- b4f8d44 set texcoords depending on GLX_Y_INVERTED_EXT by Brian · 17 years ago
- 4465377 GLX_EXT_texture_from_pixmap test by Brian · 17 years ago
- 2f61cbd Add simple program to test GL_MESA_texture_array. by Ian Romanick · 17 years ago
- 16c503f Tweak the shell scripting for descending into and building subdirs. by Brian · 18 years ago
- da37ac5 remove some debug code by Brian · 18 years ago
- 58eaf0a a somewhat nicer demo w/ command line options by Brian · 18 years ago
- 3cddba6 get rid of normal vector by Brian · 18 years ago
- dc881e1 get rid of OSMESA stuff by Brian · 18 years ago
- 2dfb03b New test of the dFdx(), dFdy() functions. by Brian · 18 years ago
- 02e958a added glGetActiveAttrib by Brian · 18 years ago
- 1dd7c00 Windows updates by Brian · 18 years ago
- f42d4ab move #include <GL/glut.h> after other #includes for Windows by Brian · 18 years ago
- 4a28548 use sqrt(), not sqrtf() for Windows by Brian · 18 years ago
- ad3cc95 Fix FBO completeness bug in shadowtex. by Ian Romanick · 18 years ago
- bc74cb4 destroy window upon exit by Brian · 18 years ago
- e7e5279 Remove unused Imakefiles. by Brian · 18 years ago
- badc346 lots of changes, fixes, clean-ups by Brian · 18 years ago
- bf28735 restore 200x200 window size, animation, version check by Brian · 18 years ago
- 9612a30 fix some dependencies, remove some CFLAGS by Brian · 18 years ago
- 0d3d930 add 2.1 functions by Brian · 18 years ago
- 8f3fc52 added glActiveStencilFaceEXT by Brian · 18 years ago
- 0420d85 disable MakeTexture() by Brian · 18 years ago
- d619cce merge of glsl-compiler-1 branch by Brian · 18 years ago
- 6fda763 destroy window on exit by Brian · 18 years ago
- 180cc2f disable assertion by Brian · 18 years ago
- d2a6f43 extra stuff for drawbuffers test by Brian · 18 years ago
- 3f7ef61 added drawbuffers.c by Brian · 18 years ago
- ccb80d7 Test the GL_ARB_draw_buffers extension. by Brian · 18 years ago
- 2cf5fd4 Merge branch 'origin' into glsl-compiler-1 by Brian · 18 years ago
- 2282d81 destroy window during cleanup by Brian · 18 years ago
- d592eae fix clipping, display name, warnings by Brian · 18 years ago
- 887d3c6 s/unsigned int/size_t/ (bug 10135) by Brian · 18 years ago
- 03b9e16 include assert.h by Brian · 18 years ago
- 9f37be6 s/ARB/MESA/ in extension check (bug 10126) by Brian · 18 years ago
- f68067e add texture rotation by Brian · 18 years ago
- 21625d7 output texcoord in vertex program by Brian · 18 years ago
- 29c471a Merge branch 'origin' into glsl-compiler-1 by Brian · 18 years ago
- 917a508 Use gl_LightSource[0].position intead of a light position uniform. by Brian · 18 years ago
- edf24e6 shading language texture demo/test by Brian · 18 years ago
- 8e0c6fc added texdemo1 by Brian · 18 years ago
- a4f4ca7 added newline at end by Brian · 18 years ago
- b59657a Merge branch 'vbo-0.2' by Keith Whitwell · 18 years ago
- 48c638b New tests for the array functions which also provoke rebasing. by Keith Whitwell · 18 years ago
- f94e4f2 simple noise test by Brian · 18 years ago
- e4e6647 remove debug code by Brian · 18 years ago
- f4e345c minor fprintf() change by Brian · 18 years ago
- 46a9241 add texturing, other options by Brian · 18 years ago
- afba8f0 Fix bug#9673 by Xiang, Haihao · 18 years ago
- 271d504 draw a box, press 'a' to animate by Brian · 18 years ago
- 9d0ae96 added some VerteAttrib funcs by Brian · 18 years ago
- f44ba11 Added toyball and bumpmap tests using shaders from the OpenGL Shading Language (orange) book. by Brian · 18 years ago
- c53df49 Additional display list tests by Keith Whitwell · 18 years ago
- 0d55346 Use arrow keys to pan and z/Z to zoom in/out to explore the fractal. by Brian · 18 years ago
- 2ccd264 Added new directory of GL shading language demos: glsl by Brian · 18 years ago
- 64414ea added glUniform1fv_func, glUniform2fv_func by Brian · 18 years ago
- cc858bf added a few more 2.0 functions by Brian · 18 years ago
- 7b4d10b added glUniform1i_func by Brian · 18 years ago
- 1ff1e89 added glUniformMatrix2/3fv_func by Brian · 18 years ago
- becb393 Use extfuncs.h helper. Added command line options for loading by Brian · 18 years ago
- e55b771 simple extension function wrangler by Brian · 18 years ago
- 78a6e05 mipmap_limits: Fix display of current texture filtering mode. by Michel Dänzer · 18 years ago
- 6c305c0 Remove the xdemo.c program from PROGS since it doesn't work with GLX/DRI. by Brian · 18 years ago
- 73eee24 Use XDisplayName() when reporting errors (bug 8079). by Brian · 18 years ago
- b46e359 glxinfo: When direct rendering is not enabled, print some hints. by Michel Dänzer · 18 years ago
- 14f9263 Make git ignore files only generated at build time. by Michel Dänzer · 18 years ago
- 73fdecc Remove DirectFBGL header from Mesa bacause since 1.0.0 DirectFB installs its own header. by Claudio Ciccani · 18 years ago
- 22b74ff fix the gl version test by Roland Scheidegger · 18 years ago
- 4b43054 added fsligght by Brian Paul · 18 years ago
- 24ea2c2 yet another deriviative of the fplight.c demo for OpenGL 2.0 shading language by Brian Paul · 18 years ago
- 036173e test OpenGL 2.0 stencil funcs by Brian Paul · 18 years ago
- 48e6fff merge the (rest of) texmem branch by Keith Whitwell · 18 years ago
- e4298b9 Add missing call to glutInit. by Ian Romanick · 18 years ago
- 8dff54e Added -clip option to test glCopyPixels beyond window bounds. by Brian Paul · 18 years ago
- 07fd19f allow specifying image size on cmd line by Brian Paul · 18 years ago
- ea87987 Prepend #extension 'MESA_shader_debug: require' to each shader. by Michal Krol · 18 years ago
- 1ad1287 allocate larger TempImage, use COMBO var to choose test format/type by Brian Paul · 18 years ago
- 54d3ab4 npot version of redbook/mipmap.c by Keith Whitwell · 18 years ago
- c6f8176 make prog2 a legal program (texture reference fix) by Brian Paul · 18 years ago
- af1dc7e move initialization code aroudn so glPointParameter isn't called before checking the extension is present by Roland Scheidegger · 18 years ago
- a394f54 check for GL_ARB_point_parameters by Brian Paul · 18 years ago
- 0c46a12 delete buffers, destroy window upon exit by Brian Paul · 18 years ago
- 39f222a add point-position.c by Keith Whitwell · 18 years ago
- 28536e6 Test for fragment.position in points primitives. Currently renders by Keith Whitwell · 18 years ago
- 5208d93 Add test for GL_EXT_gpu_program_parameters. by Ian Romanick · 18 years ago
- edefc65 More GLSL code - more support for vec4 operations on x86 back-end. by Michal Krol · 18 years ago
- 1616f5b Change fragment shader to utilize faster vec4 operations. by Michal Krol · 18 years ago
- 7a70391 Add test for vec4 extension. by Michal Krol · 18 years ago
- cc738e0 casts and assertions by Brian Paul · 18 years ago
- f05e7eb code to draw engine block by Brian Paul · 18 years ago
- c26999f Fix dependencies. by Michal Krol · 18 years ago
- 39dd519 Optimize shaders. Use frame counter. by Michal Krol · 18 years ago
- 883f989 LIB_DIR is now just 'lib' or 'lib64' by Brian Paul · 18 years ago
- 59cfd3c destroy window upon exit, remove CVS log comment by Brian Paul · 18 years ago
- d8bb5ea call glutDestroyWindow() to allow checking for mem leaks upon exit by Brian Paul · 18 years ago
- 04f4322 fixup OSMESA_LIBS and make clean target by Brian Paul · 18 years ago
- 8c140c9 remove GLUT dependency by Brian Paul · 18 years ago
- 3ae1905 remove dependency on GLUT by Brian Paul · 18 years ago
- 1ff8daf New animated engine demo. by Brian Paul · 18 years ago
- 66c9be0 remove occlude.c demo since GL_HP_occlusion_test no longer available by Brian Paul · 18 years ago
- 4e06178 use trackball code for mouse rotation by Brian Paul · 18 years ago