- bb193c6 glRasterPos function by Brian · 17 years ago
- 21c925f move FLUSH_CURRENT by Brian · 17 years ago
- 63a51ae Initial work for post-transformed vertex feedback buffers. by Brian · 17 years ago
- 41ddd76 Initial work for post-transform vertex feedback buffers. by Brian · 17 years ago
- 4c01d49 Move guts of glRasterPos down into T&L module. by Brian · 17 years ago
- f2f168d Move guts of glRasterPos into tnl module, called via new ctx->Driver.RasterPos() function. by Brian · 17 years ago
- 9a11a4a move some protos from draw_vertex.h to draw_private.h by Brian · 17 years ago
- 2e21058 Define attrib_format and interp_mode enum typedefs and use where appropriate. by Brian · 17 years ago
- 898d68a Consolidate vertex-related code in new draw_vertex.c by Brian · 17 years ago
- 963b8a7 Remove dependency on TGSI_ATTRIB_x tokens in draw_twoside.c by Brian · 17 years ago
- c9e133e fix breakage from prev commit by Brian · 17 years ago
- 8f1a0de fix unhandled switch/case warning by Brian · 17 years ago
- 0508370 more usage info by Brian · 17 years ago
- f726ffd test flat shading w/ clipping by Brian · 17 years ago
- 942b9bc In draw_flatshade.c use vertex_info->interp_mode[] to choose attribs/colors to cpy. by Brian · 17 years ago
- aaf03b9 Fix lost edge flags problem when clipping. by Brian · 17 years ago
- 2d18767 Sketch out per-vertex point size. by Brian · 17 years ago
- e62b924 Add p_compiler.h. by michal · 17 years ago
- a6e2b76 Break GL dependencies. by michal · 17 years ago
- 6468e68 Break GL dependencies. by michal · 17 years ago
- 86fe5f2 Break GL dependencies. by michal · 17 years ago
- 529c411 Break GL dependencies. by michal · 17 years ago
- 5c33750 Fix ffs(). by michal · 17 years ago
- 874b926 Split out vertex shader/cache/fetch functionality from draw_prim.c by Keith Whitwell · 17 years ago
- b045595 add missing files by keithw · 17 years ago
- 3f8b5e3 fix frag vs vertex typo by keithw · 17 years ago
- 4185da4 add names to tracked state atoms to improve debug by keithw · 17 years ago
- 07d97e8 checkpoint in constant tracking rework by Keith Whitwell · 17 years ago
- 599ba51 remove unneeded dirty flag by keithw · 17 years ago
- def8bb7 code re-org, minor improvements by Brian · 17 years ago
- b4a8175 s/==/=/ by Brian · 17 years ago
- 703140b Fix fragment program color output mapping (0=depth, 1=color) by Brian · 17 years ago
- 29dc25b check for USE_X86_ASM or SLANG_X86 in st_delete_program() by Brian · 17 years ago
- b7de64c set I915_NEW_VERTEX_FORMAT in calculate_vertex_layout(), fixes demos/texenv by Brian · 17 years ago
- 59e7bfa Add support for more surface types in sp_surface.c by Brian · 17 years ago
- 4fd7bc0 Hook-up SSE2 to VS. by michal · 17 years ago
- 2c7b747 Indent. Remove GL dependencies. Simplify. Add rtasm instructions. by michal · 17 years ago
- b5c14b3 Add tgsi_sse2. by michal · 17 years ago
- cd93682 remove deleted i915_state_fragprog.c by Brian · 17 years ago
- 57394f3 fix a tracking of changed lighting state by Brian · 17 years ago
- 6ef1bdb add some warnings about bitmaps/copypixels by Brian · 17 years ago
- e648a86 disable debug by keithw · 17 years ago
- d36e01a remove dead file by keithw · 17 years ago
- 7a1027c have to check I915_HW_SAMPLER when emitting MAP state, because of sampler_enable_flags. by keithw · 17 years ago
- b4d8be2 sampler state tweaks by keithw · 17 years ago
- f9a77a3 Fix user-defined clip planes. They seem to work properly now. by Brian · 17 years ago
- 6a13cae re-enable compute_clipmask() call by Brian · 17 years ago
- 6998402 emit S4_VFMT_XYZ vs. S4_VFMT_XYZW as needed by Brian · 17 years ago
- c89502b Fixup include paths after rename by Keith Whitwell · 17 years ago
- f93a360 Rename tgsi "core" directory by Keith Whitwell · 17 years ago
- c50e054 track more vertex-related state changes by Brian · 17 years ago
- 7fe0934 added GL_STENCIL_INDEX8_EXT by Brian · 17 years ago
- 17598ad fix-up stencil buffers by Brian · 17 years ago
- ac8249d check for null ptr in xm_buffer_unreference() by Brian · 17 years ago
- 440e794 Use vertex_info struct for softpipe - lots of clean-up. by Brian · 17 years ago
- d4883ee remove dead code by Brian · 17 years ago
- e967b24 Vertex shader outputs are now tightly packed into the output slots. by Brian · 17 years ago
- 3023657 Need to copy header->edgeflags to tmp when creating new prim_header. by Brian · 17 years ago
- c998ce1 minor improvement to get_vertex() in-use flag setting by Brian · 17 years ago
- 38091ef fix an edgeflag logic error, see comments by Brian · 17 years ago
- eef2e35 fix incorrect vertex index for POLYGON drawing by Brian · 17 years ago
- d6d995d get rid of VERT_RESULT_ usage by Brian · 17 years ago
- 7d5e7f0 map Mesa vertex attribs/arrays to TGSI attribs by Brian · 17 years ago
- d8b16d4 Checkpoint: new vertex/fragment attribute naming by Brian · 17 years ago
- 83547d1 TGSI_ATTRIB_ tokens by Brian · 17 years ago
- 074f071 define new TGSI_ATTRIB_ tokens for program inputs/outputs, plus translation functions by Brian · 17 years ago
- ba50b69 comment about code duplication by Brian · 17 years ago
- 399077d clean-up comments by Brian · 17 years ago
- 6d88515 remove dead/debug code, misc clean-up by Brian · 17 years ago
- d3eb25c Checkpoint commit: i915 texture works, use new vertex_info struct by Brian · 17 years ago
- 690a9de Define a re-usable vertex_info structure to describe vertex layouts. by Brian · 17 years ago
- ef7c250 For the time being, interpolate Z in shade_quad() rather in the shader. by Brian · 17 years ago
- c990d0f Checkpoint: texture image and sampler state handling, plus better vertex format code. by Brian · 17 years ago
- ace2b98 fix assertions in swizzle() by Brian · 17 years ago
- 69ab4b2 more debug output by Brian · 17 years ago
- fa8cbc4 Need to store vendor and renderer strings in the context. by Brian · 17 years ago
- e9190ec remove old draw_vertices() by Brian · 17 years ago
- e94ea99 Add deco_caps.c. by michal · 17 years ago
- 89c0d32 First pass on tgsi deco. by michal · 17 years ago
- 6b6cc4c Include headers. by michal · 17 years ago
- fa8c74f New file. by michal · 17 years ago
- d866e64 New file. by michal · 17 years ago
- be673e9 Sampler state code now compiles and is built. Not tested yet. by Brian · 17 years ago
- d45dd56 added border_color to sampler state by Brian · 17 years ago
- 8a86891 Improved pipe_region/surface_reference() functions by Brian · 17 years ago
- c0bb4ba Rework of shader constant buffers. by Brian · 17 years ago
- d1fbf62 Import some sampler state code. by Keith Whitwell · 17 years ago
- 5ac2287 code movement, null ptr checks, etc by Brian · 17 years ago
- e7f814e remove unneeded include by Brian · 17 years ago
- 4ed87bf remove unneeded includes by Brian · 17 years ago
- 0e87617 Obsolete. by Brian · 17 years ago
- c8c616d don't need i915_fpc.c by Brian · 17 years ago
- 2154d1c implement negation for src operands by Brian · 17 years ago
- d021381 Clear all the dirtyflag words by Keith Whitwell · 17 years ago
- 9606cb1 Remove duplicate i915 shader disassembler by Keith Whitwell · 17 years ago
- 5c08651 Headers. Fix alignment issues. Silence compiler warnings. More debugging code. by michal · 17 years ago
- eb51761 Silence compiler warnings. by michal · 17 years ago
- 044c19e Define __MSC__. Make ALIGN macros more error-proof. by michal · 17 years ago
- af3d6c8 temporarily call _mesa_enable_sw_extensions() so we can run more test progs without failing the extension checks by Brian · 17 years ago
- 88e1287 comments by Brian · 17 years ago