1. 362fb05 svga: tweak pre-VGPU10 rasterization offsets by Brian Paul · 7 years ago
  2. 5b8d33a svga: adjust line subpixel position for HWv8 by Brian Paul · 7 years ago
  3. dc30ac5 svga: Move rendertarget view related fields to hw_clear state by Charmaine Lee · 7 years ago
  4. f482493 svga: Move setting the rendered_to flags to framebuffer emit time by Charmaine Lee · 7 years ago
  5. b1c9644 svga: remove redundant surface propagation by Charmaine Lee · 7 years ago
  6. a08e3b8 svga: add a reset flag to svga_propagate_surface() by Charmaine Lee · 7 years ago
  7. 02c9bf2 svga: add the has_backed_views flag by Charmaine Lee · 7 years ago
  8. b95ead8 svga: fix crash regression since e027935a795 by Brian Paul · 7 years ago
  9. 69fb8f3 svga: s/unsigned/pipe_prim_type/ by Brian Paul · 7 years ago
  10. 6b7923e svga: avoid ubinding render targets that have already been unbound by Charmaine Lee · 8 years ago
  11. fb26317 svga: remove unused variable by Brian Paul · 8 years ago
  12. c3c7ff0 svga: rebind using render target surfaces in hw draw state by Charmaine Lee · 8 years ago
  13. 32651c6 svga: avoid emitting redundant DXSetRenderTargets command by Charmaine Lee · 8 years ago
  14. 13eb5f5 gallium/drivers: Sanitize NULL checks into canonical form by Edward O'Callaghan · 9 years ago
  15. e054251 svga: update driver for version 10 GPU interface by Brian Paul · 9 years ago
  16. f8bbd82 svga: adjust adjustment for point coordinates by Brian Paul · 10 years ago
  17. f12954e svga: whitespace, formatting fixes in svga_state_framebuffer.c by Brian Paul · 11 years ago
  18. 34ce1a8 svga: improve loops over color buffers by Brian Paul · 11 years ago
  19. 2182d2d svga: document magic number of 8 render targets per batch by Brian Paul · 11 years ago
  20. 2737abb gallium: Replace gl_rasterization_rules with lower_left_origin and half_pixel_center. by José Fonseca · 11 years ago
  21. 200291e svga: silence MSVC double/float assignment warnings by Brian Paul · 12 years ago
  22. 2786343 svga: return PIPE_OK instead of 0 by Brian Paul · 12 years ago
  23. 1459c18 svga: fix FBO / viewport bugs by Brian Paul · 12 years ago
  24. ce2929d svga: Fix user clip planes. by José Fonseca · 13 years ago
  25. dc4c821 Squash-merge branch 'gallium-clip-state' by Marek Olšák · 13 years ago
  26. e8f646f svga: Update state prototypes to return pipe_error. by José Fonseca · 13 years ago
  27. 866f9b1 gallium: rename ZS stencil type to UINT (v2) by Dave Airlie · 13 years ago
  28. 0be6ae7 svga: emit user-defined clip plane state by Brian Paul · 13 years ago
  29. 6b95cfb svga: Rebind framebuffer and tss bindings strictly when necessary. by José Fonseca · 13 years ago
  30. 6638b4a svga: another tweak to adjust_x term (use -0.5) by Brian Paul · 13 years ago
  31. 4c75d5a svga: adjust triangle rasterization offset by Brian Paul · 13 years ago
  32. 369ece1 svga: Ensure rendertargets and textures are always rebound at every command buffer start. by José Fonseca · 13 years ago
  33. 5a70db6 svga: Re-emit bound rendertargets and texture samplers at the beginning of every command buffer. by José Fonseca · 14 years ago
  34. 6fb364a gallium: adapt all code to the renamed depth/stencil formats by Roland Scheidegger · 14 years ago
  35. 2998cad Merge branch 'gallium-format-cleanup' by José Fonseca · 14 years ago
  36. b34d138 svga: Rename pipe formats. by José Fonseca · 14 years ago
  37. 63cb6f5 gallium: Remove bypass_vs_clip_and_viewport from rasteriser state. by Michal Krol · 14 years ago
  38. 2848688 gallium: pipe/p_inlines.h -> util/u_inlines.h by José Fonseca · 15 years ago
  39. c50fe2c svga: Remove unnecessary headers. by Vinson Lee · 15 years ago
  40. b84b7f1 svga: flush our command buffer after the 8th distinct render target by Keith Whitwell · 15 years ago
  41. 3192633 svga: Add svga driver by Jakob Bornecrantz · 15 years ago