1. 27a3fe0 mesa/main: fix MultiDrawElements[BaseVertex] validation of primcount by Nicolai Hähnle · 7 years ago
  2. e13a41d mesa: Avoid read of uninitialized variable by Robert Foss · 7 years ago
  3. 84a2f46 mesa: Do (TCS && !TES) draw time validation in ES as well. by Kenneth Graunke · 8 years ago
  4. e6ea92b mesa/tests: automake: include builddir prior to srcdir by Emil Velikov · 8 years ago
  5. 1e03b5e mesa: move variable declaration to where its used by Emil Velikov · 8 years ago
  6. b2bbfca mesa: Don't advertise GL_OES_read_format in core profile by Ian Romanick · 8 years ago
  7. 613154f mesa/main: fix meta caller of _mesa_ClampColor by Nicolai Hähnle · 8 years ago
  8. acc7837 utils: build sha1/disk cache only with Android/Autoconf by Emil Velikov · 8 years ago
  9. d1efa09 util: import sha1 implementation from OpenBSD by Emil Velikov · 8 years ago
  10. 376316e mesa: allow BlendBarrier to be used without support for full fb fetch by Ilia Mirkin · 8 years ago
  11. ddd27ef mesa/get: Remove unused extra_ARB_viewport_array by Boyan Ding · 8 years ago
  12. 84e3e12 main/fbobject: throw invalid operation when get_attachment fails if needed by Alejandro Piñeiro · 8 years ago
  13. c6eb3ae main/fboject: return if it is color_attachment on get_attachment by Alejandro Piñeiro · 8 years ago
  14. 963311b mesa/main: fix version/extension checks in _mesa_ClampColor by Nicolai Hähnle · 8 years ago
  15. f354cd5 main/buffers: take into account FRONT_AND_BACK on ReadBuffer by Alejandro Piñeiro · 8 years ago
  16. d54bc7e main/buffers: update error handling on DrawBuffers for 4.5 by Alejandro Piñeiro · 8 years ago
  17. 5edc338 compiler: Merge shader_info's tcs and tes structs. by Kenneth Graunke · 8 years ago
  18. 230b756 mesa: set GLSL 1.20 for the fixed-function fragment shader by Marek Olšák · 8 years ago
  19. ae632af st/mesa/glsl: set num_images directly in shader_info by Timothy Arceri · 8 years ago
  20. a4fd84e mesa: Introduce a compiler enum for tessellation spacing. by Kenneth Graunke · 8 years ago
  21. 9bb8917 compiler: Change shader_info->tes.vertex_order into a ccw boolean. by Kenneth Graunke · 8 years ago
  22. a46bd79 glsl: Support gl_TessLevelInner/Outer[] as TES input variables. by Kenneth Graunke · 8 years ago
  23. 076ab15 st/mesa/glsl: move SamplerTargets to gl_program by Timothy Arceri · 8 years ago
  24. 9375239 st/mesa/glsl: set SamplersUsed directly in gl_program by Timothy Arceri · 8 years ago
  25. 53a5097 mesa/glsl: set sampler units directly in gl_program by Timothy Arceri · 8 years ago
  26. 7cc61cf mesa: simplify sampler setting code by Timothy Arceri · 8 years ago
  27. 4807a83 mesa/glsl: set num_textures per stage directly in shader_info by Timothy Arceri · 8 years ago
  28. c46a630 mesa: make _CurrentFragmentProgram a gl_program struct pointer by Timothy Arceri · 8 years ago
  29. f584f38 st/mesa/glsl: add new is_arb_asm flag in gl_program by Timothy Arceri · 8 years ago
  30. f5bc127 st/mesa/glsl/i965: move ShaderStorageBlocks to gl_program by Timothy Arceri · 8 years ago
  31. f62eb6c st/mesa/glsl/i965: set num_ssbos directly in shader_info by Timothy Arceri · 8 years ago
  32. 0e7eec1 st/mesa/glsl/i965: move per stage UniformBlocks to gl_program by Timothy Arceri · 8 years ago
  33. b792c38 st/mesa/glsl/i965: set num_ubos directly in shader_info by Timothy Arceri · 8 years ago
  34. a1da57c st/mesa/glsl/i965: move ImageUnits and ImageAccess fields to gl_program by Timothy Arceri · 8 years ago
  35. 0a5018c mesa: add gl_constants::GLSLOptimizeConservatively by Marek Olšák · 8 years ago
  36. 68245aa glsl/mesa: add reference to gl_shader_program_data from gl_program by Timothy Arceri · 8 years ago
  37. 9d99dc4 mesa: make union in gl_program a struct and add FIXME by Timothy Arceri · 8 years ago
  38. 194537e mesa/glsl/i965: remove Driver.NewShader() by Timothy Arceri · 8 years ago
  39. 8417bf5 mesa/glsl: move BlendSupport bitfield to gl_program by Timothy Arceri · 8 years ago
  40. 3177eef mesa: store gl_program in gl_transform_feedback_object rather than gl_shader_program by Timothy Arceri · 8 years ago
  41. 700bc94 mesa/glsl: move LinkedTransformFeedback from gl_shader_program to gl_program by Timothy Arceri · 8 years ago
  42. 29d70f5 mesa: move _Used to gl_program by Timothy Arceri · 8 years ago
  43. 8a69ae5 mesa/compiler: add local_size_variable to shader_info by Timothy Arceri · 8 years ago
  44. 9ea513e mesa: pass gl_program to _mesa_append_uniforms_to_file() by Timothy Arceri · 8 years ago
  45. b51bfbd glsl/mesa: set separate_shader directly in shader_info by Timothy Arceri · 8 years ago
  46. 41dd6c3 mesa/glsl: move subroutine metadata to gl_program by Timothy Arceri · 8 years ago
  47. 464b23b mesa/shaderobj: Fix races on refcounts by Chad Versace · 8 years ago
  48. f373981 mesa/texformat: Handle GL_RGBA + GL_UNSIGNED_SHORT_5_5_5_1 by Chad Versace · 8 years ago
  49. d74c3e5 mesa: don't attempt to unlock an unlocked debug state mutex by Jonathan Gray · 8 years ago
  50. 1f2659a mesa: Silence numerous "unused parameter" warnings in dlist.c by Ian Romanick · 8 years ago
  51. 1b9f285 mesa: Fix all the whitespace errors in dlist.c by Ian Romanick · 8 years ago
  52. d56bd07 glsl: Track the linearized array index for each UBO instance array element by Ian Romanick · 8 years ago
  53. 4c4d9e4 glsl: Fix program interface queries relating to interface blocks. by Kenneth Graunke · 8 years ago
  54. 37d63b5 mesa/get: Convert stencil values to TYPE_UINT. by Kenneth Graunke · 8 years ago
  55. 9f93afb mesa/get: Add TYPE_UINT for casting through a GLuint. by Kenneth Graunke · 8 years ago
  56. 78a391e mesa/get: Make GetFloat/GetDouble of TYPE_INT_N not normalize things. by Kenneth Graunke · 8 years ago
  57. 60330d7 main: add INTEL_conservative_rasterization enum query support by Lionel Landwerlin · 8 years ago
  58. 47285d4 extensions: update INTEL_conservative_rasterization dependencies by Lionel Landwerlin · 8 years ago
  59. 300d96a main: don't error when enabling conservative rasterization on gles by Lionel Landwerlin · 8 years ago
  60. 9854a3b main: use new driver flag for conservative rasterization state by Lionel Landwerlin · 8 years ago
  61. fd249c8 treewide: s/comparitor/comparator/ by Ilia Mirkin · 8 years ago
  62. 713cd23 mesa: Return LINEAR encoding for winsys FBO depth/stencil. by Kenneth Graunke · 8 years ago
  63. 039d836 mesa: add support for GL_INTEL_conservative_rasterization by Lionel Landwerlin · 8 years ago
  64. 8481386 mesa: Add GL and GLSL plumbing for ARB_post_depth_coverage for i965 (gen9+). by Plamena Manolova · 8 years ago
  65. cd9bb4b main: allow NEAREST_MIPMAP_NEAREST for stencil texturing by Roland Scheidegger · 8 years ago
  66. ab8c013 st/mesa/glsl: move Version to gl_shader_program_data by Timothy Arceri · 8 years ago
  67. 7c16552 mesa: only verify that enabled arrays have backing buffers by Ilia Mirkin · 8 years ago
  68. 966567a mesa: reset linked_stages bitmask when re-linking by Timothy Arceri · 8 years ago
  69. 6d3458c mesa: optimise interleaved sso validation by Timothy Arceri · 8 years ago
  70. 34953f8 mesa/glsl: add bitmask to track stages a program was linked against by Timothy Arceri · 8 years ago
  71. 0303201 mesa: fix active subroutine uniforms properly by Timothy Arceri · 8 years ago
  72. 116fed8 mesa/getteximage: Add validation of target to glGetTextureImage by Eduardo Lima Mitev · 8 years ago
  73. 89cbe0d main/texobj: Check that texture id > 0 before looking it up in hash-table by Eduardo Lima Mitev · 8 years ago
  74. 6e8f126 main/getteximage: Use the height argument to calculate memcpy copy size by Eduardo Lima Mitev · 8 years ago
  75. d219720 mesa: use special checksums for unset checksums and fixed-func shaders by Marek Olšák · 8 years ago
  76. b818df1 glsl: add gl_linked_shader::SourceChecksum by Marek Olšák · 8 years ago
  77. 6dfdf52 mesa: use util_hash_crc32 instead of _mesa_str_checksum by Marek Olšák · 8 years ago
  78. a56a505 mesa/glsl: remove unused uses_builtin_functions field by Timothy Arceri · 8 years ago
  79. 4f12fcb mesa: fold always true conditional by Emil Velikov · 8 years ago
  80. e70d0d2 mesa: drop unneeded assert by Emil Velikov · 8 years ago
  81. da0bc7b mesa: remove unneeded #includes in errors.c by Brian Paul · 8 years ago
  82. 0d1e240 mesa: remove trailing whitespace in errors.c by Brian Paul · 8 years ago
  83. 203c879 st/mesa/glsl/nir/i965: make use of new gl_shader_program_data in gl_shader_program by Timothy Arceri · 8 years ago
  84. 65cd0a0 mesa: create new gl_shader_program_data struct by Timothy Arceri · 8 years ago
  85. c20564a glsl/i965: move per stage AtomicBuffers list to gl_program by Timothy Arceri · 8 years ago
  86. 63318d3 mesa/fbobject: Update CubeMapFace when reusing textures by Nanley Chery · 8 years ago
  87. 9a806d2 mesa: add NV_image_formats extension support by Lionel Landwerlin · 8 years ago
  88. adba706 mesa/main: consider multisampling enabled when number of samples == 1 by Nicolai Hähnle · 8 years ago
  89. ec4e71f mesa: fix empty program log length by Tapani Pälli · 8 years ago
  90. 9bfee70 mesa: Drop PATH_MAX usage. by Kenneth Graunke · 8 years ago
  91. 929fcee mesa: Add missing call to _mesa_unlock_debug_state(ctx); v2 by Tom Stellard · 8 years ago
  92. c3df65c st/mesa/r200/i915/i965: move ARB program fields into a union by Timothy Arceri · 8 years ago
  93. 0ad69e6 mesa: make use of ralloc when creating ARB asm gl_program fields by Timothy Arceri · 8 years ago
  94. 5581f2a mesa/glsl: copy num_abos to gl_program by Timothy Arceri · 8 years ago
  95. 9c2042f mesa/glsl: copy num_images to gl_program by Timothy Arceri · 8 years ago
  96. cd72420 mesa: if MESA_DEBUG=context, create a debug context by Brian Paul · 8 years ago
  97. 308b06d main: return error if asking for GL_TEXTURE_BORDER_COLOR in TEXTURE_2D_MULTISAMPLE{_ARRAY} through TexParameter{i,Ii,Iui}v() by Samuel Iglesias Gonsálvez · 8 years ago
  98. 2e2562c Fix races during _mesa_HashWalk(). by Steinar H. Gunderson · 8 years ago
  99. f905253 mesa: fix comment indentation in bind_buffers_check_offset_and_size() by Brian Paul · 8 years ago
  100. 53d1f42 mesa/compiler: move MAX_VARYING to shader_enums.h by Kenneth Graunke · 8 years ago