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gerrit-public.fairphone.software
/
platform
/
external
/
mesa3d
/
d703abf735bc2fe27af893d07e44598b8601b172
/
src
/
glsl
/
opt_dead_builtin_varyings.cpp
db650d9
glsl: Remove 'struct' from ir_variable declaration.
by Matt Turner
· 10 years ago
fb615fe
mesa: Remove support for desktop OpenGL GL_EXT_separate_shader_objects
by Ian Romanick
· 10 years ago
e3b86f0
mesa: Use gl_shader::Stage instead of gl_shader::Type where possible.
by Paul Berry
· 11 years ago
447bb90
glsl: move variables in to ir_variable::data, part II
by Tapani Pälli
· 11 years ago
33ee2c6
glsl: move variables in to ir_variable::data, part I
by Tapani Pälli
· 11 years ago
e929e27
glsl: fix crash introduced by the previous commit
by Marek Olšák
· 11 years ago
7e414b5
glsl: break the gl_FragData array into separate gl_FragData[i] variables
by Marek Olšák
· 11 years ago
10ef949
glsl: Hide many classes local to individual .cpp files in anon namespaces.
by Eric Anholt
· 11 years ago
1ddb56d
glsl: remove struct keyword from ir_variable declarations
by Brian Paul
· 11 years ago
d13003f
glsl: don't eliminate texcoords that can be set by GL_COORD_REPLACE
by Marek Olšák
· 11 years ago
9b6788e
glsl: Ensure snprintf is defined on MSVC builds.
by José Fonseca
· 11 years ago
b3d8b4c
glsl/linker: eliminate unused and set-but-unused built-in varyings
by Marek Olšák
· 11 years ago