1. db650d9 glsl: Remove 'struct' from ir_variable declaration. by Matt Turner · 10 years ago
  2. fb615fe mesa: Remove support for desktop OpenGL GL_EXT_separate_shader_objects by Ian Romanick · 10 years ago
  3. e3b86f0 mesa: Use gl_shader::Stage instead of gl_shader::Type where possible. by Paul Berry · 11 years ago
  4. 447bb90 glsl: move variables in to ir_variable::data, part II by Tapani Pälli · 11 years ago
  5. 33ee2c6 glsl: move variables in to ir_variable::data, part I by Tapani Pälli · 11 years ago
  6. e929e27 glsl: fix crash introduced by the previous commit by Marek Olšák · 11 years ago
  7. 7e414b5 glsl: break the gl_FragData array into separate gl_FragData[i] variables by Marek Olšák · 11 years ago
  8. 10ef949 glsl: Hide many classes local to individual .cpp files in anon namespaces. by Eric Anholt · 11 years ago
  9. 1ddb56d glsl: remove struct keyword from ir_variable declarations by Brian Paul · 11 years ago
  10. d13003f glsl: don't eliminate texcoords that can be set by GL_COORD_REPLACE by Marek Olšák · 11 years ago
  11. 9b6788e glsl: Ensure snprintf is defined on MSVC builds. by José Fonseca · 11 years ago
  12. b3d8b4c glsl/linker: eliminate unused and set-but-unused built-in varyings by Marek Olšák · 11 years ago