1. 5b27405 i965: Release aux buffer when disabling ccs by Topi Pohjolainen · 8 years ago
  2. c45d84a Revert "st/mesa: get Version from gl_program rather than gl_shader_program" by Timothy Arceri · 8 years ago
  3. 6bf63b0 st/mesa: get Version from gl_program rather than gl_shader_program by Timothy Arceri · 8 years ago
  4. ab8c013 st/mesa/glsl: move Version to gl_shader_program_data by Timothy Arceri · 8 years ago
  5. 7c16552 mesa: only verify that enabled arrays have backing buffers by Ilia Mirkin · 8 years ago
  6. 966567a mesa: reset linked_stages bitmask when re-linking by Timothy Arceri · 8 years ago
  7. f60374a st/mesa: skip lower_output_reads when possible by Nicolai Hähnle · 8 years ago
  8. 0a58b25 st/glsl_to_tgsi: swizzle PROGRAM_OUTPUTs correctly in src_register translation by Nicolai Hähnle · 8 years ago
  9. 6d3458c mesa: optimise interleaved sso validation by Timothy Arceri · 8 years ago
  10. 34953f8 mesa/glsl: add bitmask to track stages a program was linked against by Timothy Arceri · 8 years ago
  11. 218fec6 i965/sched: Schedule trivial blocks. by Matt Turner · 8 years ago
  12. cab0952 i965/sched: Make 'time' a local variable. by Matt Turner · 8 years ago
  13. b015670 i965/cfg: Initialize bblock_t::cycle_count. by Matt Turner · 8 years ago
  14. ca9e30e i965/cfg: Initialize cfg_t::cycle_count. by Matt Turner · 8 years ago
  15. 62b8dbf i965/gen7: expose larger gather offsets by Ilia Mirkin · 8 years ago
  16. 4f2d1d6 i965: support constant gather offsets larger than 4 bits by Ilia Mirkin · 8 years ago
  17. faf20df i965/fs: Refactor handling of constant tg4 offsets by Jason Ekstrand · 8 years ago
  18. 0303201 mesa: fix active subroutine uniforms properly by Timothy Arceri · 8 years ago
  19. 2a7db18 i965: Enable fast clears for multi-lod by Ben Widawsky · 9 years ago
  20. 3aec6bc i965: Allow single-sampled miptree to be resolved and shared by Topi Pohjolainen · 8 years ago
  21. 17d7c5a i965/gen8: Relax asserts prohibiting arrayed/mipmapped fast clears by Topi Pohjolainen · 8 years ago
  22. 544ed74 i965: Use ISL for CCS layouts by Topi Pohjolainen · 8 years ago
  23. 96dbe76 i965: Resolve non-compressed fast clears prior layered rendering by Topi Pohjolainen · 8 years ago
  24. dea8e7f i965: Restrict fast color clear on first slice only by Topi Pohjolainen · 8 years ago
  25. d41fc8d i965: Track fast color clear state in level/layer granularity by Topi Pohjolainen · 8 years ago
  26. 28dc3f6 i965: Move fast clear state enumeration into resolve map by Topi Pohjolainen · 8 years ago
  27. 6859d2b i965: Refactor check if color resolve is needed by Topi Pohjolainen · 8 years ago
  28. ea2c419 i965: Add plumbing for fast clear layer/level details by Topi Pohjolainen · 8 years ago
  29. d07cf68a i965: Add interface for checking multiple slices if any is unresolved by Topi Pohjolainen · 8 years ago
  30. 17e6a21 i965: Provide slice details to renderbuffer fast clear state tracker by Topi Pohjolainen · 8 years ago
  31. cec30a6 i965: Split per miptree and per slice/level fast clear bits by Topi Pohjolainen · 8 years ago
  32. 9c7717c i965: Provide slice details to color resolver by Topi Pohjolainen · 8 years ago
  33. 12010b9 i965: Add new interface for full color resolves by Topi Pohjolainen · 8 years ago
  34. 71d48d6 i965: Refactor lossless compression state tracking by Topi Pohjolainen · 8 years ago
  35. 116fed8 mesa/getteximage: Add validation of target to glGetTextureImage by Eduardo Lima Mitev · 8 years ago
  36. 89cbe0d main/texobj: Check that texture id > 0 before looking it up in hash-table by Eduardo Lima Mitev · 8 years ago
  37. ec1f159 i965: Always reserve clip distance VUE slots in SSO mode. by Kenneth Graunke · 8 years ago
  38. 903056e i965: Use 3DSTATE_CLIP's User Clip Distance Enable bitmask on Gen8+. by Kenneth Graunke · 8 years ago
  39. 72c00e7 i965/gen7: Only advertise 4 samples for RGBA32F on GLES by Jordan Justen · 8 years ago
  40. 0a0ce88 i965: Restructure fast clear eligibility decision by Ben Widawsky · 9 years ago
  41. f4c7989 i965: Set initial msaa fast clear status explicitly by Topi Pohjolainen · 8 years ago
  42. dfd6088 i965: Declare read-only input to level/layer check const by Topi Pohjolainen · 8 years ago
  43. 07d070f i965/fbo: Prepare layer multiplier for render buffer compression by Topi Pohjolainen · 8 years ago
  44. a2d029d i965: Add multi-slice getter for resolve maps by Topi Pohjolainen · 8 years ago
  45. 7c75fd9 i965/meta: Split conversion of color and setting it by Topi Pohjolainen · 8 years ago
  46. ca84e19 i965/miptree: Don't shrink textures when augmenting for more levels by Topi Pohjolainen · 8 years ago
  47. 6e8f126 main/getteximage: Use the height argument to calculate memcpy copy size by Eduardo Lima Mitev · 8 years ago
  48. 2e311e4 i965/fs: Implement load_layer_id for fragment shaders by Jason Ekstrand · 8 years ago
  49. 111d57e compiler: Add the rest of the subpassInput types by Jason Ekstrand · 8 years ago
  50. d219720 mesa: use special checksums for unset checksums and fixed-func shaders by Marek Olšák · 8 years ago
  51. b818df1 glsl: add gl_linked_shader::SourceChecksum by Marek Olšák · 8 years ago
  52. 6dfdf52 mesa: use util_hash_crc32 instead of _mesa_str_checksum by Marek Olšák · 8 years ago
  53. a8ef92b i965/compiler: Disable trig workarounds on KBL+ by Jason Ekstrand · 8 years ago
  54. a56a505 mesa/glsl: remove unused uses_builtin_functions field by Timothy Arceri · 8 years ago
  55. 38a8507 i965: Use NIR-based clip/cull lowering for OpenGL as well. by Kenneth Graunke · 8 years ago
  56. f182e5e i965/vec4: Handle component qualifiers on non-generic varyings. by Kenneth Graunke · 8 years ago
  57. b63f767 i965/fs: Handle compact outputs. by Kenneth Graunke · 8 years ago
  58. 44c5ed0 i965/hsw: Set integer mode in sampling state for stencil texturing by Jordan Justen · 8 years ago
  59. 4f12fcb mesa: fold always true conditional by Emil Velikov · 8 years ago
  60. e70d0d2 mesa: drop unneeded assert by Emil Velikov · 8 years ago
  61. e899d47 tnl: remove unneeded #include "util/simple_list.h" by Brian Paul · 8 years ago
  62. a6e849c radeon: remove unneeded #include "util/simple_list.h" by Brian Paul · 8 years ago
  63. 36678e9 r200: remove unneeded #include "util/simple_list.h" by Brian Paul · 8 years ago
  64. 5d7b5d8 i915: remove unneeded #include "util/simple_list.h" by Brian Paul · 8 years ago
  65. da0bc7b mesa: remove unneeded #includes in errors.c by Brian Paul · 8 years ago
  66. 0d1e240 mesa: remove trailing whitespace in errors.c by Brian Paul · 8 years ago
  67. a1a292d i965: Store a clip_distance_mask field similar to cull_distance_mask. by Kenneth Graunke · 8 years ago
  68. 19c652b i965: Use shader_info for brw_vue_prog_data::cull_distance_mask. by Kenneth Graunke · 8 years ago
  69. c447ca6 compiler: Store the clip/cull distance array sizes in shader_info. by Kenneth Graunke · 8 years ago
  70. c4be6e0 i965: Fix GS push inputs with enhanced layouts. by Kenneth Graunke · 8 years ago
  71. 45aee6b i965: Delete unused variable. by Kenneth Graunke · 8 years ago
  72. 9ef2b92 intel: Share URB configuration code between GL and Vulkan. by Kenneth Graunke · 8 years ago
  73. 6d416bc i965: Use arrays in Gen7+ URB code. by Kenneth Graunke · 8 years ago
  74. 6656dd4 i965: Drop brw->urb.{nr_*_entries,*_start} assignments from gen7_urb.c. by Kenneth Graunke · 8 years ago
  75. 74d8612 i965: Switch to roundf in HS/DS URB code. by Kenneth Graunke · 8 years ago
  76. c87b5de i965: Make URB code use prog_data for GS/tessellation enable checks. by Kenneth Graunke · 8 years ago
  77. 639af2a intel: Convert devinfo->urb.min_*_entries into an array. by Kenneth Graunke · 8 years ago
  78. 58c09e7 intel: Convert devinfo->urb.max_*_entries into an array. by Kenneth Graunke · 8 years ago
  79. 203c879 st/mesa/glsl/nir/i965: make use of new gl_shader_program_data in gl_shader_program by Timothy Arceri · 8 years ago
  80. 65cd0a0 mesa: create new gl_shader_program_data struct by Timothy Arceri · 8 years ago
  81. ff0253a i965: Disable depth writes when depth test is GL_EQUAL. by Kenneth Graunke · 8 years ago
  82. c20564a glsl/i965: move per stage AtomicBuffers list to gl_program by Timothy Arceri · 8 years ago
  83. 9d96d38 glsl: create gl_program at the start of linking rather than the end by Timothy Arceri · 8 years ago
  84. 2b8f97d st/mesa/i965: simplify gl_program references and stop leaking by Timothy Arceri · 8 years ago
  85. 63318d3 mesa/fbobject: Update CubeMapFace when reusing textures by Nanley Chery · 8 years ago
  86. 9a806d2 mesa: add NV_image_formats extension support by Lionel Landwerlin · 8 years ago
  87. 88fe2c3 mesa: fix old classic drivers to use ralloc for ARB asm programs by Timothy Arceri · 8 years ago
  88. da2a511 st/mesa: silence warnings in optimized builds by Nicolai Hähnle · 8 years ago
  89. ceac339 st/mesa: remove a redundant call to _mesa_is_multisample_enabled by Nicolai Hähnle · 8 years ago
  90. adba706 mesa/main: consider multisampling enabled when number of samples == 1 by Nicolai Hähnle · 8 years ago
  91. 14af960 i965: Delete fs_visitor::nir_setup_single_output_varying prototype. by Kenneth Graunke · 8 years ago
  92. ec4e71f mesa: fix empty program log length by Tapani Pälli · 8 years ago
  93. 0cee3fd i965/gen7: Minify blit size for stencil tree copy by Jordan Justen · 8 years ago
  94. 9bfee70 mesa: Drop PATH_MAX usage. by Kenneth Graunke · 8 years ago
  95. ca76e6b i965: Fix compute shader crash. by Kenneth Graunke · 8 years ago
  96. 2b5644e intel/blorp: Properly handle color compression in blorp_copy by Jason Ekstrand · 8 years ago
  97. c8357b5 i965/blorp: Rework resolve handling by Jason Ekstrand · 8 years ago
  98. 1ba2f05 intel/blorp: Take a fast_clear_op in ccs_resolve by Jason Ekstrand · 8 years ago
  99. 7c560e8 intel/blorp: Add plumbing for color resolve slice details by Pohjolainen, Topi · 8 years ago
  100. 929fcee mesa: Add missing call to _mesa_unlock_debug_state(ctx); v2 by Tom Stellard · 8 years ago