1. d682260 nvc0: reintroduce BGRA4 format support by Ilia Mirkin · 9 years ago
  2. 581111c mesa: report enum name in glClientActiveTexture() error string by Brian Paul · 9 years ago
  3. 497bde6 st/va: fix memory leak on error in vlVaCreateSurfaces2 by Julien Isorce · 9 years ago
  4. e0b896c st/va: indent vlVaQuerySurfaceAttributes and vlVaCreateSurfaces2 by Julien Isorce · 9 years ago
  5. 8dcf807 i965: Fix scalar VS float[] and vec2[] output arrays. by Kenneth Graunke · 9 years ago
  6. 5ae37ae llvmpipe: disable texture cache by Roland Scheidegger · 9 years ago
  7. ba093a0 nouveau: send back a debug message when waiting for a fence to complete by Ilia Mirkin · 9 years ago
  8. 4f6cd5f nv50,nvc0: provide debug messages with shader compilation stats by Ilia Mirkin · 9 years ago
  9. 4335b28 nouveau: add support for sending debug messages via KHR_debug by Ilia Mirkin · 9 years ago
  10. 6706cc1 st/clover: provide a path for drivers to call through to pfn_notify by Ilia Mirkin · 9 years ago
  11. c93c9d2 st/mesa: set debug callback for debug contexts by Ilia Mirkin · 9 years ago
  12. fc76cc0 gallium: expose a debug message callback settable by context owner by Ilia Mirkin · 9 years ago
  13. e587590 st/mesa: account for texture views when doing CopyImageSubData by Ilia Mirkin · 9 years ago
  14. eea3c90 i965/fs: Do not mark used surfaces in FS_OPCODE_GET_BUFFER_SIZE by Iago Toral Quiroga · 9 years ago
  15. eca4c43 i965/vec4: Do not mark used surfaces in VS_OPCODE_GET_BUFFER_SIZE by Iago Toral Quiroga · 9 years ago
  16. 6105d1d i965/vec4: Do not mark used direct surfaces in VS_OPCODE_PULL_CONSTANT_LOAD by Iago Toral Quiroga · 9 years ago
  17. d701398 i965/fs: Do not mark used direct surfaces in UNIFORM_PULL_CONSTANT_LOAD by Iago Toral Quiroga · 9 years ago
  18. 027b64a i965/fs: Do not mark direct used surfaces in VARYING_PULL_CONSTANT_LOAD by Iago Toral Quiroga · 9 years ago
  19. 6c5f371 i965/skl+: Enable support for 16x multisampling by Neil Roberts · 9 years ago
  20. aa3f9aa mesa/meta: Use interpolateAtOffset for 16x MSAA copy blit by Neil Roberts · 9 years ago
  21. b080b3d meta/blit: Always try to enable GL_ARB_sample_shading by Neil Roberts · 9 years ago
  22. 2dd76ec meta: Support 16x MSAA in the multisample scaled blit shader by Neil Roberts · 9 years ago
  23. 1a22b12 i965/meta: Support 16x MSAA in the meta stencil blit by Neil Roberts · 9 years ago
  24. a680465 i965/fs/skl+: Fix calculating gl_SampleID for 16x MSAA by Neil Roberts · 9 years ago
  25. bf6bd7e i965: Support allocating the MCS buffer for 16x MSAA by Neil Roberts · 9 years ago
  26. b4c2e60 i965: Support calculating the bits needed to set up 16x MSAA by Neil Roberts · 9 years ago
  27. 1a97cac i965/fs: Add a sampler program key for whether the texture is 16x MSAA by Neil Roberts · 9 years ago
  28. 4ef2774 i965/vec4/skl+: Use ld2dms_w instead of ld2dms by Neil Roberts · 9 years ago
  29. e386fb0 i965/fs/skl+: Use ld2dms_w instead of ld2dms by Neil Roberts · 9 years ago
  30. 20250e8 i965: Program 16x MSAA sample positions. by Neil Roberts · 9 years ago
  31. 5048da9 i965: Handle 16x MSAA in IMS dimension munging code. by Kenneth Graunke · 10 years ago
  32. b9f8e72 nir: Rename nir_live_variables.c to nir_liveness.c. by Kenneth Graunke · 9 years ago
  33. 5c6f215 nir: Rename live_variables to live_ssa_defs. by Kenneth Graunke · 9 years ago
  34. 56774e6 i965/vec4: select predicate based on writemask for sel emissions by Alejandro Piñeiro · 9 years ago
  35. bb73fc4 nouveau: relax fence emit space assert by Ilia Mirkin · 9 years ago
  36. 6d3a24b vc4: When the create ioctl fails, free our cache and try again. by Eric Anholt · 9 years ago
  37. 3f7c96c vc4: Print the rounded shader size in debug output. by Eric Anholt · 9 years ago
  38. 4a951f1 vc4: Fix dumping the size of BOs allocated/cached. by Eric Anholt · 9 years ago
  39. 5bbd522 mesa/tests: add glBufferStorageEXT to ES 3.1 dispatch list by Ilia Mirkin · 9 years ago
  40. bdf6cef vbo: fix another GL_LINE_LOOP bug by Brian Paul · 9 years ago
  41. d31481e svga: implement 'white_fragments' option for VGPU10 fragment shaders by Brian Paul · 9 years ago
  42. 149ac1f u_vbuf: minor code reformatting / line wrapping by Brian Paul · 9 years ago
  43. e450d43 u_vbuf: add some const qualifiers by Brian Paul · 9 years ago
  44. 3f98c81 svga: use new enum indices_mode type by Brian Paul · 9 years ago
  45. fa6efbd util/indices: replace #define tokens with enum type by Brian Paul · 9 years ago
  46. c3d7caa i965: check inst->predicate when clearing flag_live at dead code eliminate by Alejandro Piñeiro · 9 years ago
  47. c19443b gallivm: fix sampling for s3tc srgb formats when using texture cache by Roland Scheidegger · 9 years ago
  48. d56a147 i965/meta: Assert fast clears and rep clears never overlap by Ben Widawsky · 9 years ago
  49. 13b19aa mesa: expose support for GL_EXT_buffer_storage by Ryan Houdek · 9 years ago
  50. 8e4cf90 glsl: make sure to only add subroutines to resource list by Timothy Arceri · 9 years ago
  51. f6b3c16 glsl: remove old TODO by Timothy Arceri · 9 years ago
  52. 6e3b380 docs: Mark AoA as done for i965 by Timothy Arceri · 9 years ago
  53. 5b75dbd i965: enable ARB_arrays_of_arrays by Timothy Arceri · 9 years ago
  54. fb77da8 i965: add support for image AoA by Timothy Arceri · 9 years ago
  55. 9285ed9 llvmpipe: add cache for compressed textures by Roland Scheidegger · 9 years ago
  56. 39b4dfe llvmpipe: use simple coeffs calc for 128bit vectors by Oded Gabbay · 9 years ago
  57. 59bbe26 nir: Properly invalidate metadata in nir_opt_remove_phis(). by Kenneth Graunke · 9 years ago
  58. bc3942e nir: Properly invalidate metadata in nir_lower_vec_to_movs(). by Kenneth Graunke · 9 years ago
  59. 0f037bd nir: Properly invalidate metadata in nir_opt_copy_prop(). by Kenneth Graunke · 9 years ago
  60. 4cb7546 nir: Properly invalidate metadata in nir_remove_dead_variables(). by Kenneth Graunke · 9 years ago
  61. 8bb4451 nir: Properly invalidate metadata in nir_split_var_copies(). by Kenneth Graunke · 9 years ago
  62. aea4009 nir: Properly invalidate metadata in nir_lower_global_vars_to_local(). by Kenneth Graunke · 9 years ago
  63. 531be60 nir: Unexpose _impl versions of copy_prop and dce by Jason Ekstrand · 9 years ago
  64. 4bc16ad mesa: rename UniformBlockStageIndex to InterfaceBlockStageIndex by Jordan Justen · 9 years ago
  65. cf3121e i965/vec4: Send from GRF in atomic operations. by Matt Turner · 9 years ago
  66. 3b37155 gallium/radeon: allow returning SDMA fences from pipe->flush by Marek Olšák · 9 years ago
  67. 7f9122c gallium/radeon: always return the last SDMA fence on SDMA flush if needed by Marek Olšák · 9 years ago
  68. 36fd653 i965: Add scalar geometry shader support. by Kenneth Graunke · 9 years ago
  69. c9541a7 i965: Add scalar GS input lowering code. by Kenneth Graunke · 9 years ago
  70. 4861835 i965: Fix the fs_visitor GS constructor to take shader_time_index. by Kenneth Graunke · 9 years ago
  71. 5d4b019 i965/gen8+: Extract color clear surface state by Ben Widawsky · 9 years ago
  72. f3223eb i965/gen8+: Remove redundant zeroing of surface state by Ben Widawsky · 9 years ago
  73. e887407 nvc0: add missing compute parameters required by clover by Samuel Pitoiset · 9 years ago
  74. e640ba4 nvc0: handle NULL pointer in nvc0_get_compute_param() by Samuel Pitoiset · 9 years ago
  75. dde33fc i965/skl: PCI ID cleanup and brand strings by Ben Widawsky · 9 years ago
  76. 7cbd660 i965/skl: Add GT4 PCI IDs by Ben Widawsky · 9 years ago
  77. 55365a7 mesa: Add spec citations for DispatchCompute* by Jordan Justen · 9 years ago
  78. 44c399f mesa: Update DispatchComputeIndirect errors for indirect parameter by Jordan Justen · 9 years ago
  79. 0b19f65 i965/fs: Clean up FBH code. by Matt Turner · 9 years ago
  80. c22d62f i965/vec4: Clean up FBH code. by Matt Turner · 9 years ago
  81. 7c81a6a i965: Replace default case with list of enum values. by Matt Turner · 9 years ago
  82. d9b09f8 i965/vec4: Don't disable channels in any/all comparisons. by Matt Turner · 9 years ago
  83. f4466c8 mesa: fix uniforms calculation in glGetProgramiv by Tapani Pälli · 9 years ago
  84. efb333a mesa: fix program resource queries for atomic counter buffers by Tapani Pälli · 9 years ago
  85. c2c124f glsl: join calculate_array_size() and calculate_array_stride() by Juha-Pekka Heikkila · 9 years ago
  86. af7c98a mesa: expose support for OES/EXT_draw_elements_base_vertex to OpenGL ES by Ryan Houdek · 9 years ago
  87. 985b515 nouveau: set MaxDrawBuffers to the same value as MaxColorAttachments by Ilia Mirkin · 9 years ago
  88. 00bb524 nv50: use correct heaps for FP and GP code segments by Samuel Pitoiset · 9 years ago
  89. 39bb59a mesa/sso: Add compute shader support by Jordan Justen · 9 years ago
  90. 6e11855 mesa/sso: Add MESA_VERBOSE=api trace support by Jordan Justen · 9 years ago
  91. 5bfe283 i965: Setup pull constant state for compute programs by Jordan Justen · 9 years ago
  92. a4a416f main/get: Add MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS by Jordan Justen · 9 years ago
  93. 218e949 glsl: OpenGLES GLSL 3.1 precision qualifiers ordering rules by Jordan Justen · 9 years ago
  94. b6e9b2b glsl: Add compute shader builtin variables for OpenGLES 3.1 by Jordan Justen · 9 years ago
  95. 67635a0 nouveau: get rid of tabs by Ilia Mirkin · 9 years ago
  96. 0ef8c5c i965/sched: don't calculate live intervals for post-RA scheduling by Connor Abbott · 9 years ago
  97. 425d8c2 virgl/vtest: fix extra malloc by Dave Airlie · 9 years ago
  98. 8d731eb virgl: free sampler view on failure path by Dave Airlie · 9 years ago
  99. 7153b12 gallium/swrast: fixup build breakage and warnings by Dave Airlie · 9 years ago
  100. 2b67657 gallium/swrast: fix front buffer blitting. (v2) by Dave Airlie · 9 years ago