1. fae7cb8 r600g: bump texture/cb limits appropriately for evergreen by Alex Deucher · 14 years ago
  2. a3dc947 r600c: bump texture limits to hw limits by Alex Deucher · 14 years ago
  3. e737b92 gallium/util: add states relevant to geometry shaders by Zack Rusin · 14 years ago
  4. 64da9a1 mesa: Temporary hack to prevent stack overflow on windows by José Fonseca · 14 years ago
  5. 63df5a4 wgl: Fix visual's buffer_mask configuration. by José Fonseca · 14 years ago
  6. 43121f2 mapi: Hack to avoid vgCreateFont being generated as vgCreateFontA. by José Fonseca · 14 years ago
  7. 43491ad mesa: Add getters for ARB_copy_buffer's attachment points. by Eric Anholt · 14 years ago
  8. 7cba339 mesa: Add getters for the rest of the supported draw buffers. by Eric Anholt · 14 years ago
  9. b381eff glsl: Fix flipped return of has_value() for array constants. by Eric Anholt · 14 years ago
  10. e365932 WIN32_THREADS -> WIN32 by José Fonseca · 14 years ago
  11. af4f75c softpipe: increase max texture size to 16K by Brian Paul · 14 years ago
  12. 4b08f35 mesa: raise max texture sizes to 16K by Brian Paul · 14 years ago
  13. 23390e2 r300/compiler: disable the swizzle lowering pass in vertex shaders by Marek Olšák · 14 years ago
  14. 14e2dc9 wgl: Unreference the current framebuffer after the make_current call. by José Fonseca · 14 years ago
  15. 63c05c9 util: Don't try to use imagehlp on mingw. by José Fonseca · 14 years ago
  16. 50a52ba6 util: __builtin_frame_address() doesn't work on mingw. by José Fonseca · 14 years ago
  17. 744ef87 util: Plug leaks in util_destroy_gen_mipmap. by José Fonseca · 14 years ago
  18. e5ffa9a wgl: Fix double free. Remove dead code. by José Fonseca · 14 years ago
  19. f3021c6 r300g: fix up cubemap texture offset computation by Marek Olšák · 14 years ago
  20. 431c478 util: C++ safe. by José Fonseca · 14 years ago
  21. 27ba2eb retrace: Some fixes. by José Fonseca · 14 years ago
  22. cb27912 st/vega: polygon_array requires a deep free. by Chia-I Wu · 14 years ago
  23. b950d6f st/vega: Destroy the pipe context with vg_context. by Chia-I Wu · 14 years ago
  24. 7528f14 glsl: Fix linker bug in cross_validate_globals() by Chad Versace · 14 years ago
  25. 4c70014 gallium: support for array textures and related changes by Roland Scheidegger · 14 years ago
  26. 32e1e59 i965: add support for polygon mode on Sandybridge. by Xiang, Haihao · 14 years ago
  27. de3ff5a i915g: Make sure that new vbo gets updated by Jakob Bornecrantz · 14 years ago
  28. 442e567 i915g: Improve debug printing for textures by Jakob Bornecrantz · 14 years ago
  29. f647682 i915g: Fix closure of full batch buffers by Chris Wilson · 14 years ago
  30. 6004540 i915g: track TODO items by Daniel Vetter · 14 years ago
  31. 0246b2b i915g: assert(depth_surface->offset == 0) by Daniel Vetter · 14 years ago
  32. 1a47a25 i915g: enable x-tiling for render targets by Daniel Vetter · 14 years ago
  33. 8af684e i915g: switch rendering to mipmapped textures to (x,y) offsets by Daniel Vetter · 14 years ago
  34. 9493fe8 i915g: enable X-tiling for textures by Daniel Vetter · 14 years ago
  35. 3234561 i915g: don't pot-align stride for tiled buffers by Daniel Vetter · 14 years ago
  36. 6ae6e0c i915g: postpone mipmap/face offset calculation by Daniel Vetter · 14 years ago
  37. f34fd58 i915g: implement unfenced relocs for textures using tiling bits by Daniel Vetter · 14 years ago
  38. a95e694 i915g: implement unfenced color&depth buffer using tiling bits by Daniel Vetter · 14 years ago
  39. 2ff0879 i915g: return tiling in iws->buffer_from_handle by Daniel Vetter · 14 years ago
  40. 135b083 i915g: prepare winsys/batchbuffer for execbuf2 by Daniel Vetter · 14 years ago
  41. 1c60840 i915g: switch to tiled allocations, kill set_fence by Daniel Vetter · 14 years ago
  42. 4a66648 i915g: add winsys function to create tiled buffers by Daniel Vetter · 14 years ago
  43. c62f5c7 i915g: drop alignment parameter from iws->buffer_create by Daniel Vetter · 14 years ago
  44. b4f5856 glsl: Mark the array access for whole-array comparisons. by Eric Anholt · 14 years ago
  45. f361f8a i965: Add support for loops in the VS. by Eric Anholt · 14 years ago
  46. 251d15d i965: Enable IF statements in the VS. by Eric Anholt · 14 years ago
  47. 843a6a3 i965: Add support for gen6 CONTINUE instruction emit. by Eric Anholt · 14 years ago
  48. 00e5a74 i965: Add support for gen6 BREAK ISA emit. by Eric Anholt · 14 years ago
  49. 4890e0f i965: Add support for gen6 DO/WHILE ISA emit. by Eric Anholt · 14 years ago
  50. a9f6288 i965: Dump the WHILE jump distance on gen6. by Eric Anholt · 14 years ago
  51. fcf6b35 r300g: disable ARB_texture_swizzle if S3TC is enabled on r3xx-only by Marek Olšák · 14 years ago
  52. 6478a4d r300g: fix texture swizzling with compressed textures on r400-r500 by Marek Olšák · 14 years ago
  53. c92550b i915: Correctly generate unconditional KIL instructions by Ian Romanick · 14 years ago
  54. b6dbc06 i915: Request that POW instructions be lowered by Ian Romanick · 14 years ago
  55. c4285be glsl: Lower ir_binop_pow to a sequence of EXP2 and LOG2 by Ian Romanick · 14 years ago
  56. da61afa glsl: Use M_LOG2E constant instead of calling log2 by Ian Romanick · 14 years ago
  57. d2d7a27 glsl: Add comments to lower_jumps (from the commit message). by Kenneth Graunke · 14 years ago
  58. 1802cb9 glsl: Remove "discard" support from lower_jumps. by Kenneth Graunke · 14 years ago
  59. 940df10 glsl: Add a lowering pass to move discards out of if-statements. by Kenneth Graunke · 14 years ago
  60. 9a1d063 glsl: Add an optimization pass to simplify discards. by Kenneth Graunke · 14 years ago
  61. ead2ea8 ir_to_mesa: Add support for conditional discards. by Marek Olšák · 14 years ago
  62. 2ca9256 r600c: fix some opcodes on evergreen by Alex Deucher · 14 years ago
  63. e6d7989 r300/compiler: implement and lower OPCODE_CLAMP by Marek Olšák · 14 years ago
  64. 6f7c8c3 vega: Remove extraneous ; by José Fonseca · 14 years ago
  65. 792caeb scons: Move MSVS_VERSION option to common module. by José Fonseca · 14 years ago
  66. 2aa3203 svga: Silence debug printf. by José Fonseca · 14 years ago
  67. 0dadc0b st/vega: Avoid unnecessary constant bufer upload. by Chia-I Wu · 14 years ago
  68. d7a6901 st/vega: Initialize pipe states with renderer. by Chia-I Wu · 14 years ago
  69. c91c386 st/vega: Create drawing surface mask as needed. by Chia-I Wu · 14 years ago
  70. 04f342b st/vega: Delay blend texture creation until needed. by Chia-I Wu · 14 years ago
  71. f8e0dd2 st/vega: Remove st_inlines.h. by Chia-I Wu · 14 years ago
  72. 2bb788c st/vega: Simplify radial gradient. by Chia-I Wu · 14 years ago
  73. d7aa03b st/vega: Fix degenerate paints. by Chia-I Wu · 14 years ago
  74. c530fd3 i965: also using align1 mode for math2 on sandybridge by Zhenyu Wang · 14 years ago
  75. 06e7a55 st/vega: Fix negated logic in image_draw. by Chia-I Wu · 14 years ago
  76. b06de80 st/vega: Fix paint coordinates transformations. by Chia-I Wu · 14 years ago
  77. ca8bc9c st/vega: Bump version to 1.1. by Chia-I Wu · 14 years ago
  78. e360f91 st/vega: Add color transformation support. by Chia-I Wu · 14 years ago
  79. 213e288 st/vega: More flexible shader selection. by Chia-I Wu · 14 years ago
  80. 30cab4b st/vega: Revive mask layer support. by Chia-I Wu · 14 years ago
  81. 5d64a06 st/vega: Add primitive text support. by Chia-I Wu · 14 years ago
  82. 34f466d st/vega: Make image_draw take a matrix. by Chia-I Wu · 14 years ago
  83. 165cb19 st/vega: Make path_render and path_stroke take a matrix. by Chia-I Wu · 14 years ago
  84. d873f1f st/vega: Fix image sampler views for alpha-only formats. by Chia-I Wu · 14 years ago
  85. 56f02ce st/vega: Update to latest headers. by Chia-I Wu · 14 years ago
  86. 20ce148 st/vega: Get rid of renderer_copy_texture. by Chia-I Wu · 14 years ago
  87. 33ca973 st/vega: vg_copy_texture and vg_copy_surface should share code. by Chia-I Wu · 14 years ago
  88. 4690cdf st/vega: Clean up renderer fields and functions. by Chia-I Wu · 14 years ago
  89. ace4539 st/vega: Clean up vg_context fields and functions. by Chia-I Wu · 14 years ago
  90. 635fe3e st/vega: vg_manager should care about only the color buffer. by Chia-I Wu · 14 years ago
  91. ee0f1ab st/vega: Make shader_bind call into the renderer. by Chia-I Wu · 14 years ago
  92. b730f0f st/vega: Move g3d states to renderer. by Chia-I Wu · 14 years ago
  93. 96c6637 st/vega: Use st_framebuffer for fb width/height. by Chia-I Wu · 14 years ago
  94. 4383595 st/vega: Delay fb state update to vg_validate_state. by Chia-I Wu · 14 years ago
  95. 3b71cb6 st/vega: Add POLYGON_STENCIL and POLYGON_FILL renderer state. by Chia-I Wu · 14 years ago
  96. b23f732 st/vega: Use the renderer for vgMask. by Chia-I Wu · 14 years ago
  97. e5968a5 st/vega: Add FILTER renderer state for image filtering. by Chia-I Wu · 14 years ago
  98. 6b241f5 st/vega: Add CLEAR renderer state for vgClear. by Chia-I Wu · 14 years ago
  99. 54cb382 st/vega: Add SCISSOR renderer state. by Chia-I Wu · 14 years ago
  100. e31a04e st/vega: Add DRAWTEX renderer state. by Chia-I Wu · 14 years ago