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gerrit-public.fairphone.software
/
platform
/
external
/
mesa3d
/
86f12e9377374108474b6a5d6b5dd6e9d37766db
/
src
/
gallium
/
drivers
/
svga
/
svga_context.h
222a2fb
util: move os_time.[ch] to src/util
by Nicolai Hähnle
· 7 years ago
91735e2d
svga: implement MSAA alpha_to_one feature
by Brian Paul
· 7 years ago
dbb5d2a
svga: re-validate sampler view at draw time if needed
by Charmaine Lee
· 7 years ago
e3f5b8a
svga: add new num-failed-allocations HUD query
by Brian Paul
· 7 years ago
4c3e8f1
svga: Support accelerated conditional blitting
by Thomas Hellstrom
· 7 years ago
330d060
gallium: remove pipe_index_buffer and set_index_buffer
by Marek Olšák
· 7 years ago
dc30ac5
svga: Move rendertarget view related fields to hw_clear state
by Charmaine Lee
· 7 years ago
02c9bf2
svga: add the has_backed_views flag
by Charmaine Lee
· 7 years ago
b4c4ee0
svga: disable rasterization if rasterizer_discard is set or FS undefined
by Charmaine Lee
· 7 years ago
69fb8f3
svga: s/unsigned/pipe_prim_type/
by Brian Paul
· 7 years ago
a9ff377
svga: whitespace fixes in svga_context.h
by Brian Paul
· 7 years ago
260d951
svga: move svga_mark_surfaces_dirty() prototype to svga_surface.h
by Brian Paul
· 8 years ago
03e1b7c
svga: Add render_condition boolean flag in struct svga_context
by Neha Bhende
· 8 years ago
d787ce7
svga: Implement the pipe clear_render_target functionality v2
by Thomas Hellstrom
· 8 years ago
1cc7a76
svga: remove disable_shader debug variable
by Brian Paul
· 8 years ago
f1b3374
svga: use upload buffer for upload texture.
by Charmaine Lee
· 8 years ago
ee39814
svga: split the num-resources-mapped hud to textures & buffers
by Charmaine Lee
· 8 years ago
f168c88
svga: change svga hud defines to enums
by Charmaine Lee
· 8 years ago
ee5f5e2
svga: reduce unmapping/remapping of the default constant buffer
by Brian Paul
· 8 years ago
2781d60
svga: avoid emitting redundant SetShaderResource command
by Charmaine Lee
· 8 years ago
5313b29
svga: add a cleanup function to clean up sampler state
by Charmaine Lee
· 8 years ago
2111795
svga: define svga_clear() in svga_init_clear_functions()
by Neha Bhende
· 8 years ago
40557ae
svga: add svga_init_clear_functions()
by Neha Bhende
· 8 years ago
2e1cfcc
svga: add guest statistic gathering interface
by Charmaine Lee
· 8 years ago
f934117
svga: don't call os_get_time() when not needed by Gallium HUD
by Brian Paul
· 8 years ago
06b23f7
svga: additional comments for svga_hw_draw_state members
by Brian Paul
· 8 years ago
32651c6
svga: avoid emitting redundant DXSetRenderTargets command
by Charmaine Lee
· 8 years ago
2b81e31
svga: fix vertex buffer references in the hw state
by Charmaine Lee
· 8 years ago
a1d74f5
svga: fix index buffer reference in the hw state
by Charmaine Lee
· 8 years ago
c4cb879
svga: eliminiate unnecessary constant buffer updates
by Charmaine Lee
· 8 years ago
464d608
svga: separate HUD counters for state objects
by Brian Paul
· 8 years ago
0a1d91e
svga: add a few more resource updates HUD query
by Charmaine Lee
· 8 years ago
79e343b
svga: add new num-readbacks HUD query
by Charmaine Lee
· 8 years ago
3af78b4
svga: add new surface-write-flushes HUD query
by Brian Paul
· 8 years ago
7e8cf34
svga: add new flush-time HUD query
by Brian Paul
· 8 years ago
192ee9a
svga: add new command-buffer-size HUD query
by Brian Paul
· 8 years ago
78e628a
svga: add num-generate-mipmap HUD query
by Charmaine Lee
· 9 years ago
fc07658
svga: change svga_hw_view_state::dirty to boolean
by Brian Paul
· 9 years ago
077aa3b
svga: avoid emitting redundant SetVertexBuffers() commands
by Brian Paul
· 9 years ago
020009f
u_upload_mgr: pass alignment to u_upload_alloc manually
by Marek Olšák
· 9 years ago
27d5be0
svga: avoid emitting redundant SetSamplers() commands
by Brian Paul
· 9 years ago
1291e91
svga: avoid emitting redundant SetIndexBuffer commands
by Brian Paul
· 9 years ago
32a6e08
svga: use the debug callback to report issues to the state tracker
by Brian Paul
· 9 years ago
527466d
svga: add num-bytes-uploaded HUD query
by Brian Paul
· 9 years ago
9bc7e31
svga: add new GALLIUM_HUD queries
by Neha Bhende
· 9 years ago
e054251
svga: update driver for version 10 GPU interface
by Brian Paul
· 9 years ago
0fc21ec
gallium: add flags parameter to pipe_screen::context_create
by Marek Olšák
· 9 years ago
a2a1a58
gallium: replace INLINE with inline
by Ilia Mirkin
· 9 years ago
7a30668
util: Move gallium's linked list to util
by Jason Ekstrand
· 9 years ago
cb34575
svga: compute need_swvfetch in svga_create_vertex_elements_state()
by Brian Paul
· 10 years ago
851645a
svga: add VS code to set attribute W component to 1
by Brian Paul
· 10 years ago
615a356
svga: implement support for signed byte vertex attributes
by Brian Paul
· 10 years ago
52faafa
svga: move translated vertex declaration types into svga_velems_state
by Brian Paul
· 10 years ago
0f5add1
Revert "svga: add work-around for Sauerbraten Z fighting issue"
by Brian Paul
· 10 years ago
c875d6e
svga: add work-around for Sauerbraten Z fighting issue
by Brian Paul
· 10 years ago
f84c830
svga: update shader code for GBS
by Brian Paul
· 10 years ago
2f1fc8d
svga: update constant buffer code for GBS
by Brian Paul
· 10 years ago
31dfefc
svga: add svga_have_gb_objects/dma() functions
by Brian Paul
· 10 years ago
4686f61
svga: refactor some shader code
by Brian Paul
· 11 years ago
2a30379
svga: rename shader_result -> variant
by Brian Paul
· 11 years ago
ccd6bf8
svga: expose HW smooth/stipple/wide lines
by Brian Paul
· 11 years ago
8d7b913
svga: remove user-space vertex/index buffer code
by Brian Paul
· 11 years ago
ac114c6
svga: add new memory-used HUD query
by Brian Paul
· 11 years ago
3838eda
svga: add HUD queries for number of draw calls, number of fallbacks
by Brian Paul
· 11 years ago
e73bf3b
gallium: add start_slot parameter to set_vertex_buffers
by Marek Olšák
· 12 years ago
ad3d5db
svga: implement blit
by Marek Olšák
· 12 years ago
f21669e
svga: remove unused svga_shader::use_sm30 field, add comments
by Brian Paul
· 12 years ago
93ea5cd
svga: remove the special zero-stride vertex array code
by Brian Paul
· 12 years ago
9773370
svga: Advertise SVGA3D_DEVCAP_MAX_POINT_SIZE.
by José Fonseca
· 12 years ago
67e501a
svga: Remove unused SVGA_TEX_UNITS constant.
by José Fonseca
· 12 years ago
022e270
svga: pass fragment shader to draw module
by Brian Paul
· 13 years ago
58ea42b
svga: implement generic variable index remapping
by Brian Paul
· 13 years ago
e33447a
svga: Fix potential buffer overflow in rs draw state.
by José Fonseca
· 13 years ago
1e9d893
svga: Flush the hwtnl primitives before writing to buffers.
by José Fonseca
· 13 years ago
2f40e4a
svga: implement point sprite suppport
by Brian Paul
· 13 years ago
6dd284f
gallium: move clear paths from rgba to a pointer to a color union (v2)
by Dave Airlie
· 13 years ago
6d58029
svga: Flush when switching between HW to SW TNL, after updating need_swtnl.
by José Fonseca
· 13 years ago
6b95cfb
svga: Rebind framebuffer and tss bindings strictly when necessary.
by José Fonseca
· 13 years ago
0ced789
svga: Ensure pending drawing commands other surface operations are emitted before DMAs.
by José Fonseca
· 13 years ago
c8f8d7d
svga: flush when transitioning between HW and SW rendering paths
by Brian Paul
· 13 years ago
64762af
svga: fix incorrect comment
by Brian Paul
· 13 years ago
d432f46
svga: dimension the dirty[] array with SVGA_STATE_MAX
by Brian Paul
· 13 years ago
f7d84c1
svga: more comments for need_pipeline field
by Brian Paul
· 13 years ago
c523f31
svga: Add more swrast debuging
by Jakob Bornecrantz
· 14 years ago
ff0f087
svga: Ensure that the wrong vdecls don't get used in swtnl path
by Jakob Bornecrantz
· 14 years ago
4c70014
gallium: support for array textures and related changes
by Roland Scheidegger
· 14 years ago
5a70db6
svga: Re-emit bound rendertargets and texture samplers at the beginning of every command buffer.
by José Fonseca
· 14 years ago
6d28bf9
gallium: Implement draw_vbo and set_index_buffer for all drivers.
by Chia-I Wu
· 14 years ago
287c94e
Squashed commit of the following:
by Keith Whitwell
· 14 years ago
3ce4375
Merge branch 'master' into gallium-sampler-view
by Michal Krol
· 14 years ago
e8983f7
gallium: don't use flexible array members in drivers for vertex elements cso
by Roland Scheidegger
· 14 years ago
b1676a9
svga: adapt to new vertex element cso
by Roland Scheidegger
· 14 years ago
9381a27
svga: adapt to stencil ref changes
by Roland Scheidegger
· 14 years ago
653a834
Merge branch 'gallium-nopointsizeminmax'
by Roland Scheidegger
· 14 years ago
7f41f54
gallium: squash-merge of gallium screen context
by Keith Whitwell
· 14 years ago
fc3efcc
svga: better method for generating white fs color outputs
by Keith Whitwell
· 15 years ago
a407636
gallium: remove point_size_min and point_size_max from rasterizer state
by Roland Scheidegger
· 15 years ago
e32487b
Merge remote branch 'origin/mesa_7_7_branch'
by José Fonseca
· 15 years ago
8ebef37
svga: Rebind shaders when tokens change.
by José Fonseca
· 15 years ago
5ac1649
Merge branch 'mesa_7_7_branch'
by Brian Paul
· 15 years ago
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