1. 952e6e9 glsl/Makefile.sources: Correct BUILTIN_COMPILER_CXX_FILES by Matt Turner · 12 years ago
  2. 2a71054 build: Use AX_PROG_FLEX by Matt Turner · 12 years ago
  3. b68b852 build: Use AX_PROG_BISON by Matt Turner · 12 years ago
  4. 3791ce0 builtin_compiler/build: Use generated parser files by Matt Turner · 12 years ago
  5. efd201c glsl/build: Build tests via the glsl Makefile by Matt Turner · 12 years ago
  6. 86d30de glsl/build: Build glcpp via the glsl Makefile by Matt Turner · 12 years ago
  7. cc9f609 glsl/build: Don't build builtin_compiler separately if not cross compiling by Matt Turner · 12 years ago
  8. 569f0e4 glsl/build: Don't build glsl_compiler by Matt Turner · 12 years ago
  9. ab74fee draw: fix problem in screen-space interpolation clip code by Brian Paul · 12 years ago
  10. ed643d6 draw: improve the clipper debug/printf code by Brian Paul · 12 years ago
  11. 4a938ef draw: add new debug code and comments in clip code template by Brian Paul · 12 years ago
  12. 547a418 swrast: fix blit code's nearest/linear coordinate arithmetic by Brian Paul · 12 years ago
  13. b70b486 swrast: fix incorrect width for direct/nearest blit by Brian Paul · 12 years ago
  14. 728bf86 swrast: move resampleRow setup code in blit_nearest() by Brian Paul · 12 years ago
  15. 0a60ea4 docs: import release notes for 9.0.2, add news item by Andreas Boll · 12 years ago
  16. 9a09730 scons: Disable frame pointer omission for all build types except release. by José Fonseca · 14 years ago
  17. de0057c nouveau/build: Fix build failures when drm is not in /usr/include. by José Fonseca · 12 years ago
  18. a56dfd9 radeon/llvm: Handle LP_CHAN_ALL in emit_fetch_immediate(). by Michel Dänzer · 12 years ago
  19. 121d19d build: Fix build on systems where /usr/bin/python isn't python 2. by Kenneth Graunke · 12 years ago
  20. 148fc6d mesa/es3: Apply stricter multisample blit rules for ES3. by Ian Romanick · 12 years ago
  21. d7475c7 mesa/es3: Disallow FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE query of DEPTH_STENCIL_ATTACHMENT by Ian Romanick · 12 years ago
  22. 9cb64a4 mesa: Don't allow blits to / from the same buffer in OpenGL ES 3.0 by Ian Romanick · 12 years ago
  23. 85c2e99 mesa: Remove exec thunks from the dlist.c module. by Eric Anholt · 12 years ago
  24. ab4c549 mesa: Initially populate the display list with the exec list. by Eric Anholt · 12 years ago
  25. 7820e2d mesa: Delay display list save dispatch setup until Exec is set up. by Eric Anholt · 12 years ago
  26. be4b166 mesa: Make the drivers call a non-code-generated dispatch table setup. by Eric Anholt · 12 years ago
  27. ced98f1 mesa: Remove the size argument from _mesa_alloc_dispatch_table(). by Eric Anholt · 12 years ago
  28. cb49016 mesa: Remove two of the now unused ASSERT_OUTSIDE_BEGIN_END macros. by Eric Anholt · 12 years ago
  29. a975479 mesa: Drop manual checks for outside begin/end. by Eric Anholt · 12 years ago
  30. c572251 mesa: Install a minimal dispatch table during glBegin()/glEnd(). by Eric Anholt · 12 years ago
  31. 0aaf044 mesa: Remove the dead PrepareExecBegin() driver hook. by Eric Anholt · 12 years ago
  32. 23916ca mesa: Use an early return to unindent most of vbo_exec_Begin/End(). by Eric Anholt · 12 years ago
  33. 7b3c8b3 mesa: Improve a glTexEnv error message by looking up the enum. by Eric Anholt · 12 years ago
  34. 4d8f72f mesa: Fix regression in dlist save primitive tracking. by Eric Anholt · 12 years ago
  35. 3a91e79 vl: round next_msc to integer frame, and kill skew_msc by Maarten Lankhorst · 12 years ago
  36. 71c87e4 scons: Fix dependencies of generated headers. by José Fonseca · 12 years ago
  37. 75b7e1d intel: Don't expose XRGB8888 visuals any more by Ian Romanick · 12 years ago
  38. 9bdf5be i965: Enable floating-point textures always by Ian Romanick · 12 years ago
  39. 4a1af43 r300g: add a workaround for the AA colorbuffer addressing bug on R500 by Marek Olšák · 12 years ago
  40. 7bfbf5b r300g: allow resolutions up to 1280x1024 with AA optimizations on 1-pipe cards by Marek Olšák · 12 years ago
  41. b7cb655 r300g: enable AA optimizations for the RGBA16F format by Marek Olšák · 12 years ago
  42. 6f6112a radeonsi: More assorted depth/stencil changes ported from r600g. by Marek Olšák · 12 years ago
  43. bc398f9 radeonsi: improve flushed depth texture handling by Vadim Girlin · 12 years ago
  44. bfb405c radeonsi: Assorted depth/stencil changes ported from r600g. by Marek Olšák · 12 years ago
  45. f0ffbbc radeonsi: Enable 1D tiling for non-depth resources as well. by Michel Dänzer · 12 years ago
  46. 90d919f radeonsi: Fix 1D tiling mode index for non-scanout resources. by Michel Dänzer · 12 years ago
  47. a076c27 build: Remove dead SHARED_GLAPI variable by Matt Turner · 12 years ago
  48. 3f276b3 glsl/build: Build glsl_test only on make check by Matt Turner · 12 years ago
  49. ecbe311 glsl/build: Remove dead LIBRARY_* variables by Matt Turner · 12 years ago
  50. 37f34e5 xmlpool/build: generate options.h via BUILT_SOURCES by Matt Turner · 12 years ago
  51. 6c7fa72 fbobject: add additional fbo completeness checks for GLES by Jordan Justen · 12 years ago
  52. f8e7aa2 framebuffer: update allowed implementation format/type by Jordan Justen · 12 years ago
  53. ffdffd8 readpix: allow implementation format/type by Jordan Justen · 12 years ago
  54. 119002a extensions: enable EXT_color_buffer_float for ES3 by Jordan Justen · 12 years ago
  55. 227f586 extensions: Add ES3-only extension support by Matt Turner · 12 years ago
  56. ce9118c readpix: check FBO completeness before trying to access the read-buffer by Jordan Justen · 12 years ago
  57. 8b0bc9d readpix: add error checking for GLES3 by Jordan Justen · 12 years ago
  58. a793ffa copyteximage: update error checking for GLES3 by Jordan Justen · 12 years ago
  59. 3b51d71 copyteximage: check that sRGB usage is valid for GLES3 / GL by Jordan Justen · 12 years ago
  60. 285fe32 intel: Enable GL_OES_depth_texture_cube_map by Ian Romanick · 12 years ago
  61. 1c29d8f mesa/es3: Allow unsized depth and depth-stencil formats in ES3 by Ian Romanick · 12 years ago
  62. b3eed73 mesa/es2: Allow depth component cube maps in ES2 if the extension is enabled by Ian Romanick · 12 years ago
  63. 0f899c2 mesa: Add extension bit tracking for GL_OES_depth_texture_cube_map by Ian Romanick · 12 years ago
  64. 30530ee gallium: Remove ppc asm backend by Adam Jackson · 12 years ago
  65. 410b58c build: require python module libxml2 by Andreas Boll · 12 years ago
  66. f9f5c92 r600g/llvm: Fixes addressspace of basevectors for clipvertex by Vincent Lejeune · 12 years ago
  67. e264b8e nv50/ir: add definitions of Target and CodeEmitter dtors by Christoph Bumiller · 12 years ago
  68. 7d2d450 nouveau: fix undefined behaviour when testing sample_count by Christoph Bumiller · 12 years ago
  69. b0863c2 nv50/ir: fix a couple of warnings by Christoph Bumiller · 12 years ago
  70. f59a3a0 mesa: Array uniform name length includes length of [0] by Ian Romanick · 12 years ago
  71. 8ef3c83 mesa: Array uniform names are supposed to have [0] appended by Ian Romanick · 12 years ago
  72. 5938c77 mesa: Refactor getting a uniform's name to a helper function by Ian Romanick · 12 years ago
  73. f265201 glsl: Eliminate link_update_uniform_buffer_variables return value by Ian Romanick · 12 years ago
  74. bd85c75 glsl: Remove unused loc parameter from generate_call by Ian Romanick · 12 years ago
  75. 56053b0 mesa: Remove unused field gl_uniform_buffer_variable::Buffer by Ian Romanick · 12 years ago
  76. feea85d linker: Use helper variable sh by Ian Romanick · 12 years ago
  77. db718e2 glsl: Remove stale comment by Ian Romanick · 12 years ago
  78. 4f29169 glsl: Track UBO block names in the symbol table. by Kenneth Graunke · 12 years ago
  79. bb47a4d glsl: Reject row_major and column_major on non-matrix types by Ian Romanick · 12 years ago
  80. 1ec1b57 mesa: Skip updating texgen when not doing fixed function. by Eric Anholt · 12 years ago
  81. 078727d mesa: Don't bother updating ff texture state if we have a fragment shader. by Eric Anholt · 12 years ago
  82. b578814 mesa: Drop a comment about ff vertex shading and texturing. by Eric Anholt · 12 years ago
  83. 4533a38 mesa: Fix out of bounds writes when uncompressing non-block-aligned ETC1. by Eric Anholt · 12 years ago
  84. 5e529d7 i965: Add support for GL_ARB_texture_buffer_object_rgb32. by Eric Anholt · 12 years ago
  85. 582b06c i965: Add support for MESA_FORMAT_RGB_FLOAT32 surfaces. by Eric Anholt · 12 years ago
  86. 60894ed intel: Make intel_region's pitch be bytes instead of pixels. by Eric Anholt · 12 years ago
  87. 8fd62e8 intel: Make intel_blit.c take pitches in bytes. by Eric Anholt · 12 years ago
  88. 3b14ce2 r600g/llvm: tgsi to llvm emits store.swizzle intrinsic for vs/fs output by Vincent Lejeune · 12 years ago
  89. 7b20526 r600g/llvm: tgsi to llvm emits stream output intrinsics. by Vincent Lejeune · 12 years ago
  90. ce34ff1 r600g/llvm:translate ARL opcode to a simple cast by Vincent Lejeune · 12 years ago
  91. 7d53280 r600g/llvm: rework handling of the constants by Vadim Girlin · 12 years ago
  92. 1ee2880 mesa: Only mark textures as mipmap incomplete on MAX_LEVEL issues. by Kenneth Graunke · 12 years ago
  93. f0dbd92 i965/vs: Store texturing results into a vec4 temporary. by Kenneth Graunke · 12 years ago
  94. aeff9a0 i965/vs: Set LOD to 0 for ordinary texture() calls. by Kenneth Graunke · 12 years ago
  95. 56ce55d i965/vs: Create a 'lod_type' temporary for ir->lod_info.lod->type. by Kenneth Graunke · 12 years ago
  96. 613e640 i965: Lower textureGrad() with samplerCubeShadow on pre-Haswell. by Kenneth Graunke · 12 years ago
  97. d03d9b6 llvmpipe: turn on integer texture support by Roland Scheidegger · 12 years ago
  98. f2a87a1 llvmpipe: more fixes for integer color buffers by Roland Scheidegger · 12 years ago
  99. dc6bc3b llvmpipe: trivial code and comment cleanup. by Roland Scheidegger · 12 years ago
  100. 8c84a82 llvmpipe: fix using wrong format with MRT in blend code by Roland Scheidegger · 12 years ago