1. 8d0d5dc svga: pass context to svga_tgsi_vgpu9_translate() by Brian Paul · 9 years ago
  2. e054251 svga: update driver for version 10 GPU interface by Brian Paul · 9 years ago
  3. a2a1a58 gallium: replace INLINE with inline by Ilia Mirkin · 9 years ago
  4. 851645a svga: add VS code to set attribute W component to 1 by Brian Paul · 10 years ago
  5. 615a356 svga: implement support for signed byte vertex attributes by Brian Paul · 10 years ago
  6. f84c830 svga: update shader code for GBS by Brian Paul · 10 years ago
  7. 4686f61 svga: refactor some shader code by Brian Paul · 11 years ago
  8. 2a30379 svga: rename shader_result -> variant by Brian Paul · 11 years ago
  9. b9f68d9 svga: implement TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS by Brian Paul · 11 years ago
  10. f21669e svga: remove unused svga_shader::use_sm30 field, add comments by Brian Paul · 12 years ago
  11. 93ea5cd svga: remove the special zero-stride vertex array code by Brian Paul · 12 years ago
  12. 1ca48b3 svga: fix varying var remapping for unused FS outputs by Brian Paul · 13 years ago
  13. 58ea42b svga: implement generic variable index remapping by Brian Paul · 13 years ago
  14. 9bd15ae svga: implement texture swizzling by Brian Paul · 13 years ago
  15. 2f40e4a svga: implement point sprite suppport by Brian Paul · 13 years ago
  16. 0bd1cbc gallium: convert rasterizer state to use gl-style front/back concepts by Keith Whitwell · 14 years ago
  17. fc3efcc svga: better method for generating white fs color outputs by Keith Whitwell · 15 years ago
  18. 8d38ef4 svga: Fix fs key size computation and key comparison. by Michal Krol · 15 years ago
  19. d8331aa svga: make texture_target a ubyte, not a bitfield by Brian Paul · 15 years ago
  20. 955f512 Make sure we use only signed/unsigned ints with bitfields. by Michal Krol · 15 years ago
  21. 3192633 svga: Add svga driver by Jakob Bornecrantz · 15 years ago