1. 9a806d2 mesa: add NV_image_formats extension support by Lionel Landwerlin · 8 years ago
  2. 88fe2c3 mesa: fix old classic drivers to use ralloc for ARB asm programs by Timothy Arceri · 8 years ago
  3. da2a511 st/mesa: silence warnings in optimized builds by Nicolai Hähnle · 8 years ago
  4. 9882ed8 radeonsi: emit sample locations also when nr_samples == 1 by Nicolai Hähnle · 8 years ago
  5. 70454f5 radeonsi: allow sample mask export for single-sample framebuffers by Nicolai Hähnle · 8 years ago
  6. ceac339 st/mesa: remove a redundant call to _mesa_is_multisample_enabled by Nicolai Hähnle · 8 years ago
  7. adba706 mesa/main: consider multisampling enabled when number of samples == 1 by Nicolai Hähnle · 8 years ago
  8. 14af960 i965: Delete fs_visitor::nir_setup_single_output_varying prototype. by Kenneth Graunke · 8 years ago
  9. ec4e71f mesa: fix empty program log length by Tapani Pälli · 8 years ago
  10. 5ec3a73 draw: finally optimize bool clip mask generation by Roland Scheidegger · 8 years ago
  11. b16f06f draw: use vectorized calculations for fetch (v2) by Roland Scheidegger · 8 years ago
  12. 0cee3fd i965/gen7: Minify blit size for stencil tree copy by Jordan Justen · 8 years ago
  13. 9bfee70 mesa: Drop PATH_MAX usage. by Kenneth Graunke · 8 years ago
  14. ca76e6b i965: Fix compute shader crash. by Kenneth Graunke · 8 years ago
  15. 3da7adc anv/TODO: Check off render buffer compression by Jason Ekstrand · 8 years ago
  16. 4e91f15 anv: Enable "permanent" compression for immutable format images by Jason Ekstrand · 8 years ago
  17. 2b5644e intel/blorp: Properly handle color compression in blorp_copy by Jason Ekstrand · 8 years ago
  18. 89f9c46 intel/blorp: Always use UINT formats on SKL+ by Jason Ekstrand · 8 years ago
  19. c8357b5 i965/blorp: Rework resolve handling by Jason Ekstrand · 8 years ago
  20. edb7f67 anv/image: Add an aux_usage field for "default" aux by Jason Ekstrand · 8 years ago
  21. 338cdc1 anv: Add initial support for Sky Lake color compression by Jason Ekstrand · 8 years ago
  22. e2f5880 anv/pass: Precompute some subpass usage information by Jason Ekstrand · 8 years ago
  23. 9b9fb6d util/vk_alloc: Add a vk_zalloc2 helper by Jason Ekstrand · 8 years ago
  24. a512565 anv/image: Memset all aux surfaces (not just HiZ) to 0 by Jason Ekstrand · 8 years ago
  25. c3eb586 anv/image: Rename hiz_surface to aux_surface by Jason Ekstrand · 8 years ago
  26. ccdf9af anv/blorp: Ignore clears for attachments first used as resolve destinations by Jason Ekstrand · 8 years ago
  27. 1ba2f05 intel/blorp: Take a fast_clear_op in ccs_resolve by Jason Ekstrand · 8 years ago
  28. 7c560e8 intel/blorp: Add plumbing for color resolve slice details by Pohjolainen, Topi · 8 years ago
  29. d7bd8c1 intel/isl: Allow non-2D CCS surfaces by Jason Ekstrand · 8 years ago
  30. 26c8bb7 intel/isl: Rework the asserts and fails in isl_surf_get_ccs by Jason Ekstrand · 8 years ago
  31. 818c7bf anv/cmd_buffer: Refactor surface state relocation handling by Jason Ekstrand · 8 years ago
  32. 9be9f5f anv/cmd_buffer: Pull add_surface_state_reloc into genX_cmd_buffer.c by Jason Ekstrand · 8 years ago
  33. 0c403df anv/image: Stop force-disabling AUX by Jason Ekstrand · 8 years ago
  34. 929fcee mesa: Add missing call to _mesa_unlock_debug_state(ctx); v2 by Tom Stellard · 8 years ago
  35. 9702f91 egl: fix helper function name by Eric Engestrom · 8 years ago
  36. 8b780a5 egl/x11: misc style fixes by Eric Engestrom · 8 years ago
  37. 41b5d98 egl: fix function name in debug string by Eric Engestrom · 8 years ago
  38. 9557147 nir/spirv: Fix handling of gl_PrimitiveId by Jason Ekstrand · 8 years ago
  39. 1c97432 anv/fence: Handle ANV_FENCE_CREATE_SIGNALED_BIT by Jason Ekstrand · 8 years ago
  40. 49f08ad anv: Handle null in all destructors by Jason Ekstrand · 8 years ago
  41. d0646c8 util/vk_alloc: Ensure NULL is handled correctly in vk_free by Jason Ekstrand · 8 years ago
  42. 1826624 anv/device: Silence a 32-bit warning by Jason Ekstrand · 8 years ago
  43. 80786a6 nir: Avoid an extra NIR op in integer divide lowering. by Eric Anholt · 8 years ago
  44. 7f27ad5 vc4: Try compiling our FSes in multithreaded mode on new kernels. by Eric Anholt · 8 years ago
  45. 45c022f vc4: Add support for ETC1 textures if the kernel is new enough. by Eric Anholt · 8 years ago
  46. 7130260 vc4: Fix simulator mode missing-GETPARAM debug info. by Eric Anholt · 8 years ago
  47. 20c1623 vc4: Fix resource leak in register allocation failure path. by Mun Gwan-gyeong · 8 years ago
  48. 686dad6 glsl: stub out _mesa_reference_program() in standalone compiler by Timothy Arceri · 8 years ago
  49. c3df65c st/mesa/r200/i915/i965: move ARB program fields into a union by Timothy Arceri · 8 years ago
  50. d6bdb3a st/mesa: stop initialing Instructions and NumInstructions by Timothy Arceri · 8 years ago
  51. 0ad69e6 mesa: make use of ralloc when creating ARB asm gl_program fields by Timothy Arceri · 8 years ago
  52. 9c9589f mesa: remove unused Comment field in prog_instruction by Timothy Arceri · 8 years ago
  53. 67b9c26 i965: get num_abos from shader_info rather than gl_linked_shader by Timothy Arceri · 8 years ago
  54. 5581f2a mesa/glsl: copy num_abos to gl_program by Timothy Arceri · 8 years ago
  55. ba40c8b i965: get num_images from shader_info rather than gl_linked_shader by Timothy Arceri · 8 years ago
  56. 9c2042f mesa/glsl: copy num_images to gl_program by Timothy Arceri · 8 years ago
  57. 6b82e95 nir: add support for counting AoA uniforms in nir_shader_gather_info() by Timothy Arceri · 8 years ago
  58. c3b8bf9 i965: only try print GLSL IR once when using INTEL_DEBUG to dump ir by Timothy Arceri · 8 years ago
  59. 2e21609 anv/descriptor_set: Put the whole state in the state free list by Jason Ekstrand · 8 years ago
  60. 37537b7 anv/descriptor_set: Write the state offset in the surface state free list. by Jason Ekstrand · 8 years ago
  61. 8af1b2a compiler: remove now unused copy_shader_info() declaration by Timothy Arceri · 8 years ago
  62. 29ade71 compiler: include shader_enums.h in shader_info.h by Timothy Arceri · 8 years ago
  63. a456ea1 swr: [rasterizer core] fix clear with multiple color attachments by Tim Rowley · 8 years ago
  64. 0272f76 Partial revert "i965: "Fix" aux offsets" by Ben Widawsky · 8 years ago
  65. 0d24108 i965: "Fix" aux offsets by Ben Widawsky · 8 years ago
  66. e50bf05 anv/blorp: Handle VK_ATTACHMENT_UNUSED in CmdClearAttachments by Jason Ekstrand · 8 years ago
  67. 6336771 Allocate a null state whenever there is depth/stencil by Jason Ekstrand · 8 years ago
  68. a380f95 anv: Set framebuffer to NULL in secondary command buffers by Jason Ekstrand · 8 years ago
  69. 9fcaf4e anv/blorp: Use the new clear_attachments entrypoint for attachment clears by Jason Ekstrand · 8 years ago
  70. e371850 anv/blorp: Break the guts of alloc_binding_table into a shared helper by Jason Ekstrand · 8 years ago
  71. 3c1ee05 anv: Bring back anv_cmd_buffer_emit_state_base_address by Jason Ekstrand · 8 years ago
  72. 72878f9 intel/blorp: Add a clear_attachments entrypoint by Jason Ekstrand · 8 years ago
  73. 0aea29c intel/blorp: Add capability to use pre-baked binding tables by Jason Ekstrand · 8 years ago
  74. f7f768d intel/blorp: Add support for vertex shaders by Jason Ekstrand · 8 years ago
  75. 768c8dd intel/blorp: Use an actual chunk of vertex buffer for the VUE header by Jason Ekstrand · 8 years ago
  76. 8c8095c blorp/exec: Use uint32_t for copying varying data by Jason Ekstrand · 8 years ago
  77. 21943c3 intel/blorp: Handle NIR clear inputs the same way as blit inputs by Jason Ekstrand · 8 years ago
  78. 570a0e8 intel/blorp: Remove NIR support for uniforms by Jason Ekstrand · 8 years ago
  79. 99b436a intel/blorp: Add a shader type to make keys more unique by Jason Ekstrand · 8 years ago
  80. 1acebeb intel/blorp: Make the number of samples an explicit parameter by Jason Ekstrand · 8 years ago
  81. 6614234 anv/cmd_buffer: Stop relying on the framebuffer for 3DSTATE_SF on gen7 by Jason Ekstrand · 8 years ago
  82. d2b4a9d anv: Rework the way render target surfaces are allocated by Jason Ekstrand · 8 years ago
  83. e283cd5 anv/cmd_buffer: Expose add_surface_state_reloc as an inline helper by Jason Ekstrand · 8 years ago
  84. 858b755 anv/cmd_buffer: Use the surface state alloc helper in null_surface_state by Jason Ekstrand · 8 years ago
  85. 3d97477 anv: Add a helper for doing buffer copies with nothing but VF and SOL. by Jason Ekstrand · 8 years ago
  86. 184bbfd intel/genxml: Add SO_WRITE_OFFSET registers for gen7-9 by Jason Ekstrand · 8 years ago
  87. b3bc806 intel/isl: Add some basic info about RENDER_SURFACE_STATE to isl_device by Jason Ekstrand · 8 years ago
  88. ba349e1 anv/pipeline: Use get_scratch_space/address for compute shaders by Jason Ekstrand · 8 years ago
  89. d33e2ad anv: Move INTERFACE_DESCRIPTOR_DATA setup to the pipeline by Jason Ekstrand · 8 years ago
  90. 8db6f2e anv/pipeline: Roll genX_pipeline_util.h into genX_pipeline.c by Jason Ekstrand · 8 years ago
  91. 68c58ed anv/pipeline: Unify graphics_pipeline_create by Jason Ekstrand · 8 years ago
  92. 9359835 anv/pipline: Re-order state emission and make it consistent by Jason Ekstrand · 8 years ago
  93. 5706d25 anv/pipeline: Rework the 3DSTATE_VF_TOPOLOGY helper by Jason Ekstrand · 8 years ago
  94. 3f480d5 anv/pipeline: Move 3DSTATE_PS_EXTRA setup into a helper by Jason Ekstrand · 8 years ago
  95. 8be164d anv/pipeline: Unify 3DSTATE_WM emission by Jason Ekstrand · 8 years ago
  96. 1587ac1 intel/genxml: Make 3DSTATE_WM more consistent across gens by Jason Ekstrand · 8 years ago
  97. 23ad998 anv/pipeline: Unify 3DSTATE_PS emission by Jason Ekstrand · 8 years ago
  98. f989d04 anv/pipeline/gen7: Properly set 3DSTATE_PS::DualSourceBlendEnable by Jason Ekstrand · 8 years ago
  99. fb02d2d intel/genxml: Make some 3DSTATE_PS fields more consistent by Jason Ekstrand · 8 years ago
  100. 5a10ab8 anv/pipeline: Make emit_3dstate_sbe safe to call without a FS by Jason Ekstrand · 8 years ago