1. d7cdbc3 intel: Remove pointless boolean return value from *_miptree_layout. by Kenneth Graunke · 13 years ago
  2. 0d949a5 glsl: Free all S-Expressions immediately after reading IR. by Kenneth Graunke · 13 years ago
  3. 0fabf8e glsl: Defer initialization of built-in functions until they're needed. by Kenneth Graunke · 13 years ago
  4. 604173f i965: Increase MaxClipPlanes to 8 for gen6+. by Paul Berry · 13 years ago
  5. 2a6d432 i965: Allow clip distances to be read back in fragment shaders. by Paul Berry · 13 years ago
  6. 62bad54 i965: Set up clip distance VUE slots appropriately for gl_ClipDistance. by Paul Berry · 13 years ago
  7. d9cb683 i965: Don't upload clip planes when gl_ClipDistance is in use. by Paul Berry · 13 years ago
  8. b9ef2b8 i965: Enable lower_clip_distance. by Paul Berry · 13 years ago
  9. 2d686fe mesa: Decode GL_CLIP_DISTANCE[67] properly in _mesa_set_enable(). by Paul Berry · 13 years ago
  10. 3d7c5a4 mesa: set up gl_vert_result and gl_frag_attrib values for gl_ClipDistance. by Paul Berry · 13 years ago
  11. 1ad54ae mesa: Add a flag to indicate whether a program uses gl_ClipDistance. by Paul Berry · 13 years ago
  12. c06e325 glsl: Implement a lowering pass for gl_ClipDistance. by Paul Berry · 13 years ago
  13. cc81eb0 glsl hierarchical visitor: Do not overwrite base_ir for parameter lists. by Paul Berry · 13 years ago
  14. deff7ff mesa: Add missing includes to meta.h by Chad Versace · 13 years ago
  15. be928ec docs: mention VMware svga driver updates in 7.12 release notes by Brian Paul · 13 years ago
  16. ea0cedc svga: indentation/formatting fixes by Brian Paul · 13 years ago
  17. 2c308c6 svga: remove emit_consts() offset parameter by Brian Paul · 13 years ago
  18. 7c6a513 svga: s/int/unsigned/ in svga_state_constants.c by Brian Paul · 13 years ago
  19. c27f24f svga: s/unit/shader/ and related clean-ups by Brian Paul · 13 years ago
  20. 5f053bf svga: clean up return values and error codes by Brian Paul · 13 years ago
  21. 681f921 svga: add format translation for DXT/sRGB formats by Brian Paul · 13 years ago
  22. 2b2a69e svga: test register W component in emit_kil() by Brian Paul · 13 years ago
  23. 7d09df0 svga: fix depth/shadow compare for non-projected texcoords by Brian Paul · 13 years ago
  24. 9bd15ae svga: implement texture swizzling by Brian Paul · 13 years ago
  25. 49a6f5e svga: check that we don't exceed input/ouput register limits by Brian Paul · 13 years ago
  26. 2f40e4a svga: implement point sprite suppport by Brian Paul · 13 years ago
  27. 9a41eca svga: add translation for float formats by Brian Paul · 13 years ago
  28. 73e840a svga: check to avoid writing beyond end of constant buffer by Brian Paul · 13 years ago
  29. 974b641 svga: Cleanup format capability checking. by José Fonseca · 14 years ago
  30. ffeed5d svga: Don't use the new depth formats for surfaces that will never be sampled from. by José Fonseca · 14 years ago
  31. 8bf3fb4 svga: Share one texcoord between depth and fog by Jakob Bornecrantz · 14 years ago
  32. 4f17830 svga: Only emit Z depth work if it is actually read by Jakob Bornecrantz · 14 years ago
  33. 3b32e51 svga: Fix vPos usage by Jakob Bornecrantz · 14 years ago
  34. 166e942 svga: Wip for passing depth in a texcoord by Jakob Bornecrantz · 14 years ago
  35. 6759ad5 svga: Add a comment about depth format selection. by José Fonseca · 14 years ago
  36. 846a21d svga: Consider the new depth formats in svga_texture_from_handle(). by José Fonseca · 14 years ago
  37. f74c04c svgadump: Dump the new depth format names. by José Fonseca · 14 years ago
  38. 4e0ae3e svga: Expose the new depth formats by Jakob Bornecrantz · 14 years ago
  39. fd69fc8 svga: Coalesce multiple shader constants in a single command. by José Fonseca · 14 years ago
  40. 1573093 svgadump: Update for svga3d_reg.h header changes. by José Fonseca · 14 years ago
  41. 2b74fb1 svga: updated svga3d_reg.h to latest public version by Brian Paul · 13 years ago
  42. 2883e3c Allow RBUG to start blocked by Alex Corscadden · 14 years ago
  43. ddfdea8 draw/llvm: add additional null pointer checkin draw_pt_fetch_pipeline_or_emit_llvm() by Brian Paul · 13 years ago
  44. 1a662e7 intel: fix the wrong code to detect null texture. by Yuanhan Liu · 13 years ago
  45. cd6b842 i965: fix the constant interp bitmask for flat mode by Yuanhan Liu · 13 years ago
  46. e3c94fa i915g: Don't generate useless swizzles before texture accesses. by Stéphane Marchesin · 13 years ago
  47. 79a0499 i915g: Fix whitespace. by Stéphane Marchesin · 13 years ago
  48. 661b853 docs: update relnotes-7.12 with r600g changes by Marek Olšák · 13 years ago
  49. 7276ab2 st/mesa: remove unnecessary st_texture_match_image() parameters by Brian Paul · 13 years ago
  50. 687e62a i915g: Fix peephole optimization for MOVs. by Stéphane Marchesin · 13 years ago
  51. 7cba403 i915g: Add unsupported PIPE_CAP_MIN_TEXEL_OFFSET/PIPE_CAP_MAX_TEXEL_OFFSET. by Stéphane Marchesin · 13 years ago
  52. 86939e0 intel: Unindent the blit call in PBO blit uploads. by Eric Anholt · 13 years ago
  53. 275ce96 intel: Drop gratuitous flush in PBO blit upload. by Eric Anholt · 13 years ago
  54. 3bb536e intel: Clean up check_pbo_format to ignore internalFormat. by Eric Anholt · 13 years ago
  55. 0ba2390 intel: Move more of the PBO blit upload logic into that function. by Eric Anholt · 13 years ago
  56. d58a318 intel: Remove stale comment about non-intel gl_buffer_objects. by Eric Anholt · 13 years ago
  57. bc0335f intel: Remove the pbo zero-copy code. by Eric Anholt · 13 years ago
  58. 57024e0 intel: Remove extra FreeTextureImageBuffer() from glTexImage*. by Eric Anholt · 13 years ago
  59. 03e623a i965: Add support for GL_EXT_packed_float. by Eric Anholt · 13 years ago
  60. 2fd8c4e i965: Add support for GL_EXT_texture_shared_exponent. by Eric Anholt · 13 years ago
  61. 9e9a76e mesa: remove support for GL_APPLE_client_storage extension by Brian Paul · 13 years ago
  62. 980f6f1 mesa: move gl_texture_image::Width/Height/DepthScale fields to swrast by Brian Paul · 13 years ago
  63. eaf376b mesa: move gl_texture_image::_IsPowerOfTwo into swrast by Brian Paul · 13 years ago
  64. de414f4 st/mesa: Finalize texture on render-to-texture. by Michel Dänzer · 13 years ago
  65. 4beb8f9 st/mesa: Convert size assertions to conditionals in st_texture_image_copy. by Brian Paul · 13 years ago
  66. 0cf1a55 d3d1x: setup draw info primitive restart parameters by Christoph Bumiller · 13 years ago
  67. 4465efc draw: add support for guard-band clipping by Brian Paul · 13 years ago
  68. a5c0fb5 draw: Reduce the number of vertex shader variants per context to 128. by José Fonseca · 14 years ago
  69. 3c56280 draw: Respect max_indices from the renderer. by Kurt Daverman · 14 years ago
  70. 37ef7c2 translate: check for PIPE_SUBSYSTEM_EMBEDDED by Brian Paul · 13 years ago
  71. c8c2fc9 tgsi: Check in scan for fs position and depth reads by Jakob Bornecrantz · 14 years ago
  72. 379353e svga: skip assertion when index_bias < 0 by Brian Paul · 13 years ago
  73. 1a35fde svga: fix the test for sRGB texture formats by Brian Paul · 13 years ago
  74. ff6cf60 gallium/util: add util_format_is_srgb() helper by Brian Paul · 13 years ago
  75. 5539304 util: add u_bit_scan helper by Keith Whitwell · 13 years ago
  76. ffb1996 util: Allow to make the depth/stencil format queries without repeatedly looking up the format description. by José Fonseca · 13 years ago
  77. c40c159 util: single call to util_format_description in fill_rect by Keith Whitwell · 13 years ago
  78. f2a2ba9 util: Handle conversion between depth stencil formats. by José Fonseca · 14 years ago
  79. 51f6412 i915g: Add an optimization to get rid of useless movs, in particular at the end of some shaders. by Stéphane Marchesin · 13 years ago
  80. fc1fbb2 i915g: Fix some whitespace problems. by Stéphane Marchesin · 13 years ago
  81. bfe507b i915g: Blend equation separate seems to work. by Stéphane Marchesin · 13 years ago
  82. ef1fa44 i915g: Add ifdef'd out code to dump compiled shaders. by Stéphane Marchesin · 13 years ago
  83. 9a15b1e i915g: Fix bug in shader optimizer. by Stéphane Marchesin · 13 years ago
  84. ca8492c i915g: Remove stale function prototype. by Stéphane Marchesin · 13 years ago
  85. 559a0cd svga: call u_default_redefine_user_buffer() to fix failed assertion by Brian Paul · 13 years ago
  86. a140c3e meta: Don't hang on to program refcounts after metaops are done. by Eric Anholt · 13 years ago
  87. d4444b8 i965/vs: Return a dummy value when visiting ir_texture. by Eric Anholt · 13 years ago
  88. d158f6e i965/gen6+: When only BFC is written, use BFC as the color. by Eric Anholt · 13 years ago
  89. 447c488 i965/gen6+: Respect the VERTEX_PROGRAM_TWO_SIDE flag for shaders. by Eric Anholt · 13 years ago
  90. b68e342 mesa: Add a context flag indicating whether two-sided lighting should happen. by Eric Anholt · 13 years ago
  91. 169f572 util: remove stray debug code by Brian Paul · 13 years ago
  92. 0e6646d mesa: check glBegin()/glDrawArrays()/etc mode with _mesa_valid_prim_mode() by Brian Paul · 13 years ago
  93. 5100296 gallivm: fix build with llvm 3.0svn by Brian Paul · 13 years ago
  94. 4ef82ce tnl: include swrast/s_chan.h to fix sse build by Brian Paul · 13 years ago
  95. 4a96a02 st/vega: fix drawing images with alpha channel by Chia-I Wu · 13 years ago
  96. ceb6d34 st/vega: fix vg_context_is_object_valid() by Chia-I Wu · 13 years ago
  97. bdddf1c swrast: s/GLubyte/GLchan/ in a cast by Brian Paul · 13 years ago
  98. 72648c2 llvmpipe: silence a pointer type warning by Brian Paul · 13 years ago
  99. de740d7 meta: use _mesa_set_enable() in more places by Brian Paul · 13 years ago
  100. 9e41486 meta: use _mesa_set_enable(), fix decompress_texture_image() by Brian Paul · 13 years ago