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gerrit-public.fairphone.software
/
platform
/
external
/
mesa3d
/
86f12e9377374108474b6a5d6b5dd6e9d37766db
/
src
/
gallium
/
drivers
/
svga
/
svga_shader.h
91735e2d
svga: implement MSAA alpha_to_one feature
by Brian Paul
· 7 years ago
acfb158
svga: fix unnormalized->normalized texture coordinate conversion
by Neha Bhende
· 7 years ago
f5602c2
svga: s/unsigned/enum pipe_shader_type/
by Brian Paul
· 8 years ago
36d8fed
svga: remove unused svga_compile_key::texture_msaa field
by Brian Paul
· 8 years ago
dc9ecf5
svga: use shader sampler view declarations
by Brian Paul
· 8 years ago
1082735
svga: detect constant color writes in fragment shaders
by Brian Paul
· 9 years ago
f413f1a
svga: use new svga_new_shader_variant() function
by Brian Paul
· 9 years ago
e054251
svga: update driver for version 10 GPU interface
by Brian Paul
· 9 years ago
a2a1a58
gallium: replace INLINE with inline
by Ilia Mirkin
· 9 years ago
7b2ff54
svga: added svga_shader_too_large() helper
by Brian Paul
· 10 years ago
4686f61
svga: refactor some shader code
by Brian Paul
· 11 years ago