. c523f31 svga: Add more swrast debuging by Jakob Bornecrantz · 14 years ago
  85. ff0f087 svga: Ensure that the wrong vdecls don't get used in swtnl path by Jakob Bornecrantz · 14 years ago
  86. 4c70014 gallium: support for array textures and related changes by Roland Scheidegger · 14 years ago
  87. 5a70db6 svga: Re-emit bound rendertargets and texture samplers at the beginning of every command buffer. by José Fonseca · 14 years ago
  88. 6d28bf9 gallium: Implement draw_vbo and set_index_buffer for all drivers. by Chia-I Wu · 14 years ago
  89. 287c94e Squashed commit of the following: by Keith Whitwell · 14 years ago
  90. 3ce4375 Merge branch 'master' into gallium-sampler-view by Michal Krol · 14 years ago
  91. e8983f7 gallium: don't use flexible array members in drivers for vertex elements cso by Roland Scheidegger · 14 years ago
  92. b1676a9 svga: adapt to new vertex element cso by Roland Scheidegger · 14 years ago
  93. 9381a27 svga: adapt to stencil ref changes by Roland Scheidegger · 14 years ago
  94. 653a834 Merge branch 'gallium-nopointsizeminmax' by Roland Scheidegger · 14 years ago
  95. 7f41f54 gallium: squash-merge of gallium screen context by Keith Whitwell · 14 years ago
  96. fc3efcc svga: better method for generating white fs color outputs by Keith Whitwell · 15 years ago
  97. a407636 gallium: remove point_size_min and point_size_max from rasterizer state by Roland Scheidegger · 15 years ago
  98. e32487b Merge remote branch 'origin/mesa_7_7_branch' by José Fonseca · 15 years ago
  99. 8ebef37 svga: Rebind shaders when tokens change. by José Fonseca · 15 years ago
  100. 5ac1649 Merge branch 'mesa_7_7_branch' by Brian Paul · 15 years ago