- 9d7931d glsl: Fix type-deduction for and/or/xor expressions by Chad Versace · 12 years ago
- ccf87f2 glsl: Reformat and/or/xor cases in ir_expression ctor by Chad Versace · 12 years ago
- f859e4f glsl/ir_builder: Add helpers for making if-statements by Chad Versace · 12 years ago
- a32bc53 glsl/ir_builder: Add `enum writemask` by Chad Versace · 12 years ago
- a6479ef glsl/ir_factory: Add helper method for making an ir_constant by Chad Versace · 12 years ago
- 5790174 glsl/ir_builder: Add more helpers for constructing expressions by Chad Versace · 12 years ago
- fafcbf5 glsl/ir_factory: Initialize members to NULL in constructor by Chad Versace · 12 years ago
- 542c7a3 glsl: Evaluate constant GLSL ES 3.00 pack/unpack expressions (v3) by Chad Versace · 12 years ago
- 529b6d1 mesa: Remove rounding bias in _mesa_float_to_half() by Chad Versace · 12 years ago
- eac030e mesa,glsl: Move round_to_even() from glsl to mesa/main (v2) by Chad Versace · 12 years ago
- 1fafd00 glsl/standalone_scaffolding: Add stub for _mesa_warning() by Chad Versace · 12 years ago
- ee5921a glsl: Extend ir_expression_operation for GLSL 3.00 pack/unpack functions (v2) by Chad Versace · 12 years ago
- 3a88d71 glsl: Add IR lisp for GLSL ES 3.00 pack/unpack functions by Chad Versace · 12 years ago
- 6f8f919 glsl: Fix typo in comment by Chad Versace · 12 years ago
- ca7d332 i965/disasm: Fix horizontal stride of dest registers by Chad Versace · 12 years ago
- d1f2e96 intel: Fix glCopyTexSubImage on buffers whose width >= 32kbytes by Paul Berry · 12 years ago
- c6a50dd glsl: Allow varying structs in GLSL ES 3.00 and GLSL 1.50. by Paul Berry · 12 years ago
- cd53457 glsl: Disable transform feedback of varying structs. by Paul Berry · 12 years ago
- 1ecd23d glsl: Update lower_packed_varyings to handle varying structs. by Paul Berry · 12 years ago
- 88e4bfd glsl: Generalize compute_packing_order for varying structs. by Paul Berry · 12 years ago
- 3680864 glsl: Disable structure splitting for shader ins/outs. by Paul Berry · 12 years ago
- 42a29d8 glsl: Eliminate ambiguity between function ins/outs and shader ins/outs by Paul Berry · 12 years ago
- 7d51ead glsl: Clean up case statement in builtin_variables.cpp's add_variable. by Paul Berry · 12 years ago
- fce9e5d i965/vs: Do headerless texturing for texelFetchOffset(). by Kenneth Graunke · 12 years ago
- 0412864 libgl-xlib/build: Link with C++ when LLVM is used by Matt Turner · 12 years ago
- b50c0fe intel: Fix ReadPixels on buffers whose width >= 32kbytes by Paul Berry · 12 years ago
- ac158f8 intel: callocing a 32 byte temp is silly, so don't by Ian Romanick · 12 years ago
- 7a23029 st/mesa: implement ARB_internalformat_query v2 by Marek Olšák · 12 years ago
- 041234e st/mesa: advertise OES_depth_texture_cube_map if GLSL 1.30 is supported by Marek Olšák · 12 years ago
- 4f0563a st/dri: disallow recursion in dri_flush by Marek Olšák · 12 years ago
- fffe3e0 st/dri: add null-pointer check, remove duplicated local variable by Marek Olšák · 12 years ago
- 0261b4e Revert "Revert "targets/opencl: Link against libgallium.la instead of libgallium.a"" by Tom Stellard · 12 years ago
- cf69a59 configure.ac: Force use of LLVM shared libs with --enable-opencl v2 by Tom Stellard · 12 years ago
- 69d639b configure.ac: Compute the required llvm static libraries only once by Tom Stellard · 12 years ago
- 35f0dc2 radeonsi: Fall back to dummy pixel shader instead of trying indirect addressing. by Michel Dänzer · 12 years ago
- 68cebb9 radeonsi: make sure copying of all texture formats is accelerated by Marek Olšák · 12 years ago
- de4e448 radeonsi: Handle PIPE_FORMAT_L32A32_S/UINT for rendering. by Michel Dänzer · 12 years ago
- d0096df radeonsi: Make sure to use float number format for packed float colour formats. by Michel Dänzer · 12 years ago
- 5bd86b2 intel: Enable S3TC extensions always by Ian Romanick · 12 years ago
- 53f8251 mesa: Like EXT_texture_compression_dxt1, advertise ANGLE_texture_compression_dxt in all APIs by Ian Romanick · 12 years ago
- d45c6c8 mesa: Simplify _mesa_choose_tex_format handling of compressed formats by Ian Romanick · 12 years ago
- a021881 mesa: Use a single flag for the S3TC extensions that don't require on-line compression by Ian Romanick · 12 years ago
- 8059c2e i965: Use swizzles to force R, G, and B to 0.0 for ALPHA textures. by Carl Worth · 12 years ago
- 3359943 i965: Use swizzles to force alpha to 1.0 for RED, RG, or RGB textures. by Carl Worth · 12 years ago
- 570ed2b ReadPixels: Force ALPHA to 1 while rebasing RGBA values for GL_RGB format by Carl Worth · 12 years ago
- b961ba4 i965: Examine _BaseFormat when deciding to perform xRGB_alpha fixups by Carl Worth · 12 years ago
- 0642437 scons: Fix source lists parsing on Windows. by José Fonseca · 12 years ago
- 60315e3 GL3.txt: i965 supports ARB_base_instance by Matt Turner · 12 years ago
- bd8045d wmesa: include api_exec.h to fix compilation by Brian Paul · 12 years ago
- 26a05b5 draw: fix MSVC divide-by-zero compilation error by Brian Paul · 12 years ago
- cdd3f54 i965: Implement the GL_ARB_base_instance extension. by Kenneth Graunke · 12 years ago
- 0d10811 glsl/build: Build libglcpp and libglslcore in builtin_compiler by Matt Turner · 12 years ago
- 952e6e9 glsl/Makefile.sources: Correct BUILTIN_COMPILER_CXX_FILES by Matt Turner · 12 years ago
- 2a71054 build: Use AX_PROG_FLEX by Matt Turner · 12 years ago
- b68b852 build: Use AX_PROG_BISON by Matt Turner · 12 years ago
- 3791ce0 builtin_compiler/build: Use generated parser files by Matt Turner · 12 years ago
- efd201c glsl/build: Build tests via the glsl Makefile by Matt Turner · 12 years ago
- 86d30de glsl/build: Build glcpp via the glsl Makefile by Matt Turner · 12 years ago
- cc9f609 glsl/build: Don't build builtin_compiler separately if not cross compiling by Matt Turner · 12 years ago
- 569f0e4 glsl/build: Don't build glsl_compiler by Matt Turner · 12 years ago
- ab74fee draw: fix problem in screen-space interpolation clip code by Brian Paul · 12 years ago
- ed643d6 draw: improve the clipper debug/printf code by Brian Paul · 12 years ago
- 4a938ef draw: add new debug code and comments in clip code template by Brian Paul · 12 years ago
- 547a418 swrast: fix blit code's nearest/linear coordinate arithmetic by Brian Paul · 12 years ago
- b70b486 swrast: fix incorrect width for direct/nearest blit by Brian Paul · 12 years ago
- 728bf86 swrast: move resampleRow setup code in blit_nearest() by Brian Paul · 12 years ago
- 0a60ea4 docs: import release notes for 9.0.2, add news item by Andreas Boll · 12 years ago
- 9a09730 scons: Disable frame pointer omission for all build types except release. by José Fonseca · 14 years ago
- de0057c nouveau/build: Fix build failures when drm is not in /usr/include. by José Fonseca · 12 years ago
- a56dfd9 radeon/llvm: Handle LP_CHAN_ALL in emit_fetch_immediate(). by Michel Dänzer · 12 years ago
- 121d19d build: Fix build on systems where /usr/bin/python isn't python 2. by Kenneth Graunke · 12 years ago
- 148fc6d mesa/es3: Apply stricter multisample blit rules for ES3. by Ian Romanick · 12 years ago
- d7475c7 mesa/es3: Disallow FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE query of DEPTH_STENCIL_ATTACHMENT by Ian Romanick · 12 years ago
- 9cb64a4 mesa: Don't allow blits to / from the same buffer in OpenGL ES 3.0 by Ian Romanick · 12 years ago
- 85c2e99 mesa: Remove exec thunks from the dlist.c module. by Eric Anholt · 12 years ago
- ab4c549 mesa: Initially populate the display list with the exec list. by Eric Anholt · 12 years ago
- 7820e2d mesa: Delay display list save dispatch setup until Exec is set up. by Eric Anholt · 12 years ago
- be4b166 mesa: Make the drivers call a non-code-generated dispatch table setup. by Eric Anholt · 12 years ago
- ced98f1 mesa: Remove the size argument from _mesa_alloc_dispatch_table(). by Eric Anholt · 12 years ago
- cb49016 mesa: Remove two of the now unused ASSERT_OUTSIDE_BEGIN_END macros. by Eric Anholt · 12 years ago
- a975479 mesa: Drop manual checks for outside begin/end. by Eric Anholt · 12 years ago
- c572251 mesa: Install a minimal dispatch table during glBegin()/glEnd(). by Eric Anholt · 12 years ago
- 0aaf044 mesa: Remove the dead PrepareExecBegin() driver hook. by Eric Anholt · 12 years ago
- 23916ca mesa: Use an early return to unindent most of vbo_exec_Begin/End(). by Eric Anholt · 12 years ago
- 7b3c8b3 mesa: Improve a glTexEnv error message by looking up the enum. by Eric Anholt · 12 years ago
- 4d8f72f mesa: Fix regression in dlist save primitive tracking. by Eric Anholt · 12 years ago
- 3a91e79 vl: round next_msc to integer frame, and kill skew_msc by Maarten Lankhorst · 12 years ago
- 71c87e4 scons: Fix dependencies of generated headers. by José Fonseca · 12 years ago
- 75b7e1d intel: Don't expose XRGB8888 visuals any more by Ian Romanick · 12 years ago
- 9bdf5be i965: Enable floating-point textures always by Ian Romanick · 12 years ago
- 4a1af43 r300g: add a workaround for the AA colorbuffer addressing bug on R500 by Marek Olšák · 12 years ago
- 7bfbf5b r300g: allow resolutions up to 1280x1024 with AA optimizations on 1-pipe cards by Marek Olšák · 12 years ago
- b7cb655 r300g: enable AA optimizations for the RGBA16F format by Marek Olšák · 12 years ago
- 6f6112a radeonsi: More assorted depth/stencil changes ported from r600g. by Marek Olšák · 12 years ago
- bc398f9 radeonsi: improve flushed depth texture handling by Vadim Girlin · 12 years ago
- bfb405c radeonsi: Assorted depth/stencil changes ported from r600g. by Marek Olšák · 12 years ago
- f0ffbbc radeonsi: Enable 1D tiling for non-depth resources as well. by Michel Dänzer · 12 years ago
- 90d919f radeonsi: Fix 1D tiling mode index for non-scanout resources. by Michel Dänzer · 12 years ago
- a076c27 build: Remove dead SHARED_GLAPI variable by Matt Turner · 12 years ago
- 3f276b3 glsl/build: Build glsl_test only on make check by Matt Turner · 12 years ago