1. acfb158 svga: fix unnormalized->normalized texture coordinate conversion by Neha Bhende · 7 years ago
  2. f62bc96 svga: move comment, declaration in svga_init_shader_key_common() by Brian Paul · 7 years ago
  3. 6158c0b svga: don't call svga_texture_device_format_has_alpha() for PIPE_BUFFER by Brian Paul · 7 years ago
  4. e6d1cc3 svga: fix texture buffer object regression by Brian Paul · 7 years ago
  5. 2c4ec3f svga: Always set the alpha value to 1 when sampling using an XRGB view by Thomas Hellstrom · 7 years ago
  6. df4d600 svga: Fix imported surface view creation by Thomas Hellstrom · 7 years ago
  7. c2138a0 svga: Set alpha to 1 for non-alpha views by Thomas Hellstrom · 7 years ago
  8. f5602c2 svga: s/unsigned/enum pipe_shader_type/ by Brian Paul · 8 years ago
  9. 2e1cfcc svga: add guest statistic gathering interface by Charmaine Lee · 8 years ago
  10. 50a669d svga: handle mismatched number of samplers, sampler views by Brian Paul · 8 years ago
  11. e0184b3 svga: s/Elements/ARRAY_SIZE/ by Brian Paul · 8 years ago
  12. 36d8fed svga: remove unused svga_compile_key::texture_msaa field by Brian Paul · 8 years ago
  13. dc9ecf5 svga: use shader sampler view declarations by Brian Paul · 8 years ago
  14. 9bc7e31 svga: add new GALLIUM_HUD queries by Neha Bhende · 9 years ago
  15. f413f1a svga: use new svga_new_shader_variant() function by Brian Paul · 9 years ago
  16. e054251 svga: update driver for version 10 GPU interface by Brian Paul · 9 years ago
  17. 556a415 svga: Don't unnecessarily reemit BindGBShader commands v2 by Thomas Hellstrom · 10 years ago
  18. f84c830 svga: update shader code for GBS by Brian Paul · 10 years ago
  19. 4686f61 svga: refactor some shader code by Brian Paul · 11 years ago