1. d5b23df r600g: move streamout state to drivers/radeon by Marek Olšák · 11 years ago
  2. 1b40398 r600g: split INVAL_READ_CACHES into vertex, tex, and const cache flags by Marek Olšák · 11 years ago
  3. 0983162 r600g: adjust flush flags (v3) by Alex Deucher · 11 years ago
  4. ebd68dd gallium: replace bswap_32 calls with util_bswap32 by Jonathan Gray · 11 years ago
  5. eaabb4e gallium: Add support for multiple viewports by Zack Rusin · 11 years ago
  6. e495d88 r600g: Correctly initialize the shader key, v2 by Lauri Kasanen · 11 years ago
  7. abb96fd winsys/radeon: consolidate tracing into winsys v2 by Jerome Glisse · 11 years ago
  8. 2504380 r600g: add a driver query returning the number of draw_vbo calls by Marek Olšák · 12 years ago
  9. a2378da r600g: fix crash while binding a NULL constant buffer by Marek Olšák · 12 years ago
  10. 1724ef8 r600g: remove deprecated state management code by Marek Olšák · 12 years ago
  11. 65cbf89 r600g: atomize pixel shader by Marek Olšák · 12 years ago
  12. 63042af r600g: atomize vertex shader by Marek Olšák · 12 years ago
  13. 167263e r600g: inline r600_pipe_shader function by Marek Olšák · 12 years ago
  14. 89e2898 r600g: always map uninitialized buffer range as unsynchronized by Marek Olšák · 12 years ago
  15. f0636bc r600g: unify vgt states by Marek Olšák · 12 years ago
  16. 6f25de6 r600g: atomize streamout enabling by Marek Olšák · 12 years ago
  17. 6bc7605 r600g: workaround hyperz lockup on evergreen by Jerome Glisse · 12 years ago
  18. 8442b67 r600g: r6xx deadlock workaround (v6) by Alex Deucher · 12 years ago
  19. b92984b r600g: Fix memory leak in r600_shader_select. by Vinson Lee · 12 years ago
  20. 974b482 r600g: fix lockup when hyperz & alpha test are enabled together. v3 by Jerome Glisse · 12 years ago
  21. 5e0c956 r600g: add cs memory usage accounting and limit it v3 by Jerome Glisse · 12 years ago
  22. 7291669 r600g: fix segfault with old kernel by Jerome Glisse · 12 years ago
  23. 325422c r600g: add async for staging buffer upload v2 by Jerome Glisse · 12 years ago
  24. bff0763 r600g: add multi ring support with dma as first second ring v4 by Jerome Glisse · 12 years ago
  25. d23aa65 r600g: texture buffer object + glsl 1.40 enable support (v2) by Dave Airlie · 12 years ago
  26. a70e5e2 r600g: implement buffer copying using CP DMA for R7xx, Evergreen, Cayman by Marek Olšák · 12 years ago
  27. a58bf9d r600g: rename GPU_FLUSH -> INVAL_READ_CACHES by Marek Olšák · 12 years ago
  28. e8ca1a5 r600g: add cs tracing infrastructure for lockup pin pointing by Jerome Glisse · 12 years ago
  29. 24b1206 r600g: rework flusing and synchronization pattern v7 by Jerome Glisse · 12 years ago
  30. d225d07 r600g: suballocate memory for fetch shaders from a large buffer by Marek Olšák · 12 years ago
  31. 8df3855 r600g: suballocate memory for the STRMOUT_BUFFER_FILLED_SIZE register by Marek Olšák · 12 years ago
  32. 9f06966 gallium/u_blitter: fix conflict with u_memory.h by Marek Olšák · 12 years ago
  33. eb44c36d r600g: add initial cube map array support (v2) by Dave Airlie · 12 years ago
  34. 7356579 r600g: clarify const buffer numbering and handling by Dave Airlie · 12 years ago
  35. 470952f r600g: avoid shader needing too many gpr to lockup the gpu v2 by Jerome Glisse · 12 years ago
  36. e73bf3b gallium: add start_slot parameter to set_vertex_buffers by Marek Olšák · 12 years ago
  37. 96ed6c9 r600g: implement texturing with 8x MSAA compressed surfaces for Evergreen by Marek Olšák · 12 years ago
  38. 023dae7 r600g: emit the border color only when it's needed by Marek Olšák · 12 years ago
  39. 555c8d5 r600g: move shader structures into r600_shader.h by Marek Olšák · 12 years ago
  40. 47b7af6 r600g: put user indices in the command stream for small index counts by Marek Olšák · 12 years ago
  41. 0369fc9 r600g: inline r600_translate_index_buffer by Marek Olšák · 12 years ago
  42. c5584e9 r600g: move DB_SHADER_CONTROL into db_misc_state by Marek Olšák · 12 years ago
  43. ef72361 r600g: atomize depth-stencil-alpha state by Marek Olšák · 12 years ago
  44. 711f3ba r600g: atomize rasterizer state by Marek Olšák · 12 years ago
  45. 9a683d1 r600g: sort variables in r600_context by Marek Olšák · 12 years ago
  46. 18a1891 r600g: atomize scissor state by Marek Olšák · 12 years ago
  47. ab075de r600g: atomize polygon offset state by Marek Olšák · 12 years ago
  48. a50edc8 r600g: atomize fetch shader by Marek Olšák · 12 years ago
  49. 8bf7044 r600g: remove the dual_src_blend flag from the shader key by Marek Olšák · 12 years ago
  50. faaba52 r600g: atomize blend state by Marek Olšák · 12 years ago
  51. eb65fef r600g: inline r600_atom_dirty by Marek Olšák · 12 years ago
  52. d8ea646 r600g: remove the "atom" variable from r600_command_buffer by Marek Olšák · 12 years ago
  53. fc887d6 r600g: implement blit by Marek Olšák · 12 years ago
  54. 0b0697e gallium/u_blitter: add gallium blit implementation by Marek Olšák · 12 years ago
  55. c8b06dc r600g: atomize framebuffer state by Marek Olšák · 12 years ago
  56. b652180 r600g: don't snoop context state while building shaders by Marek Olšák · 12 years ago
  57. 1f5a756 r600g: convert the remnants of VGT state into immediate register writes/atoms v4 by Marek Olšák · 12 years ago
  58. 150decf r600g: emit the primitive type and associated regs only if the type is changed by Marek Olšák · 12 years ago
  59. c56dca9 r600g: add clip_misc_state for clip registers emitted in draw_vbo by Marek Olšák · 12 years ago
  60. 2b8d39b r600g: atomize clip state by Marek Olšák · 12 years ago
  61. de89fe1 r600g: atomize blend color by Marek Olšák · 12 years ago
  62. 605fd0c r600g: atomize viewport state by Marek Olšák · 12 years ago
  63. 63bf0f9 r600g: atomize stencil ref state by Marek Olšák · 12 years ago
  64. f2eac14 r600g: put sampler states and views into an array indexed by shader type by Marek Olšák · 12 years ago
  65. 3fe7859 r600g: do fine-grained sampler state updates by Marek Olšák · 12 years ago
  66. 6c86124 r600g: consolidate set_viewport_state functions by Marek Olšák · 12 years ago
  67. 48de30e r600g: consolidate set_sampler_views functions by Marek Olšák · 12 years ago
  68. 1bce17e r600g: put constant buffer state into an array indexed by shader type by Marek Olšák · 12 years ago
  69. 3bffd8a r600g: cleanup state function names by Marek Olšák · 12 years ago
  70. f96df32 r600g: consolidate initialization of common state functions by Marek Olšák · 12 years ago
  71. fd2e34d r600g: simplify flushing by Marek Olšák · 12 years ago
  72. 87389d4 r600g: remove unused function by Marek Olšák · 12 years ago
  73. 5ceb872 r600g: order atom emission v3 by Jerome Glisse · 12 years ago
  74. 935a729 r600g: fix num of dwords needed for alphatest_state atom by Jerome Glisse · 12 years ago
  75. 64db3cc r600g: implement MSAA for Cayman by Marek Olšák · 12 years ago
  76. 187d7fb r600g: implement draw_rectangle callback by Marek Olšák · 12 years ago
  77. a3d9d7e r600g: implement compression for MSAA colorbuffers for evergreen by Marek Olšák · 12 years ago
  78. 48edfe0 r600g: cleanup names around depth decompression by Marek Olšák · 12 years ago
  79. 8d1a9a9 r600g: fix lockups with dual_src_blend v2 by Vadim Girlin · 12 years ago
  80. 951ac46 r600g: rename r600_resource_texture to r600_texture by Marek Olšák · 12 years ago
  81. d663a55 r600: update sampler, sampler_view code for the future by Brian Paul · 12 years ago
  82. a01791a r600g: implement set_sample_mask by Marek Olšák · 12 years ago
  83. 26cb887 r600g: implement alpha-to-one by Marek Olšák · 12 years ago
  84. 2df399c r600g: atomize sampler state v2 by Jerome Glisse · 12 years ago
  85. c3c83af r600g: setup streamout before calling last r600_need_cs_space before drawing by Marek Olšák · 12 years ago
  86. f237fd4 r600g: update R600_MAX_DRAW_CS_DWORDS to take draw-opaque into account by Marek Olšák · 12 years ago
  87. 30257c3 r600g: move VGT_STRMOUT_DRAW_OPAQUE_OFFSET initialization into invariant state by Marek Olšák · 12 years ago
  88. d9ba1b0 r600g: only set the index type if drawing is indexed by Marek Olšák · 12 years ago
  89. ff9a493 r600g: inline r600_context_draw_opaque_count by Marek Olšák · 12 years ago
  90. de4fd08 r600g: always derive alphatest state from the first colorbuffer by Marek Olšák · 12 years ago
  91. bc2f5fc r600g: atomize alphatest state by Marek Olšák · 12 years ago
  92. 5130196 r600g: try to fix line stippling with lineloops by Marek Olšák · 12 years ago
  93. c26fadf r600g: remove unused code after conversion of sampler views by Marek Olšák · 12 years ago
  94. 5d8d425 r600g: convert sampler view emission into atoms by Marek Olšák · 12 years ago
  95. 7022f49 r600g: only make constant buffers dirty if there's something to update by Marek Olšák · 12 years ago
  96. 80755ff r600g: properly track which textures are depth by Marek Olšák · 12 years ago
  97. ba48f47 r600g: consolidate code for setting sampler views and fix bugs in the process by Marek Olšák · 12 years ago
  98. d1ca16b r600g: remove unused flag have_depth_fb by Marek Olšák · 12 years ago
  99. 585baac r600g: do fine-grained vertex buffer updates by Marek Olšák · 12 years ago
  100. bc6bff7 r600g: compute needed CS space for vertex buffers correctly by Marek Olšák · 12 years ago