- bb386a1 mesa: add _rev signed rgba texture format by Roland Scheidegger · 16 years ago
- c6a6cc1 mesa: add new signed rgba texture format by Roland Scheidegger · 16 years ago
- 4681a1d mesa: added 1D/3D fetch_texel functions for DUDV8 by Brian Paul · 16 years ago
- 114152e mesa: add support for ATI_envmap_bumpmap by Roland Scheidegger · 16 years ago
- e97681c mesa: merge gallium-0.2 into gallium-master-merge by Brian Paul · 16 years ago
- 33fa5e4 Make GL_ARB_texture_compression mandatory by Ian Romanick · 16 years ago
- 4df4820 Merge commit 'origin/master' into gallium-0.2 by Alan Hourihane · 16 years ago
- dbda49a Add RGBA4444 and RGBA5551 texture formats. by Thomas Hellstrom · 16 years ago
- 374cf77 Merge commit 'origin/master' into gallium-0.2 by Brian Paul · 16 years ago
- 241c0bf mesa: Fix the number of components for GL_UNSIGNED_SHORT_1_5_5_5_REV. (bug #19390) by Xiang, Haihao · 16 years ago
- 5bd093b mesa: fixes for srgb, new srgb formats by Roland Scheidegger · 16 years ago
- 3a3801c Merge commit 'origin/master' into gallium-0.2 by Keith Whitwell · 16 years ago
- 4741dbc Unify ARB_depth_texture and SGIX_depth_texture by Ian Romanick · 16 years ago
- 9614eac mesa: Silence compiler warnings on Windows. by Michal Krol · 16 years ago
- 12dc9c9 move _mesa_format_to_type_and_comps() to texformat.c by Brian · 17 years ago
- 34a61c6 mesa: refactor: move #define FEATURE flags into new mfeatures.h file by Keith Whitwell · 16 years ago
- dc44bb8 mesa: Support for MESA_FORMAT_S8_Z24 texture by Jakob Bornecrantz · 16 years ago
- 090e212 mesa: Silence compiler warnings on Windows. by Michal Krol · 16 years ago
- a152416 mesa: Added _mesa_texstore_s8_z24 by Jakob Bornecrantz · 16 years ago
- e961a5d mesa: add some #if FEATURE_x tests by Brian Paul · 16 years ago
- 40d1a40 mesa: refactor: move #define FEATURE flags into new mfeatures.h file by Brian Paul · 16 years ago
- 2e3e518 mesa: Most of the functions of MESA_TEXTURE_S8_Z24 are now supported by Jakob Bornecrantz · 16 years ago
- f4535f6 mesa: Add MESA_FORMAT_S8_Z24 texture format by Jakob Bornecrantz · 16 years ago
- 42eac65 move _mesa_format_to_type_and_comps() to texformat.c by Brian · 17 years ago
- 8d214bc Initial work for GL_EXT_texture_sRGB. by Brian Paul · 18 years ago
- a9bcf75 Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format. by Brian Paul · 19 years ago
- 2794507 plug in _mesa_texstore_z24_s8() by Brian Paul · 19 years ago
- 1ad7b99 Initial work for GL_EXT_packed_depth_stencil extension. by Brian Paul · 19 years ago
- 63b5b8e Remove a bunch texel fetch functions that can be handled by the new by Brian Paul · 19 years ago
- 4618a9b check for either GL_ARB_depth_texture or GL_SGIX_depth_texture in a few places by Brian Paul · 19 years ago
- e4b2356 Major check-in of changes for GL_EXT_framebuffer_object extension. by Brian Paul · 19 years ago
- a6c423d Silence gcc 3.4 warnings on ReactOS. Mostly unused var warnings. (patch 1015696) by Brian Paul · 20 years ago
- defb035 Another pass at implementing byte-swapped texture formats. by Brian Paul · 20 years ago
- 8813cb5 yank bgr233 texformat. minor comment updates. by Brian Paul · 20 years ago
- a156b49 Added big-endian texture formats. by Brian Paul · 20 years ago
- 8f04c12 Removed the old teximage code. by Brian Paul · 20 years ago
- bc04d04 transfer routines for compressed formats (avoid SEGFAULT, also prepare for external packers) by Daniel Borca · 20 years ago
- 6e16715 s,CHAN_BITS/8,sizeof(GLchan), by Brian Paul · 21 years ago
- 3623733 fix some include file glitches by Brian Paul · 21 years ago
- f959f6e New glTexImage code. by Brian Paul · 21 years ago
- fe03108 Some initial RGB and RGBA floating point texture formats. by Brian Paul · 21 years ago
- 4f295ce Initial support for floating point and signed texture formats. by Brian Paul · 21 years ago
- 663a9e1 more texture compression by Daniel Borca · 21 years ago
- 40bd9d0 texture compression by Daniel Borca · 21 years ago
- 6dc8557 Merge Jose's documentation and core Mesa changes from embedded branch by Keith Whitwell · 21 years ago
- 7823388 some texture compression odds & ends by Brian Paul · 22 years ago
- 27558a1 Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch] by Brian Paul · 22 years ago
- 05a4b37 updated email addresses by Brian Paul · 22 years ago
- 3c63452 Header file clean-up: by Brian Paul · 22 years ago
- 89fb06f new texture compression infrastructure by Brian Paul · 22 years ago
- c5b9950 updates from 4.0.4 (MESA_ycbcr_texture, APPLE_client_storage, etc) by Brian Paul · 22 years ago
- 3b4fbbc Overhaul of glRead/DrawBuffer() code. Now, swrast->Driver.SetBuffer() by Brian Paul · 22 years ago
- 4e9676f Applied Matt Sealey's patch to remove/isolate all stdio.h function calls. by Brian Paul · 22 years ago
- 4753d60 Added ctx parameter to _mesa_debug() by Brian Paul · 22 years ago
- e427666 Enable GL_ARB_texture_compression for XMesa/GLX driver. Texture by Brian Paul · 23 years ago
- 1c85aa3 Fixed a texture conversion problem: sometimes need to produce an intermediate by Brian Paul · 24 years ago
- 2aacac9 replaced IntFormat GL_BGRA with GL_RGBA, fixes problems calling _mesa_base_texture_format() by Brian Paul · 24 years ago
- 7d58f44 More texture image changes. by Brian Paul · 24 years ago
- 5e23af2 Remove all traces of CULL_MASK_ACTIVE. by Gareth Hughes · 24 years ago
- 38f2866 More texture format updates. Drivers now need only plug an appropriate by Gareth Hughes · 24 years ago
- 81e3955 fixed RGBA/RGB typo by Brian Paul · 24 years ago
- 19d1e43 Updates required for DRI drivers on mesa-3-5-branch. by Gareth Hughes · 24 years ago
- 6b406bf Remove old code, fix a few comments. by Gareth Hughes · 24 years ago
- 2c3d34c - Port 3.4 texture utils, texture format work to 3.5 (including new by Gareth Hughes · 24 years ago